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-rw-r--r--src/heretic/Makefile.am1
-rw-r--r--src/heretic/doomdef.h1
-rw-r--r--src/heretic/g_game.c97
-rw-r--r--src/heretic/p_saveg.c624
-rw-r--r--src/heretic/p_tick.c495
5 files changed, 626 insertions, 592 deletions
diff --git a/src/heretic/Makefile.am b/src/heretic/Makefile.am
index bb11c2ff..bf834733 100644
--- a/src/heretic/Makefile.am
+++ b/src/heretic/Makefile.am
@@ -33,6 +33,7 @@ p_maputl.c \
p_mobj.c \
p_plats.c \
p_pspr.c \
+p_saveg.c \
p_setup.c \
p_sight.c \
p_spec.c p_spec.h \
diff --git a/src/heretic/doomdef.h b/src/heretic/doomdef.h
index 9f6122d8..84b4810b 100644
--- a/src/heretic/doomdef.h
+++ b/src/heretic/doomdef.h
@@ -664,6 +664,7 @@ void G_DoLoadGame(void);
void G_SaveGame(int slot, char *description);
// called by M_Responder
+#define SAVE_GAME_TERMINATOR 0x1d
// Support routines for saving games
char *SV_Filename(int slot);
void SV_Open(char *fileName);
diff --git a/src/heretic/g_game.c b/src/heretic/g_game.c
index 961314ef..85e57ca9 100644
--- a/src/heretic/g_game.c
+++ b/src/heretic/g_game.c
@@ -41,9 +41,6 @@
// Macros
-#define SVG_RAM 0
-#define SVG_FILE 1
-#define SAVE_GAME_TERMINATOR 0x1d
#define AM_STARTKEY 9
// Functions
@@ -88,9 +85,6 @@ struct
{ -1, { -1, -1 } } // Terminator
};
-FILE *SaveGameFP;
-int SaveGameType;
-
gameaction_t gameaction;
gamestate_t gamestate;
skill_t gameskill;
@@ -1823,94 +1817,3 @@ void G_DoSaveGame(void)
free(filename);
}
-//==========================================================================
-//
-// SV_Filename
-//
-// Generate the filename to use for a particular savegame slot.
-// Returns a malloc()'d buffer that must be freed by the caller.
-//
-//==========================================================================
-
-char *SV_Filename(int slot)
-{
- char *filename;
-
- filename = malloc(strlen(savegamedir) + strlen(SAVEGAMENAME) + 8);
- sprintf(filename, "%s" SAVEGAMENAME "%d.hsg", savegamedir, slot);
-
- return filename;
-}
-
-//==========================================================================
-//
-// SV_Open
-//
-//==========================================================================
-
-void SV_Open(char *fileName)
-{
- SaveGameType = SVG_FILE;
- SaveGameFP = fopen(fileName, "wb");
-}
-
-//==========================================================================
-//
-// SV_Close
-//
-//==========================================================================
-
-void SV_Close(char *fileName)
-{
- int length;
-
- SV_WriteByte(SAVE_GAME_TERMINATOR);
- if (SaveGameType == SVG_RAM)
- {
- length = save_p - savebuffer;
- if (length > SAVEGAMESIZE)
- {
- I_Error("Savegame buffer overrun");
- }
- M_WriteFile(fileName, savebuffer, length);
- Z_Free(savebuffer);
- }
- else
- { // SVG_FILE
- fclose(SaveGameFP);
- }
-}
-
-//==========================================================================
-//
-// SV_Write
-//
-//==========================================================================
-
-void SV_Write(void *buffer, int size)
-{
- if (SaveGameType == SVG_RAM)
- {
- memcpy(save_p, buffer, size);
- save_p += size;
- }
- else
- { // SVG_FILE
- fwrite(buffer, size, 1, SaveGameFP);
- }
-}
-
-void SV_WriteByte(byte val)
-{
- SV_Write(&val, sizeof(byte));
-}
-
-void SV_WriteWord(unsigned short val)
-{
- SV_Write(&val, sizeof(unsigned short));
-}
-
-void SV_WriteLong(unsigned int val)
-{
- SV_Write(&val, sizeof(int));
-}
diff --git a/src/heretic/p_saveg.c b/src/heretic/p_saveg.c
new file mode 100644
index 00000000..0b8718a4
--- /dev/null
+++ b/src/heretic/p_saveg.c
@@ -0,0 +1,624 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+// Copyright(C) 2008 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+
+// P_tick.c
+
+#include "doomdef.h"
+#include "i_system.h"
+#include "m_misc.h"
+#include "p_local.h"
+#include "v_video.h"
+
+#define SVG_RAM 0
+#define SVG_FILE 1
+
+FILE *SaveGameFP;
+int SaveGameType;
+
+//==========================================================================
+//
+// SV_Filename
+//
+// Generate the filename to use for a particular savegame slot.
