diff options
-rw-r--r-- | ChangeLog | 248 | ||||
-rw-r--r-- | NEWS | 37 | ||||
-rw-r--r-- | codeblocks/config.h | 6 | ||||
-rw-r--r-- | codeblocks/game-res.rc | 10 | ||||
-rw-r--r-- | codeblocks/setup-res.rc | 8 | ||||
-rw-r--r-- | configure.in | 2 | ||||
-rw-r--r-- | msvc/config.h | 6 | ||||
-rw-r--r-- | msvc/win32.rc | 10 | ||||
-rw-r--r-- | setup/setup-manifest.xml | 2 |
9 files changed, 307 insertions, 22 deletions
@@ -1,3 +1,251 @@ +2008-12-09 20:35:17 fraggle + + Add check for sched_setaffinity to configure and only use it if it is + found. Display a message if we don't have any way to set processor + affinity. + +2008-12-09 19:56:43 fraggle + + Add SDL_CFLAGS, SDL_LDFLAGS to default compile flags, and check for + SDL in configure before checking for libraries and headers, to fix + Windows. + +2008-12-03 22:09:22 fraggle + + Use FILE_MAP_COPY instead of FILE_MAP_ALL_ACCESS for mapping files + (thanks to Christian Chech). + +2008-12-01 21:08:23 fraggle + + Don't try to read SDL events until initialised. + +2008-10-01 21:22:09 fraggle + + Add .lvimrc local vim project settings. + +2008-09-21 19:20:32 fraggle + + Don't play DEMO4 if gameversion is emulating chex.exe - it only plays + demos 1-3. + +2008-09-20 19:18:06 fraggle + + Set processor affinity under non-Windows platforms using the POSIX + API. + +2008-09-16 01:17:20 rtc_marine + + - Force use of dwarf-2 debugging information - Fix an age-old problem + of not being able to find -lpcsound, the debug target was looking for + it rather than -lpcsound-dbg + +2008-09-14 19:14:46 fraggle + + Add -nocheat command line parameter to disable applying cheats from + dehacked files. + +2008-09-07 18:47:08 fraggle + + Strip out NUL characters from dehacked files; this makes the dehacked + patch with portal.wad load properly. + +2008-08-29 00:31:53 fraggle + + Update TODO. + +2008-08-24 03:06:26 fraggle + + Update INSTALL to include some notes about Chex Quest. + +2008-08-24 02:58:57 fraggle + + Update missing chex.deh to reference its location in the idgames + repository. + +2008-08-20 19:27:56 fraggle + + Use / as a path separator, to allow cross-compiling of resource files + (thanks Anonymous bug reporter) + +2008-08-19 20:51:41 fraggle + + Fix crash related to A_BFGSpray with NULL target when using dehacked + patches - discovered with insaned2.deh (thanks CSonicGo) + +2008-08-09 18:09:23 fraggle + + Don't modify level lumps when loading levels. + +2008-08-08 23:38:25 fraggle + + Use FILE_MAP_ALL_ACCESS rather than FILE_MAP_READ when mmapping files + under Windows (thanks entryway) + +2008-08-02 14:29:37 fraggle + + Search for chex.deh in WAD path. + +2008-07-31 23:01:38 fraggle + + Update netcode to allow chex quest gameversion. + +2008-07-31 22:29:20 fraggle + + Update Chocolate Setup to support chex.wad. + +2008-07-31 21:21:58 fraggle + + Fix crash on Chex Quest intermission screen (thanks entryway) + +2008-07-31 21:06:42 fraggle + + Automatically load chex.deh on startup if playing in chex mode. + +2008-07-31 20:43:45 fraggle + + Fix mistake in exit confirmation string that was breaking dehacked + patches that replace it. + +2008-07-31 12:55:35 rtc_marine + + Update codeblocks project to locate setup manifest + +2008-07-29 19:06:04 fraggle + + Don't do the Final Doom teleport quirk with Chex Quest, as chex.exe + doesn't do it. + +2008-07-29 19:05:16 fraggle + + Monsters don't drop ammo in Chex Quest. + +2008-07-29 01:50:56 fraggle + + Add magic dehacked comment to enable long cheat sequences (also for + Chex Quest support) + +2008-07-27 00:51:25 fraggle + + In chex mode, always warp to an episode 1 level, and display the level + title in the automap for the equivalent episode 1 level. + +2008-07-26 16:45:52 fraggle + + Allow magic comments in dehacked files that disable the DOS dehacked + text replacement limit, so that we can use a dehacked patch to emulate + chex.exe. + +2008-07-26 16:29:08 fraggle + + Chex Quest's chex.exe is based on the Final Doom exe, not the Ultimate + Doom exe. + +2008-07-26 16:23:06 fraggle + + Fix "dimensional shambler waiting at the dos prompt" quit message to + match the one in doom2.exe precisely. + +2008-07-25 20:56:39 fraggle + + Initial chex.exe emulation. + +2008-07-10 00:22:34 fraggle + + Fix dehacked replacements