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author | Simon Howard | 2015-04-13 20:54:08 -0400 |
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committer | Simon Howard | 2015-04-13 20:54:08 -0400 |
commit | f2ee7829d74d721ba5db1657a1b85e38b7f6fc41 (patch) | |
tree | 3f74d3fa4810f5de39e30a9e87e77b541a621f37 /src | |
parent | 7504716edfe360c6a72d4d10eb4213d9cfe1f551 (diff) | |
download | chocolate-doom-f2ee7829d74d721ba5db1657a1b85e38b7f6fc41.tar.gz chocolate-doom-f2ee7829d74d721ba5db1657a1b85e38b7f6fc41.tar.bz2 chocolate-doom-f2ee7829d74d721ba5db1657a1b85e38b7f6fc41.zip |
setup: Invert both axes for Gameport adapter.
Directions were backwards for both X and Y axes when testing with an
original Gravis Gamepad.
Diffstat (limited to 'src')
-rw-r--r-- | src/setup/joystick.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/setup/joystick.c b/src/setup/joystick.c index 09dbb4a1..664f5701 100644 --- a/src/setup/joystick.c +++ b/src/setup/joystick.c @@ -300,7 +300,9 @@ static const joystick_config_t buffalo_classic_controller[] = static const joystick_config_t pc_gameport_controller[] = { {"joystick_x_axis", 0}, + {"joystick_x_invert", 1}, {"joystick_y_axis", 1}, + {"joystick_y_invert", 1}, // Button configuration is the default as used for Vanilla Doom, // Heretic and Hexen. When playing with a Gravis Gamepad, this // layout should also be vaguely similar to the standard layout |