+// Returns a malloc()'d buffer that must be freed by the caller.
+//
+//==========================================================================
+
+char *SV_Filename(int slot)
+{
+ char *filename;
+
+ filename = malloc(strlen(savegamedir) + strlen(SAVEGAMENAME) + 8);
+ sprintf(filename, "%s" SAVEGAMENAME "%d.hsg", savegamedir, slot);
+
+ return filename;
+}
+
+//==========================================================================
+//
+// SV_Open
+//
+//==========================================================================
+
+void SV_Open(char *fileName)
+{
+ SaveGameType = SVG_FILE;
+ SaveGameFP = fopen(fileName, "wb");
+}
+
+//==========================================================================
+//
+// SV_Close
+//
+//==========================================================================
+
+void SV_Close(char *fileName)
+{
+ int length;
+
+ SV_WriteByte(SAVE_GAME_TERMINATOR);
+ if (SaveGameType == SVG_RAM)
+ {
+ length = save_p - savebuffer;
+ if (length > SAVEGAMESIZE)
+ {
+ I_Error("Savegame buffer overrun");
+ }
+ M_WriteFile(fileName, savebuffer, length);
+ Z_Free(savebuffer);
+ }
+ else
+ { // SVG_FILE
+ fclose(SaveGameFP);
+ }
+}
+
+//==========================================================================
+//
+// SV_Write
+//
+//==========================================================================
+
+void SV_Write(void *buffer, int size)
+{
+ if (SaveGameType == SVG_RAM)
+ {
+ memcpy(save_p, buffer, size);
+ save_p += size;
+ }
+ else
+ { // SVG_FILE
+ fwrite(buffer, size, 1, SaveGameFP);
+ }
+}
+
+void SV_WriteByte(byte val)
+{
+ SV_Write(&val, sizeof(byte));
+}
+
+void SV_WriteWord(unsigned short val)
+{
+ SV_Write(&val, sizeof(unsigned short));
+}
+
+void SV_WriteLong(unsigned int val)
+{
+ SV_Write(&val, sizeof(int));
+}
+
+/*
+====================
+=
+= P_ArchivePlayers
+=
+====================
+*/
+
+void P_ArchivePlayers(void)
+{
+ int i;
+ int j;
+ player_t dest;
+
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (!playeringame[i])
+ {
+ continue;
+ }
+ memcpy(&dest, &players[i], sizeof(player_t));
+ for (j = 0; j < NUMPSPRITES; j++)
+ {
+ if (dest.psprites[j].state)
+ {
+ dest.psprites[j].state =
+ (state_t *) (dest.psprites[j].state - states);
+ }
+ }
+ SV_Write(&dest, sizeof(player_t));
+ }
+}
+
+/*
+====================
+=
+= P_UnArchivePlayers
+=
+====================
+*/
+
+void P_UnArchivePlayers(void)
+{
+ int i, j;
+
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (!playeringame[i])
+ continue;
+ memcpy(&players[i], save_p, sizeof(player_t));
+ save_p += sizeof(player_t);
+ players[i].mo = NULL; // will be set when unarc thinker
+ players[i].message = NULL;
+ players[i].attacker = NULL;
+ for (j = 0; j < NUMPSPRITES; j++)
+ if (players[i].psprites[j].state)
+ players[i].psprites[j].state
+ = &states[(int) players[i].psprites[j].state];
+ }
+}
+
+//=============================================================================
+
+
+/*
+====================
+=
+= P_ArchiveWorld
+=
+====================
+*/
+
+void P_ArchiveWorld(void)
+{
+ int i, j;
+ sector_t *sec;
+ line_t *li;
+ side_t *si;
+
+ // Sectors
+ for (i = 0, sec = sectors; i < numsectors; i++, sec++)
+ {
+ SV_WriteWord(sec->floorheight >> FRACBITS);
+ SV_WriteWord(sec->ceilingheight >> FRACBITS);
+ SV_WriteWord(sec->floorpic);
+ SV_WriteWord(sec->ceilingpic);
+ SV_WriteWord(sec->lightlevel);
+ SV_WriteWord(sec->special); // needed?
