diff options
Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 6491 |
1 files changed, 3 insertions, 6488 deletions
@@ -1,6490 +1,5 @@ -2012-02-04 23:05:42 fraggle +Chocolate Doom's version history is stored in Git. For a full +change log, clone the repository on Github: - On Windows, convert the USER and USERNAME environment variables from - OEM codepage to UTF-8 encoding. This should fix the case where the - user has a username that includes non-ASCII characters (thanks - Alexandre Xavier). - -2012-02-03 22:05:49 fraggle - - Fix crash when typing lots of Unicode characters into a number input - box. - -2012-02-03 21:46:55 fraggle - - Fix chat macros when vanilla_keyboard_mapping is turned off. - -2012-02-03 21:38:06 fraggle - - Fix CP437-Unicode mapping of cedilla character. - -2012-02-03 21:10:36 fraggle - - Upgrade the input box and label widgets to use UTF-8 strings. - -2012-02-03 21:09:57 fraggle - - Support Unicode input by mapping typed Unicode characters >= 128 up - into a higher range to avoid conflicts with Doom's key constants. - -2012-02-03 20:21:17 fraggle - - Split off UTF-8 code into separate file and add extra functions. - -2012-02-02 23:35:16 fraggle - - Beginnings of limited textscreen UTF-8 support. - -2012-02-02 21:59:46 fraggle - - Re-resolve the address of the master server every eight hours, to - adapt to changes in DNS configuration. - -2012-02-02 21:10:20 fraggle - - Fix scroll bar behavior (thanks Alexandre Xavier). - -2012-02-02 20:34:09 fraggle - - Only use the SDL mouse lag workaround on Windows - not all systems - allow the cursor to be changed. This fixes Chocolate Doom on AmigaOS - (thanks Timo Sievänen). - -2012-01-05 02:33:25 fraggle - - Add hack command-line option for on-screen OPL status output - useful - for GENMIDI development. - -2011-11-26 22:09:42 fraggle - - Fix weapon cycling keys when using IDKFA in Shareware Doom (thanks - Alexandre Xavier). - -2011-11-03 22:18:36 fraggle - - Remove use of $< in Makefiles, for compatibility with OpenBSD's make. - -2011-10-23 23:55:43 fraggle - - Fix chat macro defaults in setup tool. - -2011-10-23 20:53:06 fraggle - - Fix numeric keypad when entering values in text boxes (thanks Twelve). - -2011-10-23 20:42:43 fraggle - - Fix crash when closing a window. - -2011-10-23 20:28:10 fraggle - - Don't save value when destructor is called. - -2011-10-23 20:25:55 fraggle - - Rework textscreen focus handling so that input boxes will stop editing - when they lose their focus (thanks Twelve). - -2011-10-22 19:24:08 fraggle - - Fix teleport behavior when emulating the alternate Final Doom - executable. Change the default Final Doom emulation mode to be the - original executable. - -2011-10-16 17:59:19 fraggle - - Zero out bottom two bits of palette data, to more accurately emulate - the PC hardware that only supports 6 bits per channel (thanks - GhostlyDeath). - -2011-09-17 16:55:08 fraggle - - Change query loop to sleep for 1ms rather than 50ms intervals, so that - precision is not lost in ping times. - -2011-09-17 16:43:25 fraggle - - Refactor query code so that it is possible to query by polling, rather - than blocking on a query function. - -2011-09-17 14:44:58 fraggle - - Fix ping calculation with LAN search. - -2011-09-11 18:01:56 fraggle - - Don't show error dialog if running from the console on OS X. - -2011-08-29 21:37:26 fraggle - - Fix bug with detection of IWAD type by filename (thanks mether). - -2011-08-22 19:40:26 fraggle - - Add clarification note about icon copyright status (thanks to Chris - Metcalf for clarification by email). - -2011-08-20 19:20:43 fraggle - - Update COPYING to latest version of GPL2 with new address of FSF - (thanks Rahul Sundaram). - -2011-08-20 19:10:23 fraggle - - Fix gnome-screensaver .desktop file (thanks Rahul Sundaram). - -2011-07-24 21:55:27 fraggle - - Fix default mouse buttons in setup tool (Thanks Alexandre Xavier). - -2011-07-21 15:21:57 fraggle - - Don't use $^ in Makefiles, as it s a GNU make extension (thanks Jakub - Lach). - -2011-06-17 00:14:14 fraggle - - Add AM_SILENT_RULES macro for terser build output. - -2011-05-17 23:59:44 fraggle - - Update NEWS and ChangeLog, bump version number. - -2011-05-17 23:51:37 fraggle - - Add dependency for INSTALL generation. - -2011-05-17 23:06:22 fraggle - - Detect chex.deh if it is in the same directory as the IWAD file. - -2011-05-14 22:50:46 fraggle - - Fix display of ENDOOM screen. - -2011-05-14 22:47:12 fraggle - - Fix install of screensaver desktop file. - -2011-05-14 22:07:55 fraggle - - Add freedesktop.org desktop files for chocolate-doom, chocolate-setup - (thanks Adrián Chaves Fernández). - -2011-05-14 21:11:26 fraggle - - Convert build system to using the PROGRAM_PREFIX system used on - raven-branch. - -2011-05-08 19:32:02 fraggle - - Update NEWS. - -2011-05-08 19:29:46 fraggle - - Allow IWAD files to be double-clicked in the finder to set the IWAD - configuration. - -2011-05-08 01:31:01 fraggle - - Shut up compiler warnings. - -2011-05-08 00:52:26 fraggle - - Rework OS X launcher package. Include documentation files within the - application bundle and add a help menu with links. Rework .dmg - generation to generate a file with a "fancy" background image and - overall nicer appearance. - -2011-04-26 06:49:53 quasar_te - - Support for Win32 native OPL output when compiled with Microsoft - Visual C++. Confirmed to work with Aureal Vortex AU8830 in Win98SE by - GhostlyDeath. - -2011-04-24 23:22:11 fraggle - - Infer -server when -privateserver is specified (thanks Porsche Monty). - -2011-04-24 22:39:31 fraggle - - Add test button to joystick menu in setup tool (thanks Alexandre - Xavier). - -2011-04-18 23:10:16 fraggle - - Add test hack for simulating Porsche Monty's scanline emulation (see - comment in file). - -2011-04-17 18:33:04 fraggle - - Fix libtextscreen window hotkeys to work when shift is held down / - capslock turned on. Fix a similar problem in-game when typing cheat - codes or using menu hotkeys (thanks Alexandre Xavier). - -2011-04-17 17:53:47 fraggle - - Make Final Doom IWAD labels shorter, so they don't make the launch - windows grow. - -2011-04-11 20:49:45 fraggle - - Allow the shift key to be held down when changing key/mouse/joystick - bindings to prevent bindings to the same key from being cleared - (thanks myk). - -2011-04-09 01:27:13 fraggle - - Fix action area minimum width calculation. - -2011-04-04 21:30:17 fraggle - - Close dropdown list popup windows when clicking outside the window. - -2011-04-04 21:12:59 fraggle - - Fix crash. - -2011-04-04 21:09:42 fraggle - - Fix crash. - -2011-04-04 21:07:07 fraggle - - Change the background color when hovering over widgets. - -2011-04-04 19:40:28 fraggle - - Change setup tool default sampling rate to 44100Hz to match the game - (thanks Alexandre Xavier). - -2011-03-30 20:16:40 fraggle - - Add a symlink hack to work around the fact that OS X doesn't like - paths in MANPATH to contain spaces. - -2011-03-30 20:00:51 fraggle - - On OS X, display a dialog box when exiting with