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-rw-r--r--src/strife/d_items.c156
-rw-r--r--src/strife/g_game.c8
-rw-r--r--src/strife/m_menu.c3
-rw-r--r--src/strife/p_dialog.c16
-rw-r--r--src/strife/p_enemy.c2
-rw-r--r--src/strife/p_spec.c8
-rw-r--r--src/strife/p_user.c2
-rw-r--r--src/strife/st_stuff.c12
8 files changed, 99 insertions, 108 deletions
diff --git a/src/strife/d_items.c b/src/strife/d_items.c
index 8a8547bf..66bec442 100644
--- a/src/strife/d_items.c
+++ b/src/strife/d_items.c
@@ -43,117 +43,117 @@
// flashstate, muzzle flash
//
-// villsa [STRIFE] TODO - set ammo
+// villsa [STRIFE]
weaponinfo_t weaponinfo[NUMWEAPONS] =
{
{
- // fist
- am_noammo,
- S_PNCH_03,
- S_PNCH_02,
- S_PNCH_01,
- S_PNCH_04,
- S_NULL,
+ // fist
+ am_noammo,
+ S_PNCH_03,
+ S_PNCH_02,
+ S_PNCH_01,
+ S_PNCH_04,
+ S_NULL,
1
},
{
- // electric bow
- am_elecbolts,
- S_XBOW_02,
- S_XBOW_01,
- S_XBOW_00,
- S_XBOW_03,
- S_NULL,
+ // electric bow
+ am_elecbolts,
+ S_XBOW_02,
+ S_XBOW_01,
+ S_XBOW_00,
+ S_XBOW_03,
+ S_NULL,
1
},
{
- // rifle
- am_bullets,
- S_RIFG_02,
- S_RIFG_01,
- S_RIFG_00,
- S_RIFF_00,
- S_NULL,
+ // rifle
+ am_bullets,
+ S_RIFG_02,
+ S_RIFG_01,
+ S_RIFG_00,
+ S_RIFF_00,
+ S_NULL,
1
},
{
- // missile launcher
- am_missiles,
- S_MMIS_02,
- S_MMIS_01,
- S_MMIS_00,
- S_MMIS_03,
- S_NULL,
+ // missile launcher
+ am_missiles,
+ S_MMIS_02,
+ S_MMIS_01,
+ S_MMIS_00,
+ S_MMIS_03,
+ S_NULL,
0
},
{
- // grenade launcher
- am_hegrenades,
- S_GREN_02,
- S_GREN_01,
- S_GREN_00,
- S_GREN_03,
- S_GREF_00,
+ // grenade launcher
+ am_hegrenades,
+ S_GREN_02,
+ S_GREN_01,
+ S_GREN_00,
+ S_GREN_03,
+ S_GREF_00,
0
},
{
- // flame thrower
- am_cell,
- S_FLMT_03,
- S_FLMT_02,
- S_FLMT_00,
- S_FLMF_00,
- S_NULL,
+ // flame thrower
+ am_cell,
+ S_FLMT_03,
+ S_FLMT_02,
+ S_FLMT_00,
+ S_FLMF_00,
+ S_NULL,
1
},
{
- // mauler
- am_cell,
- S_BLST_05,
- S_BLST_04,
- S_BLST_00,
- S_BLSF_00,
- S_NULL,
+ // mauler
+ am_cell,
+ S_BLST_05,
+ S_BLST_04,
+ S_BLST_00,
+ S_BLSF_00,
+ S_NULL,
0
},
{
- // sigil
- am_noammo,
- S_SIGH_06,
- S_SIGH_05,
- S_SIGH_00,
- S_SIGH_07,
- S_SIGF_00,
+ // sigil
+ am_noammo,
+ S_SIGH_06,
+ S_SIGH_05,
+ S_SIGH_00,
+ S_SIGH_07,
+ S_SIGF_00,
0
},
{
- // poison bow
- am_poisonbolts,
- S_XBOW_15,
- S_XBOW_14,
- S_XBOW_13,
- S_XBOW_16,
- S_NULL,
+ // poison bow
+ am_poisonbolts,
+ S_XBOW_15,
+ S_XBOW_14,
+ S_XBOW_13,
+ S_XBOW_16,
+ S_NULL,
1
},
{
- // wp grenade launcher
- am_wpgrenades,
- S_GREN_10,
- S_GREN_09,
- S_GREN_08,
- S_GREN_11,
- S_GREF_03,