+ SV_WriteWord(sec->tag); // needed?
+ }
+
+ // Lines
+ for (i = 0, li = lines; i < numlines; i++, li++)
+ {
+ SV_WriteWord(li->flags);
+ SV_WriteWord(li->special);
+ SV_WriteWord(li->tag);
+ for (j = 0; j < 2; j++)
+ {
+ if (li->sidenum[j] == -1)
+ {
+ continue;
+ }
+ si = &sides[li->sidenum[j]];
+ SV_WriteWord(si->textureoffset >> FRACBITS);
+ SV_WriteWord(si->rowoffset >> FRACBITS);
+ SV_WriteWord(si->toptexture);
+ SV_WriteWord(si->bottomtexture);
+ SV_WriteWord(si->midtexture);
+ }
+ }
+}
+
+/*
+====================
+=
+= P_UnArchiveWorld
+=
+====================
+*/
+
+void P_UnArchiveWorld(void)
+{
+ int i, j;
+ sector_t *sec;
+ line_t *li;
+ side_t *si;
+ short *get;
+
+ get = (short *) save_p;
+
+//
+// do sectors
+//
+ for (i = 0, sec = sectors; i < numsectors; i++, sec++)
+ {
+ sec->floorheight = *get++ << FRACBITS;
+ sec->ceilingheight = *get++ << FRACBITS;
+ sec->floorpic = *get++;
+ sec->ceilingpic = *get++;
+ sec->lightlevel = *get++;
+ sec->special = *get++; // needed?
+ sec->tag = *get++; // needed?
+ sec->specialdata = 0;
+ sec->soundtarget = 0;
+ }
+
+//
+// do lines
+//
+ for (i = 0, li = lines; i < numlines; i++, li++)
+ {
+ li->flags = *get++;
+ li->special = *get++;
+ li->tag = *get++;
+ for (j = 0; j < 2; j++)
+ {
+ if (li->sidenum[j] == -1)
+ continue;
+ si = &sides[li->sidenum[j]];
+ si->textureoffset = *get++ << FRACBITS;
+ si->rowoffset = *get++ << FRACBITS;
+ si->toptexture = *get++;
+ si->bottomtexture = *get++;
+ si->midtexture = *get++;
+ }
+ }
+
+ save_p = (byte *) get;
+}
+
+//=============================================================================
+
+typedef enum
+{
+ tc_end,
+ tc_mobj
+} thinkerclass_t;
+
+/*
+====================
+=
+= P_ArchiveThinkers
+=
+====================
+*/
+
+void P_ArchiveThinkers(void)
+{
+ thinker_t *th;
+ mobj_t mobj;
+
+ for (th = thinkercap.next; th != &thinkercap; th = th->next)
+ {
+ if (th->function == P_MobjThinker)
+ {
+ SV_WriteByte(tc_mobj);
+ memcpy(&mobj, th, sizeof(mobj_t));
+ mobj.state = (state_t *) (mobj.state - states);
+ if (mobj.player)
+ {
+ mobj.player = (player_t *) ((mobj.player - players) + 1);
+ }
+ SV_Write(&mobj, sizeof(mobj_t));
+ continue;
+ }
+ //I_Error("P_ArchiveThinkers: Unknown thinker function");
+ }
+
+ // Add a terminating marker
+ SV_WriteByte(tc_end);
+}
+
+/*
+====================
+=
+= P_UnArchiveThinkers
+=
+====================
+*/
+
+void P_UnArchiveThinkers(void)
+{
+ byte tclass;
+ thinker_t *currentthinker, *next;
+ mobj_t *mobj;
+
+//
+// remove all the current thinkers
+//
+ currentthinker = thinkercap.next;
+ while (currentthinker != &thinkercap)
+ {
+ next = currentthinker->next;
+ if (currentthinker->function == P_MobjThinker)
+ P_RemoveMobj((mobj_t *) currentthinker);
+ else
+ Z_Free(currentthinker);
+ currentthinker = next;
+ }
+ P_InitThinkers();
+
+// read in saved thinkers
+ while (1)
+ {
+ tclass = *save_p++;
+ switch (tclass)
+ {
+ case tc_end:
+ return; // end of list
+
+ case tc_mobj:
+ mobj = Z_Malloc(sizeof(*mobj), PU_LEVEL, NULL);
+ memcpy(mobj, save_p, sizeof(*mobj));
+ save_p += sizeof(*mobj);
+ mobj->state = &states[(int) mobj->state];
+ mobj->target = NULL;
+ if (mobj->player)
+ {
+ mobj->player = &players[(int) mobj->player - 1];
+ mobj->player->mo = mobj;
