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-rw-r--r-- | README | 31 |
1 files changed, 17 insertions, 14 deletions
@@ -1,17 +1,20 @@ -Chocolate Doom is a Doom source port which aims to behave as closely -as possible to the original DOS Doom executables. +Chocolate Doom aims to accurately reproduce the original DOS version of +Doom and other games based on the Doom engine in a form that can be +run on modern computers. -Chocolate Doom aims to: +Originally, Chocolate Doom was only a Doom source port. The project +now includes ports of Heretic and Hexen, and Strife. - * Be compatible with DOS Doom demos - * Be compatible with DOS Doom configuration files - * Be compatible with DOS Doom savegames - * Be compatible with DOS Doom bugs - * Provide the same "feel" as DOS Doom (display and input should behave - the same) - * As far as possible, provide all the same features that are available - using the DOS version. +Chocolate Doom's aims are: + + * To always be 100% Free and Open Source software. + * Portability to as many different operating systems as possible. + * Accurate reproduction of the original DOS versions of the games, + including bugs. + * Compatibility with the DOS demo, configuration and savegame files. + * To provide an accurate retro "feel" (display and input should + behave the same). == Setting up gameplay == @@ -66,9 +69,9 @@ Here are some examples: you may have regarding the port! * Chocolate Doom is not perfect. Although it aims to accurately - emulate Vanilla Doom, some of the behavior of Vanilla Doom can be - very difficult to reproduce. Because of the nature of the project, - you may also encounter Vanilla Doom bugs; these are intentionally + emulate reproduce the DOS executables, some behavior can be very + difficult to reproduce. Because of the nature of the project, you + may also encounter Vanilla Doom bugs; these are intentionally present; see the NOT-BUGS file for more information. New bug reports can be submitted to the Chocolate Doom bug tracker |