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authorSimon Howard2005-12-29 21:29:55 +0000
committerSimon Howard2005-12-29 21:29:55 +0000
commitf459280f965b6e737466e2e250226aa809627c13 (patch)
tree6a33f682e8a272646bd4d87267038d15179b7a23 /src
parent37f611e199bd7a300def37c84f7fdb205534ca19 (diff)
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Working client connect code
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 233
Diffstat (limited to 'src')
-rw-r--r--src/net_client.c165
-rw-r--r--src/net_client.h7
-rw-r--r--src/net_loop.c12
-rw-r--r--src/net_server.c7
4 files changed, 165 insertions, 26 deletions
diff --git a/src/net_client.c b/src/net_client.c
index 2abc5acf..639f609d 100644
--- a/src/net_client.c
+++ b/src/net_client.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_client.c 232 2005-12-29 17:48:25Z fraggle $
+// $Id: net_client.c 233 2005-12-29 21:29:55Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -21,6 +21,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.2 2005/12/29 21:29:55 fraggle
+// Working client connect code
+//
// Revision 1.1 2005/12/29 17:48:25 fraggle
// Add initial client/server connect code. Reorganise sources list in
// Makefile.am.
@@ -38,15 +41,130 @@
#include "net_packet.h"
#include "net_server.h"
+typedef enum
+{
+ // sent a syn, not received an ack yet
+
+ CLIENT_STATE_CONNECTING,
+
+ // waiting for the game to start
+
+ CLIENT_STATE_WAITING_START,
+
+ // in game
+
+ CLIENT_STATE_IN_GAME,
+} net_clientstate_t;
+
+static net_clientstate_t client_state;
static net_addr_t *server_addr;
static net_context_t *client_context;
+static int last_send_time;
+
+// parse a received packet
+
+static void ClientParsePacket(net_packet_t *packet)
+{
+ unsigned int packet_type;
+
+ if (!NET_ReadInt16(packet, &packet_type))
+ {
+ return;
+ }
+
+ switch (packet_type)
+ {
+ case NET_PACKET_TYPE_ACK:
+
+ // received an acknowledgement to the SYN we sent
+
+ if (client_state == CLIENT_STATE_CONNECTING)
+ {
+ client_state = CLIENT_STATE_WAITING_START;
+ }
+ break;
+
+ case NET_PACKET_TYPE_GAMESTART:
+ break;
+
+ case NET_PACKET_TYPE_GAMEDATA:
+ break;
+ default:
+ break;
+ }
+}
+
+// called when we are in the "connecting" state
+
+static void ClientConnecting(void)
+{
+ net_packet_t *packet;
+
+ // send a SYN packet every second
+
+ if (last_send_time < 0 || I_GetTimeMS() - last_send_time > 1000)
+ {
+ // construct a SYN packet
+
+ packet = NET_NewPacket(10);
+
+ // packet type
+
+ NET_WriteInt16(packet, NET_PACKET_TYPE_SYN);
+
+ // magic number
+
+ NET_WriteInt32(packet, NET_MAGIC_NUMBER);
+
+ // send to the server
+
+ NET_SendPacket(server_addr, packet);
+
+ NET_FreePacket(packet);
+
+ last_send_time = I_GetTimeMS();
+ }
+}
+
+// "Run" the client code: check for new packets, send packets as
+// needed
+
+void NET_ClientRun(void)
+{
+ net_addr_t *addr;
+ net_packet_t *packet;
+
+ while (NET_RecvPacket(client_context, &addr, &packet))
+ {
+ // only accept packets from the server
+
+ if (addr == server_addr)
+ {
+ ClientParsePacket(packet);
+ }
+
+ NET_FreePacket(packet);
+ }
+
+ // send packets as needed
+
+ switch (client_state)
+ {
+ case CLIENT_STATE_CONNECTING:
+ ClientConnecting();
+ break;
+ case CLIENT_STATE_WAITING_START:
+ break;
+ case CLIENT_STATE_IN_GAME:
+ break;
+ }
+}
// connect to a server
boolean NET_ClientConnect(net_addr_t *addr)
{
- net_packet_t *packet;
- int last_send_time = -1;
+ int start_time;
server_addr = addr;
@@ -66,33 +184,42 @@ boolean NET_ClientConnect(net_addr_t *addr)
// try to connect
- // construct a SYN packet
+ client_state = CLIENT_STATE_CONNECTING;
+ last_send_time = -1;
- packet = NET_NewPacket(10);
-
- // packet type
-
- NET_WriteInt16(packet, NET_PACKET_TYPE_SYN);
+ start_time = I_GetTimeMS();
- // magic number
-
- NET_WriteInt32(packet, NET_MAGIC_NUMBER);
-
- while (true)
+ while (client_state == CLIENT_STATE_CONNECTING)
{
- if (I_GetTime() - last_send_time > 35)
- {
- // resend packet
+ // time out after 5 seconds
- NET_SendPacket(addr, packet);
- last_send_time = I_GetTime();
+ if (I_GetTime() - start_time > 5000)
+ {
+ break;
}
+ // run client code
+
+ NET_ClientRun();
+
// run the server, just incase we are doing a loopback
// connect
NET_ServerRun();
}
+
+ if (client_state != CLIENT_STATE_CONNECTING)
+ {
+ // connected ok!