+ }
+ P_SetThingPosition(mobj);
+ mobj->info = &mobjinfo[mobj->type];
+ mobj->floorz = mobj->subsector->sector->floorheight;
+ mobj->ceilingz = mobj->subsector->sector->ceilingheight;
+ mobj->thinker.function = P_MobjThinker;
+ P_AddThinker(&mobj->thinker);
+ break;
+
+ default:
+ I_Error("Unknown tclass %i in savegame", tclass);
+ }
+
+ }
+
+}
+
+//=============================================================================
+
+
+/*
+====================
+=
+= P_ArchiveSpecials
+=
+====================
+*/
+enum
+{
+ tc_ceiling,
+ tc_door,
+ tc_floor,
+ tc_plat,
+ tc_flash,
+ tc_strobe,
+ tc_glow,
+ tc_endspecials
+} specials_e;
+
+void P_ArchiveSpecials(void)
+{
+/*
+T_MoveCeiling, (ceiling_t: sector_t * swizzle), - active list
+T_VerticalDoor, (vldoor_t: sector_t * swizzle),
+T_MoveFloor, (floormove_t: sector_t * swizzle),
+T_LightFlash, (lightflash_t: sector_t * swizzle),
+T_StrobeFlash, (strobe_t: sector_t *),
+T_Glow, (glow_t: sector_t *),
+T_PlatRaise, (plat_t: sector_t *), - active list
+*/
+
+ thinker_t *th;
+ ceiling_t ceiling;
+ vldoor_t door;
+ floormove_t floor;
+ plat_t plat;
+ lightflash_t flash;
+ strobe_t strobe;
+ glow_t glow;
+
+ for (th = thinkercap.next; th != &thinkercap; th = th->next)
+ {
+ if (th->function == T_MoveCeiling)
+ {
+ SV_WriteByte(tc_ceiling);
+ memcpy(&ceiling, th, sizeof(ceiling_t));
+ ceiling.sector = (sector_t *) (ceiling.sector - sectors);
+ SV_Write(&ceiling, sizeof(ceiling_t));
+ continue;
+ }
+ if (th->function == T_VerticalDoor)
+ {
+ SV_WriteByte(tc_door);
+ memcpy(&door, th, sizeof(vldoor_t));
+ door.sector = (sector_t *) (door.sector - sectors);
+ SV_Write(&door, sizeof(vldoor_t));
+ continue;
+ }
+ if (th->function == T_MoveFloor)
+ {
+ SV_WriteByte(tc_floor);
+ memcpy(&floor, th, sizeof(floormove_t));
+ floor.sector = (sector_t *) (floor.sector - sectors);
+ SV_Write(&floor, sizeof(floormove_t));
+ continue;
+ }
+ if (th->function == T_PlatRaise)
+ {
+ SV_WriteByte(tc_plat);
+ memcpy(&plat, th, sizeof(plat_t));
+ plat.sector = (sector_t *) (plat.sector - sectors);
+ SV_Write(&plat, sizeof(plat_t));
+ continue;
+ }
+ if (th->function == T_LightFlash)
+ {
+ SV_WriteByte(tc_flash);
+ memcpy(&flash, th, sizeof(lightflash_t));
+ flash.sector = (sector_t *) (flash.sector - sectors);
+ SV_Write(&flash, sizeof(lightflash_t));
+ continue;
+ }
+ if (th->function == T_StrobeFlash)
+ {
+ SV_WriteByte(tc_strobe);
+ memcpy(&strobe, th, sizeof(strobe_t));
+ strobe.sector = (sector_t *) (strobe.sector - sectors);
+ SV_Write(&strobe, sizeof(strobe_t));
+ continue;
+ }
+ if (th->function == T_Glow)
+ {
+ SV_WriteByte(tc_glow);
+ memcpy(&glow, th, sizeof(glow_t));
+ glow.sector = (sector_t *) (glow.sector - sectors);
+ SV_Write(&glow, sizeof(glow_t));
+ continue;
+ }
+ }
+ // Add a terminating marker
+ SV_WriteByte(tc_endspecials);
+}
+
+/*
+====================
+=
+= P_UnArchiveSpecials
+=
+====================
+*/
+
+void P_UnArchiveSpecials(void)
+{
+ byte tclass;
+ ceiling_t *ceiling;
+ vldoor_t *door;
+ floormove_t *floor;
+ plat_t *plat;
+ lightflash_t *flash;
+ strobe_t *strobe;
+ glow_t *glow;
+
+
+// read in saved thinkers
+ while (1)
+ {
+ tclass = *save_p++;
+ switch (tclass)
+ {
+ case tc_endspecials:
+ return; // end of list
+