for the "press y to quit to dos" string. + +2008-07-07 10:10:26 fraggle + + Fix quit screen confirm message to say "quit to dos" rather than just + "quit" (thanks MikeRS) + +2008-06-14 18:42:06 fraggle + + Add a helpful message for people trying to play with the wrong IWAD. + +2008-06-11 01:14:07 fraggle + + Only apply dehacked green armor class to the green armor shirt, not + the armor helmets as well. + +2008-06-09 19:11:24 fraggle + + Always set armor class to 2 when picking up a megasphere (thanks + entryway). + +2008-05-05 04:52:08 GhostlyDeath + + Updated Code::Blocks project for new files + +2008-05-05 04:48:45 fraggle + + Add setup-manifest.xml to dist. + +2008-05-05 04:44:28 GhostlyDeath + + Updated VC++ Project for added files; Manifest should have version + 1.1.1.0 not 1.0.0.0; the rc files in the codeblocks folder have been + updated + +2008-05-05 04:11:29 fraggle + + (Hopefully) fix for Windows Vista asking for security elevation when + running chocolate-setup. + +2008-05-04 22:43:38 fraggle + + Remove Vanilla Doom reload hack. + +2008-05-04 18:09:51 fraggle + + Add command line option to disable mmapped WAD I/O. + +2008-05-04 17:45:10 fraggle + + Fix win32 mmap driver and add to build. + +2008-05-02 23:52:00 fraggle + + Add Windows memory mapping backend. + +2008-05-02 20:19:38 fraggle + + Memory-mapped WAD access. + +2008-05-02 20:18:52 fraggle + + Fix up some more code calling Z_Free instead of W_ReleaseLumpNum. + +2008-05-02 19:48:43 fraggle + + Add W_CacheLumpNum,Name API to WAD code for releasing a lump back to + cache when it is no longer needed. Switch existing code to use the + new API instead of Z_ChangeTag. + +2008-05-02 18:32:09 fraggle + + Add WAD I/O abstraction layer - first step for mmapped WAD access. + +2008-04-26 17:31:47 fraggle + + "Python Image Library" -> "Python Imaging Library" (thanks exp(x)). + +2008-04-26 15:33:14 fraggle + + Add new Chocolate Doom icon. + +2008-04-26 00:33:00 fraggle + + Generate transparency mask for the application icon from black parts + of the image. + +2008-04-23 08:44:17 GhostlyDeath + + VC++ Project now builds + +2008-04-20 02:00:11 fraggle + + Bump version to 1.1.1, update ChangeLog and NEWS. + 2008-04-19 17:41:58 fraggle Fix build problem when libsamplerate support is enabled. @@ -1,3 +1,40 @@ +1.2.0 (2008-12-10): + + Happy 15th Birthday, Doom! + + * Chocolate Doom now has an icon that is not based on the proprietary + Doom artwork. + * There is now memory-mapped WAD I/O support, which should be useful + on some embedded systems. + * Chex quest emulation support is now included, although an + auxiliary dehacked patch is needed (chexdeh.zip in the idgames + archive). + + Compatibility: + * The armor class is always set to 2 when picking up a megasphere + (thanks entryway). + * The quit screen prompts to quit "to dos" instead of just to quit + (thanks MikeRS) + * The "dimensional shambler" quit message was fixed. + * Fix crash related to A_BFGSpray with NULL target when using + dehacked patches - discovered with insaned2.deh + (thanks CSonicGo) + * NUL characters are stripped from dehacked files, to ensure correct + behavior with some dehacked patches (eg. the one with portal.wad). + + Bugs fixed: + * "Python Image Library" should have been "Python Imaging Library" + (thanks exp(x)). + * The setup tool should no longer ask for elevated permissions + on Windows Vista (this fix possibly may not work). + * The application icon is set properly when running under Windows + XP with the "Luna" theme. + * Fix compilation under Cygwin to detect libraries and headers from + the correct environment. + * The video code does not try to read SDL events before SDL has + been properly initialised - this was causing problems with some + older versions of SDL. + 1.1.1 (2008-04-20): The previous release (v1.1.0) included a bug that broke compilation diff --git a/codeblocks/config.h b/codeblocks/config.h index c006d256..a0560009 100644 --- a/codeblocks/config.h +++ b/codeblocks/config.h @@ -9,19 +9,19 @@ #define PACKAGE_NAME "Chocolate Doom" /* Define to the full name and version of this package. */ -#define PACKAGE_STRING "Chocolate Doom 1.1.1" +#define PACKAGE_STRING "Chocolate Doom 1.2.0" /* Define to the one symbol short name of this package. */ #define PACKAGE_TARNAME "chocolate-doom" /* Define to the version of this package. */ -#define PACKAGE_VERSION "1.1.1" +#define PACKAGE_VERSION "1.2.0" /* Define to 1 if you have the ANSI C header files. */ #define STDC_HEADERS 1 /* Version number of package */ -#define VERSION "1.1.1" +#define VERSION "1.2.0" /* Define to 1 if your processor stores words with the most significant byte first (like Motorola and SPARC, unlike Intel and VAX). */ diff --git a/codeblocks/game-res.rc b/codeblocks/game-res.rc index 9219b149..de0afd76 100644 --- a/codeblocks/game-res.rc +++ b/codeblocks/game-res.rc @@ -1,21 +1,21 @@ 1 ICON "../data/doom.ico" 1 VERSIONINFO -PRODUCTVERSION 1,1,1,0 -FILEVERSION 1,1,1,0 +PRODUCTVERSION 1,2,0,0 +FILEVERSION 1,2,0,0 FILETYPE 1 { BLOCK "StringFileInfo" { BLOCK "040904E4" { - VALUE "FileVersion", "1.1.1" - VALUE "FileDescription", "1.1.1" + VALUE "FileVersion", "1.2.0" + VALUE "FileDescription", "1.2.0" VALUE "InternalName", "Chocolate-Doom" VALUE "CompanyName", "Chocolate-Doom" VALUE "LegalCopyright", "GNU General Public License" VALUE "ProductName", "Chocolate-Doom" - VALUE "ProductVersion", "1.1.1" + VALUE "ProductVersion", "1.2.0" } } } diff --git a/codeblocks/setup-res.rc b/codeblocks/setup-res.rc index 41a7f1dc..50758e10 100644 --- a/codeblocks/setup-res.rc +++ b/codeblocks/setup-res.rc @@ -3,21 +3,21 @@ CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST "setup-manifest.xml" 1 VERSIONINFO -PRODUCTVERSION 1,1,1,0 -FILEVERSION 1,1,1,0 +PRODUCTVERSION 1,2,0,0 +FILEVERSION 1,2,0,0 FILETYPE 1 { BLOCK "StringFileInfo" { BLOCK "040904E4" { - VALUE "FileVersion", "1.1.1" + VALUE "FileVersion", "1.2.0" VALUE "FileDescription", "Chocolate-Doom Setup" VALUE "InternalName", "chocolate-setup" VALUE "CompanyName", "fraggle@gmail.com" VALUE "LegalCopyright", "GNU General Public License" VALUE "ProductName", "Chocolate-Doom Setup" - VALUE "ProductVersion", "1.1.1" + VALUE "ProductVersion", "1.2.0" } } } diff --git a/configure.in b/configure.in index 83c4739a..525a164c 100644 --- a/configure.in +++ b/configure.in @@ -1,4 +1,4 @@ -AC_INIT(Chocolate Doom, 1.1.1, fraggle@gmail.com, chocolate-doom) +AC_INIT(Chocolate Doom, 1.2.0, fraggle@gmail.com, chocolate-doom) AC_CONFIG_AUX_DIR(autotools) diff --git a/msvc/config.h b/msvc/config.h index 7a28c0c1..c370479d 100644 --- a/msvc/config.h +++ b/msvc/config.h @@ -11,16 +11,16 @@ #define PACKAGE_NAME "Chocolate Doom" /* Define to the full name and version of this package. */ -#define PACKAGE_STRING "Chocolate Doom 1.1.1" +#define PACKAGE_STRING "Chocolate Doom 1.2.0" /* Define to the one symbol short name of this package. */ #define PACKAGE_TARNAME "chocolate-doom" /* Define to the version of this package. */ -#define PACKAGE_VERSION "1.1.1" +#define PACKAGE_VERSION "1.2.0" /* Version number of package */ -#define VERSION "1.1.1" +#define VERSION "1.2.0" /* Define to 1 if your processor stores words with the most significant byte first (like Motorola and SPARC, unlike Intel and VAX). */ diff --git a/msvc/win32.rc b/msvc/win32.rc index 668bdb0a..5e2d27a9 100644 --- a/msvc/win32.rc +++ b/msvc/win32.rc @@ -32,21 +32,21 @@ #endif
1 VERSIONINFO
-PRODUCTVERSION 1,1,1,0
-FILEVERSION 1,1,1,0
+PRODUCTVERSION 1,2,0,0
+FILEVERSION 1,2,0,0
FILETYPE 1
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904E4"
BEGIN
- VALUE "FileVersion", "1.1.1"
- VALUE "FileDescription", "Chocolate Doom 1.1.1"
+ VALUE "FileVersion", "1.2.0"
+ VALUE "FileDescription", "Chocolate Doom 1.2.0"
VALUE "InternalName", "chocolate-doom"
VALUE "CompanyName", "fraggle@gmail.com"
VALUE "LegalCopyright", "GNU General Public License"
VALUE "ProductName", "Chocolate Doom"
- VALUE "ProductVersion", "1.1.1"
+ VALUE "ProductVersion", "1.2.0"
END
END
END
diff --git a/setup/setup-manifest.xml b/setup/setup-manifest.xml index 74dd5493..56ac9557 100644 --- a/setup/setup-manifest.xml +++ b/setup/setup-manifest.xml @@ -2,7 +2,7 @@ <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> <!-- The "name" field in this tag should be the same as the executable's name --> - <assemblyIdentity version="1.1.1.0" processorArchitecture="*" + <assemblyIdentity version="1.2.0.0" processorArchitecture="*" name="chocolate-setup" type="win32"/> <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3"> <security> |