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+0.2.0 (???):
+ Multiplayer! This version includes an entirely new multiplayer
+ engine, based on a packet server architecture. I'd like to thank
+ joe, pritch, Meph and myk for their support, feedback and help in
+ testing this. The new code still needs more testing, and I'm eager
+ to hear any feedback on this.
+
+ Fullscreen "letterbox" mode allows Chocolate Doom to run on machines
+ where 1.6:1 aspect ratio modes are unavailable (320x200/640x400).
+ The game runs in 320x240/640x480 instead, with black borders.
+ The system automatically adjusts to this if closer modes are
+ unavailable.
+
+ Portability improvements:
+ * Chocolate Doom now compiles and runs cleanly on MacOS X. Huge
+ thanks go to Insomniak who kindly gave me an account on his machine
+ so that I could debug this remotely. Big thanks also go to
+ athanatos on the Doomworld forums for his patience in testing
+ various ideas as I tried to get Chocolate Doom up and running
+ on MacOS.
+ * Chocolate Doom now compiles and runs natively on AMD64.
+
+ Bugs fixed:
+ * Check for IWADs in the same order as Vanilla Doom
+ * Fix crash when starting new levels due to the intermission screen
+ being drawn after the WI_ subsystem is shut down (thanks
+ pritch and joe)
+ * Catch failures to initialise sound properly, and fail gracefully.
+ * Fix sound effects playing too loud on level 8 (thanks to myk
+ for his continued persistence in getting me to fix this)
+ * Fix crasher in 1427uv01.lmp (thanks ultdoomer)
+
+0.1.4 (2006-02-13):
+
+ NWT-style merging command line options (allows Mordeth to be played)
+ Unix manpage (thanks Jon Dowland)
+ Dehacked improvements/fixes:
+ * Allow changing the names of graphic lumps used in menu, status bar
+ intermission screen, etc.
+ * Allow changing skies, animated flats + textures
+ * Allow changing more startup strings.
+ * Allow text replacements on music + sfx lump names
+ Fix for plutonia map12 crash.
+ Fix bug with playing long sfx at odd sample rates.
+ Big Endian fixes (for MacOS X). Thanks to athanatos for helping
+ find some of these.
+ Install into /usr/games, rather than /usr/bin (thanks Jon Dowland)
+
0.1.3 (2006-01-20):
Imported the spechit overrun emulation code from prboom-plus. Thanks to