+ case tc_ceiling:
+ ceiling = Z_Malloc(sizeof(*ceiling), PU_LEVEL, NULL);
+ memcpy(ceiling, save_p, sizeof(*ceiling));
+ save_p += sizeof(*ceiling);
+ ceiling->sector = &sectors[(int) ceiling->sector];
+ ceiling->sector->specialdata = T_MoveCeiling;
+ if (ceiling->thinker.function)
+ ceiling->thinker.function = T_MoveCeiling;
+ P_AddThinker(&ceiling->thinker);
+ P_AddActiveCeiling(ceiling);
+ break;
+
+ case tc_door:
+ door = Z_Malloc(sizeof(*door), PU_LEVEL, NULL);
+ memcpy(door, save_p, sizeof(*door));
+ save_p += sizeof(*door);
+ door->sector = &sectors[(int) door->sector];
+ door->sector->specialdata = door;
+ door->thinker.function = T_VerticalDoor;
+ P_AddThinker(&door->thinker);
+ break;
+
+ case tc_floor:
+ floor = Z_Malloc(sizeof(*floor), PU_LEVEL, NULL);
+ memcpy(floor, save_p, sizeof(*floor));
+ save_p += sizeof(*floor);
+ floor->sector = &sectors[(int) floor->sector];
+ floor->sector->specialdata = T_MoveFloor;
+ floor->thinker.function = T_MoveFloor;
+ P_AddThinker(&floor->thinker);
+ break;
+
+ case tc_plat:
+ plat = Z_Malloc(sizeof(*plat), PU_LEVEL, NULL);
+ memcpy(plat, save_p, sizeof(*plat));
+ save_p += sizeof(*plat);
+ plat->sector = &sectors[(int) plat->sector];
+ plat->sector->specialdata = T_PlatRaise;
+ if (plat->thinker.function)
+ plat->thinker.function = T_PlatRaise;
+ P_AddThinker(&plat->thinker);
+ P_AddActivePlat(plat);
+ break;
+
+ case tc_flash:
+ flash = Z_Malloc(sizeof(*flash), PU_LEVEL, NULL);
+ memcpy(flash, save_p, sizeof(*flash));
+ save_p += sizeof(*flash);
+ flash->sector = &sectors[(int) flash->sector];
+ flash->thinker.function = T_LightFlash;
+ P_AddThinker(&flash->thinker);
+ break;
+
+ case tc_strobe:
+ strobe = Z_Malloc(sizeof(*strobe), PU_LEVEL, NULL);
+ memcpy(strobe, save_p, sizeof(*strobe));
+ save_p += sizeof(*strobe);
+ strobe->sector = &sectors[(int) strobe->sector];
+ strobe->thinker.function = T_StrobeFlash;
+ P_AddThinker(&strobe->thinker);
+ break;
+
+ case tc_glow:
+ glow = Z_Malloc(sizeof(*glow), PU_LEVEL, NULL);
+ memcpy(glow, save_p, sizeof(*glow));
+ save_p += sizeof(*glow);
+ glow->sector = &sectors[(int) glow->sector];
+ glow->thinker.function = T_Glow;
+ P_AddThinker(&glow->thinker);
+ break;
+
+ default:
+ I_Error("P_UnarchiveSpecials:Unknown tclass %i "
+ "in savegame", tclass);
+ }
+
+ }
+
+}
+
+
diff --git a/src/heretic/p_tick.c b/src/heretic/p_tick.c
index 9758be3a..9cdab28e 100644
--- a/src/heretic/p_tick.c
+++ b/src/heretic/p_tick.c
@@ -33,501 +33,6 @@ int leveltime;
int TimerGame;
/*
-====================
-=
-= P_ArchivePlayers
-=
-====================
-*/
-
-void P_ArchivePlayers(void)
-{
- int i;
- int j;
- player_t dest;
-
- for (i = 0; i < MAXPLAYERS; i++)
- {
- if (!playeringame[i])
- {
- continue;
- }
- memcpy(&dest, &players[i], sizeof(player_t));
- for (j = 0; j < NUMPSPRITES; j++)
- {
- if (dest.psprites[j].state)
- {
- dest.psprites[j].state =
- (state_t *) (dest.psprites[j].state - states);
- }
- }
- SV_Write(&dest, sizeof(player_t));
- }
-}
-
-/*
-====================
-=
-= P_UnArchivePlayers
-=
-====================
-*/
-
-void P_UnArchivePlayers(void)
-{
- int i, j;
-
- for (i = 0; i < MAXPLAYERS; i++)
- {
- if (!playeringame[i])
- continue;
- memcpy(&players[i], save_p, sizeof(player_t));
