diff options
-rw-r--r-- | src/am_map.c | 2 | ||||
-rw-r--r-- | src/g_game.c | 12 | ||||
-rw-r--r-- | src/hu_lib.c | 2 | ||||
-rw-r--r-- | src/i_video.c | 5 | ||||
-rw-r--r-- | src/m_menu.c | 5 | ||||
-rw-r--r-- | src/p_doors.c | 2 | ||||
-rw-r--r-- | src/p_enemy.c | 5 | ||||
-rw-r--r-- | src/p_spec.c | 5 | ||||
-rw-r--r-- | src/r_data.c | 10 | ||||
-rw-r--r-- | src/s_sound.c | 6 | ||||
-rw-r--r-- | src/wi_stuff.c | 4 |
11 files changed, 11 insertions, 47 deletions
diff --git a/src/am_map.c b/src/am_map.c index 4c58abdd..aa6cae05 100644 --- a/src/am_map.c +++ b/src/am_map.c @@ -628,7 +628,6 @@ AM_Responder { int rc; - static int cheatstate=0; static int bigstate=0; static char buffer[20]; int key; @@ -725,7 +724,6 @@ AM_Responder } else { - cheatstate=0; rc = false; } diff --git a/src/g_game.c b/src/g_game.c index c68f40ad..fe168fae 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1195,16 +1195,10 @@ void G_Ticker (void) // Called by the game initialization functions. // void G_InitPlayer (int player) -{ - player_t* p; - - // set up the saved info - p = &players[player]; - - // clear everything else to defaults +{ + // clear everything else to defaults G_PlayerReborn (player); - -} +} diff --git a/src/hu_lib.c b/src/hu_lib.c index a6b00f3f..32c13b98 100644 --- a/src/hu_lib.c +++ b/src/hu_lib.c @@ -146,7 +146,6 @@ void HUlib_eraseTextLine(hu_textline_t* l) int lh; int y; int yoffset; - static boolean lastautomapactive = true; // Only erases when NOT in automap and the screen is reduced, // and the text must either need updating or refreshing @@ -169,7 +168,6 @@ void HUlib_eraseTextLine(hu_textline_t* l) } } - lastautomapactive = automapactive; if (l->needsupdate) l->needsupdate--; } diff --git a/src/i_video.c b/src/i_video.c index 5c5d50aa..fdde7766 100644 --- a/src/i_video.c +++ b/src/i_video.c @@ -1133,7 +1133,7 @@ static boolean AutoAdjustFullscreen(void) SDL_Rect **modes; SDL_Rect *best_mode; screen_mode_t *screen_mode; - int target_pixels, diff, best_diff; + int diff, best_diff; int i; modes = SDL_ListModes(NULL, SDL_FULLSCREEN); @@ -1150,9 +1150,8 @@ static boolean AutoAdjustFullscreen(void) best_mode = NULL; best_diff = INT_MAX; - target_pixels = screen_width * screen_height; - for (i=0; modes[i] != NULL; ++i) + for (i=0; modes[i] != NULL; ++i) { //printf("%ix%i?\n", modes[i]->w, modes[i]->h); diff --git a/src/m_menu.c b/src/m_menu.c index cd2634a2..5c30f2bc 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -540,10 +540,9 @@ menu_t SaveDef = void M_ReadSaveStrings(void) { FILE *handle; - int count; int i; char name[256]; - + for (i = 0;i < load_end;i++) { strcpy(name, P_SaveGameFile(i)); @@ -555,7 +554,7 @@ void M_ReadSaveStrings(void) LoadMenu[i].status = 0; continue; } - count = fread(&savegamestrings[i], 1, SAVESTRINGSIZE, handle); + fread(&savegamestrings[i], 1, SAVESTRINGSIZE, handle); fclose(handle); LoadMenu[i].status = 1; } diff --git a/src/p_doors.c b/src/p_doors.c index 89b65328..6a0bea3a 100644 --- a/src/p_doors.c +++ b/src/p_doors.c @@ -347,7 +347,6 @@ EV_VerticalDoor mobj_t* thing ) { player_t* player; - int secnum; sector_t* sec; vldoor_t* door; int side; @@ -402,7 +401,6 @@ EV_VerticalDoor // if the sector has an active thinker, use it sec = sides[ line->sidenum[side^1]] .sector; - secnum = sec-sectors; if (sec->specialdata) { diff --git a/src/p_enemy.c b/src/p_enemy.c index 760bbbc8..9b1d8e37 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -504,12 +504,9 @@ P_LookForPlayers int c; int stop; player_t* player; - sector_t* sector; angle_t an; fixed_t dist; - - sector = actor->subsector->sector; - + c = 0; stop = (actor->lastlook-1)&3; diff --git a/src/p_spec.c b/src/p_spec.c index 68f986dc..c4d2ffc8 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -1383,11 +1383,6 @@ void P_SpawnSpecials (void) { sector_t* sector; int i; - int episode; - - episode = 1; - if (W_CheckNumForName(DEH_String("texture2")) >= 0) - episode = 2; // See if -TIMER was specified. diff --git a/src/r_data.c b/src/r_data.c index ccfc5efe..a9f8920c 100644 --- a/src/r_data.c +++ b/src/r_data.c @@ -199,10 +199,7 @@ R_DrawColumnInCache int count; int position; byte* source; - byte* dest; - - dest = (byte *)cache + 3; - + while (patch->topdelta != 0xff) { source = (byte *)patch + 3; @@ -694,12 +691,11 @@ void R_InitSpriteLumps (void) // void R_InitColormaps (void) { - int lump, length; - + int lump; + // Load in the light tables, // 256 byte align tables. lump = W_GetNumForName(DEH_String("COLORMAP")); - length = W_LumpLength (lump); colormaps = W_CacheLumpNum(lump, PU_STATIC); } diff --git a/src/s_sound.c b/src/s_sound.c index 7ae7559a..27a47443 100644 --- a/src/s_sound.c +++ b/src/s_sound.c @@ -562,7 +562,6 @@ void S_StartSound(void *origin_p, int sfx_id) mobj_t *origin; int rc; int sep; - int priority; int cnum; int volume; @@ -580,7 +579,6 @@ void S_StartSound(void *origin_p, int sfx_id) // Initialize sound parameters if (sfx->link) { - priority = sfx->priority; volume += sfx->volume; if (volume < 1) @@ -592,10 +590,6 @@ void S_StartSound(void *origin_p, int sfx_id) { volume = snd_SfxVolume; } - } - else - { - priority = NORM_PRIORITY; } diff --git a/src/wi_stuff.c b/src/wi_stuff.c index 7c0ba312..37933eda 100644 --- a/src/wi_stuff.c +++ b/src/wi_stuff.c @@ -1014,10 +1014,6 @@ void WI_drawDeathmatchStats(void) int x; int y; int w; - - int lh; // line height - - lh = WI_SPACINGY; WI_slamBackground(); |