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-rw-r--r--src/i_video.c37
1 files changed, 34 insertions, 3 deletions
diff --git a/src/i_video.c b/src/i_video.c
index 65468410..6dd43ca8 100644
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: i_video.c 248 2006-01-02 20:27:45Z fraggle $
+// $Id: i_video.c 283 2006-01-12 01:34:48Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -22,6 +22,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.43 2006/01/12 01:34:48 fraggle
+// Combine mouse motion for tics into single events.
+//
// Revision 1.42 2006/01/02 20:27:45 fraggle
// Clear the screen AFTER initialising the loading disk buffer, so that
// bits of loading disk are not visible on the initial screen melt.
@@ -172,7 +175,7 @@
//-----------------------------------------------------------------------------
static const char
-rcsid[] = "$Id: i_video.c 248 2006-01-02 20:27:45Z fraggle $";
+rcsid[] = "$Id: i_video.c 283 2006-01-12 01:34:48Z fraggle $";
#include <SDL.h>
#include <ctype.h>
@@ -451,7 +454,7 @@ static int AccelerateMouse(int val)
if (val < 0)
return -AccelerateMouse(-val);
- return (int) pow(val, mouse_acceleration);
+ return (int) pow(val, mouse_acceleration) / 5;
}
void I_GetEvent(void)
@@ -488,6 +491,7 @@ void I_GetEvent(void)
event.data1 = TranslateKey(&sdlevent.key.keysym);
D_PostEvent(&event);
break;
+ /*
case SDL_MOUSEMOTION:
event.type = ev_mouse;
event.data1 = MouseButtonState();
@@ -495,6 +499,7 @@ void I_GetEvent(void)
event.data3 = -AccelerateMouse(sdlevent.motion.yrel);
D_PostEvent(&event);
break;
+ */
case SDL_MOUSEBUTTONDOWN:
event.type = ev_mouse;
event.data1 = MouseButtonState();
@@ -521,12 +526,38 @@ void I_GetEvent(void)
}
}
}
+
+//
+// Read the change in mouse state to generate mouse motion events
+//
+// This is to combine all mouse movement for a tic into one mouse
+// motion event.
+
+static void I_ReadMouse(void)
+{
+ int x, y;
+ event_t ev;
+
+ SDL_GetRelativeMouseState(&x, &y);
+
+ if (x != 0 || y != 0)
+ {
+ ev.type = ev_mouse;
+ ev.data1 = MouseButtonState();
+ ev.data2 = AccelerateMouse(x);
+ ev.data3 = -AccelerateMouse(y);
+
+ D_PostEvent(&ev);
+ }
+}
+
//
// I_StartTic
//
void I_StartTic (void)
{
I_GetEvent();
+ I_ReadMouse();
}