diff options
-rw-r--r-- | src/i_video.c | 24 | ||||
-rw-r--r-- | textscreen/txt_sdl.c | 10 |
2 files changed, 31 insertions, 3 deletions
diff --git a/src/i_video.c b/src/i_video.c index 062c9c9c..481ee0ea 100644 --- a/src/i_video.c +++ b/src/i_video.c @@ -334,7 +334,9 @@ static int TranslateKey(SDL_keysym *sym) case SDLK_PAUSE: return KEY_PAUSE; +#if !SDL_VERSION_ATLEAST(1, 3, 0) case SDLK_EQUALS: return KEY_EQUALS; +#endif case SDLK_MINUS: return KEY_MINUS; @@ -347,9 +349,11 @@ static int TranslateKey(SDL_keysym *sym) return KEY_RCTRL; case SDLK_LALT: - case SDLK_LMETA: case SDLK_RALT: +#if !SDL_VERSION_ATLEAST(1, 3, 0) + case SDLK_LMETA: case SDLK_RMETA: +#endif return KEY_RALT; case SDLK_CAPSLOCK: return KEY_CAPSLOCK; @@ -420,9 +424,15 @@ void I_StartFrame (void) static int MouseButtonState(void) { - Uint8 state = SDL_GetMouseState(NULL, NULL); + Uint8 state; int result = 0; +#if SDL_VERSION_ATLEAST(1, 3, 0) + state = SDL_GetMouseState(0, NULL, NULL); +#else + state = SDL_GetMouseState(NULL, NULL); +#endif + // Note: button "0" is left, button "1" is right, // button "2" is middle for Doom. This is different // to how SDL sees things. @@ -585,7 +595,11 @@ static void CenterMouse(void) // Clear any relative movement caused by warping SDL_PumpEvents(); +#if SDL_VERSION_ATLEAST(1, 3, 0) + SDL_GetRelativeMouseState(0, NULL, NULL); +#else SDL_GetRelativeMouseState(NULL, NULL); +#endif } // @@ -599,7 +613,11 @@ static void I_ReadMouse(void) int x, y; event_t ev; +#if SDL_VERSION_ATLEAST(1, 3, 0) + SDL_GetRelativeMouseState(0, &x, &y); +#else SDL_GetRelativeMouseState(&x, &y); +#endif if (x != 0 || y != 0) { @@ -1553,7 +1571,9 @@ void I_InitGraphics(void) // has to be done before the call to SDL_SetVideoMode. I_SetWindowCaption(); +#if !SDL_VERSION_ATLEAST(1, 3, 0) I_SetWindowIcon(); +#endif // Set the video mode. diff --git a/textscreen/txt_sdl.c b/textscreen/txt_sdl.c index 0b11aeab..4f8bc2a8 100644 --- a/textscreen/txt_sdl.c +++ b/textscreen/txt_sdl.c @@ -285,7 +285,11 @@ void TXT_UpdateScreen(void) void TXT_GetMousePosition(int *x, int *y) { +#if SDL_VERSION_ATLEAST(1, 3, 0) + SDL_GetMouseState(0, x, y); +#else SDL_GetMouseState(x, y); +#endif *x /= font->w; *y /= font->h; @@ -324,7 +328,9 @@ static int TranslateKey(SDL_keysym *sym) case SDLK_PAUSE: return KEY_PAUSE; +#if !SDL_VERSION_ATLEAST(1, 3, 0) case SDLK_EQUALS: return KEY_EQUALS; +#endif case SDLK_LSHIFT: case SDLK_RSHIFT: @@ -335,9 +341,11 @@ static int TranslateKey(SDL_keysym *sym) return KEY_RCTRL; case SDLK_LALT: - case SDLK_LMETA: case SDLK_RALT: +#if !SDL_VERSION_ATLEAST(1, 3, 0) + case SDLK_LMETA: case SDLK_RMETA: +#endif return KEY_RALT; case SDLK_CAPSLOCK: return KEY_CAPSLOCK; |