I_Error, like on - Windows. - -2011-03-29 00:48:31 fraggle - - Remove the BUGS file as it doesn't really contain any useful - information. - -2011-03-29 00:39:48 fraggle - - Add vim modeline for text wrapping to documentation text files. - -2011-03-29 00:33:09 fraggle - - Emulate bug with IDMUS cheat when emulating v1.9 (thanks Alexandre - Xavier). - -2011-03-28 22:36:00 fraggle - - Fix OPL MIDI playback when using an empty .mus / .mid file (thanks - Alexandre Xavier). - -2011-03-28 22:32:14 fraggle - - Allow .lmp files to be loaded (and demo files to be played back) that - have long filenames (thanks blzut3). - -2011-03-28 01:24:47 fraggle - - Fix weapon cycling from the shotgun to the chaingun in Doom 1 (thanks - Alexandre Xavier). - -2011-03-28 00:45:53 fraggle - - Scroll faster in reaction to the scroll wheel. - -2011-03-28 00:42:00 fraggle - - Change default sfx/music volume in setup tool to 8, to match the game - (thanks Alexandre Xavier). - -2011-03-22 21:33:17 fraggle - - Switch separator to show "screen mode" or "window size" depending on - whether fullscreen is turned on or not. - -2011-03-22 21:08:04 fraggle - - Fix scrollbars so that clicks scroll the pane to a location that - matches the clicked location. Interpret mousewheel events so that - scroll panes can be scrolled. - -2011-03-22 19:49:31 fraggle - - Reorganise the display settings window. - -2011-03-17 22:54:33 fraggle - - Add back -a option to automake, and remove INSTALL if automake - installs it. - -2011-03-17 22:43:56 fraggle - - Fix up placement of display settings window. - -2011-03-15 22:41:22 fraggle - - Fix NEWS entry to list the full name for Alexandre Xavier. - -2011-03-10 19:47:14 fraggle - - Include Unix manpages in MacOS package, and set MANPATH to point to - them when opening a terminal window. - -2011-03-10 19:45:29 fraggle - - Minor tweaks to MacOS instructions. - -2011-03-10 19:20:10 fraggle - - Minor tweak to INSTALL instructions. - -2011-03-10 19:03:23 fraggle - - Replace the INSTALL file with a template version that is customized to - different platforms. - -2011-03-09 19:02:15 fraggle - - Add null sector dereference emulation code from Prboom+, to fix desync - with CLNJ-506.LMP (thanks entryway). - -2011-03-09 01:06:07 fraggle - - Add support for the alternate version of the Final Doom executable - that fixes the demo loop crash (thanks Porsche Monty, Enjay). - -2011-03-06 20:59:51 fraggle - - Discard very short sound effects and strip lead-in / lead-out samples - that apparently aren't played by Vanilla Doom (thanks Quasar). - -2011-03-03 21:41:51 fraggle - - Fix Visual Studio build (thanks GhostlyDeath). - -2011-02-28 20:48:27 fraggle - - Fix autoadjust of pixel depth in setup tool. - -2011-02-05 16:50:28 fraggle - - Fix bug with libtextscreen where it was not possible to type a '+' - (thanks Alexandre Xavier). - -2011-01-31 01:25:47 fraggle - - When large numbers of screen resolutions are detected, increase the - number of columns in the mode list to fit them all on-screen. Remove - superfluous left-side spacing from the checkbox and radio button - widgets so that the modes can be packed closer together. - -2011-01-23 21:42:09 fraggle - - Fix default joystick buttons in setup tool to match Vanilla (thanks - twipley). - -2011-01-13 20:34:55 fraggle - - In configuration files, use the scan code for right shift, not left - shift, to match Vanilla (thanks AlexXav). - -2011-01-12 23:22:20 fraggle - - Fix menu navigation when using joystick / joypad (thanks AlexXav). - -2011-01-02 18:14:59 fraggle - - Update NEWS and ChangeLog, bump version number. - -2011-01-02 17:45:24 fraggle - - Remove redundant package version label from top of OS X launcher - window. - -2011-01-02 02:49:20 fraggle - - Restore window title when changing video driver in setup tool (thanks - AlexXav). - -2011-01-02 02:31:20 fraggle - - Turn off dynamic window resizing feature on OS X, as it adds an ugly - resize handle to the corner of the window that overlaps the view of - the game. - -2010-12-28 16:43:41 fraggle - - Make demo loop handling of DEMO4 case depend on the executable version - being emulated: the Vanilla versions did not have any conditional - behavior based on gamemode/gamemission. This has the side effect of - causing the game to exit with an error when playing with Final Doom, - but this is Vanilla behavior. - -2010-12-25 22:42:40 fraggle - - Include NOT-BUGS in rpm packages. - -2010-12-25 21:51:24 fraggle - - Pass through all command line arguments specified to the setup tool to - the game, to match Vanilla behavior (thanks AlexXav). - -2010-12-25 21:04:10 fraggle - - Remove the -wart parameter (thanks Sander van Dijk). - -2010-12-25 20:55:30 fraggle - - Remove the 32 character limit on the lengths of filenames specified to - -record (thanks AlexXav). - -2010-12-19 20:15:09 fraggle - - Change setup tool skill level names to match Doom's "new game" menu - exactly (thanks AlexXav). - -2010-12-18 23:55:07 fraggle - - Add a M_CheckParmWithArgs function, that behaves like M_CheckParm but - also checks that extra options were provided on the command line - (thanks Sander van Dijk). - -2010-12-14 20:55:30 fraggle - - Check that an address is provided to the -query command line option - (thanks Sander van Dijk). - -2010-12-12 13:11:11 fraggle - - Add -privateserver and -servername options to chocolate-server - manpage. Add server registration option to setup tool (thanks - exp(x)). - -2010-12-10 23:56:32 fraggle - - Fix memory leak when dynamically resizing window in true color video - modes. - -2010-12-10 22:37:29 fraggle - - Fix build problem (thanks Proteh). - -2010-12-10 22:21:56 fraggle - - Remove "Error:" from the message displayed by I_Error, to match - Vanilla. - -2010-12-10 20:53:23 fraggle - - Update NEWS. - -2010-12-10 20:43:05 fraggle - - Change alignment of actions in a window's action area so that there is - equal space either side of the center widget. This is more - aesthetically pleasing. - -2010-12-10 20:31:46 fraggle - - Replace txt_widget_t#selectable with a callback function to query - whether the widget is selectable. This stops the table code from - selecting things that aren't really selectable - eg. empty tables, - scrollpanes containing unselectable widgets, etc. Fixes a bug with - the warp menu (thanks Proteh). - -2010-12-10 19:15:37 fraggle - - Add "warp" menu to the main menu of the setup tool, like Vanilla - setup.exe (thanks Proteh). - -2010-12-10 18:15:12 fraggle - - Fix typo (thanks Sander van Dijk). - -2010-12-10 17:53:50 fraggle - - Specify master server port explicitly, so that server registration - works when using -port. - -2010-12-07 23:13:34 rtc_marine - - - Update chocolate-server codeblocks project - -2010-12-07 22:35:17 fraggle - - Assign the oldest client to be the controller, not the first found in - the clients[] array. - -2010-12-06 23:37:27 fraggle - - Fix -solo-net to actually behave the same as other ports. - -2010-12-06 22:38:24 fraggle - - Rename -netdemo command line parameter to -solo-net, for