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-rw-r--r--src/doom/m_menu.c14
-rw-r--r--src/strife/m_menu.c12
2 files changed, 23 insertions, 3 deletions
diff --git a/src/doom/m_menu.c b/src/doom/m_menu.c
index 233fe641..4951d9a6 100644
--- a/src/doom/m_menu.c
+++ b/src/doom/m_menu.c
@@ -1586,9 +1586,19 @@ boolean M_Responder (event_t* ev)
if (savegamestrings[saveSlot][0])
M_DoSave(saveSlot);
break;
-
+
default:
- // Entering a character - use the 'ch' value, not the key
+ // This is complicated.
+ // Vanilla has a bug where the shift key is ignored when entering
+ // a savegame name. If vanilla_keyboard_mapping is on, we want
+ // to emulate this bug by using 'data1'. But if it's turned off,
+ // it implies the user doesn't care about Vanilla emulation: just
+ // use the correct 'data2'.
+
+ if (vanilla_keyboard_mapping)
+ {
+ ch = key;
+ }
ch = toupper(ch);
diff --git a/src/strife/m_menu.c b/src/strife/m_menu.c
index 6426232f..e278bc74 100644
--- a/src/strife/m_menu.c
+++ b/src/strife/m_menu.c
@@ -1869,7 +1869,17 @@ boolean M_Responder (event_t* ev)
break;
default:
- // Entering a character - use the 'ch' value, not the key
+ // This is complicated.
+ // Vanilla has a bug where the shift key is ignored when entering
+ // a savegame name. If vanilla_keyboard_mapping is on, we want
+ // to emulate this bug by using 'data1'. But if it's turned off,
+ // it implies the user doesn't care about Vanilla emulation: just
+ // use the correct 'data2'.
+
+ if (vanilla_keyboard_mapping)
+ {
+ ch = key;
+ }
ch = toupper(ch);