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-rw-r--r--src/strife/d_main.c122
-rw-r--r--src/strife/d_net.c20
2 files changed, 37 insertions, 105 deletions
diff --git a/src/strife/d_main.c b/src/strife/d_main.c
index ad69f1d4..ce7a2642 100644
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -84,11 +84,6 @@
#include "d_main.h"
-// Size of startup splash screen window.
-
-#define INTRO_SCREEN_W 640
-#define INTRO_SCREEN_H 480
-
//
// D-DoomLoop()
// Not a globally visible function,
@@ -164,7 +159,8 @@ static int comport = 0;
static char *nickname = NULL;
-void D_CheckNetGame (void);
+void D_ConnectNetGame(void);
+void D_CheckNetGame(void);
//
@@ -496,8 +492,11 @@ void D_DoomLoop (void)
TryRunTics();
- I_SetWindowTitle(gamedescription);
- I_InitGraphics();
+ if (!showintro)
+ {
+ I_SetWindowTitle(gamedescription);
+ I_InitGraphics();
+ }
I_EnableLoadingDisk();
I_SetGrabMouseCallback(D_GrabMouseCallback);
@@ -1140,51 +1139,10 @@ static void D_IntroBackground(void)
// haleyjd 20110206: Initialize the graphical introduction sequence
//
-static int saved_screen_width, saved_screen_height;
-static int saved_fullscreen, saved_aspect_ratio_correct;
-
static void D_InitIntroSequence(void)
{
if(showintro)
{
- // Intro splash screen runs in a window. We must save the actual
- // display settings, and temporarily overwrite them with the
- // windowed-mode settings. The real settings will be restored
- // when the intro screen finishes.
-
- // INTRO-FIXME:
- // This is causing problems on Windows, including interruption of the
- // sound playing. I would like to see this changed back to how it worked
- // before once the netcode can function along with it.
- // -haleyjd
-
- saved_screen_width = screen_width;
- saved_screen_height = screen_height;
- saved_aspect_ratio_correct = aspect_ratio_correct;
- saved_fullscreen = fullscreen;
-
- // If the game display settings are to run in a small window, it
- // makes no sense to switch to a larger window for the splash
- // screen, so use the configured settings.
-
- // INTRO-FIXME: how does this make sense?
- // If I have an 800x600 game window (in windowed mode), then I expect an
- // 800x600 intro too,
- // and indeed the code below is capable of drawing at any resolution.
- // Either the logic is off or I simply totally disagree with the original
- // motivation that lead to limiting it to 640x480.
- // -haleyjd
-
- if (fullscreen
- || screen_width > INTRO_SCREEN_W || screen_height > INTRO_SCREEN_H)
- {
- screen_width = INTRO_SCREEN_W;
- screen_height = INTRO_SCREEN_H;
- aspect_ratio_correct = 1;
- }
-
- fullscreen = 0;
-
// In vanilla Strife, Mode 13h was initialized directly in D_DoomMain.
// We have to be a little more courteous of the low-level code here.
I_SetWindowTitle(gamedescription);
@@ -1221,23 +1179,6 @@ static void D_InitIntroSequence(void)
*/
}
-// End of intro splash screen.
-
-static void D_FinishIntroSequence(void)
-{
- if (showintro)
- {
- I_ShutdownGraphics();
-
- // Restore display settings to the actual ones.
-
- screen_width = saved_screen_width;
- screen_height = saved_screen_height;
- fullscreen = saved_fullscreen;
- aspect_ratio_correct = saved_aspect_ratio_correct;
- }
-}
-
//
// D_DrawIntroSequence
//
@@ -1669,6 +1610,17 @@ void D_DoomMain (void)
D_SetGameDescription();
savegamedir = M_GetSaveGameDir("strife1.wad");
+ // fraggle 20130405: I_InitTimer is needed here for the netgame
+ // startup.
