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* Music plays back differently.
- The DOS music code was not in the Doom source release as Doom used
- a proprietary sound library. The mus <-> mid conversion mostly
- works well but some patches are different. By closer examination
- of which MIDI instruments are used by doom.exe, it may be possible
- to get a closer conversion.
+ Vanilla Doom was typically played with a SoundBlaster (or compatible)
+ card. It programmed the registers for the OPL music chip directly
+ in order to emulate the various General MIDI instruments. However,
+ Chocolate Doom uses the OS's native MIDI playback interfaces to play
+ MIDI sound. As the OPL is programmed differently, the music sounds
+ different to the original, even when using an original SoundBlaster
+ card.
+
+ This can be worked around in the future: OPL emulation code exists that
+ simulates an OPL chip in software. Furthermore, depending on the OS,
+ it may be possible to program the OPL directly in order to get the
+ same sound.
* A small number of Doom bugs are almost impossible to emulate.