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-rw-r--r--src/i_sound.c9
-rw-r--r--src/i_sound.h6
-rw-r--r--src/s_sound.c15
-rw-r--r--src/s_sound.h8
4 files changed, 28 insertions, 10 deletions
diff --git a/src/i_sound.c b/src/i_sound.c
index 0c0322b5..127720d1 100644
--- a/src/i_sound.c
+++ b/src/i_sound.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: i_sound.c 257 2006-01-07 16:26:50Z fraggle $
+// $Id: i_sound.c 271 2006-01-08 17:51:53Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -22,6 +22,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.24 2006/01/08 17:51:53 fraggle
+// Add S_MusicPlaying function to query if music is still playing.
+//
// Revision 1.23 2006/01/07 16:26:50 fraggle
// Fix the behavior when expanding sound effects (again). Doom actually
// does play sounds of any sample rate, but the sound effects in
@@ -116,7 +119,7 @@
//-----------------------------------------------------------------------------
static const char
-rcsid[] = "$Id: i_sound.c 257 2006-01-07 16:26:50Z fraggle $";
+rcsid[] = "$Id: i_sound.c 271 2006-01-08 17:51:53Z fraggle $";
#include <stdio.h>
#include <stdlib.h>
@@ -728,7 +731,7 @@ void *I_RegisterSong(void *data, int len)
}
// Is the song playing?
-int I_QrySongPlaying(void *handle)
+boolean I_QrySongPlaying(void *handle)
{
if (!music_initialised)
return false;
diff --git a/src/i_sound.h b/src/i_sound.h
index 53d3ef66..3204fd76 100644
--- a/src/i_sound.h
+++ b/src/i_sound.h
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: i_sound.h 75 2005-09-05 22:50:56Z fraggle $
+// $Id: i_sound.h 271 2006-01-08 17:51:53Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -123,12 +123,16 @@ void I_StopSong(void *handle);
void I_UnRegisterSong(void *handle);
+boolean I_QrySongPlaying(void *handle);
#endif
//-----------------------------------------------------------------------------
//
// $Log$
+// Revision 1.6 2006/01/08 17:51:53 fraggle
+// Add S_MusicPlaying function to query if music is still playing.
+//
// Revision 1.5 2005/09/05 22:50:56 fraggle
// Add mmus2mid code from prboom. Use 'void *' for music handles. Pass
// length of data when registering music.
diff --git a/src/s_sound.c b/src/s_sound.c
index d6e6dfdf..7e95cb44 100644
--- a/src/s_sound.c
+++ b/src/s_sound.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: s_sound.c 203 2005-10-16 16:16:03Z fraggle $
+// $Id: s_sound.c 271 2006-01-08 17:51:53Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -22,6 +22,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.10 2006/01/08 17:51:53 fraggle
+// Add S_MusicPlaying function to query if music is still playing.
+//
// Revision 1.9 2005/10/16 16:16:03 fraggle
// Set the default number of channels to a more sensible 8
//
@@ -61,7 +64,7 @@
static const char
-rcsid[] = "$Id: s_sound.c 203 2005-10-16 16:16:03Z fraggle $";
+rcsid[] = "$Id: s_sound.c 271 2006-01-08 17:51:53Z fraggle $";
@@ -709,6 +712,11 @@ S_ChangeMusic
mus_playing = music;
}
+boolean S_MusicPlaying(void)
+{
+ return I_QrySongPlaying(NULL);
+}
+
void S_StopMusic(void)
{
@@ -726,9 +734,6 @@ void S_StopMusic(void)
}
}
-
-
-
void S_StopChannel(int cnum)
{
diff --git a/src/s_sound.h b/src/s_sound.h
index 1b919b59..08b3ca69 100644
--- a/src/s_sound.h
+++ b/src/s_sound.h
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: s_sound.h 18 2005-07-23 18:56:07Z fraggle $
+// $Id: s_sound.h 271 2006-01-08 17:51:53Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -88,6 +88,9 @@ S_ChangeMusic
( int music_id,
int looping );
+// query if music is playing
+boolean S_MusicPlaying(void);
+
// Stops the music fer sure.
void S_StopMusic(void);
@@ -109,6 +112,9 @@ void S_SetSfxVolume(int volume);
//-----------------------------------------------------------------------------
//
// $Log$
+// Revision 1.4 2006/01/08 17:51:53 fraggle
+// Add S_MusicPlaying function to query if music is still playing.
+//
// Revision 1.3 2005/07/23 18:56:07 fraggle
// Remove unneccessary pragmas
//