- save_p += sizeof(player_t);
- players[i].mo = NULL; // will be set when unarc thinker
- players[i].message = NULL;
- players[i].attacker = NULL;
- for (j = 0; j < NUMPSPRITES; j++)
- if (players[i].psprites[j].state)
- players[i].psprites[j].state
- = &states[(int) players[i].psprites[j].state];
- }
-}
-
-//=============================================================================
-
-
-/*
-====================
-=
-= P_ArchiveWorld
-=
-====================
-*/
-
-void P_ArchiveWorld(void)
-{
- int i, j;
- sector_t *sec;
- line_t *li;
- side_t *si;
-
- // Sectors
- for (i = 0, sec = sectors; i < numsectors; i++, sec++)
- {
- SV_WriteWord(sec->floorheight >> FRACBITS);
- SV_WriteWord(sec->ceilingheight >> FRACBITS);
- SV_WriteWord(sec->floorpic);
- SV_WriteWord(sec->ceilingpic);
- SV_WriteWord(sec->lightlevel);
- SV_WriteWord(sec->special); // needed?
- SV_WriteWord(sec->tag); // needed?
- }
-
- // Lines
- for (i = 0, li = lines; i < numlines; i++, li++)
- {
- SV_WriteWord(li->flags);
- SV_WriteWord(li->special);
- SV_WriteWord(li->tag);
- for (j = 0; j < 2; j++)
- {
- if (li->sidenum[j] == -1)
- {
- continue;
- }
- si = &sides[li->sidenum[j]];
- SV_WriteWord(si->textureoffset >> FRACBITS);
- SV_WriteWord(si->rowoffset >> FRACBITS);
- SV_WriteWord(si->toptexture);
- SV_WriteWord(si->bottomtexture);
- SV_WriteWord(si->midtexture);
- }
- }
-}
-
-/*
-====================
-=
-= P_UnArchiveWorld
-=
-====================
-*/
-
-void P_UnArchiveWorld(void)
-{
- int i, j;
- sector_t *sec;
- line_t *li;
- side_t *si;
- short *get;
-
- get = (short *) save_p;
-
-//
-// do sectors
-//
- for (i = 0, sec = sectors; i < numsectors; i++, sec++)
- {
- sec->floorheight = *get++ << FRACBITS;
- sec->ceilingheight = *get++ << FRACBITS;
- sec->floorpic = *get++;
- sec->ceilingpic = *get++;
- sec->lightlevel = *get++;
- sec->special = *get++; // needed?
- sec->tag = *get++; // needed?
- sec->specialdata = 0;
- sec->soundtarget = 0;
- }
-
-//
-// do lines
-//
- for (i = 0, li = lines; i < numlines; i++, li++)
- {
- li->flags = *get++;
- li->special = *get++;
- li->tag = *get++;
- for (j = 0; j < 2; j++)
- {
- if (li->sidenum[j] == -1)
- continue;
- si = &sides[li->sidenum[j]];
- si->textureoffset = *get++ << FRACBITS;
- si->rowoffset = *get++ << FRACBITS;
- si->toptexture = *get++;
- si->bottomtexture = *get++;
- si->midtexture = *get++;
- }
- }
-
- save_p = (byte *) get;
-}
-
-//=============================================================================
-
-typedef enum
-{
- tc_end,
- tc_mobj
-} thinkerclass_t;
-
-/*
-====================
-=
-= P_ArchiveThinkers
-=
-====================
-*/
-
-void P_ArchiveThinkers(void)
-{
- thinker_t *th;
- mobj_t mobj;
-
- for (th = thinkercap.next; th != &thinkercap; th = th->next)
- {
- if (th->function == P_MobjThinker)
- {
- SV_WriteByte(tc_mobj);
- memcpy(&mobj, th, sizeof(mobj_t));
- mobj.state = (state_t *) (mobj.state - states);
- if (mobj.player)
- {
- mobj.player = (player_t *) ((mobj.player - players) + 1);
- }
- SV_Write(&mobj, sizeof(mobj_t));
- continue;
- }
- //I_Error("P_ArchiveThinkers: Unknown thinker function");
- }
-
- // Add a terminating marker
- SV_WriteByte(tc_end);
-}
-
-/*
-====================
-=
-= P_UnArchiveThinkers
-=
-====================
-*/
-
