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+ * Chocolate Doom now runs on Windows Mobile/Windows CE!
+ * It is possible to rebind most/all of the keys that control
+ the menu, shortcuts, automap and weapon switching. The
+ main reason for this is to support the Windows CE port
+ and other platforms where a full keyboard may not be present.
+ * Memory-mapped WAD I/O is disabled by default, as it caused
+ various issues, including a slowdown/crash with Plutonia 2
+ MAP23. It can be explicitly re-enabled using the '-mmap'
+ command line parameter.
+ * The video mode auto-adjust code will automatically choose
+ windowed mode if no fullscreen video modes are available.
+ * The zone memory size is automatically reduced on systems
+ with a small amount of memory.
+ * There is now a second, small textscreen font, so that the
+ ENDOOM screen and setup tool can be used on low resolution
+ devices (eg. PDAs/embedded devices)
+ * The textscreen library now has a scrollable pane widget.
+ * Doxygen documentation was added for the textscreen library.
+
+ Compatibility:
+ * The A_BossDeath behavior in v1.9 emulation mode was fixed
+ (thanks entryway)
+
+ Bugs fixed:
+ * Crash when saving games due to the ~/.chocolate-doom/savegames
+ directory not being created (thanks to everyone who reported
+ this).
+ * Chocolate Doom will now under Win95/98, as the
+ SetProcessAffinityMask function is looked up dynamically.
+ * Compilation under Linux with older versions of libc will now
+ work (the semantics for sched_setaffinity were different in
+ older versions)
+ * Sound clipping when using libsamplerate was improved (thanks
+ David Flater)
+ * The audio buffer size is now calculated based on the sample rate,
+ so there is not a noticeable delay when using a lower sample
+ rate.
+ * The manpage documentation for the DOOMWADPATH variable was fixed
+ (thanks MikeRS).
+ * Compilation with FEATURE_MULTIPLAYER and FEATURE_SOUND disabled
+ was fixed.
+
1.2.1 (2008-12-10):
This version just fixes a crash at the intermission screen when