consistency - with other ports (-netdemo is still recognised). - -2010-12-06 00:04:08 fraggle - - Update NEWS. - -2010-12-05 14:42:09 fraggle - - Allow textscreen font to be overridden using the TEXTSCREEN_FONT - command line variable. - -2010-12-04 20:56:04 fraggle - - Rename search command line options: -search to search the Internet, - -localsearch to search local LAN. - -2010-12-04 20:48:07 fraggle - - Add ping time to query output. - -2010-12-04 20:40:10 fraggle - - Fix formatting for -masterquery to match -search. - -2010-12-04 20:34:39 fraggle - - Fix bug when running with -server option. - -2010-12-02 21:34:51 fraggle - - Make multiple query attempts to servers before giving up. Display a - warning if the master server does not respond. - -2010-12-02 20:32:52 fraggle - - Add -servername parameter to allow the owner to change the name - returned in response to queries (thanks AlexMax). - -2010-12-02 20:11:24 fraggle - - More refactoring of querying code, to not be specific to the purpose - of printing out a list. - -2010-12-02 19:26:05 fraggle - - Refactor query code and add a -masterquery command line parameter to - query the master server. - -2010-12-02 18:23:09 fraggle - - Register servers with Internet master server. - -2010-11-30 21:52:38 fraggle - - Oops. - -2010-11-30 20:44:20 fraggle - - Remove "-debugfile" command line option and associated variable. - -2010-11-30 20:26:37 fraggle - - Update NEWS. - -2010-11-30 20:09:22 rtc_marine - - - Update codeblocks project - -2010-11-30 20:00:06 fraggle - - Add support for HACX v1.2 IWAD file. - -2010-11-30 01:08:59 fraggle - - Add NOT-BUGS file with some common Vanilla gotchas. - -2010-11-29 20:18:10 fraggle - - Auto-adjust the screen color depth if the configured color depth is - not supported by the hardware. - -2010-11-27 23:23:12 fraggle - - Add dropdown list to setup tool to select screen BPP. - -2010-11-27 19:39:14 fraggle - - When generating the texture name lookup hash table, add new entries to - the end of chains. This way, entries earlier in the texture list - trump later entries with the same name. This fixes a bug with the - wrong sky being shown in Spooky01.wad (thanks Porsche Monty). - -2010-11-27 15:36:43 fraggle - - Fix -timer / -avg options to work like Vanilla when playing demos. - -2010-11-26 18:56:45 fraggle - - In non-palettized boxed screen modes, don't update the border areas of - the screen. This is more CPU and memory efficient, and also fixes the - "flashing border" bug when palette flashes occur. - -2010-11-26 18:36:48 fraggle - - Turn double buffering on for non-palettized screen modes, as this may - be the cause of screen tearing reports. - -2010-11-24 23:34:18 fraggle - - Detect when running on Windows Vista or later, and switch to 32 bpp - screen mode. - -2010-11-24 22:43:37 fraggle - - Add configuration file parameter and command line option to specify - the screen pixel depth. - -2010-11-24 08:09:48 fraggle - - Add workaround to stop freezeups with old versions of SDL_mixer. - -2010-11-21 15:44:43 fraggle - - Add -8in32 command line parameter to make the game run in 32-bit color - mode, scaling up into an intermediate 8-bit buffer first. This should - help with the palette problems experienced by Windows Vista/7 users. - -2010-11-09 16:10:52 fraggle - - Update Python scripts to work in Python 3. - -2010-09-19 21:09:36 fraggle - - Read response file in binary mode, to fix incomplete response file - bug. - -2010-08-31 21:00:20 fraggle - - Add weapon cycling buttons to joystick button list. - -2010-08-31 20:59:24 fraggle - - Don't double OPL sample values, as it causes horrible things to happen - with the Heretic title screen music. - -2010-08-28 19:35:08 fraggle - - Update NEWS. - -2010-08-28 19:28:05 fraggle - - Include INSTALL file in distribution packages. - -2010-08-22 18:59:12 fraggle - - Shut up compiler warning. - -2010-08-22 02:21:27 fraggle - - Change span drawing functions to work the same as Vanilla, so that in - screenshots, floors and ceilings are pixel-perfect identical to - Vanilla Doom (thanks Porsche Monty). - -2010-08-21 19:49:20 fraggle - - Change default mouse acceleration in setup tool to match the game's - default. - -2010-08-21 18:47:24 fraggle - - "Bug fix". - -2010-08-20 14:01:29 fraggle - - Remove debug printf(). - -2010-08-20 13:20:58 fraggle - - Align memory allocated by zone memory system to 8 byte boundaries on - 64-bit machines. Possibly fixes problems on sparc64? - -2010-08-20 12:30:30 fraggle - - Extend mouse code to support up to 8 buttons (allows mouse wheel to be - used). - -2010-08-15 16:23:28 fraggle - - Fix volume multiply; DBOPL now generating output. - -2010-08-15 15:57:37 fraggle - - Hook DBOPL into OPL library and remove FMOPL. Does not generate any - sound yet. - -2010-08-13 19:42:52 fraggle - - Add C-converted version of DOSbox OPL emulator. - -2010-08-09 18:53:10 fraggle - - Add weapon cycling bindings for mouse and joystick buttons. Add - weapon cycling bindings to configuration file and setup tool. - -2010-08-07 18:23:09 fraggle - - Change back filter frequency. Add debug code to dump resampled sound - effects to WAV files. - -2010-08-07 17:07:00 fraggle - - Fix sound resampling low pass filter. - -2010-08-04 19:25:04 fraggle - - Initial code for previous/next weapon switching keys. - -2010-08-03 21:12:36 fraggle - - When in windowed mode, allow the screen size to be dynamically resized - by dragging the window borders. - -2010-07-31 20:25:17 fraggle - - Add multiplayer spy key binding. - -2010-07-28 21:39:07 fraggle - - Add config file parameter to set OPL I/O port. - -2010-07-17 01:33:57 fraggle - - Check for libm, to fix Fedora compile issues. - -2010-07-14 21:36:53 fraggle - - Set MACOSX_DEPLOYMENT_TARGET to target 10.4, so that the launcher will - work on older versions. - -2010-07-10 17:06:15 fraggle - - Update NEWS and ChangeLog, bump version number. - -2010-07-10 16:56:18 fraggle - - Add key bindings for multiplayer messaging. - -2010-07-10 16:27:52 fraggle - - Add key binding to change demo recording quit key. - -2010-05-30 04:03:44 fraggle - - Add INSTALL to all distribution packages, add note in README. - -2010-05-30 03:56:58 fraggle - - Clarify/update install instructions. - -2010-05-14 19:42:32 fraggle - - Don't grab the mouse when the demo sequence advances. - -2010-05-03 17:47:25 fraggle - - Oops. - -2010-05-03 16:58:52 fraggle - - Update NEWS. - -2010-05-01 22:47:26 fraggle - - Further sanity checking on use of strcpy() with dehacked string - replacements. - -2010-05-01 22:20:30 fraggle - - Silence printf(DEH_String(...)) warnings, by providing a DEH_printf - function that checks the format string is a valid replacement. Also - add DEH_fprintf and DEH_snprintf functions to use throughout the code - to do similar checking. - -2010-05-01 20:22:52 fraggle - - Fix compiler warnings with savegame and response file code. - -2010-04-30 20:58:30 fraggle - - Merge contents of OPL-TODO into TODO file. - -2010-04-30 20:38:24 fraggle - - Add textscreen Doxyfile to