diff options
-rw-r--r-- | src/doom/d_main.c | 2 | ||||
-rw-r--r-- | src/doom/doomstat.h | 1 | ||||
-rw-r--r-- | src/doom/g_game.c | 114 | ||||
-rw-r--r-- | src/i_video.c | 30 | ||||
-rw-r--r-- | src/i_video.h | 1 | ||||
-rw-r--r-- | src/v_video.c | 145 | ||||
-rw-r--r-- | src/v_video.h | 7 |
7 files changed, 188 insertions, 112 deletions
diff --git a/src/doom/d_main.c b/src/doom/d_main.c index 0348c39d..2784c26d 100644 --- a/src/doom/d_main.c +++ b/src/doom/d_main.c @@ -283,7 +283,7 @@ void D_Display (void) { // Box showing current mouse speed - G_DrawMouseSpeedBox(); + V_DrawMouseSpeedBox(testcontrols_mousespeed); } menuactivestate = menuactive; diff --git a/src/doom/doomstat.h b/src/doom/doomstat.h index cd626fdf..b0cff548 100644 --- a/src/doom/doomstat.h +++ b/src/doom/doomstat.h @@ -162,6 +162,7 @@ extern int viewwidth; extern int scaledviewwidth; extern boolean testcontrols; +extern int testcontrols_mousespeed; diff --git a/src/doom/g_game.c b/src/doom/g_game.c index d7f86b20..433e35e3 100644 --- a/src/doom/g_game.c +++ b/src/doom/g_game.c @@ -152,6 +152,9 @@ boolean singledemo; // quit after playing a demo from cmdlin boolean precache = true; // if true, load all graphics at start boolean testcontrols = false; // Invoked by setup to test controls +int testcontrols_mousespeed; + + wbstartstruct_t wminfo; // parms for world map / intermission @@ -229,8 +232,6 @@ static boolean *joybuttons = &joyarray[1]; // allow [-1] static int savegameslot; static char savedescription[32]; -static int testcontrols_mousespeed; - #define BODYQUESIZE 32 mobj_t* bodyque[BODYQUESIZE]; @@ -239,115 +240,6 @@ int bodyqueslot; int vanilla_savegame_limit = 1; int vanilla_demo_limit = 1; - -#define MOUSE_SPEED_BOX_WIDTH 16 -#define COLOR_RED 0xb0 -#define COLOR_BLACK 0x00 -#define COLOR_WHITE 0x04 -#define COLOR_YELLOW 0xe7 - -void G_DrawMouseSpeedBox(void) -{ - extern int usemouse; - int i; - int box_x, box_y; - int original_speed; - int x, y; - int redline_x; - int linelen; - char *lumpname; - int color; - - // If the mouse is turned off or acceleration is turned off, don't - // draw the box at all. - - if (!usemouse || fabs(mouse_acceleration - 1) < 0.01) - { - return; - } - - // Calculate box position - - box_x = SCREENWIDTH - MOUSE_SPEED_BOX_WIDTH * 8; - box_y = SCREENHEIGHT - 9; - - // Draw the box. - - x = box_x; - - for (i=0; i<MOUSE_SPEED_BOX_WIDTH; ++i) - { - if (i == 0) - { - lumpname = "M_LSLEFT"; - } - else if (i == MOUSE_SPEED_BOX_WIDTH - 1) - { - lumpname = "M_LSRGHT"; - } - else - { - lumpname = "M_LSCNTR"; - } - - V_DrawPatchDirect(x, box_y, - W_CacheLumpName(DEH_String(lumpname), PU_CACHE)); - x += 8; - } - - // Calculate the position of the red line. This is 1/3 of the way - // along the box. - - redline_x = (MOUSE_SPEED_BOX_WIDTH / 3) * 8; - - // Undo acceleration and get back the original mouse speed - - if (testcontrols_mousespeed < mouse_threshold) - { - original_speed = testcontrols_mousespeed; - } - else - { - original_speed = testcontrols_mousespeed - mouse_threshold; - original_speed = (int) (original_speed / mouse_acceleration); - original_speed += mouse_threshold; - } - - // Calculate line length - - linelen = (original_speed * redline_x) / mouse_threshold; - - // Draw horizontal "thermometer" - - for (x=0; x<(MOUSE_SPEED_BOX_WIDTH - 1) * 8; ++x) - { - if (x < linelen) - { - if (x < redline_x) - { - color = COLOR_WHITE; - } - else - { - color = COLOR_YELLOW; - } - } - else - { - color = COLOR_BLACK; - } - - I_VideoBuffer[(box_y - 4) * SCREENWIDTH + box_x + x + 1] = color; - } - - // Draw red line - - for (y=box_y - 8; y<box_y; ++y) - { - I_VideoBuffer[y * SCREENWIDTH + box_x + redline_x] = COLOR_RED; - } -} - int G_CmdChecksum (ticcmd_t* cmd) { size_t i; diff --git a/src/i_video.c b/src/i_video.c index 925bf3dc..dfb8086e 100644 --- a/src/i_video.c +++ b/src/i_video.c @@ -1131,6 +1131,36 @@ void I_SetPalette (byte *doompalette) palette_to_set = true; } +// Given an RGB value, find the closest matching palette index. + +int I_GetPaletteIndex(int r, int g, int b) +{ + int best, best_diff, diff; + int i; + + best = 0; best_diff = INT_MAX; + + for (i = 0; i < 256; ++i) + { + diff = (r - palette[i].r) * (r - palette[i].r) + + (g - palette[i].g) * (g - palette[i].g) + + (b - palette[i].b) * (b - palette[i].b); + + if (diff < best_diff) + { + best = i; + best_diff = diff; + } + + if (diff == 0) + { + break; + } + } + + return best; +} + // // Set the window title // diff --git a/src/i_video.h b/src/i_video.h index c3c50c4b..272ffb08 100644 --- a/src/i_video.h +++ b/src/i_video.h @@ -83,6 +83,7 @@ void I_ShutdownGraphics(void); // Takes full 8 bit values. void I_SetPalette (byte* palette); +int I_GetPaletteIndex(int r, int g, int b); void I_UpdateNoBlit (void); void I_FinishUpdate (void); diff --git a/src/v_video.c b/src/v_video.c index d18dbb7a..97d40ec0 100644 --- a/src/v_video.c +++ b/src/v_video.c @@ -524,6 +524,61 @@ void V_DrawBlock(int x, int y, int width, int height, byte *src) } } +void V_DrawFilledBox(int x, int y, int w, int h, int c) +{ + uint8_t *buf, *buf1; + int x1, y1; + + buf = I_VideoBuffer + SCREENWIDTH * y + x; + + for (y1 = 0; y1 < h; ++y1) + { + buf1 = buf; + + for (x1 = 0; x1 < w; ++x1) + { + *buf1++ = c; + } + + buf += SCREENWIDTH; + } +} + +void V_DrawHorizLine(int x, int y, int w, int c) +{ + uint8_t *buf; + int x1; + + buf = I_VideoBuffer + SCREENWIDTH * y + x; + + for (x1 = 0; x1 < w; ++x1) + { + *buf++ = c; + } +} + +void V_DrawVertLine(int x, int y, int h, int c) +{ + uint8_t *buf; + int y1; + + buf = I_VideoBuffer + SCREENWIDTH * y + x; + + for (y1 = 0; y1 < h; ++y1) + { + *buf = c; + buf += SCREENWIDTH; + } +} + +void V_DrawBox(int x, int y, int w, int h, int c) +{ + V_DrawHorizLine(x, y, w, c); + V_DrawHorizLine(x, y+h-1, w, c); + V_DrawVertLine(x, y, h, c); + V_DrawVertLine(x+w-1, y, h, c); +} + // // Draw a "raw" screen (lump containing raw data to blit directly // to the screen) @@ -678,3 +733,93 @@ void V_ScreenShot(char *format) W_CacheLumpName (DEH_String("PLAYPAL"), PU_CACHE)); } +#define MOUSE_SPEED_BOX_WIDTH 120 +#define MOUSE_SPEED_BOX_HEIGHT 9 + +void V_DrawMouseSpeedBox(int speed) +{ + extern int usemouse; + int bgcolor, bordercolor, red, black, white, yellow; + int box_x, box_y; + int original_speed; + int redline_x; + int linelen; + + // Get palette indices for colors for widget. These depend on the + // palette of the game being played. + + bgcolor = I_GetPaletteIndex(0x77, 0x77, 0x77); + bordercolor = I_GetPaletteIndex(0x55, 0x55, 0x55); + red = I_GetPaletteIndex(0xff, 0x00, 0x00); + black = I_GetPaletteIndex(0x00, 0x00, 0x00); + yellow = I_GetPaletteIndex(0xff, 0xff, 0x00); + white = I_GetPaletteIndex(0xff, 0xff, 0xff); + + // If the mouse is turned off or acceleration is turned off, don't + // draw the box at all. + + if (!usemouse || fabs(mouse_acceleration - 1) < 0.01) + { + return; + } + + // Calculate box position + + box_x = SCREENWIDTH - MOUSE_SPEED_BOX_WIDTH - 10; + box_y = 10; + + V_DrawFilledBox(box_x, box_y, + MOUSE_SPEED_BOX_WIDTH, MOUSE_SPEED_BOX_HEIGHT, bgcolor); + V_DrawBox(box_x, box_y, + MOUSE_SPEED_BOX_WIDTH, MOUSE_SPEED_BOX_HEIGHT, bordercolor); + + // Calculate the position of the red line. This is 1/3 of the way + // along the box. + + redline_x = MOUSE_SPEED_BOX_WIDTH / 3; + + // Undo acceleration and get back the original mouse speed + + if (speed < mouse_threshold) + { + original_speed = speed; + } + else + { + original_speed = speed - mouse_threshold; + original_speed = (int) (original_speed / mouse_acceleration); + original_speed += mouse_threshold; + } + + // Calculate line length + + linelen = (original_speed * redline_x) / mouse_threshold; + + // Draw horizontal "thermometer" + + if (linelen > MOUSE_SPEED_BOX_WIDTH - 1) + { + linelen = MOUSE_SPEED_BOX_WIDTH - 1; + } + + V_DrawHorizLine(box_x + 1, box_y + 4, MOUSE_SPEED_BOX_WIDTH - 2, black); + + if (linelen < redline_x) + { + V_DrawHorizLine(box_x + 1, box_y + MOUSE_SPEED_BOX_HEIGHT / 2, + linelen, white); + } + else + { + V_DrawHorizLine(box_x + 1, box_y + MOUSE_SPEED_BOX_HEIGHT / 2, + redline_x, white); + V_DrawHorizLine(box_x + redline_x, box_y + MOUSE_SPEED_BOX_HEIGHT / 2, + linelen - redline_x, yellow); + } + + // Draw red line + + V_DrawVertLine(box_x + redline_x, box_y + 1, + MOUSE_SPEED_BOX_HEIGHT - 2, red); +} + diff --git a/src/v_video.h b/src/v_video.h index 01791d6c..93a46552 100644 --- a/src/v_video.h +++ b/src/v_video.h @@ -76,6 +76,11 @@ void V_DrawBlock(int x, int y, int width, int height, byte *src); void V_MarkRect(int x, int y, int width, int height); +void V_DrawFilledBox(int x, int y, int w, int h, int c); +void V_DrawHorizLine(int x, int y, int w, int c); +void V_DrawVertLine(int x, int y, int h, int c); +void V_DrawBox(int x, int y, int w, int h, int c); + // Draw a raw screen lump void V_DrawRawScreen(byte *raw); @@ -105,5 +110,7 @@ void V_LoadTintTable(void); void V_LoadXlaTable(void); +void V_DrawMouseSpeedBox(int speed); + #endif |