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-rw-r--r--src/p_setup.c56
1 files changed, 34 insertions, 22 deletions
diff --git a/src/p_setup.c b/src/p_setup.c
index 739a60b5..5cf7a628 100644
--- a/src/p_setup.c
+++ b/src/p_setup.c
@@ -302,12 +302,13 @@ void P_LoadNodes (int lump)
//
void P_LoadThings (int lump)
{
- byte* data;
+ byte *data;
int i;
- mapthing_t* mt;
+ mapthing_t *mt;
+ mapthing_t spawnthing;
int numthings;
boolean spawn;
-
+
data = W_CacheLumpNum (lump,PU_STATIC);
numthings = W_LumpLength (lump) / sizeof(mapthing_t);
@@ -317,9 +318,9 @@ void P_LoadThings (int lump)
spawn = true;
// Do not spawn cool, new monsters if !commercial
- if ( gamemode != commercial)
+ if (gamemode != commercial)
{
- switch(mt->type)
+ switch (SHORT(mt->type))
{
case 68: // Arachnotron
case 64: // Archvile
@@ -339,15 +340,15 @@ void P_LoadThings (int lump)
break;
// Do spawn all other stuff.
- mt->x = SHORT(mt->x);
- mt->y = SHORT(mt->y);
- mt->angle = SHORT(mt->angle);
- mt->type = SHORT(mt->type);
- mt->options = SHORT(mt->options);
+ spawnthing.x = SHORT(mt->x);
+ spawnthing.y = SHORT(mt->y);
+ spawnthing.angle = SHORT(mt->angle);
+ spawnthing.type = SHORT(mt->type);
+ spawnthing.options = SHORT(mt->options);
- P_SpawnMapThing (mt);
+ P_SpawnMapThing(&spawnthing);
}
-
+
W_ReleaseLumpNum(lump);
}
@@ -470,25 +471,36 @@ void P_LoadSideDefs (int lump)
//
void P_LoadBlockMap (int lump)
{
- int i;
- int count;
+ int i;
+ int count;
+ int lumplen;
+
+ lumplen = W_LumpLength(lump);
+ count = lumplen / 2;
- blockmaplump = W_CacheLumpNum (lump,PU_LEVEL);
- blockmap = blockmaplump+4;
- count = W_LumpLength (lump)/2;
+ blockmaplump = Z_Malloc(lumplen, PU_LEVEL, NULL);
+ W_ReadLump(lump, blockmaplump);
+ blockmap = blockmaplump + 4;
- for (i=0 ; i<count ; i++)
+ // Swap all short integers to native byte ordering.
+
+ for (i=0; i<count; i++)
+ {
blockmaplump[i] = SHORT(blockmaplump[i]);
+ }
+ // Read the header
+
bmaporgx = blockmaplump[0]<<FRACBITS;
bmaporgy = blockmaplump[1]<<FRACBITS;
bmapwidth = blockmaplump[2];
bmapheight = blockmaplump[3];
- // clear out mobj chains
- count = sizeof(*blocklinks)* bmapwidth*bmapheight;
- blocklinks = Z_Malloc (count,PU_LEVEL, 0);
- memset (blocklinks, 0, count);
+ // Clear out mobj chains
+
+ count = sizeof(*blocklinks) * bmapwidth * bmapheight;
+ blocklinks = Z_Malloc(count, PU_LEVEL, 0);
+ memset(blocklinks, 0, count);
}