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-rw-r--r--pcsound/pcsound_win32.c2
-rw-r--r--textscreen/txt_main.c2
-rw-r--r--textscreen/txt_main.h2
3 files changed, 3 insertions, 3 deletions
diff --git a/pcsound/pcsound_win32.c b/pcsound/pcsound_win32.c
index 090c0bbd..48677d73 100644
--- a/pcsound/pcsound_win32.c
+++ b/pcsound/pcsound_win32.c
@@ -25,7 +25,7 @@
#ifdef _WIN32
-#include <SDL.h>
+#include "SDL.h"
#include <windows.h>
#include "pcsound.h"
diff --git a/textscreen/txt_main.c b/textscreen/txt_main.c
index ee8b7a2d..edccd704 100644
--- a/textscreen/txt_main.c
+++ b/textscreen/txt_main.c
@@ -24,7 +24,7 @@
//
//-----------------------------------------------------------------------------
-#include <SDL.h>
+#include "SDL.h"
#include <ctype.h>
#include <stdlib.h>
diff --git a/textscreen/txt_main.h b/textscreen/txt_main.h
index b693bce0..c6a9cc72 100644
--- a/textscreen/txt_main.h
+++ b/textscreen/txt_main.h
@@ -30,7 +30,7 @@
// The textscreen API itself doesn't need SDL; however, SDL needs its
// headers included where main() is defined.
-#include <SDL.h>
+#include "SDL.h"
// Special keypress values that correspond to mouse button clicks
//