diff options
-rw-r--r-- | NEWS | 5 | ||||
-rw-r--r-- | src/i_sdlsound.c | 14 |
2 files changed, 18 insertions, 1 deletions
@@ -1,5 +1,10 @@ 1.6.0 (2011-??-??): + Compatibility: + * Very short sound effects are not played, to better emulate the + behavior of DMX in Vanilla Doom (thanks to Quasar for help in + investigating this). + Bugs fixed: * Menu navigation when using joystick/joypad (thanks Alexandre Xavier). diff --git a/src/i_sdlsound.c b/src/i_sdlsound.c index a26a81dd..14a5147f 100644 --- a/src/i_sdlsound.c +++ b/src/i_sdlsound.c @@ -359,7 +359,13 @@ static boolean LoadSoundLump(int sound, // greater than the length of the lump itself, this is an invalid // sound lump. - if (*length > lumplen - 8) + // We also discard sound lumps that are less than 49 samples long, + // as this is how DMX behaves - although the actual cut-off length + // seems to vary slightly depending on the sample rate. This needs + // further investigation to better understand the correct + // behavior. + + if (*length > lumplen - 8 || *length <= 48) { W_ReleaseLumpNum(*lumpnum); return false; @@ -368,6 +374,12 @@ static boolean LoadSoundLump(int sound, // Prune header *data_ref += 8; + // The DMX sound library seems to skip the first 16 and last 16 + // bytes of the lump - reason unknown. + + *data_ref += 16; + *length -= 32; + return true; } |