dist. Add .desktop file to svn:ignore. Add - opl ctags file to localvimrc. - -2010-04-25 00:53:03 fraggle - - Add -reject_pad_with_ff parameter to allow padding value to be - specified. - -2010-04-23 21:46:29 fraggle - - Add REJECT buffer overflow emulation, based on code from PrBoom+ - (thanks entryway). Fixes YDFEAR25.LMP. - -2010-04-22 22:38:51 fraggle - - Disable OPL debugging messages. - -2010-03-08 18:52:59 fraggle - - Add OPL-TODO to dist, set svn:ignore properties. - -2010-03-08 18:50:29 fraggle - - Use native MIDI music by default. - -2010-03-08 01:14:23 fraggle - - Merge opl-branch to trunk. - - OPL support still isn't perfect, and it certainly isn't complete. - However, for now, it's good enough. - -2010-02-10 20:21:21 fraggle - - Bump version number, update ChangeLog and NEWS. - -2010-01-31 18:21:50 fraggle - - Change Windows resource file to use PACKAGE_COPYRIGHT and - PACKAGE_LICENSE macros. - -2010-01-30 16:14:04 fraggle - - Change directory to home directory before launching the game, so that - recorded demos go somewhere sensible. - -2010-01-30 16:04:24 fraggle - - Set launch button as default button, so that it is possible to launch - the game by pressing return. - -2010-01-30 00:37:17 fraggle - - Rename mus2mid functions to be consistent with coding standard. - -2010-01-29 23:28:35 fraggle - - Remove unused PACKAGE_LONGDESC. - -2010-01-29 19:17:56 fraggle - - When doing a MUS to MID conversion, allocate MIDI channels so that the - lowest-numbered MIDI channels are used before higher-numbered ones. - Fixes ear-piercing whistle sound in the MAP05 music when playing with - timidity and EAWPATS (thanks entryway / HackNeyed). - -2010-01-29 03:55:20 fraggle - - Fix indentation/style etc. in mus2mid.c. - -2010-01-27 19:16:26 fraggle - - Add tags files to svn:ignore properties. - -2010-01-26 19:21:18 fraggle - - Minor fix of British spelling -> American. - -2010-01-26 19:18:18 fraggle - - Fix glass hack windows where a linedef is flagged as two sided but has - only one side. Fixes WADs such as OTTAWAU.WAD (thanks Never_Again). - -2010-01-23 23:06:45 fraggle - - Add menu item to launcher to open a terminal window that can be used - to start the game. Add missing 'edit' menu. Set svn:ignore property - for osx directory. - -2010-01-18 19:40:50 fraggle - - Fix package source URL. - -2010-01-18 19:29:48 fraggle - - Tweak package description slightly. - -2010-01-18 19:14:54 fraggle - - Define project short description, copyright, maintainer and URL in - configure.in. Use these for the Info-gnustep.plist file. Add - generated .spec file for building RPM packages. - -2010-01-17 16:58:37 fraggle - - Update NEWS. - -2010-01-17 16:31:03 fraggle - - Restore the original cursor when shutting down video code, this should - hopefully fix the problem with the mouse cursor disappearing when - exiting on Win9x (thanks Janizdreg). - -2010-01-16 19:20:11 fraggle - - Update TODO file. - -2010-01-15 19:29:28 fraggle - - Don't open the configuration window when the launcher is first run; - display an error message if the user tries to launch the game without - an IWAD selected. - -2010-01-15 19:14:02 fraggle - - Fix GNUstep info panel. - -2010-01-15 18:51:35 fraggle - - Center the launcher window and config window on startup. - -2010-01-15 18:40:37 fraggle - - Add wadfile.png for GNUstep build. - -2010-01-15 18:13:05 fraggle - - Extend osx makefile to allow building of a working GNUstep - application, for testing purposes. Add GNUstep version of Info.plist, - remove app-skeleton directory and move contents up. - -2010-01-14 18:47:03 fraggle - - In Chex Quest, use the radiation suit colormap instead of the red - colormaps that are usually used when taking damage (or using the - berserk pack). This matches the Vanilla chex.exe behavior (thanks - Fuzztooth). - -2010-01-12 20:16:25 fraggle - - Oops. - -2010-01-12 20:15:34 fraggle - - Strip executables when building Windows CE packages. - -2010-01-12 20:14:11 fraggle - - Rearrange order of Makefile generation to alphabetical order. - -2010-01-12 20:12:56 fraggle - - Move Makefile definitions for CC and STRIP into config.make, use - versions from autoconf. - -2010-01-12 20:09:54 fraggle - - Set main menu title based on package name, not fixed string. - -2010-01-12 20:09:01 fraggle - - Place commercial level name strings consecutively in the same array, - so that overflowing the end of one list accesses the start of the - next. This trick is used by pl2.wad for its MAP33 secret level. - -2010-01-12 01:32:24 fraggle - - Add missing connection for plutonia.wad set button. - -2010-01-12 01:20:48 fraggle - - Add document icon file and use for file associations. - -2010-01-11 19:10:42 fraggle - - Insert new files into the command line at the correct location, - allowing multiple files to be opened at once. - -2010-01-11 01:35:04 fraggle - - When launching a file from the finder, add the new file into the - command line at the appropriate position in the command line string. - -2010-01-10 20:46:15 fraggle - - Change "@executable_path@" to "@executable_path" - -2010-01-10 18:48:21 fraggle - - Install docs with a single cp, rather than using a for loop. - -2010-01-10 18:42:35 fraggle - - Recursively copy library dependencies into destination package. - Identify libraries to be installed based on the path in which they are - located, rather than whether there is "libSDL" in the name. Use - install_name_tool to change the search path so that the system looks - for libraries in @executable_path@ rather than their location on the - machine upon which the program was built. - -2010-01-09 21:06:31 fraggle - - Clear existing arguments when adding a file. - -2010-01-09 20:42:30 fraggle - - Add file to command line when opened; add link from AppController to - LauncherManager. - -2010-01-09 18:54:04 fraggle - - Initial code to identify file type by extension and add file to - command line. - -2010-01-09 18:38:48 fraggle - - Hook in AppController as delegate for application, add file - associations to property list file. - -2010-01-05 17:20:58 fraggle - - Add "clean" target to package makefiles. - -2010-01-05 15:52:12 fraggle - - Move config.make up to pkg/ directory. Use static makefiles to - generate all packages, rather than dynamically generated makefiles. - Add pkg/osx to dist. Make OS X staging directory depend on top level - documentation files. Generate CMDLINE as part of standard build if it - is not already present. Set svn:ignore properties. - -2010-01-04 22:53:44 fraggle - - Fix single space error when listing libraries. - -2010-01-04 22:45:45 fraggle - - Copy binaries into app dir along with libraries. - -2010-01-04 22:24:48 fraggle - - Include documentation files in package. - -2010-01-04 22:19:53 fraggle - - Fix GNUstep build. - -2010-01-04 22:11:11 fraggle - - Generate Info.plist and config.make in configure and remove temporary - versions. Include config.h from top level. - -2010-01-04 22:01:32 fraggle - - Import OS X launcher code to trunk. - -2010-01-03 03:49:11 fraggle - - Add quotes around $@ in autogen script (thanks exp[x]) - -2009-12-28 20:57:20 fraggle - - When recording low resolution (non-longtics) Vanilla demos, carry - forward the error from angleturn caused by the reduced resolution, so - that consecutive errors can accumulate, possibly making turning - slightly smoother. - -2009-12-27 01:42:13 fraggle - - Oops. - -2009-12-27 00:11:18 fraggle - - Allow DOOMWADDIR/DOOMWADPATH to contain the complete path to IWAD - files, as well as directories in which to search for IWAD files. - -2009-12-18 22:11:06 fraggle - - Fix poor quality application icons seen when the game is running. Add - back 8-bit icon files alongside files including both 8-bit and high - quality 32-bit versions. Use the high quality icon files for resource - files includes, and the low quality ones for in-game SDL. - -2009-12-18 21:11:32 fraggle - - Update generated source files containing icon data. - -2009-12-18 21:10:35 fraggle - - Make ExecuteCommand() under Unix return a failure when the executable - cannot be executed. - -2009-12-14 20:57:04 fraggle - - Use GetModuleFileNameW to get the (Unicode) path to the Doom - executable. This hopefully fixes problems with Unicode directory - names. - -2009-12-14 18:54:25 fraggle - - Add Chocolate Doom/setup icons with scaled versions for various - different icon sizes (thanks MikeRS). - -2009-12-12 01:20:49 fraggle - - Fix textscreen black border bug. - -2009-12-09 02:40:39 fraggle - - Fix the setup tool on Windows Vista/7 to not prompt for elevated - permissions and to disable the "Program Compatibility Assistant" - (thanks hobbs and MikeRS). - -2009-11-29 22:50:17 fraggle - - Add other missing files to dist. - -2009-11-29 22:25:51 fraggle - - Include .lvimrc in dist. - -2009-11-21 03:56:59 fraggle - - Add Makefile to build Win32 packages. - -2009-11-21 02:05:56 fraggle - - Use execvp() rather than execv(), to look up Doom binary in the PATH - if necessary. - -2009-11-21 00:40:58 fraggle - - Apply configuration file invalid key setting fix to setup code. - -2009-11-21 00:38:16 fraggle - - Don't crash if key settings are set in a configuration file that are - out of range (thanks entryway). - -2009-11-21 00:24:59 fraggle - - Fix crash with chocolate-setup under Windows (thanks Janizdreg). - -2009-11-19 21:49:13 fraggle - - Rework the OS X MIDI disabling code, as SDL_mixer 1.2.11 fixes the - crash. Check and disable MIDI by default if using an older version of - SDL on OS X. - -2009-11-19 21:07:31 fraggle - - Make chocolate-setup use its own location in the filesystem to find - the location of the chocolate-doom executable. Remove INSTALL_DIR - define. - -2009-11-05 19:57:55 fraggle - - Perform bounds checking on values passed to TXT_UpdateScreenArea() to - avoid crashes. - -2009-10-26 19:28:12 fraggle - - Initial hacks for compiling under SDL 1.3. - -2009-10-17 21:13:54 fraggle - - Fix error in last change. - -2009-10-17 20:39:37 fraggle - - Use M_StrToInt() when processing values passed with -spechit, so that - hex values can be specified. - -2009-10-17 20:29:46 fraggle - - Import donut overrun emulation code from PrBoom+ (Thanks entryway). - -2009-10-16 19:10:30 fraggle - - Fix compilation under MSVC (thanks entryway). - -2009-10-10 23:58:25 fraggle - - Rename pkg/wince/Makefile to pkg/wince/GNUmakefile (it uses GNU - extensions). - -2009-10-10 22:46:14 fraggle - - Add pkg directory to make dist. - -2009-10-10 02:02:58 fraggle - - Don't crash when using the donut special type and the joining linedef - is one sided (thanks Alexander Waldmann). - -2009-10-05 21:25:53 fraggle - - Fix desync in ep1-0500.lmp on 64-bit (thanks exp(x)). - -2009-10-05 00:38:14 fraggle - - Provide pointer to STARTUPINFO structure when calling CreateProcessW, - to stop crash under normal Windows (not CE) when launching Doom from - the setup tools (thanks Janizdreg). - -2009-10-01 20:08:21 fraggle - - Oops. - -2009-10-01 02:04:00 fraggle - - Oops. - -2009-10-01 00:07:03 fraggle - - Change British English spellings to American English, for consistency. - -2009-09-20 16:27:40 fraggle - - Use "const char" in libtextscreen where appropriate (thanks entryway). - -2009-09-11 22:56:47 fraggle - - Add (lack of) copyright notice for SDL workaround. - -2009-09-07 20:43:04 fraggle - - Fix compilation under MacOS X. - -2009-09-06 19:15:52 fraggle - - Fixes for MSVC compile (thanks entryway). - -2009-08-28 00:27:47 fraggle - - Allow PGUP/PGDN to scroll up and down in scroll panes (thanks - LionsPhil). - -2009-07-20 23:27:59 fraggle - - Remove redundant variable assignment (thanks Quasar/Yagisan) - -2009-07-20 01:37:41 fraggle - - Save and display the loading disk icon as a fixed 16x16 square, from - an image drawn at the bottom right corner of the screen. This seems - to be the same as how Vanilla behaves, and fixes chook3.wad, that uses - an STDISK replacement with an offset that pushes the image to the - left. - -2009-07-13 23:43:06 fraggle - - Add stdio.h include to fix MSVC build (thanks Kaiser) - -2009-07-12 17:47:12 fraggle - - Fix compile with libsamplerate. - -2009-07-12 15:00:50 fraggle - - On Windows CE, use the Windows API to find the amount of available - memory, so that at least two megabytes are always left available to - the OS. - -2009-07-11 12:15:32 fraggle - - Add missing item to NEWS. - -2009-07-07 20:46:55 fraggle - - Update NEWS. - -2009-07-07 20:38:00 fraggle - - Fix launching of the game from the setup tool in Windows CE. - -2009-06-21 20:33:35 fraggle - - Add Makefile for building CAB files, dependency calculation. - -2009-06-21 20:19:43 fraggle - - Use correct filename for SDL_net DLL. - -2009-06-21 20:03:38 fraggle - - Remove temporary files after generating CAB file. - -2009-06-20 23:13:44 fraggle - - Add script to generate Windows CE install package. - -2009-06-16 20:47:13 fraggle - - Automatically allocate a smaller zone size if it was not possible to - allocate the default 16 MiB. - -2009-06-13 18:10:18 fraggle - - Don't post zero key events. - -2009-06-12 20:07:55 fraggle - - On Windows CE systems without a keyboard, patch the default settings - to use hardware keys. - -2009-06-12 18:58:42 fraggle - - Remove debug messages. - -2009-06-12 18:35:39 fraggle - - Set the USER environment variable based on the owner information from - the registry. - -2009-06-12 18:34:27 fraggle - - Always grab input on Windows CE. - -2009-06-11 22:34:36 fraggle - - Include libc_wince.a in chocolate-server build. - -2009-06-11 20:41:20 fraggle - - Grab the input in setup when reading a new key binding, so that - Windows CE buttons are read properly. Map buttons to PC function - keys. - -2009-06-11 19:19:05 fraggle - - Include libc_wince.h on Windows CE. - -2009-06-11 19:18:12 fraggle - - Declare getenv/putenv on Windows CE for recent SDL versions that do - not declare it. - -2009-06-10 20:03:08 fraggle - - Add key bindings for pause, message refresh. - -2009-06-08 20:26:29 fraggle - - Remove debugging code. - -2009-06-08 19:15:57 fraggle - - Use SDL's getenv/putenv implementation, and