diff options
-rw-r--r-- | src/strife/g_game.c | 7 | ||||
-rw-r--r-- | src/strife/m_menu.c | 518 |
2 files changed, 262 insertions, 263 deletions
diff --git a/src/strife/g_game.c b/src/strife/g_game.c index aff55f8c..25838468 100644 --- a/src/strife/g_game.c +++ b/src/strife/g_game.c @@ -481,10 +481,9 @@ void G_BuildTiccmd (ticcmd_t* cmd) if(gamekeydown[key_jump] /*|| mousebuttons[mousebjump]*/) cmd->buttons2 |= BT2_JUMP; - // villsa [STRIFE] - if (gamekeydown[key_fire] /*|| mousebuttons[mousebfire]*/ - || joybuttons[joybfire]) - cmd->buttons |= BT_ATTACK; + // villsa [STRIFE]: Moved mousebuttons[mousebfire] to below + if (gamekeydown[key_fire] || joybuttons[joybfire]) + cmd->buttons |= BT_ATTACK; // villsa [STRIFE] if(mousebuttons[mousebfire]) diff --git a/src/strife/m_menu.c b/src/strife/m_menu.c index ab798d7b..337c663b 100644 --- a/src/strife/m_menu.c +++ b/src/strife/m_menu.c @@ -1541,99 +1541,99 @@ boolean M_Responder (event_t* ev) ch = 0; key = -1; - + if (ev->type == ev_joystick && joywait < I_GetTime()) { - if (ev->data3 == -1) - { - key = key_menu_up; - joywait = I_GetTime() + 5; - } - else if (ev->data3 == 1) - { - key = key_menu_down; - joywait = I_GetTime() + 5; - } - - if (ev->data2 == -1) - { - key = key_menu_left; - joywait = I_GetTime() + 2; - } - else if (ev->data2 == 1) - { - key = key_menu_right; - joywait = I_GetTime() + 2; - } - - if (ev->data1&1) - { - key = key_menu_forward; - joywait = I_GetTime() + 5; - } - if (ev->data1&2) - { - key = key_menu_back; - joywait = I_GetTime() + 5; - } + if (ev->data3 == -1) + { + key = key_menu_up; + joywait = I_GetTime() + 5; + } + else if (ev->data3 == 1) + { + key = key_menu_down; + joywait = I_GetTime() + 5; + } + + if (ev->data2 == -1) + { + key = key_menu_left; + joywait = I_GetTime() + 2; + } + else if (ev->data2 == 1) + { + key = key_menu_right; + joywait = I_GetTime() + 2; + } + + if (ev->data1&1) + { + key = key_menu_forward; + joywait = I_GetTime() + 5; + } + if (ev->data1&2) + { + key = key_menu_back; + joywait = I_GetTime() + 5; + } } else { - if (ev->type == ev_mouse && mousewait < I_GetTime()) - { - mousey += ev->data3; - if (mousey < lasty-30) - { - key = key_menu_down; - mousewait = I_GetTime() + 5; - mousey = lasty -= 30; - } - else if (mousey > lasty+30) - { - key = key_menu_up; - mousewait = I_GetTime() + 5; - mousey = lasty += 30; - } - - mousex += ev->data2; - if (mousex < lastx-30) - { - key = key_menu_left; - mousewait = I_GetTime() + 5; - mousex = lastx -= 30; - } - else if (mousex > lastx+30) - { - key = key_menu_right; - mousewait = I_GetTime() + 5; - mousex = lastx += 30; - } - - if (ev->data1&1) - { - key = key_menu_forward; - mousewait = I_GetTime() + 15; + if (ev->type == ev_mouse && mousewait < I_GetTime()) + { + mousey += ev->data3; + if (mousey < lasty-30) + { + key = key_menu_down; + mousewait = I_GetTime() + 5; + mousey = lasty -= 30; + } + else if (mousey > lasty+30) + { + key = key_menu_up; + mousewait = I_GetTime() + 5; + mousey = lasty += 30; + } + + mousex += ev->data2; + if (mousex < lastx-30) + { + key = key_menu_left; + mousewait = I_GetTime() + 5; + mousex = lastx -= 30; + } + else if (mousex > lastx+30) + { + key = key_menu_right; + mousewait = I_GetTime() + 5; + mousex = lastx += 30; + } + + if (ev->data1&1) + { + key = key_menu_forward; + mousewait = I_GetTime() + 15; mouse_fire_countdown = 5; // villsa [STRIFE] - } - - if (ev->data1&2) - { - key = key_menu_back; - mousewait = I_GetTime() + 