diff options
-rw-r--r-- | src/p_enemy.c | 122 |
1 files changed, 55 insertions, 67 deletions
diff --git a/src/p_enemy.c b/src/p_enemy.c index 4729dbc5..760bbbc8 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -1612,6 +1612,57 @@ void A_Explode (mobj_t* thingy) P_RadiusAttack(thingy, thingy->target, 128); } +// Check whether the death of the specified monster type is allowed +// to trigger the end of episode special action. +// +// This behavior changed in v1.9, the most notable effect of which +// was to break uac_dead.wad + +static boolean CheckBossEnd(mobjtype_t motype) +{ + if (gameversion < exe_ultimate) + { + if (gamemap != 8) + { + return false; + } + + // Baron death on later episodes is nothing special. + + if (motype == MT_BRUISER && gameepisode != 1) + { + return false; + } + + return true; + } + else + { + // New logic that appeared in Ultimate Doom. + // Looks like the logic was overhauled while adding in the + // episode 4 support. Now bosses only trigger on their + // specific episode. + + switch(gameepisode) + { + case 1: + return gamemap == 8 && motype == MT_BRUISER; + + case 2: + return gamemap == 8 && motype == MT_CYBORG; + + case 3: + return gamemap == 8 && motype == MT_SPIDER; + + case 4: + return (gamemap == 6 && motype == MT_CYBORG) + || (gamemap == 8 && motype == MT_SPIDER); + + default: + return gamemap == 8; + } + } +} // // A_BossDeath @@ -1636,75 +1687,12 @@ void A_BossDeath (mobj_t* mo) } else { - switch(gameepisode) - { - case 1: - if (gamemap != 8) - return; - - // fraggle: disable this as it breaks uac_dead.wad. - // There is at least one version of Doom 1.9 which it is - // possible to play uac_dead through on. I think this was - // added here for Ultimate Doom. - // - // See lmps/doom/ultimate/uac_dead.zip in idgames for - // an example of a demo which goes out of sync if this - // is left in here. - // - // For the time being, I'm making the assumption that - // doing this is not going to break anything else. - // - // 2005/10/24: Modify this to test the gameversion setting - - if (gameversion >= exe_ultimate && mo->type != MT_BRUISER) - return; - break; - - case 2: - if (gamemap != 8) - return; - - if (mo->type != MT_CYBORG) - return; - break; - - case 3: - if (gamemap != 8) - return; - - if (mo->type != MT_SPIDER) - return; - - break; - - case 4: - switch(gamemap) - { - case 6: - if (mo->type != MT_CYBORG) - return; - break; - - case 8: - if (mo->type != MT_SPIDER) - return; - break; - - default: - return; - break; - } - break; - - default: - if (gamemap != 8) - return; - break; - } - + if (!CheckBossEnd(mo->type)) + { + return; + } } - // make sure there is a player alive for victory for (i=0 ; i<MAXPLAYERS ; i++) if (playeringame[i] && players[i].health > 0) |