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-rw-r--r--src/strife/d_main.c88
-rw-r--r--src/strife/d_net.c4
-rw-r--r--src/strife/doomstat.h4
-rw-r--r--src/strife/g_game.c138
-rw-r--r--src/strife/p_dialog.c76
-rw-r--r--src/strife/p_doors.c19
-rw-r--r--src/strife/p_pspr.c27
-rw-r--r--src/strife/p_setup.c60
-rw-r--r--src/strife/p_telept.c25
-rw-r--r--src/strife/p_tick.c51
-rw-r--r--src/strife/p_user.c186
-rw-r--r--src/strife/st_stuff.c8
12 files changed, 331 insertions, 355 deletions
diff --git a/src/strife/d_main.c b/src/strife/d_main.c
index 07b3e505..429ec91b 100644
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -471,14 +471,14 @@ extern boolean demorecording;
void D_DoomLoop (void)
{
if (demorecording)
- G_BeginRecording ();
-
+ G_BeginRecording ();
+
if (M_CheckParm ("-debugfile"))
{
- char filename[20];
- sprintf (filename,"debug%i.txt",consoleplayer);
- printf ("debug output to: %s\n",filename);
- debugfile = fopen (filename,"w");
+ char filename[20];
+ sprintf (filename,"debug%i.txt",consoleplayer);
+ printf ("debug output to: %s\n",filename);
+ debugfile = fopen (filename,"w");
}
TryRunTics();
@@ -500,30 +500,30 @@ void D_DoomLoop (void)
while (1)
{
- // frame syncronous IO operations
- I_StartFrame ();
-
- // process one or more tics
- if (singletics)
- {
- I_StartTic ();
- D_ProcessEvents ();
- G_BuildTiccmd (&netcmds[consoleplayer][maketic%BACKUPTICS]);
- if (advancedemo)
- D_DoAdvanceDemo ();
- M_Ticker ();
- G_Ticker ();
- gametic++;
- maketic++;
- }
- else
- {
- TryRunTics (); // will run at least one tic
- }
+ // frame syncronous IO operations
+ I_StartFrame ();
- S_UpdateSounds (players[consoleplayer].mo);// move positional sounds
+ // process one or more tics
+ if (singletics)
+ {
+ I_StartTic ();
+ D_ProcessEvents ();
+ G_BuildTiccmd (&netcmds[consoleplayer][maketic%BACKUPTICS]);
+ if (advancedemo)
+ D_DoAdvanceDemo ();
+ M_Ticker ();
+ G_Ticker ();
+ gametic++;
+ maketic++;
+ }
+ else
+ {
+ TryRunTics (); // will run at least one tic
+ }
+
+ S_UpdateSounds (players[consoleplayer].mo);// move positional sounds
- // Update display, next frame, with current state.
+ // Update display, next frame, with current state.
if (screenvisible)
D_Display ();
}
@@ -548,7 +548,7 @@ char *pagename;
void D_PageTicker (void)
{
if (--pagetic < 0)
- D_AdvanceDemo ();
+ D_AdvanceDemo ();
}
@@ -580,6 +580,8 @@ void D_AdvanceDemo (void)
// This cycles through the demo sequences.
// FIXME - version dependend demo numbers?
//
+// [STRIFE] Modified for the opening slideshow and the exit screen
+//
void D_DoAdvanceDemo (void)
{
players[consoleplayer].playerstate = PST_LIVE; // not reborn
@@ -596,7 +598,7 @@ void D_DoAdvanceDemo (void)
return;
case -4: // show exit screen
menuactive = false;
- pagetic = (3*TICRATE);
+ pagetic = 3*TICRATE;
gamestate = GS_DEMOSCREEN;
pagename = DEH_String("PANEL7");
S_StartMusic(mus_fast);
@@ -606,13 +608,13 @@ void D_DoAdvanceDemo (void)
demosequence = -5; // exit
return;
case -3: // show Velocity logo for demo version
- pagetic = (6*TICRATE);
+ pagetic = 6*TICRATE;
gamestate = GS_DEMOSCREEN;
pagename = DEH_String("vellogo");
demosequence = -5; // exit
return;
case -2: // title screen
- pagetic = (6*TICRATE);
+ pagetic = 6*TICRATE;
gamestate = GS_DEMOSCREEN;
pagename = DEH_String("TITLEPIC");
S_StartMusic(mus_logo);
@@ -626,68 +628,68 @@ void D_DoAdvanceDemo (void)
wipegamestate = -1;
break;
case 0: // Rogue logo
- pagetic = (4*TICRATE);
+ pagetic = 4*TICRATE;
gamestate = GS_DEMOSCREEN;
pagename = DEH_String("RGELOGO");
wipegamestate = -1;
break;
case 1:
- pagetic = (7*TICRATE); // The comet struck our planet without
+ pagetic = 7*TICRATE; // The comet struck our planet without
gamestate = GS_DEMOSCREEN; // warning.We lost our paradise in a
pagename = DEH_String("PANEL1"); // single, violent stroke.