15; - } - } - else - { - if (ev->type == ev_keydown) - { - key = ev->data1; - ch = ev->data2; - } - } + } + + if (ev->data1&2) + { + key = key_menu_back; + mousewait = I_GetTime() + 15; + } + } + else + { + if (ev->type == ev_keydown) + { + key = ev->data1; + ch = ev->data2; + } + } } - + if (key == -1) - return false; + return false; // In testcontrols mode, none of the function keys should do anything // - the only key is escape to quit. @@ -1652,130 +1652,130 @@ boolean M_Responder (event_t* ev) // Save Game string input if (saveStringEnter) { - switch(key) - { - case KEY_BACKSPACE: - if (saveCharIndex > 0) - { - saveCharIndex--; - savegamestrings[saveSlot][saveCharIndex] = 0; - } - break; - - case KEY_ESCAPE: - saveStringEnter = 0; - strcpy(&savegamestrings[saveSlot][0],saveOldString); - break; - - case KEY_ENTER: - saveStringEnter = 0; - if (savegamestrings[saveSlot][0]) - M_DoSave(saveSlot); - break; - - default: - // Entering a character - use the 'ch' value, not the key + switch(key) + { + case KEY_BACKSPACE: + if (saveCharIndex > 0) + { + saveCharIndex--; + savegamestrings[saveSlot][saveCharIndex] = 0; + } + break; + + case KEY_ESCAPE: + saveStringEnter = 0; + strcpy(&savegamestrings[saveSlot][0],saveOldString); + break; + + case KEY_ENTER: + saveStringEnter = 0; + if (savegamestrings[saveSlot][0]) + M_DoSave(saveSlot); + break; + + default: + // Entering a character - use the 'ch' value, not the key ch = toupper(ch); if (ch != ' ' - && (ch - HU_FONTSTART < 0 || ch - HU_FONTSTART >= HU_FONTSIZE)) + && (ch - HU_FONTSTART < 0 || ch - HU_FONTSTART >= HU_FONTSIZE)) { break; } - if (ch >= 32 && ch <= 127 && - saveCharIndex < SAVESTRINGSIZE-1 && - M_StringWidth(savegamestrings[saveSlot]) < - (SAVESTRINGSIZE-2)*8) - { - savegamestrings[saveSlot][saveCharIndex++] = ch; - savegamestrings[saveSlot][saveCharIndex] = 0; - } - break; - } - return true; + if (ch >= 32 && ch <= 127 && + saveCharIndex < SAVESTRINGSIZE-1 && + M_StringWidth(savegamestrings[saveSlot]) < + (SAVESTRINGSIZE-2)*8) + { + savegamestrings[saveSlot][saveCharIndex++] = ch; + savegamestrings[saveSlot][saveCharIndex] = 0; + } + break; + } + return true; } - + // Take care of any messages that need input if (messageToPrint) { - if (messageNeedsInput) + if (messageNeedsInput) { if (key != ' ' && key != KEY_ESCAPE - && key != key_menu_confirm && key != key_menu_abort) + && key != key_menu_confirm && key != key_menu_abort) { return false; } - } + } - menuactive = messageLastMenuActive; - messageToPrint = 0; - if (messageRoutine) - messageRoutine(key); + menuactive = messageLastMenuActive; + messageToPrint = 0; + if (messageRoutine) + messageRoutine(key); - menuactive = false; - S_StartSound(NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds - return true; + menuactive = false; + S_StartSound(NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds + return true; } if (devparm && key == key_menu_help) { - G_ScreenShot (); - return true; + G_ScreenShot (); + return true; } // F-Keys if (!menuactive) { - if (key == key_menu_decscreen) // Screen size down + if (key == key_menu_decscreen) // Screen size down { - if (automapactive || chat_on) - return false; - M_SizeDisplay(0); - S_StartSound(NULL,sfx_stnmov); - return true; - } + if (automapactive || chat_on) + return false; + M_SizeDisplay(0); + S_StartSound(NULL,sfx_stnmov); + return true; + } else if (key == key_menu_incscreen) // Screen size up { - if (automapactive || chat_on) - return