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-rw-r--r--src/net_client.c3
-rw-r--r--src/wi_stuff.c6
2 files changed, 6 insertions, 3 deletions
diff --git a/src/net_client.c b/src/net_client.c
index 0d6dd2fc..322869d7 100644
--- a/src/net_client.c
+++ b/src/net_client.c
@@ -193,7 +193,8 @@ static void NET_CL_PlayerQuitGame(player_t *player)
// Do this the same way as Vanilla Doom does, to allow dehacked
// replacements of this message
- strcpy(exitmsg, DEH_String("Player 1 left the game"));
+ strncpy(exitmsg, DEH_String("Player 1 left the game"), sizeof(exitmsg));
+ exitmsg[sizeof(exitmsg) - 1] = '\0';
exitmsg[7] += player - players;
diff --git a/src/wi_stuff.c b/src/wi_stuff.c
index e7eece07..e8fcab42 100644
--- a/src/wi_stuff.c
+++ b/src/wi_stuff.c
@@ -1749,11 +1749,13 @@ void WI_loadData(void)
if (gamemode == commercial)
{
- strcpy(bg_lumpname, DEH_String("INTERPIC"));
+ strncpy(bg_lumpname, 9, DEH_String("INTERPIC"));
+ bg_lumpname[8] = '\0';
}
else if (gamemode == retail && wbs->epsd == 3)
{
- strcpy(bg_lumpname, DEH_String("INTERPIC"));
+ strncpy(bg_lumpname, 9, DEH_String("INTERPIC"));
+ bg_lumpname[8] = '\0';
}
else
{