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-rw-r--r--src/m_config.c55
1 files changed, 34 insertions, 21 deletions
diff --git a/src/m_config.c b/src/m_config.c
index 90d3776f..13478294 100644
--- a/src/m_config.c
+++ b/src/m_config.c
@@ -455,27 +455,30 @@ static default_t doom_defaults_list[] =
CONFIG_VARIABLE_INT(use_joystick),
//!
- // Joystick button to fire the current weapon.
+ // Joystick virtual button that fires the current weapon.
//
CONFIG_VARIABLE_INT(joyb_fire),
//!
- // Joystick button to fire the current weapon.
+ // Joystick virtual button that makes the player strafe while
+ // held down.
//
CONFIG_VARIABLE_INT(joyb_strafe),
//!
- // Joystick button to "use" an object, eg. a door or switch.
+ // Joystick virtual button to "use" an object, eg. a door or switch.
//
CONFIG_VARIABLE_INT(joyb_use),
//!
- // Joystick button to make the player run.
+ // Joystick virtual button that makes the player run while held
+ // down.
//
- // If this has a value of 20 or greater, the player will always run.
+ // If this has a value of 20 or greater, the player will always run,
+ // even if use_joystick is 0.
//
CONFIG_VARIABLE_INT(joyb_speed),
@@ -483,7 +486,7 @@ static default_t doom_defaults_list[] =
//!
// @game hexen strife
//
- // Joystick button to jump.
+ // Joystick virtual button that makes the player jump.
//
CONFIG_VARIABLE_INT(joyb_jump),
@@ -939,91 +942,101 @@ static default_t extra_defaults_list[] =
CONFIG_VARIABLE_INT(joystick_strafe_invert),
//!
- // The physical joystick button that corresponds to button #0.
+ // The physical joystick button that corresponds to joystick
+ // virtual button #0.
//
CONFIG_VARIABLE_INT(joystick_physical_button0),
//!
- // The physical joystick button that corresponds to button #1.
+ // The physical joystick button that corresponds to joystick
+ // virtual button #1.
//
CONFIG_VARIABLE_INT(joystick_physical_button1),
//!
- // The physical joystick button that corresponds to button #2.
+ // The physical joystick button that corresponds to joystick
+ // virtual button #2.
//
CONFIG_VARIABLE_INT(joystick_physical_button2),
//!
- // The physical joystick button that corresponds to button #3.
+ // The physical joystick button that corresponds to joystick
+ // virtual button #3.
//
CONFIG_VARIABLE_INT(joystick_physical_button3),
//!
- // The physical joystick button that corresponds to button #4.
+ // The physical joystick button that corresponds to joystick
+ // virtual button #4.
//
CONFIG_VARIABLE_INT(joystick_physical_button4),
//!
- // The physical joystick button that corresponds to button #5.
+ // The physical joystick button that corresponds to joystick
+ // virtual button #5.
//
CONFIG_VARIABLE_INT(joystick_physical_button5),
//!
- // The physical joystick button that corresponds to button #6.
+ // The physical joystick button that corresponds to joystick
+ // virtual button #6.
//
CONFIG_VARIABLE_INT(joystick_physical_button6),
//!
- // The physical joystick button that corresponds to button #7.
+ // The physical joystick button that corresponds to joystick
+ // virtual button #7.
//
CONFIG_VARIABLE_INT(joystick_physical_button7),
//!
- // The physical joystick button that corresponds to button #8.
+ // The physical joystick button that corresponds to joystick
+ // virtual button #8.
//
CONFIG_VARIABLE_INT(joystick_physical_button8),
//!
- // The physical joystick button that corresponds to button #9.
+ // The physical joystick button that corresponds to joystick
+ // virtual button #9.
//
CONFIG_VARIABLE_INT(joystick_physical_button9),
//!
- // Joystick button to strafe left.
+ // Joystick virtual button to make the player strafe left.
//
CONFIG_VARIABLE_INT(joyb_strafeleft),
//!
- // Joystick button to strafe right.
+ // Joystick virtual button to make the player strafe right.
//
CONFIG_VARIABLE_INT(joyb_straferight),
//!
- // Joystick button to activate the game menu.
+ // Joystick virtual button to activate the menu.
//
CONFIG_VARIABLE_INT(joyb_menu_activate),
//!
- // Joystick button to cycle to the previous weapon.
+ // Joystick virtual button that cycles to the previous weapon.
//
CONFIG_VARIABLE_INT(joyb_prevweapon),
//!
- // Joystick button to cycle to the next weapon.
+ // Joystick virtual button that cycles to the next weapon.
//
CONFIG_VARIABLE_INT(joyb_nextweapon),