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-rw-r--r--src/strife/st_stuff.c13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/strife/st_stuff.c b/src/strife/st_stuff.c
index 57b099ef..bd1061a9 100644
--- a/src/strife/st_stuff.c
+++ b/src/strife/st_stuff.c
@@ -801,25 +801,28 @@ boolean ST_Responder(event_t* ev)
P_GiveItemToPlayer(plyr, SPR_HELT, MT_TOKEN_TOUGHNESS);
}
- // villsa [STRIFE]
+ // villsa [STRIFE]
if(cht_CheckCheat(&cheat_lego, ev->data2))
{
plyr->st_update = true;
if(plyr->weaponowned[wp_sigil])
{
- plyr->weaponowned[wp_sigil] = true;
if(++plyr->sigiltype > 4)
{
plyr->sigiltype = -1;
- plyr->pendingweapon = wp_sigil;
- plyr->weaponowned[wp_sigil] = true;
+ plyr->pendingweapon = wp_fist;
+ plyr->weaponowned[wp_sigil] = false;
}
}
else
{
plyr->weaponowned[wp_sigil] = true;
- plyr->sigiltype = -1;
+ plyr->sigiltype = 0;
}
+ // BUG: This brings up a bad version of the Sigil (sigiltype -1) which
+ // causes some VERY interesting behavior, when you type LEGO for the
+ // sixth time. This shouldn't be done when taking it away, and yet it
+ // is here... verified with vanilla.
plyr->pendingweapon = wp_sigil;
}