+ I_InitTimer();
+
+#ifdef FEATURE_MULTIPLAYER
+ if(devparm) // [STRIFE]
+ printf ("NET_Init: Init network subsystem.\n");
+ NET_Init();
+#endif
+ D_ConnectNetGame();
+
// haleyjd 20110210: Create Strife hub save folders
M_CreateSaveDirs(savegamedir);
@@ -1871,15 +1823,9 @@ void D_DoomMain (void)
if(devparm) // [STRIFE]
DEH_printf("I_Init: Setting up machine state.\n");
I_CheckIsScreensaver();
- I_InitTimer();
I_InitJoystick();
D_IntroTick(); // [STRIFE]
-#ifdef FEATURE_MULTIPLAYER
- if(devparm) // [STRIFE]
- printf ("NET_Init: Init network subsystem.\n");
- NET_Init ();
-#endif
D_IntroTick(); // [STRIFE]
if(devparm) // [STRIFE]
@@ -1900,24 +1846,6 @@ void D_DoomMain (void)
if(devparm)
DEH_printf(" Play voices = %d\n", disable_voices == 0);
- // [STRIFE]: This has been rearranged. These intro ticks occur
- // further down in Vanilla Strife; however, we have to finish
- // the intro sequence here so that netgame startup can begin.
- // The original calls to D_IntroTick() are commented-out below.
-
- // INTRO-FIXME: Great in theory but it makes the intro end too quickly.
- // -haleyjd
-
- D_IntroTick();
- D_IntroTick();
- D_IntroTick();
- D_IntroTick();
- D_IntroTick();
- D_IntroTick();
- D_IntroTick();
-
- D_FinishIntroSequence();
-
if(devparm) // [STRIFE]
DEH_printf("D_CheckNetGame: Checking network game status.\n");
D_CheckNetGame ();
@@ -1927,15 +1855,15 @@ void D_DoomMain (void)
if(devparm)
DEH_printf("HU_Init: Setting up heads up display.\n");
HU_Init ();
- //D_IntroTick(); // [STRIFE]
+ D_IntroTick(); // [STRIFE]
if(devparm)
DEH_printf("ST_Init: Init status bar.\n");
ST_Init ();
- //D_IntroTick(); // [STRIFE]
+ D_IntroTick(); // [STRIFE]
// haleyjd [STRIFE] -statcopy used to be here...
- //D_IntroTick(); // [STRIFE]
+ D_IntroTick(); // [STRIFE]
// If Doom II without a MAP01 lump, this is a store demo.
// Moved this here so that MAP01 isn't constantly looked up
@@ -1961,7 +1889,7 @@ void D_DoomMain (void)
G_RecordDemo (myargv[p+1]);
autostart = true;
}
- //D_IntroTick(); // [STRIFE]
+ D_IntroTick(); // [STRIFE]
p = M_CheckParmWithArgs("-playdemo", 1);
if (p)
@@ -1970,7 +1898,7 @@ void D_DoomMain (void)
G_DeferedPlayDemo (demolumpname);
D_DoomLoop (); // never returns
}
- //D_IntroTick(); // [STRIFE]
+ D_IntroTick(); // [STRIFE]
p = M_CheckParmWithArgs("-timedemo", 1);
if (p)
@@ -1978,14 +1906,14 @@ void D_DoomMain (void)
G_TimeDemo (demolumpname);
D_DoomLoop (); // never returns
}
- //D_IntroTick(); // [STRIFE]
+ D_IntroTick(); // [STRIFE]
if (startloadgame >= 0)
{
// [STRIFE]: different, for hubs
M_LoadSelect(startloadgame);
}
- //D_IntroTick(); // [STRIFE]
+ D_IntroTick(); // [STRIFE]
if (gameaction != ga_loadgame )
diff --git a/src/strife/d_net.c b/src/strife/d_net.c
index 0a5caa90..002298bd 100644
--- a/src/strife/d_net.c
+++ b/src/strife/d_net.c
@@ -220,16 +220,9 @@ static void InitConnectData(net_connect_data_t *connect_data)
connect_data->is_freedoom = 0;
}
-//
-// D_CheckNetGame
-// Works out player numbers among the net participants
-//
-void D_CheckNetGame (void)
+void D_ConnectNetGame(void)
{
net_connect_data_t connect_data;
- net_gamesettings_t settings;
-
- D_RegisterLoopCallbacks(&strife_loop_interface);
InitConnectData(&connect_data);
netgame = D_InitNetGame(&connect_data);
@@ -246,6 +239,17 @@ void D_CheckNetGame (void)
{
netgame = true;
}
+}
+
+//
+// D_CheckNetGame
+// Works out player numbers among the net participants
+//
+void D_CheckNetGame(void)
+{
+ net_gamesettings_t settings;
+
+ D_RegisterLoopCallbacks(&strife_loop_interface);
if (netgame)
{