-void P_UnArchiveThinkers(void)
-{
- byte tclass;
- thinker_t *currentthinker, *next;
- mobj_t *mobj;
-
-//
-// remove all the current thinkers
-//
- currentthinker = thinkercap.next;
- while (currentthinker != &thinkercap)
- {
- next = currentthinker->next;
- if (currentthinker->function == P_MobjThinker)
- P_RemoveMobj((mobj_t *) currentthinker);
- else
- Z_Free(currentthinker);
- currentthinker = next;
- }
- P_InitThinkers();
-
-// read in saved thinkers
- while (1)
- {
- tclass = *save_p++;
- switch (tclass)
- {
- case tc_end:
- return; // end of list
-
- case tc_mobj:
- mobj = Z_Malloc(sizeof(*mobj), PU_LEVEL, NULL);
- memcpy(mobj, save_p, sizeof(*mobj));
- save_p += sizeof(*mobj);
- mobj->state = &states[(int) mobj->state];
- mobj->target = NULL;
- if (mobj->player)
- {
- mobj->player = &players[(int) mobj->player - 1];
- mobj->player->mo = mobj;
- }
- P_SetThingPosition(mobj);
- mobj->info = &mobjinfo[mobj->type];
- mobj->floorz = mobj->subsector->sector->floorheight;
- mobj->ceilingz = mobj->subsector->sector->ceilingheight;
- mobj->thinker.function = P_MobjThinker;
- P_AddThinker(&mobj->thinker);
- break;
-
- default:
- I_Error("Unknown tclass %i in savegame", tclass);
- }
-
- }
-
-}
-
-//=============================================================================
-
-
-/*
-====================
-=
-= P_ArchiveSpecials
-=
-====================
-*/
-enum
-{
- tc_ceiling,
- tc_door,
- tc_floor,
- tc_plat,
- tc_flash,
- tc_strobe,
- tc_glow,
- tc_endspecials
-} specials_e;
-
-void P_ArchiveSpecials(void)
-{
-/*
-T_MoveCeiling, (ceiling_t: sector_t * swizzle), - active list
-T_VerticalDoor, (vldoor_t: sector_t * swizzle),
-T_MoveFloor, (floormove_t: sector_t * swizzle),
-T_LightFlash, (lightflash_t: sector_t * swizzle),
-T_StrobeFlash, (strobe_t: sector_t *),
-T_Glow, (glow_t: sector_t *),
-T_PlatRaise, (plat_t: sector_t *), - active list
-*/
-
- thinker_t *th;
- ceiling_t ceiling;
- vldoor_t door;
- floormove_t floor;
- plat_t plat;
- lightflash_t flash;
- strobe_t strobe;
- glow_t glow;
-
- for (th = thinkercap.next; th != &thinkercap; th = th->next)
- {
- if (th->function == T_MoveCeiling)
- {
- SV_WriteByte(tc_ceiling);
- memcpy(&ceiling, th, sizeof(ceiling_t));
- ceiling.sector = (sector_t *) (ceiling.sector - sectors);
- SV_Write(&ceiling, sizeof(ceiling_t));
- continue;
- }
- if (th->function == T_VerticalDoor)
- {
- SV_WriteByte(tc_door);
- memcpy(&door, th, sizeof(vldoor_t));
- door.sector = (sector_t *) (door.sector - sectors);
- SV_Write(&door, sizeof(vldoor_t));
- continue;
- }
- if (th->function == T_MoveFloor)
- {
- SV_WriteByte(tc_floor);
- memcpy(&floor, th, sizeof(floormove_t));
- floor.sector = (sector_t *) (floor.sector - sectors);
- SV_Write(&floor, sizeof(floormove_t));
- continue;
- }
- if (th->function == T_PlatRaise)
- {
- SV_WriteByte(tc_plat);
- memcpy(&plat, th, sizeof(plat_t));
- plat.sector = (sector_t *) (plat.sector - sectors);
- SV_Write(&plat, sizeof(plat_t));
- continue;
- }
- if (th->function == T_LightFlash)
- {
- SV_WriteByte(tc_flash);
- memcpy(&flash, th, sizeof(lightflash_t));
- flash.sector = (sector_t *) (flash.sector - sectors);
- SV_Write(&flash, sizeof(lightflash_t));
- continue;
- }
- if (th->function == T_StrobeFlash)
- {
- SV_WriteByte(tc_strobe);