I_StartVoice(DEH_String("pro1"));
S_StartMusic(mus_intro);
break;
case 2:
- pagetic = (9*TICRATE); // The impact released a virus which
+ pagetic = 9*TICRATE; // The impact released a virus which
gamestate = GS_DEMOSCREEN; // swept through the land and killed
pagename = DEH_String("PANEL2"); // millions. They turned out to be
I_StartVoice(DEH_String("pro2")); // the lucky ones...
break;
case 3:
- pagetic = (12*TICRATE); // For those that did not die became
+ pagetic = 12*TICRATE; // For those that did not die became
gamestate = GS_DEMOSCREEN; // mutations of humanity. Some became
pagename = DEH_String("PANEL3"); // fanatics who heard the voice of a
I_StartVoice(DEH_String("pro3")); // malignant God in their heads, and
break; // called themselves the Order.
case 4:
- pagetic = (11*TICRATE); // Those of us who were deaf to this
+ pagetic = 11*TICRATE; // Those of us who were deaf to this
pagename = DEH_String("PANEL4"); // voice suffer horribly and are
gamestate = GS_DEMOSCREEN; // forced to serve these ruthless
I_StartVoice(DEH_String("pro4")); // psychotics, who wield weapons more
break; // powerful than anything we can muster.
case 5:
- pagetic = (10*TICRATE); // They destroy our women and children,
+ pagetic = 10*TICRATE; // They destroy our women and children,
gamestate = GS_DEMOSCREEN; // so that we must hide them underground,
pagename = DEH_String("PANEL5"); // and live like animals in constant
I_StartVoice(DEH_String("pro5")); // fear for our lives.
break;
case 6: // But there are whispers of discontent.
- pagetic = (16*TICRATE); // If we organize, can we defeat our
+ pagetic = 16*TICRATE; // If we organize, can we defeat our
gamestate = GS_DEMOSCREEN; // masters? Weapons are being stolen,
pagename = DEH_String("PANEL6"); // soldiers are being trained. A
I_StartVoice(DEH_String("pro6")); // Movement is born! Born of lifelong
break; // STRIFE!
case 7: // titlepic again - unused...
- pagetic = (9*TICRATE);
+ pagetic = 9*TICRATE;
gamestate = GS_DEMOSCREEN;
pagename = DEH_String("TITLEPIC");
wipegamestate = -1;
break;
case 8: // demo
//ClearTmp(); STRIFE-TODO
- pagetic = (9*TICRATE);
+ pagetic = 9*TICRATE;
G_DeferedPlayDemo(DEH_String("demo1"));
break;
case 9: // velocity logo? - unused...
- pagetic = (6*TICRATE);
+ pagetic = 6*TICRATE;
gamestate = GS_DEMOSCREEN;
pagename = DEH_String("vellogo");
wipegamestate = -1;
break;
case 10: // credits
gamestate = GS_DEMOSCREEN;
- pagetic = (12*TICRATE);
+ pagetic = 12*TICRATE;
pagename = DEH_String("CREDIT");
wipegamestate = -1;
break;
diff --git a/src/strife/d_net.c b/src/strife/d_net.c
index bacc4e23..3480b0ad 100644
--- a/src/strife/d_net.c
+++ b/src/strife/d_net.c
@@ -61,7 +61,7 @@
//
ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
-int nettics[MAXPLAYERS];
+int nettics[MAXPLAYERS];
int maketic;
@@ -253,7 +253,7 @@ void D_CheckNetGame (void)
for (i=0; i<MAXPLAYERS; i++)
{
playeringame[i] = false;
- nettics[i] = 0;
+ nettics[i] = 0;
}
playeringame[0] = true;
diff --git a/src/strife/doomstat.h b/src/strife/doomstat.h
index 81095ed4..ae513f78 100644
--- a/src/strife/doomstat.h
+++ b/src/strife/doomstat.h
@@ -175,7 +175,7 @@ extern int displayplayer;
// Statistics on a given map, for intermission.
//
extern int totalkills;
-extern int totalitems;
+//extern int totalitems; [STRIFE] unused
extern int totalsecret;
// Timer, for scores.
@@ -279,7 +279,7 @@ extern int mouseSensitivity;
// debug flag to cancel adaptiveness
extern boolean singletics;
-extern int bodyqueslot;
+//extern int bodyqueslot; [STRIFE] unused
diff --git a/src/strife/g_game.c b/src/strife/g_game.c
index 4acebc53..225891bd 100644
--- a/src/strife/g_game.c
+++ b/src/strife/g_game.c
@@ -132,14 +132,13 @@ boolean netgame; // only true if packets are broadcast
boolean playeringame[MAXPLAYERS];
player_t players[MAXPLAYERS];
-// [STRIFE] unused
-//boolean turbodetected[MAXPLAYERS];
+boolean turbodetected[MAXPLAYERS];
int consoleplayer; // player taking events and displaying
int displayplayer; // view being displayed
int gametic;
int levelstarttic; // gametic at level start
-int totalkills, totalitems, totalsecret; // for intermission
+int totalkills, /*totalitems,*/ totalsecret; // for intermission
char demoname[32];
boolean demorecording;
@@ -242,7 +241,7 @@ static int testcontrols_mousespeed;
#define BODYQUESIZE 32
mobj_t* bodyque[BODYQUESIZE];
-int bodyqueslot;
+//int bodyqueslot; [STRIFE] unused
int vanilla_savegame_limit = 1;
int vanilla_demo_limit = 1;
@@ -775,7 +774,7 @@ void G_DoLoadLevel (void)
for (i=0 ; i<MAXPLAYERS ; i++)
{
- //turbodetected[i] = false; [STRIFE] unused
+ turbodetected[i] = false;
// haleyjd 20110204 [STRIFE]: PST_REBORN if players[i].health <= 0
