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-rw-r--r--NEWS10
-rw-r--r--src/deh_misc.c9
-rw-r--r--src/p_inter.c17
3 files changed, 22 insertions, 14 deletions
diff --git a/NEWS b/NEWS
index 17a3f434..28a39986 100644
--- a/NEWS
+++ b/NEWS
@@ -1,15 +1,17 @@
+ Imported the spechit overrun emulation code from prboom-plus. Thanks to
+ Andrey Budko for this.
+ New show_endoom option in the chocolate-doom.cfg config file allows
+ the ENDOOM screen to be disabled.
+
Fixes for big endian machines (thanks locust)
+ Fixed the behavior of the dehacked maximum health setting.
Fix the "-skill 0" hack to play without any items (thanks to Janizdreg
for pointing out that this was nonfunctional)
Fix playing of sounds at odd sample rates (again). Sound effects at
any sample rate now play, but only sounds with valid headers.
This is the *real* way Vanilla Doom behaves. Thanks to myk for
pointing out the incorrect behavior.
- Imported the spechit overrun emulation code from prboom-plus. Thanks to
- Andrey Budko for this.
- New show_endoom option in the chocolate-doom.cfg config file allows
- the ENDOOM screen to be disabled.
0.1.2 (2005-10-29):
diff --git a/src/deh_misc.c b/src/deh_misc.c
index dcfe998e..8329e87e 100644
--- a/src/deh_misc.c
+++ b/src/deh_misc.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: deh_misc.c 212 2005-10-17 22:07:26Z fraggle $
+// $Id: deh_misc.c 282 2006-01-12 00:21:29Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -21,6 +21,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.9 2006/01/12 00:21:29 fraggle
+// Interpret the dehacked "max health" setting properly.
+//
// Revision 1.8 2005/10/17 22:07:25 fraggle
// Fix "Monsters Infight"
//
@@ -80,9 +83,9 @@ int deh_initial_bullets = 50;
// Dehacked: "Max Health"
// This is the maximum health that can be reached using medikits
-// alone. See P_GiveBody in p_inter.c
+// alone. See P_TouchSpecialThing in p_inter.c
-int deh_max_health = 100;
+int deh_max_health = 200;
// Dehacked: "Max Armor"
// This is the maximum armor which can be reached by picking up
diff --git a/src/p_inter.c b/src/p_inter.c
index 2081bd08..ae5dce60 100644
--- a/src/p_inter.c
+++ b/src/p_inter.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: p_inter.c 208 2005-10-17 21:02:57Z fraggle $
+// $Id: p_inter.c 282 2006-01-12 00:21:29Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -22,6 +22,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.7 2006/01/12 00:21:29 fraggle
+// Interpret the dehacked "max health" setting properly.
+//
// Revision 1.6 2005/10/17 21:02:57 fraggle
// Dehacked Misc support: Max soulsphere, Soulsphere+Megasphere health bonus
// values, God mode health value
@@ -50,7 +53,7 @@
static const char
-rcsid[] = "$Id: p_inter.c 208 2005-10-17 21:02:57Z fraggle $";
+rcsid[] = "$Id: p_inter.c 282 2006-01-12 00:21:29Z fraggle $";
// Data.
@@ -256,12 +259,12 @@ P_GiveBody
( player_t* player,
int num )
{
- if (player->health >= deh_max_health)
+ if (player->health >= MAXHEALTH)
return false;
player->health += num;
- if (player->health > deh_max_health)
- player->health = deh_max_health;
+ if (player->health > MAXHEALTH)
+ player->health = MAXHEALTH;
player->mo->health = player->health;
return true;
@@ -408,8 +411,8 @@ P_TouchSpecialThing
// bonus items
case SPR_BON1:
player->health++; // can go over 100%
- if (player->health > 200)
- player->health = 200;
+ if (player->health > deh_max_health)
+ player->health = deh_max_health;
player->mo->health = player->health;
player->message = DEH_String(GOTHTHBONUS);
break;