- memcpy(&strobe, th, sizeof(strobe_t));
- strobe.sector = (sector_t *) (strobe.sector - sectors);
- SV_Write(&strobe, sizeof(strobe_t));
- continue;
- }
- if (th->function == T_Glow)
- {
- SV_WriteByte(tc_glow);
- memcpy(&glow, th, sizeof(glow_t));
- glow.sector = (sector_t *) (glow.sector - sectors);
- SV_Write(&glow, sizeof(glow_t));
- continue;
- }
- }
- // Add a terminating marker
- SV_WriteByte(tc_endspecials);
-}
-
-/*
-====================
-=
-= P_UnArchiveSpecials
-=
-====================
-*/
-
-void P_UnArchiveSpecials(void)
-{
- byte tclass;
- ceiling_t *ceiling;
- vldoor_t *door;
- floormove_t *floor;
- plat_t *plat;
- lightflash_t *flash;
- strobe_t *strobe;
- glow_t *glow;
-
-
-// read in saved thinkers
- while (1)
- {
- tclass = *save_p++;
- switch (tclass)
- {
- case tc_endspecials:
- return; // end of list
-
- case tc_ceiling:
- ceiling = Z_Malloc(sizeof(*ceiling), PU_LEVEL, NULL);
- memcpy(ceiling, save_p, sizeof(*ceiling));
- save_p += sizeof(*ceiling);
- ceiling->sector = &sectors[(int) ceiling->sector];
- ceiling->sector->specialdata = T_MoveCeiling;
- if (ceiling->thinker.function)
- ceiling->thinker.function = T_MoveCeiling;
- P_AddThinker(&ceiling->thinker);
- P_AddActiveCeiling(ceiling);
- break;
-
- case tc_door:
- door = Z_Malloc(sizeof(*door), PU_LEVEL, NULL);
- memcpy(door, save_p, sizeof(*door));
- save_p += sizeof(*door);
- door->sector = &sectors[(int) door->sector];
- door->sector->specialdata = door;
- door->thinker.function = T_VerticalDoor;
- P_AddThinker(&door->thinker);
- break;
-
- case tc_floor:
- floor = Z_Malloc(sizeof(*floor), PU_LEVEL, NULL);
- memcpy(floor, save_p, sizeof(*floor));
- save_p += sizeof(*floor);
- floor->sector = &sectors[(int) floor->sector];
- floor->sector->specialdata = T_MoveFloor;
- floor->thinker.function = T_MoveFloor;
- P_AddThinker(&floor->thinker);
- break;
-
- case tc_plat:
- plat = Z_Malloc(sizeof(*plat), PU_LEVEL, NULL);
- memcpy(plat, save_p, sizeof(*plat));
- save_p += sizeof(*plat);
- plat->sector = &sectors[(int) plat->sector];
- plat->sector->specialdata = T_PlatRaise;
- if (plat->thinker.function)
- plat->thinker.function = T_PlatRaise;
- P_AddThinker(&plat->thinker);
- P_AddActivePlat(plat);
- break;
-
- case tc_flash:
- flash = Z_Malloc(sizeof(*flash), PU_LEVEL, NULL);
- memcpy(flash, save_p, sizeof(*flash));
- save_p += sizeof(*flash);
- flash->sector = &sectors[(int) flash->sector];
- flash->thinker.function = T_LightFlash;
- P_AddThinker(&flash->thinker);
- break;
-
- case tc_strobe:
- strobe = Z_Malloc(sizeof(*strobe), PU_LEVEL, NULL);
- memcpy(strobe, save_p, sizeof(*strobe));
- save_p += sizeof(*strobe);
- strobe->sector = &sectors[(int) strobe->sector];
- strobe->thinker.function = T_StrobeFlash;
- P_AddThinker(&strobe->thinker);
- break;
-
- case tc_glow:
- glow = Z_Malloc(sizeof(*glow), PU_LEVEL, NULL);
- memcpy(glow, save_p, sizeof(*glow));
- save_p += sizeof(*glow);
- glow->sector = &sectors[(int) glow->sector];
- glow->thinker.function = T_Glow;
- P_AddThinker(&glow->thinker);
- break;
-
- default:
- I_Error("P_UnarchiveSpecials:Unknown tclass %i "
- "in savegame", tclass);
- }
-
- }
-
-}
-
-
-
-/*
===============================================================================
THINKERS