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-rw-r--r--src/strife/p_pspr.c28
1 files changed, 17 insertions, 11 deletions
diff --git a/src/strife/p_pspr.c b/src/strife/p_pspr.c
index 8d0940ce..6696e153 100644
--- a/src/strife/p_pspr.c
+++ b/src/strife/p_pspr.c
@@ -654,13 +654,13 @@ void P_BulletSlope (mobj_t* mo)
if (!linetarget)
{
- an += 1<<26;
- bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT);
- if (!linetarget)
- {
- an -= 2<<26;
- bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT);
- }
+ an += 1<<26;
+ bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT);
+ if (!linetarget)
+ {
+ an -= 2<<26;
+ bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT);
+ }
}
}
@@ -668,20 +668,26 @@ void P_BulletSlope (mobj_t* mo)
//
// P_GunShot
//
+// [STRIFE] Modifications to support accuracy.
+//
void
P_GunShot
( mobj_t* mo,
boolean accurate )
{
- angle_t angle;
- int damage;
-
+ angle_t angle;
+ int damage;
+ int t;
+
damage = 4*(P_Random ()%3+4); // villsa [STRIFE] different damage formula
angle = mo->angle;
// villsa [STRIFE] apply player accuracy
if (!accurate)
- angle += (P_Random()-P_Random())<<(20 - (mo->player->accuracy * 4 / 100));
+ {
+ t = P_Random();
+ angle += (t - P_Random())<<(20 - (mo->player->accuracy * 4 / 100));
+ }
P_LineAttack (mo, angle, MISSILERANGE, bulletslope, damage);
}