summaryrefslogtreecommitdiff
path: root/textscreen/txt_button.h
diff options
context:
space:
mode:
authorSimon Howard2014-10-08 00:12:50 -0400
committerSimon Howard2014-10-08 00:12:50 -0400
commit9e9bb23d201c68a63690f96ba0c73110f4d999f4 (patch)
treec9f439fb9ee6686be7293c2c16a86a18ddd5fcae /textscreen/txt_button.h
parente4d9b85aa45fe31cb9b18a1ac8e9a95c7bc6ea5b (diff)
downloadchocolate-doom-9e9bb23d201c68a63690f96ba0c73110f4d999f4.tar.gz
chocolate-doom-9e9bb23d201c68a63690f96ba0c73110f4d999f4.tar.bz2
chocolate-doom-9e9bb23d201c68a63690f96ba0c73110f4d999f4.zip
midi: Fix "D_DDTBLU disease".
The Doom II MAP14/MAP20 music has a hanging note at the end of the track that is never turned off. If this is not reset when the track loops, there is a continuous (and annoying) drone sound throughout the next iteration of the song. Some information is here: http://www.doomworld.com/vb/source-ports/66802-the-d-ddtblu-disease/ This changes the mus2mid code to generate an "all notes off" controller event at the start of the MIDI track. This is specifically done at the start and not the end of the track because otherwise the looping of tracks like D_RUNNING is affected. Thanks to a whole host of people for help on this: @plumsinus for reporting the bug, @bradharding for devising a fix as part of Doom Retro, and Quasar for feedback and his own fix to the Eternity Engine. This fixes #412.
Diffstat (limited to 'textscreen/txt_button.h')
0 files changed, 0 insertions, 0 deletions