+ // wp grenade launcher
+ am_wpgrenades,
+ S_GREN_10,
+ S_GREN_09,
+ S_GREN_08,
+ S_GREN_11,
+ S_GREF_03,
0
},
{
- // torpedo
- am_cell,
- S_BLST_18,
- S_BLST_17,
- S_BLST_13,
- S_BLST_19,
- S_NULL,
+ // torpedo
+ am_cell,
+ S_BLST_18,
+ S_BLST_17,
+ S_BLST_13,
+ S_BLST_19,
+ S_NULL,
0
},
};
diff --git a/src/strife/g_game.c b/src/strife/g_game.c
index c9d49c18..43fe827b 100644
--- a/src/strife/g_game.c
+++ b/src/strife/g_game.c
@@ -570,8 +570,8 @@ void G_BuildTiccmd (ticcmd_t* cmd)
// buttons
cmd->chatchar = HU_dequeueChatChar();
- // villsa [STRIFE] TODO - add mouse button support for jump
- if(gamekeydown[key_jump] /*|| mousebuttons[mousebjump]*/)
+ // villsa [STRIFE] - add mouse button support for jump
+ if(gamekeydown[key_jump] || mousebuttons[mousebjump])
cmd->buttons2 |= BT2_JUMP;
// villsa [STRIFE]: Moved mousebuttons[mousebfire] to below
@@ -1558,7 +1558,7 @@ void G_DoCompleted (void)
{
if(playeringame[i])
{
- // STRIFE-TODO: not quite sure why it does this
+ // [STRIFE] restore pw_allmap power from mapstate cache
if(destmap < 40)
players[i].powers[pw_allmap] = players[i].mapstate[destmap];
@@ -2484,8 +2484,6 @@ void G_TimeDemo (char* name)
nodrawers = M_CheckParm ("-nodraw");
- // haleyjd: STRIFE-TODO: where's -noblit?
-
timingdemo = true;
singletics = true;
diff --git a/src/strife/m_menu.c b/src/strife/m_menu.c
index 972e5b75..1fb3eeaf 100644
--- a/src/strife/m_menu.c
+++ b/src/strife/m_menu.c
@@ -993,8 +993,7 @@ void M_VoiceVol(int choice)
break;
}
- // STRIFE-TODO: Voice volume setting
- //S_SetVoiceVolume(voiceVolume * 8);
+ S_SetVoiceVolume(voiceVolume * 8);
}
void M_MusicVol(int choice)
diff --git a/src/strife/p_dialog.c b/src/strife/p_dialog.c
index 01887686..88c01f16 100644
--- a/src/strife/p_dialog.c
+++ b/src/strife/p_dialog.c
@@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
-// Copyright(C) 2010 James Haley, Samuel Villareal
+// Copyright(C) 2010 James Haley, Samuel Villarreal
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@@ -99,22 +99,22 @@ static int numscript0dialogs;
// The player engaged in dialog. This is always player 1, though, since Rogue
// never completed the ability to use dialog outside of single-player mode.
-player_t *dialogplayer;
+static player_t *dialogplayer;
// The object to which the player is speaking.
-mobj_t *dialogtalker;
+static mobj_t *dialogtalker;
// The talker's current angle
-angle_t dialogtalkerangle;
+static angle_t dialogtalkerangle;
// The currently active mapdialog object.