false; - M_SizeDisplay(1); - S_StartSound(NULL,sfx_stnmov); - return true; - } + if (automapactive || chat_on) + return false; + M_SizeDisplay(1); + S_StartSound(NULL,sfx_stnmov); + return true; + } else if (key == key_menu_help) // Help key { - M_StartControlPanel (); - // haleyjd 08/29/10: [STRIFE] always ReadDef1 - currentMenu = &ReadDef1; + M_StartControlPanel (); + // haleyjd 08/29/10: [STRIFE] always ReadDef1 + currentMenu = &ReadDef1; - itemOn = 0; - S_StartSound(NULL,sfx_swtchn); - return true; - } + itemOn = 0; + S_StartSound(NULL,sfx_swtchn); + return true; + } else if (key == key_menu_save) // Save { - M_StartControlPanel(); - S_StartSound(NULL,sfx_swtchn); - M_SaveGame(0); - return true; + M_StartControlPanel(); + S_StartSound(NULL,sfx_swtchn); + M_SaveGame(0); + return true; } else if (key == key_menu_load) // Load { - M_StartControlPanel(); - S_StartSound(NULL,sfx_swtchn); - M_LoadGame(0); - return true; + M_StartControlPanel(); + S_StartSound(NULL,sfx_swtchn); + M_LoadGame(0); + return true; } else if (key == key_menu_volume) // Sound Volume { - M_StartControlPanel (); - currentMenu = &SoundDef; - itemOn = sfx_vol; - S_StartSound(NULL,sfx_swtchn); - return true; - } + M_StartControlPanel (); + currentMenu = &SoundDef; + itemOn = sfx_vol; + S_StartSound(NULL,sfx_swtchn); + return true; + } /* else if (key == key_menu_detail) // Detail toggle { @@ -1786,43 +1786,43 @@ boolean M_Responder (event_t* ev) */ else if (key == key_menu_qsave) // Quicksave { - S_StartSound(NULL,sfx_swtchn); - M_QuickSave(); - return true; + S_StartSound(NULL,sfx_swtchn); + M_QuickSave(); + return true; } else if (key == key_menu_endgame) // End game { - S_StartSound(NULL,sfx_swtchn); - M_EndGame(0); - return true; + S_StartSound(NULL,sfx_swtchn); + M_EndGame(0); + return true; } else if (key == key_menu_messages) // Toggle messages { - M_ChangeMessages(0); - S_StartSound(NULL,sfx_swtchn); - return true; + M_ChangeMessages(0); + S_StartSound(NULL,sfx_swtchn); + return true; } else if (key == key_menu_qload) // Quickload { - S_StartSound(NULL,sfx_swtchn); - M_QuickLoad(); - return true; + S_StartSound(NULL,sfx_swtchn); + M_QuickLoad(); + return true; } else if (key == key_menu_quit) // Quit DOOM { - S_StartSound(NULL,sfx_swtchn); - M_QuitDOOM(0); - return true; + S_StartSound(NULL,sfx_swtchn); + M_QuitDOOM(0); + return true; } else if (key == key_menu_gamma) // gamma toggle { - usegamma++; - if (usegamma > 4) - usegamma = 0; - players[consoleplayer].message = DEH_String(gammamsg[usegamma]); + usegamma++; + if (usegamma > 4) + usegamma = 0; + players[consoleplayer].message = DEH_String(gammamsg[usegamma]); I_SetPalette (W_CacheLumpName (DEH_String("PLAYPAL"),PU_CACHE)); - return true; - } + return true; + } } // Pop-up menu? @@ -1845,118 +1845,118 @@ boolean M_Responder (event_t* ev) // Move down to next item do - { - if (itemOn+1 > currentMenu->numitems-1) - itemOn = 0; - else itemOn++; - S_StartSound(NULL,sfx_pstop); - } while(currentMenu->menuitems[itemOn].status==-1); + { + if (itemOn+1 > currentMenu->numitems-1) + itemOn = 0; + else itemOn++; + S_StartSound(NULL,sfx_pstop); + } while(currentMenu->menuitems[itemOn].status==-1); - return true; + return true; } else if (key == key_menu_up) { // Move back up to previous item - do - { - if (!itemOn) - itemOn = currentMenu->numitems-1; - else itemOn--; - S_StartSound(NULL,sfx_pstop); - } while(currentMenu->menuitems[itemOn].status==-1); + do + { + if (!itemOn) + itemOn = currentMenu->numitems-1; + else itemOn--; + S_StartSound(NULL,sfx_pstop); + } while(currentMenu->menuitems[itemOn].status==-1); - return true; + return true; } else if (key == key_menu_left) { // Slide slider left - if (currentMenu->menuitems[itemOn].routine && - currentMenu->menuitems[itemOn].status == 2) - { - S_StartSound(NULL,sfx_stnmov); - currentMenu->menuitems[itemOn].routine(0); - } - return true; + if (currentMenu->menuitems[itemOn].routine && + currentMenu->menuitems[itemOn].status == 2) + { + S_StartSound(NULL,sfx_stnmov); + currentMenu->menuitems[itemOn].routine(0); + } + return true; } else if (key == key_menu_right) { // Slide slider right - if (currentMenu->menuitems[itemOn].routine && - currentMenu->menuitems[itemOn].status == 2) - { - S_StartSound(NULL,sfx_stnmov); - currentMenu->menuitems[itemOn].routine(1); - } - return true; + if (currentMenu->menuitems[itemOn].routine && + currentMenu->menuitems[itemOn].status == 2) + { + S_StartSound(NULL,sfx_stnmov); + currentMenu->menuitems[itemOn].routine(1); + } + return true; } else if (key == key_menu_forward) { // Activate menu item - if (currentMenu->menuitems[itemOn].routine && - currentMenu->menuitems[itemOn].status) - { - currentMenu->lastOn = itemOn; - if (currentMenu->menuitems[itemOn].status == 2) - { - currentMenu->menuitems[itemOn].routine(1); // right arrow - S_StartSound(NULL,sfx_stnmov); - } - else - { - currentMenu->menuitems[itemOn].routine(itemOn); - S_StartSound(NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds - } - } - return true; + if (currentMenu->menuitems[itemOn].routine && + currentMenu->menuitems[itemOn].status) + { + currentMenu->lastOn = itemOn; + if (currentMenu->menuitems[itemOn].status == 2) + { + currentMenu->menuitems[itemOn].routine(1); // right arrow + S_StartSound(NULL,sfx_stnmov); + } + else + { + currentMenu->menuitems[itemOn].routine(itemOn); + S_StartSound(NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds + } + } + return true; } else if (key == key_menu_activate) { // Deactivate menu - currentMenu->lastOn = itemOn; - M_ClearMenus (0); - S_StartSound(NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds - return true; + currentMenu->lastOn = itemOn; + M_ClearMenus (0); + S_StartSound(NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds + return true; } else if (key == key_menu_back) { // Go back to previous menu - currentMenu->lastOn = itemOn; - if (currentMenu->prevMenu) - { - currentMenu = currentMenu->prevMenu; - itemOn = currentMenu->lastOn; - S_StartSound(NULL,sfx_swtchn); - } - return true; + currentMenu->lastOn = itemOn; + if (currentMenu->prevMenu) + { + currentMenu = currentMenu->prevMenu; + itemOn = currentMenu->lastOn; + S_StartSound(NULL,sfx_swtchn); + } + return true; } else if (ch != 0) { // Keyboard shortcut? - for (i = itemOn+1;i < currentMenu->numitems;i++) + for (i = itemOn+1;i < currentMenu->numitems;i++) { - if (currentMenu->menuitems[i].alphaKey == ch) - { - itemOn = i; - S_StartSound(NULL,sfx_pstop); - return true; - } + if (currentMenu->menuitems[i].alphaKey == ch) + { + itemOn = i; + S_StartSound(NULL,sfx_pstop); + return true; + } } - for (i = 0;i <= itemOn;i++) + for (i = 0;i <= itemOn;i++) { - if (currentMenu->menuitems[i].alphaKey == ch) - { - itemOn = i; - S_StartSound(NULL,sfx_pstop); - return true; - } + if (currentMenu->menuitems[i].alphaKey == ch) + { + itemOn = i; + S_StartSound(NULL,sfx_pstop); + return true; + } } } |