if (playeringame[i] && (players[i].playerstate == PST_DEAD || players[i].health <= 0))
@@ -868,54 +867,54 @@ boolean G_Responder (event_t* ev)
{
// allow spy mode changes even during the demo
if (gamestate == GS_LEVEL && ev->type == ev_keydown
- && ev->data1 == key_spy && (singledemo || !deathmatch) )
+ && ev->data1 == key_spy && (singledemo || !deathmatch) )
{
- // spy mode
- do
- {
- displayplayer++;
- if (displayplayer == MAXPLAYERS)
- displayplayer = 0;
- } while (!playeringame[displayplayer] && displayplayer != consoleplayer);
- return true;
+ // spy mode
+ do
+ {
+ displayplayer++;
+ if (displayplayer == MAXPLAYERS)
+ displayplayer = 0;
+ } while (!playeringame[displayplayer] && displayplayer != consoleplayer);
+ return true;
}
-
+
// any other key pops up menu if in demos
if (gameaction == ga_nothing && !singledemo &&
- (demoplayback || gamestate == GS_DEMOSCREEN)
- )
+ (demoplayback || gamestate == GS_DEMOSCREEN)
+ )
{
- if (ev->type == ev_keydown ||
- (ev->type == ev_mouse && ev->data1) ||
- (ev->type == ev_joystick && ev->data1) )
- {
- M_StartControlPanel ();
- return true;
- }
- return false;
+ if (ev->type == ev_keydown ||
+ (ev->type == ev_mouse && ev->data1) ||
+ (ev->type == ev_joystick && ev->data1) )
+ {
+ M_StartControlPanel ();
+ return true;
+ }
+ return false;
}
if (gamestate == GS_LEVEL)
{
#if 0
- if (devparm && ev->type == ev_keydown && ev->data1 == ';')
- {
- G_DeathMatchSpawnPlayer (0);
- return true;
- }
+ if (devparm && ev->type == ev_keydown && ev->data1 == ';')
+ {
+ G_DeathMatchSpawnPlayer (0);
+ return true;
+ }
#endif
- if (HU_Responder (ev))
- return true; // chat ate the event
- if (ST_Responder (ev))
- return true; // status window ate it
- if (AM_Responder (ev))
- return true; // automap ate it
+ if (HU_Responder (ev))
+ return true; // chat ate the event
+ if (ST_Responder (ev))
+ return true; // status window ate it
+ if (AM_Responder (ev))
+ return true; // automap ate it
}
-
+
if (gamestate == GS_FINALE)
{
- if (F_Responder (ev))
- return true; // finale ate the event
+ if (F_Responder (ev))
+ return true; // finale ate the event
}
if (testcontrols && ev->type == ev_mouse)
@@ -942,39 +941,39 @@ boolean G_Responder (event_t* ev)
switch (ev->type)
{
- case ev_keydown:
- if (ev->data1 == key_pause)
- {
- sendpause = true;
- }
+ case ev_keydown:
+ if (ev->data1 == key_pause)
+ {
+ sendpause = true;
+ }
else if (ev->data1 <NUMKEYS)
{
- gamekeydown[ev->data1] = true;
+ gamekeydown[ev->data1] = true;
}
- return true; // eat key down events
-
- case ev_keyup:
- if (ev->data1 <NUMKEYS)
- gamekeydown[ev->data1] = false;
- return false; // always let key up events filter down
-
- case ev_mouse:
+ return true; // eat key down events
+
+ case ev_keyup:
+ if (ev->data1 <NUMKEYS)
+ gamekeydown[ev->data1] = false;
+ return false; // always let key up events filter down
+
+ case ev_mouse:
SetMouseButtons(ev->data1);
- mousex = ev->data2*(mouseSensitivity+5)/10;
- mousey = ev->data3*(mouseSensitivity+5)/10;
- return true; // eat events
-
- case ev_joystick:
+ mousex = ev->data2*(mouseSensitivity+5)/10;
+ mousey = ev->data3*(mouseSensitivity+5)/10;
+ return true; // eat events
+
+ case ev_joystick:
SetJoyButtons(ev->data1);
- joyxmove = ev->data2;
- joyymove = ev->data3;
- return true; // eat events
-
- default:
- break;
+ joyxmove = ev->data2;
+ joyymove = ev->data3;
+ return true; // eat events
+
+ default:
+ break;
}
-
+
return false;
}
@@ -1062,10 +1061,7 @@ void G_Ticker (void)
// over the past 4 seconds. offset the checking period
// for each player so messages are not displayed at the
// same time.
- //
- // haleyjd 20110204 [STRIFE] unused
- /*
if (cmd->forwardmove > TURBOTHRESHOLD)
{
turbodetected[i] = true;
@@ -1081,7 +1077,6 @@ void G_Ticker (void)
players[consoleplayer].message = turbomessage;
turbodetected[i] = false;
}
- */
if (netgame && !netdemo && !(gametic%ticdup) )
{
@@ -1236,7 +1231,7 @@ void G_PlayerReborn (int player)
int allegiance;
killcount = players[player].killcount;
- allegiance = players[player].allegiance;
+ allegiance = players[player].allegiance; // [STRIFE]
memcpy(frags,players[player].frags,sizeof(frags));
@@ -1261,10 +1256,11 @@ void G_PlayerReborn (int player)
for(i = 0; i < NUMAMMO; i++)
p->maxammo[i] = maxammo[i];
+ // [STRIFE] clear inventory
for(i = 0; i < 32; i++)
p->inventory[i].type = NUMMOBJTYPES;
- // villsa [STRIFE]
+ // villsa [STRIFE]: Default objective
strncpy(mission_objective, DEH_String("Find help"), OBJECTIVE_LEN);
}
diff --git a/src/strife/p_dialog.c b/src/strife/p_dialog.c
index a3a3b6e3..77d48c0e 100644
--- a/src/strife/p_dialog.c
+++ b/src/strife/p_dialog.c
@@ -2,7 +2,6 @@
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
-// Copyright(C) 1996 Rogue Entertainment / Velocity, Inc.