populate at startup. - -2009-06-08 00:41:10 fraggle - - Use CreateFileW instead of OpenFile (doesn't exist on Windows CE) - -2009-06-07 20:08:08 fraggle - - Fix header includes (thanks exp[x]) - -2009-06-07 19:18:02 fraggle - - Don't add DirectX/Windib selector on Windows CE. - -2009-06-07 18:53:25 fraggle - - Use home dir to store configuration and savegames under Windows CE. - -2009-06-07 18:33:19 fraggle - - Fix setup tool display configuration dialog when fullscreen is not - supported. - -2009-06-07 18:10:05 fraggle - - Make auto-adjust code switch to windowed mode if no fullscreen modes - are available. - -2009-06-07 17:41:46 fraggle - - Catch errors when initialising SDL. Use the small textscreen font by - default on Windows CE if no fullscreen modes are available. - -2009-06-07 17:39:08 fraggle - - Add missing SDL_thread include. - -2009-06-07 17:35:43 fraggle - - Don't try to use the SDL DirectX driver under Windows CE. - -2009-06-07 16:21:41 fraggle - - Fix setup tool compile on Windows CE. - -2009-06-07 16:15:40 fraggle - - Remove call to setbuf. - -2009-06-07 15:35:27 fraggle - - Add IWAD search dirs for Windows CE. - -2009-06-07 15:20:46 fraggle - - Exit with an error on failure to allocate zone memory. - -2009-06-07 03:10:21 fraggle - - Use MessageBoxW instead of MessageBox (doesn't exist on Windows CE) - -2009-06-07 02:59:49 fraggle - - Add README file for Windows CE library. - -2009-06-07 02:56:21 fraggle - - Detect Windows CE target and build/include libc_wince files as - necessary. - -2009-06-07 02:50:47 rtc_marine - - - Update textscreen codeblocks project to include txt_scrollpane.* and - txt_smallfont.h - -2009-06-07 02:33:58 fraggle - - Include libc_wince.h when on Windows CE. - -2009-06-07 02:32:15 fraggle - - Add CPU affinity function for Windows CE. - -2009-06-07 02:27:58 fraggle - - Add libc_wince.h header, and EISDIR error value. - -2009-06-07 02:27:30 fraggle - - Use GetUserNameExW, not GetUserName (doesn't exist on WinCE) - -2009-06-07 02:26:45 fraggle - - Fix compile with FEATURE_MULTIPLAYER disabled. - -2009-06-07 02:24:40 fraggle - - Fix compile with FEATURE_SOUND disabled. - -2009-06-07 01:56:23 fraggle - - Add Windows CE implementations of some ANSI C functions that are - missing. - -2009-06-06 22:13:44 fraggle - - Don't check for Steam/CD installer versions on Windows CE. - -2009-06-05 17:58:48 fraggle - - Add key binding variables for automap and weapon keys. - -2009-06-04 00:37:02 fraggle - - Increase height of menu bindings dialog. - -2009-06-04 00:35:05 fraggle - - Use newer keyboard bindings dialog layout from raven-branch. - -2009-06-04 00:20:37 fraggle - - Add unique key groups for menu navigation and shortcuts. - -2009-06-04 00:20:06 fraggle - - Use key for confirming menu messages, not typed char. - -2009-06-03 21:45:54 fraggle - - Add dialog to setup tool for editing menu shortcuts. - -2009-06-03 21:18:04 fraggle - - Add config file variables to increase/decrease screen size. - -2009-06-03 20:59:26 fraggle - - Fix shortcut keys for menu items. - -2009-06-03 20:55:50 fraggle - - Add configuration file entries for menu key bindings. - -2009-06-03 20:37:19 fraggle - - Add key_ variables for the keys used to control the menu. - -2009-05-26 23:14:24 fraggle - - Fix tags for functions using TXT_UNCAST_ARG. - -2009-05-26 22:13:18 fraggle - - Set appropriate vim 'tags' variable for ctags files. - -2009-05-21 20:18:38 fraggle - - Set display settings window position based on screen dimensions, - rather than hard coding position. - -2009-05-19 18:07:49 fraggle - - Fix manpage documentation for DOOMWADPATH (thanks MikeRS) - -2009-05-18 19:30:49 fraggle - - Fix A_BossDeath behavior in v1.9 emulation mode (thanks entryway) - -2009-05-17 14:54:19 fraggle - - Always use an SDL buffer size that is a power of two. Reduce buffer - size to 70ms. - -2009-05-12 19:03:20 fraggle - - Add option to "join game" dialog in setup tool to autojoin a LAN game. - -2009-05-12 19:01:27 fraggle - - Make txt_inputboxes emit a "changed" signal when their value is - changed. - -2009-05-07 22:59:38 fraggle - - Calculate SDL buffer size automatically based on sample rate. - -2009-05-05 01:00:53 fraggle - - Better ASCII chart. - -2009-05-05 00:46:27 fraggle - - Minor smallfont fixups. - -2009-05-01 22:05:57 fraggle - - Add copyright headers to textscreen examples. - -2009-04-26 17:59:08 fraggle - - More smallfont fixups. - -2009-04-23 20:58:11 fraggle - - Fix up some extended ASCII characters. - -2009-04-23 19:19:52 fraggle - - Oops. - -2009-04-23 19:18:43 fraggle - - Add small textscreen font for low resolution displays, based on the - Atari-Small font by Tom Fine. - -2009-03-15 14:44:23 fraggle - - Fix clipped sounds when using libsamplerate (thanks David Flater) - -2009-03-14 15:28:41 fraggle - - Add check to allow sched_setaffinity code to work on older versions of - libc. - -2009-03-12 18:55:27 fraggle - - Define INVALID_SET_FILE_POINTER if it is not defined, to fix - compilation under MSVC6 (thanks Quasar) - -2009-03-08 22:51:25 fraggle - - Add "make doc" target to run Doxygen, and add a Doxyfile. Add @file - tags to start of header files so that Doxygen will process them. - -2009-03-07 00:35:08 fraggle - - Add documentation for high-level txt_desktop.h functions. - -2009-03-07 00:24:45 fraggle - - Add documentation for high-level textscreen functions. - -2009-03-06 20:01:32 fraggle - - Fix signed/unsigned conversion warning. - -2009-03-03 19:26:20 fraggle - - Look up SetProcessAffinityMask function at runtime, so that the - program should work under Win9x again. - -2009-01-30 23:53:47 fraggle - - Fix layout of widgets within scroll panes. Scroll scroll panes in - response to keyboard events. - -2009-01-29 23:26:03 fraggle - - Shrink text box slightly. - -2009-01-29 23:00:14 fraggle - - Allow clicking within scroll bars to set position. - -2009-01-29 22:54:13 fraggle - - Add scrollable pane widget to textscreen library. - -2009-01-17 14:05:31 fraggle - - Fix '-mmap' command line parameter. - -2009-01-07 22:05:13 fraggle - - Create the ~/.chocolate-doom/savegames directory on startup if it does - not exist. - -2009-01-07 21:51:37 fraggle - - Replace -nommap with -mmap; do not use mmap()ed file access by - default. Fixes Plutonia 2, and several other minor things. - -2008-12-10 20:25:05 fraggle - - Bump version to 1.2.1, update NEWS and ChangeLog. - -2008-12-10 20:20:10 fraggle - - Fix crash when playing Doom 1 levels. - -2008-12-10 01:06:08 fraggle - - Bump version to 1.2.0, update NEWS and ChangeLog. - -2008-12-10 01:01:19 fraggle - - Undo previous change. - -2008-12-10 00:42:49 fraggle - - Set icon before calling TXT_Init, for setup and ENDOOM screens. - -2008-12-10 00:00:55 fraggle - - Fix window icon/title under Windows XP Luna theme. - -2008-12-09 23:32:19 fraggle - - Make intermission screen work on MAP33, to be consistent with Vanilla - Doom. Also, make levels after MAP33 trigger a V_DrawPatch error. - -2008-12-09 20:35:17 fraggle - - Add check for sched_setaffinity to configure and only use it