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-rw-r--r--src/g_game.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/g_game.c b/src/g_game.c
index c20c5912..6d9a286c 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: g_game.c 455 2006-03-30 19:08:37Z fraggle $
+// $Id: g_game.c 469 2006-04-14 15:24:32Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -134,7 +134,7 @@
static const char
-rcsid[] = "$Id: g_game.c 455 2006-03-30 19:08:37Z fraggle $";
+rcsid[] = "$Id: g_game.c 469 2006-04-14 15:24:32Z fraggle $";
#include <string.h>
#include <stdlib.h>
@@ -1076,7 +1076,7 @@ G_CheckSpot
// spawn a teleport fog
ss = R_PointInSubsector (x,y);
- an = ( ANG45 * (mthing->angle/45) ) >> ANGLETOFINESHIFT;
+ an = ( ANG45 * (((unsigned int) mthing->angle)/45) ) >> ANGLETOFINESHIFT;
mo = P_SpawnMobj (x+20*finecosine[an], y+20*finesine[an]
, ss->sector->floorheight