diff options
-rw-r--r-- | src/doomstat.c | 11 | ||||
-rw-r--r-- | src/doomstat.h | 11 | ||||
-rw-r--r-- | src/dstrings.c | 27 | ||||
-rw-r--r-- | src/dstrings.h | 16 | ||||
-rw-r--r-- | src/m_menu.c | 36 |
5 files changed, 71 insertions, 30 deletions
diff --git a/src/doomstat.c b/src/doomstat.c index 69225241..b3c71875 100644 --- a/src/doomstat.c +++ b/src/doomstat.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: doomstat.c 59 2005-08-31 21:21:18Z fraggle $ +// $Id: doomstat.c 66 2005-09-04 14:51:19Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -22,6 +22,10 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.5 2005/09/04 14:51:19 fraggle +// Display the correct quit messages according to which game is being played. +// Remove "language" variable (do this through gettext, if ever) +// // Revision 1.4 2005/08/31 21:21:18 fraggle // Better IWAD detection and identification. Support '-iwad' to specify // the IWAD to use. @@ -42,7 +46,7 @@ //----------------------------------------------------------------------------- static const char -rcsid[] = "$Id: doomstat.c 59 2005-08-31 21:21:18Z fraggle $"; +rcsid[] = "$Id: doomstat.c 66 2005-09-04 14:51:19Z fraggle $"; #include "doomstat.h" @@ -53,9 +57,6 @@ GameMode_t gamemode = indetermined; GameMission_t gamemission = doom; char *gamedescription; -// Language. -Language_t language = english; - // Set if homebrew PWAD stuff has been added. boolean modifiedgame; diff --git a/src/doomstat.h b/src/doomstat.h index a36193c0..9339009d 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: doomstat.h 59 2005-08-31 21:21:18Z fraggle $ +// $Id: doomstat.h 66 2005-09-04 14:51:19Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -70,11 +70,6 @@ extern boolean modifiedgame; // ------------------------------------------- -// Language. -extern Language_t language; - - -// ------------------------------------------- // Selected skill type, map etc. // @@ -297,6 +292,10 @@ extern int ticdup; //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.5 2005/09/04 14:51:19 fraggle +// Display the correct quit messages according to which game is being played. +// Remove "language" variable (do this through gettext, if ever) +// // Revision 1.4 2005/08/31 21:21:18 fraggle // Better IWAD detection and identification. Support '-iwad' to specify // the IWAD to use. diff --git a/src/dstrings.c b/src/dstrings.c index 729be1cb..653ae4d7 100644 --- a/src/dstrings.c +++ b/src/dstrings.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: dstrings.c 18 2005-07-23 18:56:07Z fraggle $ +// $Id: dstrings.c 66 2005-09-04 14:51:19Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -22,6 +22,10 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.4 2005/09/04 14:51:19 fraggle +// Display the correct quit messages according to which game is being played. +// Remove "language" variable (do this through gettext, if ever) +// // Revision 1.3 2005/07/23 18:56:07 fraggle // Remove unneccessary pragmas // @@ -38,17 +42,13 @@ //----------------------------------------------------------------------------- static const char -rcsid[] = "$Id: dstrings.c 18 2005-07-23 18:56:07Z fraggle $"; +rcsid[] = "$Id: dstrings.c 66 2005-09-04 14:51:19Z fraggle $"; #include "dstrings.h" - - -char* endmsg[] = +char *doom1_endmsg[] = { - // DOOM1 - QUITMSG, "please don't leave, there's more\ndemons to toast!", "let's beat it -- this is turning\ninto a bloodbath!", "i wouldn't leave if i were you. \ndos is much worse.", @@ -56,7 +56,10 @@ char* endmsg[] = "don't leave yet -- there's a\ndemon around that corner!", "ya know, next time you come in here\ni'm gonna toast ya.", "go ahead and leave. see if i care.", +}; +char *doom2_endmsg[] = +{ // QuitDOOM II messages "you want to quit?