// Copyright(C) 2010 James Haley, Samuel Villareal
//
// This program is free software; you can redistribute it and/or
@@ -138,7 +137,7 @@ typedef struct dialogstateset_s
static dialogstateset_t dialogstatesets[] =
{
- { MT_PLAYER, S_NULL, S_NULL, S_NULL },
+ { MT_PLAYER, S_NULL, S_NULL, S_NULL },
{ MT_SHOPKEEPER_W, S_MRGT_00, S_MRYS_00, S_MRNO_00 },
{ MT_SHOPKEEPER_B, S_MRGT_00, S_MRYS_00, S_MRNO_00 },
{ MT_SHOPKEEPER_A, S_MRGT_00, S_MRYS_00, S_MRNO_00 },
@@ -558,7 +557,6 @@ mapdialog_t *P_DialogFind(mobjtype_t type, int jumptoconv)
// [STRIFE] New function
// haleyjd 09/03/10: Find the set of special dialog states (greetings, yes, no)
// for a particular thing type.
-// STRIFE-TODO: Or is it a conversation ID?
//
static dialogstateset_t *P_DialogGetStates(mobjtype_t type)
{
@@ -984,75 +982,6 @@ boolean P_GiveItemToPlayer(player_t *player, int sprnum, mobjtype_t type)
S_StartSound(NULL, sound);
return true;
-
- // check for other types
- /*
- switch(type)
- {
- // severed hand
-
- // 300 gold
-
- // ammo refill (at training)
-
- // health refill (at front HQ)
-
- // alarm
-
- // door special 1
-
- // door special 2
-
- // door special 3
-
- // door special 4
-
- // stamina upgrade
-
- // slideshow
-
- default:
- // check for sprites if no specific type is found
- switch(sprnum)
- {
- // bullets
-
- // box of bullets
-
- // missile
-
- // box of missiles
-
- // battery
-
-
-
- // backpack
-
- // communicator
-
-
- // rifle
-
- // flame thrower
-
- // missile launcher
-
- // mauler
-
-
- // misc item
- default:
- if(!P_GiveInventoryItem(player, sprnum, type))
- return false;
- break;
- }
- break;
- }
-
- S_StartSound(player->mo, sfx_itemup);
- return true;
- */
}
//
@@ -1479,3 +1408,6 @@ void P_DialogStart(player_t *player)
"%d) %s", i + 1, byetext);
}
+// EOF
+
+
diff --git a/src/strife/p_doors.c b/src/strife/p_doors.c
index 71831c68..850baac6 100644
--- a/src/strife/p_doors.c
+++ b/src/strife/p_doors.c
@@ -554,7 +554,7 @@ void EV_VerticalDoor(line_t* line, mobj_t* thing)
vldoor_t* door;
int side;
- side = 0; // only front sides can be used
+ side = 0; // only front sides can be used
// Check for locks
player = thing->player;
@@ -732,11 +732,6 @@ void EV_VerticalDoor(line_t* line, mobj_t* thing)
sec = sides[ line->sidenum[side^1]] .sector;
secnum = sec-sectors;
-
- // STRIFE-TODO: retriggering logic was modified, and has a serious bug in that
- // some linetypes are allowed to fall through and start multiple thinkers on a
- // single sector - this must be carefully replicated
-
if (sec->specialdata)
{
door = sec->specialdata;
@@ -764,7 +759,7 @@ void EV_VerticalDoor(line_t* line, mobj_t* thing)
case 213: // villsa
case 232: // villsa
if(door->direction == -1)
- door->direction = 1; // go back up
+ door->direction = 1; // go back up
else
{
if (!thing->player)
@@ -776,7 +771,7 @@ void EV_VerticalDoor(line_t* line, mobj_t* thing)
if (door->thinker.function.acp1 == (actionf_p1) T_VerticalDoor)
{
- door->direction = -1; // start going down immediately
+ door->direction = -1; // start going down immediately
}
else if (door->thinker.function.acp1 == (actionf_p1) T_PlatRaise)
{
@@ -806,6 +801,8 @@ void EV_VerticalDoor(line_t* line, mobj_t* thing)
}
}
return;
+ default:
+ break;
}
}
@@ -830,7 +827,7 @@ void EV_VerticalDoor(line_t* line, mobj_t* thing)
S_StartSound(&sec->soundorg, sfx_bdopn);
break;
- default: // NORMAL DOOR SOUND
+ default: // NORMAL DOOR SOUND
S_StartSound(&sec->soundorg, door->opensound);
break;
}
@@ -884,8 +881,8 @@ void EV_VerticalDoor(line_t* line, mobj_t* thing)
//
void P_SpawnDoorCloseIn30 (sector_t* sec)
{
- vldoor_t* door;
-
+ vldoor_t* door;
+
door = Z_Malloc ( sizeof(*door), PU_LEVSPEC, 0);
P_AddThinker (&door->thinker);
diff --git a/src/strife/p_pspr.c b/src/strife/p_pspr.c
index a41a372f..42a6bd7b 100644
--- a/src/strife/p_pspr.c
+++ b/src/strife/p_pspr.c
@@ -59,12 +59,12 @@
//
void
P_SetPsprite
-( player_t* player,
- int position,
- statenum_t stnum )
+( player_t* player,
+ int position,
+ statenum_t stnum )
{
- pspdef_t* psp;
- state_t* state;
+ pspdef_t* psp;
+ state_t* state;
psp = &player->psprites[position];
@@ -74,7 +74,7 @@ P_SetPsprite
{
// object removed itself
psp->state = NULL;
- break;
+ break;
}
state = &states[stnum];
@@ -116,7 +116,7 @@ P_SetPsprite
//
void P_BringUpWeapon (player_t* player)
{
- statenum_t newstate;
+ statenum_t newstate;
if (player->pendingweapon == wp_nochange)
player->pendingweapon = player->readyweapon;
@@ -207,7 +207,7 @@ boolean P_CheckAmmo (player_t* player)
// Now set appropriate weapon overlay.
