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-rw-r--r--src/g_game.c57
1 files changed, 24 insertions, 33 deletions
diff --git a/src/g_game.c b/src/g_game.c
index d643043c..6405343f 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: g_game.c 160 2005-10-03 21:39:39Z fraggle $
+// $Id: g_game.c 192 2005-10-13 23:12:30Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -22,6 +22,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.13 2005/10/13 23:12:30 fraggle
+// Fix Doom 1 skies
+//
// Revision 1.12 2005/10/03 21:39:39 fraggle
// Dehacked text substitutions
//
@@ -74,7 +77,7 @@
static const char
-rcsid[] = "$Id: g_game.c 160 2005-10-03 21:39:39Z fraggle $";
+rcsid[] = "$Id: g_game.c 192 2005-10-13 23:12:30Z fraggle $";
#include <string.h>
#include <stdlib.h>
@@ -532,9 +535,8 @@ void G_DoLoadLevel (void)
// DOOM determines the sky texture to be used
// depending on the current episode, and the game version.
- if ( (gamemode == commercial)
- || ( gamemode == pack_tnt )
- || ( gamemode == pack_plut ) )
+
+ if ( gamemode == commercial)
{
skytexture = R_TextureNumForName ("SKY3");
if (gamemap < 12)
@@ -543,7 +545,23 @@ void G_DoLoadLevel (void)
if (gamemap < 21)
skytexture = R_TextureNumForName ("SKY2");
}
-
+ else
+ switch (gameepisode)
+ {
+ case 1:
+ skytexture = R_TextureNumForName ("SKY1");
+ break;
+ case 2:
+ skytexture = R_TextureNumForName ("SKY2");
+ break;
+ case 3:
+ skytexture = R_TextureNumForName ("SKY3");
+ break;
+ case 4: // Special Edition sky
+ skytexture = R_TextureNumForName ("SKY4");
+ break;
+ }
+
levelstarttic = gametic; // for time calculation
if (wipegamestate == GS_LEVEL)
@@ -1525,33 +1543,6 @@ G_InitNew
viewactive = true;
- // set the sky map for the episode
- if ( gamemode == commercial)
- {
- skytexture = R_TextureNumForName ("SKY3");
- if (gamemap < 12)
- skytexture = R_TextureNumForName ("SKY1");
- else
- if (gamemap < 21)
- skytexture = R_TextureNumForName ("SKY2");
- }
- else
- switch (episode)
- {
- case 1:
- skytexture = R_TextureNumForName ("SKY1");
- break;
- case 2:
- skytexture = R_TextureNumForName ("SKY2");
- break;
- case 3:
- skytexture = R_TextureNumForName ("SKY3");
- break;
- case 4: // Special Edition sky
- skytexture = R_TextureNumForName ("SKY4");
- break;
- }
-
G_DoLoadLevel ();
}