static mapdialog_t *currentdialog;
// Text at the end of the choices
-char dialoglastmsgbuffer[48];
+static char dialoglastmsgbuffer[48];
// Item to display to player when picked up or recieved
-char pickupstring[46];
+static char pickupstring[46];
// Health based on gameskill given by the front's medic
static const int healthamounts[] = { -100 , -75, -50, -50, -100 };
@@ -1371,8 +1371,8 @@ void P_DialogStart(player_t *player)
// setup dialog menu
M_StartControlPanel();
- menupause = 0;
- menuindialog = 1;
+ menupause = false;
+ menuindialog = true;
menupausetime = gametic + 17;
currentMenu = &dialogmenu;
diff --git a/src/strife/p_enemy.c b/src/strife/p_enemy.c
index 631ca58b..79e6ffb8 100644
--- a/src/strife/p_enemy.c
+++ b/src/strife/p_enemy.c
@@ -2595,7 +2595,7 @@ void A_ZombieInSpecialSector(mobj_t* actor)
int tagval;
sector = actor->subsector->sector;
- if(actor->z != sector->floorheight) // [STRIFE] TODO - verify
+ if(actor->z != sector->floorheight)
return;
if(sector->special <= 15)
diff --git a/src/strife/p_spec.c b/src/strife/p_spec.c
index e26d9144..e59a5b05 100644
--- a/src/strife/p_spec.c
+++ b/src/strife/p_spec.c
@@ -622,9 +622,9 @@ P_CrossSpecialLine
switch(line->special)
{
case 97: // TELEPORT RETRIGGER
- case 185: // haleyjd: STRIFE-TODO: Identify type
- case 195: // haleyjd: STRIFE-TODO: Identify type
- case 231: // haleyjd: STRIFE-TODO: Identify type
+ case 185: // haleyjd: [STRIFE] Silent Teleport (used for Converter)
+ case 195: // haleyjd: [STRIFE] Silent Teleport and Change Zombie
+ case 231: // haleyjd: [STRIFE] WR Teleport (Silent at Source)
case 125: // TELEPORT MONSTERONLY TRIGGER
case 126: // TELEPORT MONSTERONLY RETRIGGER
case 182: // haleyjd: [STRIFE] Break glass - it's a W1 type too!
@@ -1978,7 +1978,7 @@ void P_SpawnSpecials (void)
switch(lines[i].special)
{
case 48: // EFFECT FIRSTCOL SCROLL+
- case 142: // [STRIFE] TODO: verify scroll types
+ case 142:
case 143:
case 149:
linespeciallist[numlinespecials] = &lines[i];
diff --git a/src/strife/p_user.c b/src/strife/p_user.c
index 718eb119..af03e81f 100644
--- a/src/strife/p_user.c
+++ b/src/strife/p_user.c
@@ -494,7 +494,7 @@ void P_PlayerThink (player_t* player)
player->pendingweapon = wp_wpgrenade;
}
- // villsa [STRIFE] TODO - no check for mauler/torpedo??
+ // villsa [STRIFE] - no check for mauler/torpedo??
}
}
}
diff --git a/src/strife/st_stuff.c b/src/strife/st_stuff.c
index 7ba3bcec..b43ed09d 100644
--- a/src/strife/st_stuff.c
+++ b/src/strife/st_stuff.c
@@ -226,7 +226,7 @@ static patch_t* invfontg[10];
// 0-9, yellow numbers
static patch_t* invfonty[10];
-// 3 key-cards, 3 skulls -- STRIFE-TODO: This is handled differently
+// 3 key-cards, 3 skulls -- [STRIFE] has a lot more keys than 3 :P
static patch_t* keys[NUMCARDS];
// ready-weapon widget
@@ -432,7 +432,6 @@ boolean ST_Responder(event_t* ev)
st_showinvpop = netgame;
st_keypage = -1;
- // villsa [STRIFE] TODO - verify this logic
st_popupdisplaytics = ev->data2 ^ key_mission;
st_showobjective = true;
@@ -1109,10 +1108,7 @@ void ST_doRefresh(void)
}
}
-void ST_diffDraw(void)
-{
- // haleyjd: STRIFE-TODO: Needed?
-}
+// haleyjd [STRIFE]: Removed ST_diffDraw
void ST_Drawer (boolean fullscreen, boolean refresh)
{
@@ -1122,12 +1118,10 @@ void ST_Drawer (boolean fullscreen, boolean refresh)
// Do red-/gold-shifts from damage/items
ST_doPaletteStuff();
- // haleyjd 09/01/10: STRIFE-TODO: work out statbar details
-
// If just after ST_Start(), refresh all
ST_doRefresh();
// Otherwise, update as little as possible
- ST_diffDraw();
+ //ST_diffDraw(); [STRIFE]: nope
}
//