P_SetPsprite(player, ps_weapon, weaponinfo[player->readyweapon].downstate);
- return false;
+ return false;
}
@@ -255,9 +255,9 @@ void P_DropWeapon (player_t* player)
// or after previous attack/fire sequence.
//
void A_WeaponReady( player_t* player, pspdef_t* psp)
-{
- statenum_t newstate;
- int angle;
+{
+ statenum_t newstate;
+ int angle;
// get out of attack state
if (player->mo->state == &states[S_PLAY_05] || // 292
@@ -282,14 +282,13 @@ void A_WeaponReady( player_t* player, pspdef_t* psp)
// (pending weapon should allready be validated)
newstate = weaponinfo[player->readyweapon].downstate;
P_SetPsprite (player, ps_weapon, newstate);
- return;
+ return;
}
// check for fire
// the missile launcher and torpedo do not auto fire
if (player->cmd.buttons & BT_ATTACK)
{
-
if ( !player->attackdown
|| (player->readyweapon != wp_missile
&& player->readyweapon != wp_torpedo)) // villsa [STRIFE] replace bfg with torpedo
@@ -382,7 +381,7 @@ A_Lower
{
// Player is dead, so keep the weapon off screen.
P_SetPsprite (player, ps_weapon, S_NULL);
- return;
+ return;
}
player->readyweapon = player->pendingweapon;
diff --git a/src/strife/p_setup.c b/src/strife/p_setup.c
index b1a02b04..694d0185 100644
--- a/src/strife/p_setup.c
+++ b/src/strife/p_setup.c
@@ -751,20 +751,23 @@ static void P_LoadReject(int lumpnum)
//
void
P_SetupLevel
-( int map,
- int playermask,
- skill_t skill)
+( int map,
+ int playermask,
+ skill_t skill)
{
- int i;
- char lumpname[9];
- int lumpnum;
-
- totalkills = totalitems = totalsecret = wminfo.maxfrags = 0;
- wminfo.partime = 180;
+ int i;
+ char lumpname[9];
+ int lumpnum;
+
+ // haleyjd 20110205 [STRIFE]: removed totalitems and wminfo
+ totalkills = totalsecret = 0;
+
for (i=0 ; i<MAXPLAYERS ; i++)
{
- // haleyjd 08/30/10: [STRIFE] Removed secretcount, itemcount
- players[i].killcount = 0;
+ // haleyjd 20100830: [STRIFE] Removed secretcount, itemcount
+ // 20110205: [STRIFE] Initialize players.allegiance
+ players[i].allegiance = i;
+ players[i].killcount = 0;
}
// Initial height of PointOfView
@@ -772,18 +775,18 @@ P_SetupLevel
players[consoleplayer].viewz = 1;
// Make sure all sounds are stopped before Z_FreeTags.
- S_Start ();
+ S_Start ();
#if 0 // UNUSED
if (debugfile)
{
- Z_FreeTags (PU_LEVEL, INT_MAX);
- Z_FileDumpHeap (debugfile);
+ Z_FreeTags (PU_LEVEL, INT_MAX);
+ Z_FileDumpHeap (debugfile);
}
else
#endif
- Z_FreeTags (PU_LEVEL, PU_PURGELEVEL-1);
+ Z_FreeTags (PU_LEVEL, PU_PURGELEVEL-1);
// UNUSED W_Profile ();
@@ -813,37 +816,36 @@ P_SetupLevel
P_GroupLines ();
P_LoadReject (lumpnum+ML_REJECT);
- bodyqueslot = 0;
+ //bodyqueslot = 0; [STRIFE] unused
deathmatch_p = deathmatchstarts;
P_LoadThings (lumpnum+ML_THINGS);
// if deathmatch, randomly spawn the active players
if (deathmatch)
{
- for (i=0 ; i<MAXPLAYERS ; i++)
- if (playeringame[i])
- {
- players[i].mo = NULL;
- G_DeathMatchSpawnPlayer (i);
- }
-
+ for (i=0 ; i<MAXPLAYERS ; i++)
+ if (playeringame[i])
+ {
+ players[i].mo = NULL;
+ G_DeathMatchSpawnPlayer (i);
+ }
+
}
// clear special respawning que
- iquehead = iquetail = 0;
-
+ iquehead = iquetail = 0;
+
// set up world state
P_SpawnSpecials ();
-
+
// build subsector connect matrix
- // UNUSED P_ConnectSubsectors ();
+ // UNUSED P_ConnectSubsectors ();
// preload graphics
if (precache)
- R_PrecacheLevel ();
+ R_PrecacheLevel ();
//printf ("free memory: 0x%x\n", Z_FreeMemory());
-
}
diff --git a/src/strife/p_telept.c b/src/strife/p_telept.c
index 390951a0..b6928b27 100644
--- a/src/strife/p_telept.c
+++ b/src/strife/p_telept.c
@@ -47,7 +47,8 @@
// TELEPORTATION
//
// haleyjd 09/22/10: [STRIFE] Modified to take a flags parameter to control
-// silent teleportation.
+// silent teleportation. Rogue also removed the check for missiles, and the
+// z-set was replaced with one in P_TeleportMove.
