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-rw-r--r--src/hu_stuff.c30
-rw-r--r--src/st_stuff.c7
2 files changed, 17 insertions, 20 deletions
diff --git a/src/hu_stuff.c b/src/hu_stuff.c
index 0ab750fb..9f86c0b9 100644
--- a/src/hu_stuff.c
+++ b/src/hu_stuff.c
@@ -50,9 +50,9 @@
// Locally used constants, shortcuts.
//
#define HU_TITLE (mapnames[(gameepisode-1)*9+gamemap-1])
-#define HU_TITLE2 (mapnames2[gamemap-1])
-#define HU_TITLEP (mapnamesp[gamemap-1])
-#define HU_TITLET (mapnamest[gamemap-1])
+#define HU_TITLE2 (mapnames_commercial[gamemap-1])
+#define HU_TITLEP (mapnames_commercial[gamemap-1 + 32])
+#define HU_TITLET (mapnames_commercial[gamemap-1 + 64])
#define HU_TITLE_CHEX (mapnames[gamemap - 1])
#define HU_TITLEHEIGHT 1
#define HU_TITLEX 0
@@ -171,8 +171,16 @@ char* mapnames[] = // DOOM shareware/registered/retail (Ultimate) names.
"NEWLEVEL"
};
-char* mapnames2[] = // DOOM 2 map names.
+// List of names for levels in commercial IWADs
+// (doom2.wad, plutonia.wad, tnt.wad). These are stored in a
+// single large array; WADs like pl2.wad have a MAP33, and rely on
+// the layout in the Vanilla executable, where it is possible to
+// overflow the end of one array into the next.
+
+char *mapnames_commercial[] =
{
+ // DOOM 2 map names.
+
HUSTR_1,
HUSTR_2,
HUSTR_3,
@@ -206,12 +214,10 @@ char* mapnames2[] = // DOOM 2 map names.
HUSTR_29,
HUSTR_30,
HUSTR_31,
- HUSTR_32
-};
+ HUSTR_32,
+ // Plutonia WAD map names.
-char* mapnamesp[] = // Plutonia WAD map names.
-{
PHUSTR_1,
PHUSTR_2,
PHUSTR_3,
@@ -245,12 +251,10 @@ char* mapnamesp[] = // Plutonia WAD map names.
PHUSTR_29,
PHUSTR_30,
PHUSTR_31,
- PHUSTR_32
-};
-
+ PHUSTR_32,
+
+ // TNT WAD map names.
-char *mapnamest[] = // TNT WAD map names.
-{
THUSTR_1,
THUSTR_2,
THUSTR_3,
diff --git a/src/st_stuff.c b/src/st_stuff.c
index f92d2dda..c3226f1b 100644
--- a/src/st_stuff.c
+++ b/src/st_stuff.c
@@ -259,9 +259,6 @@
// Height, in lines.
#define ST_OUTHEIGHT 1
-#define ST_MAPWIDTH \
- (strlen(mapnames[(gameepisode-1)*9+(gamemap-1)]))
-
#define ST_MAPTITLEX \
(SCREENWIDTH - ST_MAPWIDTH * ST_CHATFONTWIDTH)
@@ -418,10 +415,6 @@ cheatseq_t cheat_clev = CHEAT("idclev", 2);
cheatseq_t cheat_mypos = CHEAT("idmypos", 0);
-//
-extern char* mapnames[];
-
-
//
// STATUS BAR CODE
//