if it is - found. Display a message if we don't have any way to set processor - affinity. - -2008-12-09 19:56:43 fraggle - - Add SDL_CFLAGS, SDL_LDFLAGS to default compile flags, and check for - SDL in configure before checking for libraries and headers, to fix - Windows. - -2008-12-03 22:09:22 fraggle - - Use FILE_MAP_COPY instead of FILE_MAP_ALL_ACCESS for mapping files - (thanks to Christian Chech). - -2008-12-01 21:08:23 fraggle - - Don't try to read SDL events until initialised. - -2008-10-01 21:22:09 fraggle - - Add .lvimrc local vim project settings. - -2008-09-21 19:20:32 fraggle - - Don't play DEMO4 if gameversion is emulating chex.exe - it only plays - demos 1-3. - -2008-09-20 19:18:06 fraggle - - Set processor affinity under non-Windows platforms using the POSIX - API. - -2008-09-16 01:17:20 rtc_marine - - - Force use of dwarf-2 debugging information - Fix an age-old problem - of not being able to find -lpcsound, the debug target was looking for - it rather than -lpcsound-dbg - -2008-09-14 19:14:46 fraggle - - Add -nocheat command line parameter to disable applying cheats from - dehacked files. - -2008-09-07 18:47:08 fraggle - - Strip out NUL characters from dehacked files; this makes the dehacked - patch with portal.wad load properly. - -2008-08-29 00:31:53 fraggle - - Update TODO. - -2008-08-24 03:06:26 fraggle - - Update INSTALL to include some notes about Chex Quest. - -2008-08-24 02:58:57 fraggle - - Update missing chex.deh to reference its location in the idgames - repository. - -2008-08-20 19:27:56 fraggle - - Use / as a path separator, to allow cross-compiling of resource files - (thanks Anonymous bug reporter) - -2008-08-19 20:51:41 fraggle - - Fix crash related to A_BFGSpray with NULL target when using dehacked - patches - discovered with insaned2.deh (thanks CSonicGo) - -2008-08-09 18:09:23 fraggle - - Don't modify level lumps when loading levels. - -2008-08-08 23:38:25 fraggle - - Use FILE_MAP_ALL_ACCESS rather than FILE_MAP_READ when mmapping files - under Windows (thanks entryway) - -2008-08-02 14:29:37 fraggle - - Search for chex.deh in WAD path. - -2008-07-31 23:01:38 fraggle - - Update netcode to allow chex quest gameversion. - -2008-07-31 22:29:20 fraggle - - Update Chocolate Setup to support chex.wad. - -2008-07-31 21:21:58 fraggle - - Fix crash on Chex Quest intermission screen (thanks entryway) - -2008-07-31 21:06:42 fraggle - - Automatically load chex.deh on startup if playing in chex mode. - -2008-07-31 20:43:45 fraggle - - Fix mistake in exit confirmation string that was breaking dehacked - patches that replace it. - -2008-07-31 12:55:35 rtc_marine - - Update codeblocks project to locate setup manifest - -2008-07-29 19:06:04 fraggle - - Don't do the Final Doom teleport quirk with Chex Quest, as chex.exe - doesn't do it. - -2008-07-29 19:05:16 fraggle - - Monsters don't drop ammo in Chex Quest. - -2008-07-29 01:50:56 fraggle - - Add magic dehacked comment to enable long cheat sequences (also for - Chex Quest support) - -2008-07-27 00:51:25 fraggle - - In chex mode, always warp to an episode 1 level, and display the level - title in the automap for the equivalent episode 1 level. - -2008-07-26 16:45:52 fraggle - - Allow magic comments in dehacked files that disable the DOS dehacked - text replacement limit, so that we can use a dehacked patch to emulate - chex.exe. - -2008-07-26 16:29:08 fraggle - - Chex Quest's chex.exe is based on the Final Doom exe, not the Ultimate - Doom exe. - -2008-07-26 16:23:06 fraggle - - Fix "dimensional shambler waiting at the dos prompt" quit message to - match the one in doom2.exe precisely. - -2008-07-25 20:56:39 fraggle - - Initial chex.exe emulation. - -2008-07-10 00:22:34 fraggle - - Fix dehacked replacements for the "press y to quit to dos" string. - -2008-07-07 10:10:26 fraggle - - Fix quit screen confirm message to say "quit to dos" rather than just - "quit" (thanks MikeRS) - -2008-06-14 18:42:06 fraggle - - Add a helpful message for people trying to play with the wrong IWAD. - -2008-06-11 01:14:07 fraggle - - Only apply dehacked green armor class to the green armor shirt, not - the armor helmets as well. - -2008-06-09 19:11:24 fraggle - - Always set armor class to 2 when picking up a megasphere (thanks - entryway). - -2008-05-05 04:52:08 GhostlyDeath - - Updated Code::Blocks project for new files - -2008-05-05 04:48:45 fraggle - - Add setup-manifest.xml to dist. - -2008-05-05 04:44:28 GhostlyDeath - - Updated VC++ Project for added files; Manifest should have version - 1.1.1.0 not 1.0.0.0; the rc files in the codeblocks folder have been - updated - -2008-05-05 04:11:29 fraggle - - (Hopefully) fix for Windows Vista asking for security elevation when - running chocolate-setup. - -2008-05-04 22:43:38 fraggle - - Remove Vanilla Doom reload hack. - -2008-05-04 18:09:51 fraggle - - Add command line option to disable mmapped WAD I/O. - -2008-05-04 17:45:10 fraggle - - Fix win32 mmap driver and add to build. - -2008-05-02 23:52:00 fraggle - - Add Windows memory mapping backend. - -2008-05-02 20:19:38 fraggle - - Memory-mapped WAD access. - -2008-05-02 20:18:52 fraggle - - Fix up some more code calling Z_Free instead of W_ReleaseLumpNum. - -2008-05-02 19:48:43 fraggle - - Add W_CacheLumpNum,Name API to WAD code for releasing a lump back to - cache when it is no longer needed. Switch existing code to use the - new API instead of Z_ChangeTag. - -2008-05-02 18:32:09 fraggle - - Add WAD I/O abstraction layer - first step for mmapped WAD access. - -2008-04-26 17:31:47 fraggle - - "Python Image Library" -> "Python Imaging Library" (thanks exp(x)). - -2008-04-26 15:33:14 fraggle - - Add new Chocolate Doom icon. - -2008-04-26 00:33:00 fraggle - - Generate transparency mask for the application icon from black parts - of the image. - -2008-04-23 08:44:17 GhostlyDeath - - VC++ Project now builds - -2008-04-20 02:00:11 fraggle - - Bump version to 1.1.1, update ChangeLog and NEWS. - -2008-04-19 17:41:58 fraggle - - Fix build problem when libsamplerate support is enabled. - -2008-04-19 16:52:37 fraggle - - Bump version to 1.1.0, update ChangeLog and NEWS. - -2008-04-19 16:30:42 fraggle - - Fix some more warnings. - -2008-04-19 16:27:50 fraggle - - Fix warning. - -2008-04-19 14:43:17 fraggle - - Don't successfully save a savegame if a buffer overrun occurs, and - don't overwrite the existing savegame. - -2008-04-19 14:24:59 fraggle - - Update NEWS. - -2008-04-16 21:30:04 fraggle - - Update some of the documentation. - -2008-04-16 00:16:16 fraggle - - Make the BSD PC speaker driver work on FreeBSD. - -2008-04-15 22:40:33 fraggle - - Make use_libsamplerate be an integer value that controls conversion - quality, rather than an on/off setting. - -2008-04-15 22:19:35 fraggle - - Fix bug with joystick configuration. - -2008-04-02 01:00:11 fraggle - - April Fools! - -2008-04-01 01:10:20 fraggle - - Flip all levels on load - the game is more fun this way. - -2008-03-30 23:17:13 rtc_marine - - Fix an error message - -2008-03-15 23:54:00 rtc_marine - - Fix build of