//
int
EV_Teleport
@@ -67,16 +68,16 @@ EV_Teleport
fixed_t oldy;
fixed_t oldz;
+ // haleyjd 20110205 [STRIFE]: this is not checked here
// don't teleport missiles
- if (thing->flags & MF_MISSILE)
- return 0;
+ //if (thing->flags & MF_MISSILE)
+ // return 0;
// Don't teleport if hit back of line,
// so you can get out of teleporter.
if (side == 1)
return 0;
-
tag = line->tag;
for (i = 0; i < numsectors; i++)
{
@@ -89,18 +90,18 @@ EV_Teleport
{
// not a mobj
if (thinker->function.acp1 != (actionf_p1)P_MobjThinker)
- continue;
+ continue;
m = (mobj_t *)thinker;
// not a teleportman
if (m->type != MT_TELEPORTMAN )
- continue;
+ continue;
sector = m->subsector->sector;
// wrong sector
if (sector-sectors != i )
- continue;
+ continue;
oldx = thing->x;
oldy = thing->y;
@@ -114,9 +115,13 @@ EV_Teleport
//
// Note that although chex.exe is based on Final Doom,
// it does not have this quirk.
-
+ //
+ // haleyjd 20110205 [STRIFE] This code is *not* present,
+ // because of a z-set which Rogue added to P_TeleportMove.
+ /*
if (gameversion < exe_final || gameversion == exe_chex)
thing->z = thing->floorz;
+ */
if (thing->player)
thing->player->viewz = thing->z+thing->player->viewheight;
@@ -142,12 +147,12 @@ EV_Teleport
// don't move for a bit
if (thing->player)
- thing->reactiontime = 18;
+ thing->reactiontime = 18;
thing->angle = m->angle;
thing->momx = thing->momy = thing->momz = 0;
return 1;
- }
+ }
}
}
return 0;
diff --git a/src/strife/p_tick.c b/src/strife/p_tick.c
index cca2e2c4..4a7ead62 100644
--- a/src/strife/p_tick.c
+++ b/src/strife/p_tick.c
@@ -32,7 +32,7 @@
#include "doomstat.h"
-int leveltime;
+int leveltime;
//
// THINKERS
@@ -45,12 +45,14 @@ int leveltime;
// Both the head and tail of the thinker list.
-thinker_t thinkercap;
+thinker_t thinkercap;
//
// P_InitThinkers
//
+// [STRIFE] Verified unmodified
+//
void P_InitThinkers (void)
{
thinkercap.prev = thinkercap.next = &thinkercap;
@@ -63,6 +65,8 @@ void P_InitThinkers (void)
// P_AddThinker
// Adds a new thinker at the end of the list.
//
+// [STRIFE] Verified unmodified
+//
void P_AddThinker (thinker_t* thinker)
{
thinkercap.prev->next = thinker;
@@ -78,6 +82,8 @@ void P_AddThinker (thinker_t* thinker)
// Deallocation is lazy -- it will not actually be freed
// until its thinking turn comes up.
//
+// [STRIFE] Verified unmodified
+//
void P_RemoveThinker (thinker_t* thinker)
{
// FIXME: NOP.
@@ -97,43 +103,46 @@ void P_AllocateThinker (thinker_t* thinker)
//
// P_RunThinkers
//
+// [STRIFE] Verified unmodified
+//
void P_RunThinkers (void)
{
- thinker_t* currentthinker;
+ thinker_t* currentthinker;
currentthinker = thinkercap.next;
while (currentthinker != &thinkercap)
{
- if ( currentthinker->function.acv == (actionf_v)(-1) )
- {
- // time to remove it
- currentthinker->next->prev = currentthinker->prev;
- currentthinker->prev->next = currentthinker->next;
- Z_Free (currentthinker);
- }
- else
- {
- if (currentthinker->function.acp1)
- currentthinker->function.acp1 (currentthinker);
- }
- currentthinker = currentthinker->next;
+ if ( currentthinker->function.acv == (actionf_v)(-1) )
+ {
+ // time to remove it
+ currentthinker->next->prev = currentthinker->prev;
+ currentthinker->prev->next = currentthinker->next;
+ Z_Free (currentthinker);
+ }
+ else
+ {
+ if (currentthinker->function.acp1)
+ currentthinker->function.acp1 (currentthinker);
+ }
+ currentthinker = currentthinker->next;
}
}
//
// P_Ticker
//
-
+// [STRIFE] Menu pause behavior modified
+//
void P_Ticker (void)
{
- int i;
+ int i;
// run the tic
if (paused)
return;
-
+
// pause if in menu and at least one tic has been run
- // haleyjd 09/08/10: menuactive -> menupause
+ // haleyjd 09/08/10 [STRIFE]: menuactive -> menupause
if (!netgame
&& menupause
&& !demoplayback
@@ -152,5 +161,5 @@ void P_Ticker (void)
P_RespawnSpecials ();
// for par times
- leveltime++;
+ leveltime++;
}
diff --git a/src/strife/p_user.c b/src/strife/p_user.c
index f3580b0c..fa521ace 100644
--- a/src/strife/p_user.c
+++ b/src/strife/p_user.c
@@ -71,6 +71,8 @@ boolean onground;
// P_Thrust
// Moves the given origin along a given angle.
//
+// [STRIFE] Verified unmodified
+//
void
P_Thrust
( player_t* player,
@@ -90,10 +92,12 @@ P_Thrust
// P_CalcHeight
// Calculate the walking / running height adjustment
//
+// [STRIFE] Some odd adjustments, and terrain view height adjustment
+//
void P_CalcHeight (player_t* player)
{
- int angle;
- fixed_t bob;
+ int angle;
+ fixed_t bob;
// Regular movement bobbing
// (needs to be calculated for gun swing
@@ -102,62 +106,69 @@ void P_CalcHeight (player_t* player)
// Note: a LUT allows for effects
// like a ramp with low health.
player->bob =
- FixedMul (player->mo->momx, player->mo->momx)
- + FixedMul (player->mo->momy,player->mo->momy);
-
+ FixedMul (player->mo->momx, player->mo->momx)
+ + FixedMul (player->mo->momy,player->mo->momy);
+
player->bob >>= 2;
if (player->bob>MAXBOB)
- player->bob = MAXBOB;
+ player->bob = MAXBOB;
- if ((player->cheats & CF_NOMOMENTUM) || !onground)
+ // haleyjd 20110205 [STRIFE]: No CF_NOMOMENTUM check, and Rogue also removed
+ // the dead code inside.