\nthen, thou hast lost an eighth!", "don't go now, there's a \ndimensional shambler waiting \nat the dos prompt!", @@ -65,7 +68,16 @@ char* endmsg[] = "look, bud. you leave now\nand you forfeit your body count!", "just leave. when you come\nback, i'll be waiting with a bat.", "you're lucky i don't smack\nyou for thinking about leaving.", +}; + +#if 0 +// UNUSED messages included in the source release + +char* endmsg[] = +{ + // DOOM1 + QUITMSG, // FinalDOOM? "fuck you, pussy!\nget the fuck out!", "you quit and i'll jizz\nin your cystholes!", @@ -79,6 +91,7 @@ char* endmsg[] = "THIS IS NO MESSAGE!\nPage intentionally left blank." }; +#endif diff --git a/src/dstrings.h b/src/dstrings.h index b12f392e..2cc1fcfd 100644 --- a/src/dstrings.h +++ b/src/dstrings.h @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: dstrings.h 18 2005-07-23 18:56:07Z fraggle $ +// $Id: dstrings.h 66 2005-09-04 14:51:19Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -23,6 +23,10 @@ // // // $Log$ +// Revision 1.4 2005/09/04 14:51:19 fraggle +// Display the correct quit messages according to which game is being played. +// Remove "language" variable (do this through gettext, if ever) +// // Revision 1.3 2005/07/23 18:56:07 fraggle // Remove unneccessary pragmas // @@ -69,15 +73,21 @@ // Not done in french? // QuitDOOM messages -#define NUM_QUITMESSAGES 15 +// 7 per each game type +#define NUM_QUITMESSAGES 7 -extern char* endmsg[]; +extern char *doom1_endmsg[]; +extern char *doom2_endmsg[]; #endif //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.4 2005/09/04 14:51:19 fraggle +// Display the correct quit messages according to which game is being played. +// Remove "language" variable (do this through gettext, if ever) +// // Revision 1.3 2005/07/23 18:56:07 fraggle // Remove unneccessary pragmas // diff --git a/src/m_menu.c b/src/m_menu.c index aa87fcef..2ec1f398 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: m_menu.c 45 2005-08-06 18:37:47Z fraggle $ +// $Id: m_menu.c 66 2005-09-04 14:51:19Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -22,6 +22,10 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.5 2005/09/04 14:51:19 fraggle +// Display the correct quit messages according to which game is being played. +// Remove "language" variable (do this through gettext, if ever) +// // Revision 1.4 2005/08/06 18:37:46 fraggle // Fix low resolution mode // @@ -42,7 +46,7 @@ //----------------------------------------------------------------------------- static const char -rcsid[] = "$Id: m_menu.c 45 2005-08-06 18:37:47Z fraggle $"; +rcsid[] = "$Id: m_menu.c 66 2005-09-04 14:51:19Z fraggle $"; #include <unistd.h> #include <sys/types.h> @@ -1112,18 +1116,32 @@ void M_QuitResponse(int ch) } +static char *M_SelectEndMessage(void) +{ + char **endmsg; + + if (gamemission == doom) + { + // Doom 1 + + endmsg = doom1_endmsg; + } + else + { + // Doom 2 + + endmsg = doom2_endmsg; + } + + return endmsg[gametic % NUM_QUITMESSAGES]; +} void M_QuitDOOM(int choice) { - // We pick index 0 which is language sensitive, - // or one at random, between 1 and maximum number. - if (language != english ) - sprintf(endstring,"%s\n\n"DOSY, endmsg[0] ); - else - sprintf(endstring,"%s\n\n"DOSY, endmsg[ (gametic%(NUM_QUITMESSAGES-2))+1 ]); + sprintf(endstring, "%s\n\n" DOSY, M_SelectEndMessage()); - M_StartMessage(endstring,M_QuitResponse,true); + M_StartMessage(endstring,M_QuitResponse,true); } |