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-rw-r--r--src/i_main.c4
-rw-r--r--src/i_sdlsound.c7
2 files changed, 7 insertions, 4 deletions
diff --git a/src/i_main.c b/src/i_main.c
index 03f8a5ac..cdfb531a 100644
--- a/src/i_main.c
+++ b/src/i_main.c
@@ -47,7 +47,7 @@ static void LockCPUAffinity(void)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
-typedef BOOL WINAPI (*SetAffinityFunc)(HANDLE hProcess, DWORD_PTR mask);
+typedef BOOL (WINAPI *SetAffinityFunc)(HANDLE hProcess, DWORD mask);
// This is a bit more complicated than it really needs to be. We really
// just need to call the SetProcessAffinityMask function, but that
@@ -74,7 +74,7 @@ static void LockCPUAffinity(void)
// Find the SetProcessAffinityMask function.
- SetAffinity = GetProcAddress(kernel32_dll, "SetProcessAffinityMask");
+ SetAffinity = (SetAffinityFunc)GetProcAddress(kernel32_dll, "SetProcessAffinityMask");
// If the function was not found, we are on an old (Win9x) system
// that doesn't have this function. That's no problem, because
diff --git a/src/i_sdlsound.c b/src/i_sdlsound.c
index bb8229e4..ea5c92a5 100644
--- a/src/i_sdlsound.c
+++ b/src/i_sdlsound.c
@@ -275,12 +275,15 @@ static boolean LoadSoundLump(int sound,
uint32_t *length,
byte **data_ref)
{
+ int lumplen;
+ byte *data;
+
// Load the sound
*lumpnum = S_sfx[sound].lumpnum;
*data_ref = W_CacheLumpNum(*lumpnum, PU_STATIC);
- int lumplen = W_LumpLength(*lumpnum);
- byte *data = *data_ref;
+ lumplen = W_LumpLength(*lumpnum);
+ data = *data_ref;
// Ensure this is a valid sound