+ if (!onground)
{
- player->viewz = player->mo->z + VIEWHEIGHT;
+ /*
+ player->viewz = player->mo->z + VIEWHEIGHT;
- if (player->viewz > player->mo->ceilingz-4*FRACUNIT)
- player->viewz = player->mo->ceilingz-4*FRACUNIT;
+ if (player->viewz > player->mo->ceilingz-4*FRACUNIT)
+ player->viewz = player->mo->ceilingz-4*FRACUNIT;
+ */
- player->viewz = player->mo->z + player->viewheight;
- return;
+ player->viewz = player->mo->z + player->viewheight;
+ return;
}
-
+
angle = (FINEANGLES/20*leveltime)&FINEMASK;
bob = FixedMul ( player->bob/2, finesine[angle]);
-
// move viewheight
if (player->playerstate == PST_LIVE)
{
- player->viewheight += player->deltaviewheight;
-
- if (player->viewheight > VIEWHEIGHT)
- {
- player->viewheight = VIEWHEIGHT;
- player->deltaviewheight = 0;
- }
-
- if (player->viewheight < VIEWHEIGHT/2)
- {
- player->viewheight = VIEWHEIGHT/2;
- if (player->deltaviewheight <= 0)
- player->deltaviewheight = 1;
- }
-
- if (player->deltaviewheight)
- {
- player->deltaviewheight += FRACUNIT/4;
- if (!player->deltaviewheight)
- player->deltaviewheight = 1;
- }
+ player->viewheight += player->deltaviewheight;
+
+ if (player->viewheight > VIEWHEIGHT)
+ {
+ player->viewheight = VIEWHEIGHT;
+ player->deltaviewheight = 0;
+ }
+
+ if (player->viewheight < VIEWHEIGHT/2)
+ {
+ player->viewheight = VIEWHEIGHT/2;
+ if (player->deltaviewheight <= 0)
+ player->deltaviewheight = 1;
+ }
+
+ if (player->deltaviewheight)
+ {
+ player->deltaviewheight += FRACUNIT/4;
+ if (!player->deltaviewheight)
+ player->deltaviewheight = 1;
+ }
}
player->viewz = player->mo->z + player->viewheight + bob;
- // villsa [STRIFE] TODO - verify
+ // villsa [STRIFE] account for terrain lowering the view
if(player->mo->flags & MF_FEETCLIPPED)
- player->viewz -= (13*FRACUNIT);
+ player->viewz -= 13*FRACUNIT;
if (player->viewz > player->mo->ceilingz-4*FRACUNIT)
- player->viewz = player->mo->ceilingz-4*FRACUNIT;
+ player->viewz = player->mo->ceilingz-4*FRACUNIT;
+
+ // haleyjd [STRIFE]: added a floorz clip here
+ if (player->viewz < player->mo->floorz)
+ player->viewz = player->mo->floorz;
}
@@ -165,12 +176,14 @@ void P_CalcHeight (player_t* player)
//
// P_MovePlayer
//
+// [STRIFE] Adjustments to allow air control, jumping, and up/down look.
+//
void P_MovePlayer (player_t* player)
{
- ticcmd_t* cmd;
-
+ ticcmd_t* cmd;
+
cmd = &player->cmd;
-
+
player->mo->angle += (cmd->angleturn<<16);
// Do not let the player control movement
@@ -178,10 +191,11 @@ void P_MovePlayer (player_t* player)
onground = (player->mo->z <= player->mo->floorz);
// villsa [STRIFE] allows player to climb over things by jumping
+ // haleyjd 20110205: air control thrust should be 256, not cmd->forwardmove
if(!onground)
{
if(cmd->forwardmove)
- P_Thrust (player, player->mo->angle, cmd->forwardmove);
+ P_Thrust (player, player->mo->angle, 256);
}
else
{
@@ -189,21 +203,23 @@ void P_MovePlayer (player_t* player)
if (cmd->buttons2 & BT2_JUMP)
{
if(!player->deltaviewheight)
- player->mo->momz += (8*FRACUNIT);
+ player->mo->momz += 8*FRACUNIT;
}
-
- if (cmd->forwardmove && onground)
- P_Thrust (player, player->mo->angle, cmd->forwardmove*2048);
-
- if (cmd->sidemove && onground)
- P_Thrust (player, player->mo->angle-ANG90, cmd->sidemove*2048);
+
+ // haleyjd 20110205 [STRIFE] Either Rogue or Watcom removed the
+ // redundant "onground" checks from these if's.
+ if (cmd->forwardmove)
+ P_Thrust (player, player->mo->angle, cmd->forwardmove*2048);
+
+ if (cmd->sidemove)
+ P_Thrust (player, player->mo->angle-ANG90, cmd->sidemove*2048);
}
- // villsa [STRIFE] TODO - verify
+ // villsa [STRIFE] player walking state set
if ( (cmd->forwardmove || cmd->sidemove)
- && player->mo->state == &states[S_PLAY_00] )
+ && player->mo->state == &states[S_PLAY_00] )
{
- P_SetMobjState (player->mo, S_PLAY_01);
+ P_SetMobjState (player->mo, S_PLAY_01);
}
// villsa [STRIFE] centerview button
@@ -249,7 +265,7 @@ void P_MovePlayer (player_t* player)
}
}
-}
+}
@@ -258,7 +274,9 @@ void P_MovePlayer (player_t* player)
// Fall on your face when dying.