+
+ return true;
+ }
+ else
+ {
+ // failed to connect
+
+ return false;
+ }
}
diff --git a/src/net_client.h b/src/net_client.h
index 086d8c6d..5823627f 100644
--- a/src/net_client.h
+++ b/src/net_client.h
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_client.h 232 2005-12-29 17:48:25Z fraggle $
+// $Id: net_client.h 233 2005-12-29 21:29:55Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -21,6 +21,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.2 2005/12/29 21:29:55 fraggle
+// Working client connect code
+//
// Revision 1.1 2005/12/29 17:48:25 fraggle
// Add initial client/server connect code. Reorganise sources list in
// Makefile.am.
@@ -34,7 +37,7 @@
#include "net_defs.h"
-boolean NET_ClietConnect(net_addr_t *addr);
+boolean NET_ClientConnect(net_addr_t *addr);
#endif /* #ifndef NET_CLIENT_H */
diff --git a/src/net_loop.c b/src/net_loop.c
index 5dc3bbf8..f6b128cc 100644
--- a/src/net_loop.c
+++ b/src/net_loop.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_loop.c 229 2005-10-30 19:56:15Z fraggle $
+// $Id: net_loop.c 233 2005-12-29 21:29:55Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -21,6 +21,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.2 2005/12/29 21:29:55 fraggle
+// Working client connect code
+//
// Revision 1.1 2005/10/30 19:56:15 fraggle
// Add foundation code for the new networking system
//
@@ -99,7 +102,6 @@ static net_packet_t *QueuePop(packet_queue_t *queue)
static boolean NET_CL_InitClient(void)
{
QueueInit(&client_queue);
- client_addr.module = &net_loop_client_module;
return true;
}
@@ -125,6 +127,7 @@ static boolean NET_CL_RecvPacket(net_addr_t **addr, net_packet_t **packet)
{
*packet = popped;
*addr = &client_addr;
+ client_addr.module = &net_loop_client_module;
return true;
}
@@ -143,6 +146,8 @@ static void NET_CL_FreeAddress(net_addr_t *addr)
static net_addr_t *NET_CL_ResolveAddress(char *address)
{
+ client_addr.module = &net_loop_client_module;
+
return &client_addr;
}
@@ -172,7 +177,6 @@ static boolean NET_SV_InitClient(void)
static boolean NET_SV_InitServer(void)
{
QueueInit(&server_queue);
- server_addr.module = &net_loop_server_module;
return true;
}
@@ -192,6 +196,7 @@ static boolean NET_SV_RecvPacket(net_addr_t **addr, net_packet_t **packet)
{
*packet = popped;
*addr = &server_addr;
+ server_addr.module = &net_loop_server_module;
return true;
}
@@ -210,6 +215,7 @@ static void NET_SV_FreeAddress(net_addr_t *addr)
static net_addr_t *NET_SV_ResolveAddress(char *address)
{
+ server_addr.module = &net_loop_server_module;
return &server_addr;
}
diff --git a/src/net_server.c b/src/net_server.c
index db44d533..82ba8ece 100644
--- a/src/net_server.c
+++ b/src/net_server.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_server.c 232 2005-12-29 17:48:25Z fraggle $
+// $Id: net_server.c 233 2005-12-29 21:29:55Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -21,6 +21,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.2 2005/12/29 21:29:55 fraggle
+// Working client connect code
+//
// Revision 1.1 2005/12/29 17:48:25 fraggle
// Add initial client/server connect code. Reorganise sources list in
// Makefile.am.
@@ -80,7 +83,7 @@ static void NET_ServerParseSYN(net_packet_t *packet,
// read the magic number
- if (!NET_ReadInt16(packet, &magic))
+ if (!NET_ReadInt32(packet, &magic))
{
return;
}