diff options
-rw-r--r-- | src/strife/g_game.c | 43 |
1 files changed, 21 insertions, 22 deletions
diff --git a/src/strife/g_game.c b/src/strife/g_game.c index 74e64282..f689fc8d 100644 --- a/src/strife/g_game.c +++ b/src/strife/g_game.c @@ -1247,7 +1247,7 @@ G_CheckSpot // Spawns a player at one of the random death match spots // called at level load and each death // -// [STRIFE] Verified unmodified +// [STRIFE]: Modified exit message to match binary. // void G_DeathMatchSpawnPlayer (int playernum) { @@ -1256,7 +1256,7 @@ void G_DeathMatchSpawnPlayer (int playernum) selections = deathmatch_p - deathmatchstarts; if (selections < 4) - I_Error ("Only %i deathmatch spots, 4 required", selections); + I_Error ("Only %i deathmatch spots, at least 4 required!", selections); for (j=0 ; j<20 ; j++) { @@ -1276,7 +1276,7 @@ void G_DeathMatchSpawnPlayer (int playernum) // // G_LoadPath // -// haleyjd 10/03/10: [STRIFE] New function +// haleyjd 20101003: [STRIFE] New function // Sets loadpath based on the map and "savepathtemp" // void G_LoadPath(int map) @@ -1354,7 +1354,7 @@ void G_ScreenShot (void) gameaction = ga_screenshot; } -// haleyjd 08/23/2010: [STRIFE] Removed par times. +// haleyjd 20100823: [STRIFE] Removed par times. // // G_DoCompleted @@ -1365,7 +1365,7 @@ extern char* pagename; // // G_RiftExitLevel // -// haleyjd 08/24/10: [STRIFE] New function +// haleyjd 20100824: [STRIFE] New function // * Called from some exit linedefs to exit to a specific riftspot in the // given destination map. // @@ -1394,7 +1394,7 @@ void G_RiftExitLevel(int map, int spot, angle_t angle) // // G_Exit2 // -// haleyjd 10/03/10: [STRIFE] New function. +// haleyjd 20101003: [STRIFE] New function. // No xrefs to this, doesn't seem to be used. Could have gotten inlined // somewhere but I haven't seen it. // @@ -1409,7 +1409,7 @@ void G_Exit2(int dest, angle_t angle) // // G_ExitLevel // -// haleyjd 08/24/10: [STRIFE]: +// haleyjd 20100824: [STRIFE]: // * Default to next map in numeric order; init destmap and riftdest. // void G_ExitLevel (int dest) @@ -1422,7 +1422,7 @@ void G_ExitLevel (int dest) } /* -// haleyjd 08/23/2010: [STRIFE] No secret exits in Strife. +// haleyjd 20100823: [STRIFE] No secret exits in Strife. // Here's for the german edition. void G_SecretExitLevel (void) { @@ -1439,7 +1439,7 @@ void G_SecretExitLevel (void) // // G_StartFinale // -// haleyjd 09/21/10: [STRIFE] New function. +// haleyjd 20100921: [STRIFE] New function. // This replaced G_SecretExitLevel in Strife. I don't know that it's actually // used anywhere in the game, but it *is* usable in mods via linetype 124, // W1 Start Finale. @@ -1452,7 +1452,7 @@ void G_StartFinale(void) // // G_DoCompleted // -// haleyjd 08/23/10: [STRIFE]: +// haleyjd 20100823: [STRIFE]: // * Removed G_PlayerFinishLevel and just sets some powerup states. // * Removed Chex, as not relevant to Strife. // * Removed DOOM level transfer logic @@ -1491,7 +1491,7 @@ void G_DoCompleted (void) } -// haleyjd 08/24/10: [STRIFE] No secret exits. +// haleyjd 20100824: [STRIFE] No secret exits. /* // // G_WorldDone @@ -1525,7 +1525,7 @@ void G_WorldDone (void) // // G_RiftPlayer // -// haleyjd 08/24/10: [STRIFE] New function +// haleyjd 20100824: [STRIFE] New function // Teleports the player to the appropriate rift spot. // void G_RiftPlayer(void) @@ -1543,7 +1543,7 @@ void G_RiftPlayer(void) // // G_RiftCheat // -// haleyjd 08/24/10: [STRIFE] New function +// haleyjd 20100824: [STRIFE] New function // Called from the cheat code to jump to a rift spot. // boolean G_RiftCheat(int riftSpotNum) @@ -1556,7 +1556,7 @@ boolean G_RiftCheat(int riftSpotNum) // // G_DoWorldDone // -// haleyjd 08/24/10: [STRIFE] Added destmap -> gamemap set. +// haleyjd 20100824: [STRIFE] Added destmap -> gamemap set. // void G_DoWorldDone (void) { @@ -1604,7 +1604,7 @@ void G_DoWorldDone (void) // // G_DoWorldDone2 // -// haleyjd 10/03/10: [STRIFE] New function. No xrefs; unused. +// haleyjd 20101003: [STRIFE] New function. No xrefs; unused. // void G_DoWorldDone2(void) { @@ -1616,7 +1616,7 @@ void G_DoWorldDone2(void) // // G_ReadCurrent // -// haleyjd 10/03/10: [STRIFE] New function. +// haleyjd 20101003: [STRIFE] New function. // Reads the "CURRENT" file from the given path and then sets it to // gamemap. // @@ -1654,8 +1654,7 @@ void R_ExecuteSetViewSize (void); char savename[256]; -// [STRIFE]: No such function, at least in v1.2 -// STRIFE-TODO: Does this come back in v1.31? +// [STRIFE]: No such function. /* void G_LoadGame (char* name) { @@ -1664,7 +1663,7 @@ void G_LoadGame (char* name) } */ -// haleyjd 09/28/10: [STRIFE] VERSIONSIZE == 8 +// haleyjd 20100928: [STRIFE] VERSIONSIZE == 8 #define VERSIONSIZE 8 void G_DoLoadGame (boolean userload) @@ -1728,7 +1727,7 @@ void G_DoLoadGame (boolean userload) // // G_WriteSaveName // -// haleyjd 2010103: [STRIFE] New function +// haleyjd 20101003: [STRIFE] New function // // Writes the character name to the NAME file. // @@ -1885,7 +1884,7 @@ int d_map; // Can be called by the startup code or the menu task, // consoleplayer, displayplayer, playeringame[] should be set. // -// haleyjd 09/22/10: [STRIFE] Removed episode parameter +// haleyjd 20100922: [STRIFE] Removed episode parameter // void G_DeferedInitNew(skill_t skill, int map) { @@ -1919,7 +1918,7 @@ void G_DoNewGame (void) // // G_InitNew // -// haleyjd 08/24/10: [STRIFE]: +// haleyjd 20100824: [STRIFE]: // * Added riftdest initialization // * Removed episode parameter // |