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-rw-r--r--src/strife/p_enemy.c14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/strife/p_enemy.c b/src/strife/p_enemy.c
index 2d47d6af..e62f6bd6 100644
--- a/src/strife/p_enemy.c
+++ b/src/strife/p_enemy.c
@@ -2336,6 +2336,20 @@ void A_SpawnEntity(mobj_t* actor)
}
+//
+// P_ThrustMobj
+// villsa [STRIFE] new function
+// Thrusts an thing in a specified force/direction
+// Beware! This is inlined everywhere in the asm
+//
+
+void P_ThrustMobj(mobj_t *actor, angle_t angle, fixed_t force)
+{
+ angle_t an = angle >> ANGLETOFINESHIFT;
+ actor->momx += FixedMul(finecosine[an], force);
+ actor->momy += FixedMul(finesine[an], force);
+}
+
void A_EntityDeath(mobj_t* actor)
{