// Decrease POV height to floor height.
//
-#define ANG5 (ANG90/18)
+// [STRIFE] Modifications for up/down look.
+//
+#define ANG5 (ANG90/18)
void P_DeathThink(player_t* player)
{
@@ -281,9 +299,9 @@ void P_DeathThink(player_t* player)
if(player->attacker && player->attacker != player->mo)
{
angle = R_PointToAngle2 (player->mo->x,
- player->mo->y,
- player->attacker->x,
- player->attacker->y);
+ player->mo->y,
+ player->attacker->x,
+ player->attacker->y);
delta = angle - player->mo->angle;
@@ -317,17 +335,35 @@ void P_DeathThink(player_t* player)
//
// P_PlayerThink
//
+// [STRIFE] Massive changes/additions:
+// * NOCLIP hack removed
+// * P_DeathThink moved up
+// * Inventory use/dropping
+// * Strife weapons logic
+// * Dialog
+// * Strife powerups and nukage behavior
+// * Fire Death/Sigil Shock
+//
void P_PlayerThink (player_t* player)
{
- ticcmd_t* cmd;
- weapontype_t newweapon;
+ ticcmd_t* cmd;
+ weapontype_t newweapon;
+ // villsa [STRIFE] unused code (see ST_Responder)
+ /*
// fixme: do this in the cheat code
- // villsa [STRIFE] TODO - verify if unused
if (player->cheats & CF_NOCLIP)
player->mo->flags |= MF_NOCLIP;
else
player->mo->flags &= ~MF_NOCLIP;
+ */
+
+ // haleyjd 20110205 [STRIFE]: P_DeathThink moved up
+ if (player->playerstate == PST_DEAD)
+ {
+ P_DeathThink (player);
+ return;
+ }
// chain saw run forward
cmd = &player->cmd;
@@ -339,13 +375,6 @@ void P_PlayerThink (player_t* player)
player->mo->flags &= ~MF_JUSTATTACKED;
}
-
- if (player->playerstate == PST_DEAD)
- {
- P_DeathThink (player);
- return;
- }
-
// Move around.
// Reactiontime is used to prevent movement
// for a bit after a teleport.
@@ -369,9 +398,10 @@ void P_PlayerThink (player_t* player)
else if(cmd->buttons2 & BT2_INVUSE)
P_UseInventoryItem(player, cmd->inventory);
else if(cmd->buttons2 & BT2_INVDROP)
- P_DropInventoryItem(player, cmd->inventory);
- else
{
+ P_DropInventoryItem(player, cmd->inventory);
+
+ // haleyjd 20110205: removed incorrect "else" here
// villsa [STRIFE]
if(workparm)
{
@@ -390,7 +420,6 @@ void P_PlayerThink (player_t* player)
}
}
}
-
}
player->inventorydown = true;
@@ -402,7 +431,7 @@ void P_PlayerThink (player_t* player)
// A special event has no other buttons.
if(cmd->buttons & BT_SPECIAL)
- cmd->buttons = 0;
+ cmd->buttons = 0;
if(cmd->buttons & BT_CHANGE)
{
@@ -491,7 +520,7 @@ void P_PlayerThink (player_t* player)
// Strength counts up to diminish fade.
if (player->powers[pw_strength])
- player->powers[pw_strength]++;
+ player->powers[pw_strength]++;
// villsa [STRIFE] targeter powerup
if(player->powers[pw_targeter])
@@ -500,21 +529,20 @@ void P_PlayerThink (player_t* player)
if(player->powers[pw_targeter] == 1)
{
P_SetPsprite(player, ps_targcenter, S_NULL);
- P_SetPsprite(player, ps_targleft, S_NULL);
- P_SetPsprite(player, ps_targright, S_NULL);
+ P_SetPsprite(player, ps_targleft, S_NULL);
+ P_SetPsprite(player, ps_targright, S_NULL);
}
- else if(player->powers[pw_targeter] - 1 < 175)
+ else if(player->powers[pw_targeter] - 1 < 5*TICRATE)
{
if(player->powers[pw_targeter] & 32)
{
P_SetPsprite(player, ps_targright, S_NULL);
- P_SetPsprite(player, ps_targleft, S_TRGT_01); // 11
+ P_SetPsprite(player, ps_targleft, S_TRGT_01); // 11
}
-
- if(player->powers[pw_targeter] & 16)
+ else if(player->powers[pw_targeter] & 16) // haleyjd 20110205: missing else
{
P_SetPsprite(player, ps_targright, S_TRGT_02); // 12
- P_SetPsprite(player, ps_targleft, S_NULL);
+ P_SetPsprite(player, ps_targleft, S_NULL);
}
}
}
diff --git a/src/strife/st_stuff.c b/src/strife/st_stuff.c
index cebc5bfc..1811ddfa 100644
--- a/src/strife/st_stuff.c
+++ b/src/strife/st_stuff.c
@@ -651,15 +651,21 @@ boolean ST_Responder(event_t* ev)
}
else if (cht_CheckCheat(&cheat_noclip, ev->data2))
{
- // [STRIFE] Verified unmodified, except no idspispopd shit:
+ // [STRIFE] Removed idspispopd, added NOCLIP flag setting/removal
// Noclip cheat - "ELVIS" (hah-hah :P )
plyr->cheats ^= CF_NOCLIP;
if (plyr->cheats & CF_NOCLIP)
+ {
plyr->message = DEH_String(STSTR_NCON);
+ plyr->mo->flags |= MF_NOCLIP;
+ }
else
+ {
plyr->message = DEH_String(STSTR_NCOFF);
+ plyr->mo->flags &= ~MF_NOCLIP;
+ }
}
// villsa [STRIFE]