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-rw-r--r-- | src/d_mode.c | 91 | ||||
-rw-r--r-- | src/d_mode.h | 88 |
2 files changed, 179 insertions, 0 deletions
diff --git a/src/d_mode.c b/src/d_mode.c new file mode 100644 index 00000000..51e3e345 --- /dev/null +++ b/src/d_mode.c @@ -0,0 +1,91 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 2005 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +// Common code shared between the client and server +// + + +#include "doomtype.h" +#include "d_mode.h" + +// Table of valid game modes + +static struct { + GameMission_t mission; + GameMode_t mode; +} valid_modes[] = { + { doom, shareware }, + { doom, registered }, + { doom, retail }, + { doom2, commercial }, + { pack_tnt, commercial }, + { pack_plut, commercial }, + { heretic, shareware }, + { heretic, registered }, + { hexen, commercial }, +}; + +// Check that a gamemode+gamemission received over the network is valid. + +boolean D_ValidGameMode(GameMission_t mission, GameMode_t mode) +{ + int i; + + for (i=0; i<arrlen(valid_modes); ++i) + { + if (valid_modes[i].mode == mode && valid_modes[i].mission == mission) + { + return true; + } + } + + return false; +} + +// Table of valid versions + +static struct { + GameMission_t mission; + GameVersion_t version; +} valid_versions[] = { + { doom, exe_doom_1_9 }, + { doom, exe_ultimate }, + { doom, exe_chex }, + { doom, exe_final }, + { heretic, exe_heretic_1_3 }, + { hexen, exe_hexen_1_1 }, +}; + +boolean D_ValidGameVersion(GameMission_t mission, GameVersion_t version) +{ + int i; + + for (i=0; i<arrlen(valid_versions); ++i) + { + if (valid_versions[i].mission == mission + && valid_versions[i].version == version) + { + return true; + } + } + + return false; +} + diff --git a/src/d_mode.h b/src/d_mode.h new file mode 100644 index 00000000..b3295ffe --- /dev/null +++ b/src/d_mode.h @@ -0,0 +1,88 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 2005 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +// DESCRIPTION: +// Internally used data structures for virtually everything, +// lots of other stuff. +// +//----------------------------------------------------------------------------- + +#ifndef __D_MODE__ +#define __D_MODE__ + +// The "mission" controls what game we are playing. + +typedef enum +{ + doom, // Doom 1 + doom2, // Doom 2 + pack_tnt, // Final Doom: TNT: Evilution + pack_plut, // Final Doom: The Plutonia Experiment + heretic, // Heretic + hexen, // Hexen + + none +} GameMission_t; + +// The "mode" allows more accurate specification of the game mode we are +// in: eg. shareware vs. registered. So doom1.wad and doom.wad are the +// same mission, but a different mode. + +typedef enum +{ + shareware, // Doom/Heretic shareware + registered, // Doom/Heretic registered + commercial, // Doom II/Hexen + retail, // Ultimate Doom + indetermined // Unknown. +} GameMode_t; + +// What version are we emulating? + +typedef enum +{ + exe_doom_1_9, // Doom 1.9: used for shareware, registered and commercial + exe_ultimate, // Ultimate Doom (retail) + exe_final, // Final Doom + exe_chex, // Chex Quest executable (based on Final Doom) + + exe_heretic_1_3, // Heretic 1.3 + + exe_hexen_1_1 // Hexen 1.1 +} GameVersion_t; + +// Skill level. + +typedef enum +{ + sk_noitems = -1, // the "-skill 0" hack + sk_baby = 0, + sk_easy, + sk_medium, + sk_hard, + sk_nightmare +} skill_t; + +boolean D_ValidGameMode(GameMission_t mission, GameMode_t mode); +boolean D_ValidGameVersion(GameMission_t mission, GameVersion_t version); + +#endif /* #ifndef __D_MODE__ */ + |