Chocolate Server - -2008-03-13 18:41:00 fraggle - - Display a warning message if use_libsamplerate != 0, but libsamplerate - support is not compiled in. - -2008-03-13 18:33:59 fraggle - - Apply SRC patch from David Flater. - -2008-03-12 20:12:51 fraggle - - Add "see also" sections to manpages and GPL note. Add "files" section - to chocolate-doom.6 - -2008-03-09 03:19:35 rtc_marine - - update codeblocks project to reflect previous commit changes - -2008-03-09 03:02:48 fraggle - - Split out configuration file code from m_misc.c into m_config.c. Move - screenshot code into v_video.c Add M_FileLength common function for - finding the length of an open file. - -2008-02-28 21:22:41 fraggle - - Move vc9/ project files into the msvc/ directory and update the README - file for the MSVC files. - -2008-02-28 20:07:31 fraggle - - Fix MSVC project file and resource file for new filenames. - -2008-02-28 20:04:10 fraggle - - Add fixes for MSVC warnings (thanks entryway). - -2008-02-26 22:13:35 fraggle - - Update NEWS. - -2008-02-26 22:10:06 fraggle - - Don't sort config file variables alphabetically. Throw an exception - for unknown documentation comments. - -2008-02-26 22:05:41 fraggle - - Minor config file documentation fixes. - -2008-02-25 23:50:07 fraggle - - Replace manpage header, footer, environment files with a single - template file. Generate documentation for the default.cfg and - chocolate-doom.cfg configuration files. - -2008-02-24 20:25:51 fraggle - - Switch to using CONFIG_VARIABLE_ macros for the configuration file - tables. Add documentation for each value (for autogenerating - documentation). - -2008-02-24 00:55:07 fraggle - - Fix leftover "junk" displayed on the screen on the initial melt when - using -warp. - -2008-02-23 22:51:17 fraggle - - Perform a low-pass filter of converted sounds to filter out - high-frequency noise from the upscaling process. - -2008-02-21 20:01:30 fraggle - - Shut up compile warning. - -2008-02-17 03:12:25 fraggle - - Add command line option for server to allow client version checking to - be disabled. - -2008-02-13 19:06:11 fraggle - - Don't try to precache sound effects that don't exist. - -2008-02-12 22:16:12 fraggle - - Add comment. - -2008-02-12 22:07:41 fraggle - - Use SRC_SINC_FASTEST for speed when using libsamplerate for - conversions, and precache all sound effects for speed. - -2008-02-12 21:29:58 fraggle - - Add use_libsamplerate variable to setup. - -2008-02-12 21:26:31 fraggle - - Set the default startup_delay to 1s. - -2008-02-11 22:59:51 fraggle - - Add support for sample rate conversion using libsamplerate (thanks to - David Flater for this patch). - -2008-02-10 18:44:05 fraggle - - Fix compiler warnings. Refactor the intercepts overrun code so that - it should work properly on big endian machines as well as little - endian machines. - -2008-02-09 22:31:02 fraggle - - Fix up the R_Main startup progress dots. If stdout is a file, don't - display the surrounding box. - -2008-02-09 22:21:33 fraggle - - Set the process affinity mask to 1 on Windows, to work around a bug in - SDL_mixer (thanks entryway). - -2008-02-09 22:04:13 fraggle - - Set the SDL_VIDEODRIVER in setup, so that we get the correct modes - list (different video drivers can give different results). Restart - textscreen when the video driver is changed. - -2008-02-09 20:30:27 fraggle - - Define WIN32_LEAN_AND_MEAN to fix windows build of i_system.c. - -2008-02-09 19:17:19 fraggle - - Remove some unneeded functions from i_system.c. Make I_Error exit - using exit() rather than abort(). Display a message box with the - error on Windows. - -2008-02-06 23:55:33 fraggle - - Use geometric distance to find the nearest mode when autoadjusting, - rather than number of pixels. - -2008-02-06 23:42:29 fraggle - - Add -geometry command line parameter to allow the screen size to be - specified with one combined option. - -2008-02-06 22:18:16 fraggle - - Make 320x240 a "good" mode when aspect ratio correction is turned off. - Don't switch to "bad" modes when changing other settings. - -2008-02-05 23:32:30 fraggle - - Set screen_{width,height} when finding the nearest mode. Save the - last mode explicitly selected and use this as criteria for which mode - is nearest. Align the display window so that the top always stays - still. - -2008-02-05 05:34:07 rtc_marine - - fix a few warnings - -2008-02-04 22:45:53 fraggle - - Mark 512x400 as a "bad" mode (don't autoadjust to it in fullscreen). - Makes 640x480 the default when 320x200 mode is not available. - -2008-02-04 22:43:11 fraggle - - Update chocolate-setup to the new screen mode config system. - -2008-01-31 22:43:20 rtc_marine - - Use project names as binary names - -2008-01-30 19:09:31 fraggle - - Be more accurate in describing windowboxed modes as either - "pillarboxed", "letterboxed" or "windowboxed". - -2008-01-26 15:38:28 fraggle - - Update make dist for new codeblocks files. - -2008-01-25 23:05:53 rtc_marine - - Change filenames to be name independant Update the project files and - main workspace - -2008-01-25 22:48:23 fraggle - - Update win32 resource files for the new icon filenames. - -2008-01-25 17:37:48 fraggle - - Rename some files to be package name independent. - -2008-01-24 19:26:12 fraggle - - Update NEWS. - -2008-01-24 19:14:44 fraggle - - Add manpages for chocolate-setup, chocolate-server, based on the - versions by Jon Dowland for the Chocolate Doom debian package - (thanks!) - -2008-01-24 19:10:49 fraggle - - Make lookup tables const where possible. - -2008-01-24 19:09:47 fraggle - - Fix fast / respawning monsters parameter not exchanged when starting - netgames (thanks GhostlyDeath). - -2008-01-23 23:56:35 fraggle - - Add URLs for patches. - -2008-01-22 20:02:02 fraggle - - Use MEM_SEEK_SET for memio, not SEEK_SET. - -2008-01-22 20:00:42 fraggle - - Add SDL_mixer, SDL_net URLs and a section on timidity. - -2008-01-22 19:55:50 fraggle - - Include MSVC project files in make dist. - -2008-01-22 19:52:38 fraggle - - Add INSTALL file. - -2008-01-21 15:07:15 GhostlyDeath - - Removed spaces from VC9 Project - -2008-01-20 16:18:16 fraggle - - Fix loading disk icon. Add back -1, -2, -3 command line options for - scale. Only allow 320x200, 640x400 special case for aspect ratio - correct when running fullscreen. Clean up "nearest mode" - autoadjustment. Fix crash with autoadjust when running windowed. - -2008-01-20 04:59:50 fraggle - - Add -width, -height command line parameters for specifying the screen - mode. - -2008-01-20 04:47:52 fraggle - - Refactor the video mode configuration system. The previous system was - built around the program choosing a screen mode from the user's - settings, this is based around choosing settings from the specified - screen mode. As such, the old screenmultiply config variable is now - gone. Also, aspect ratio correction is now on by default. Add new - aspect ratio correction functions for horizontal squashing (as a - complement to the existing vertical stretching). - -2008-01-20 01:59:39 fraggle - - Use strcmp(), not strcasecmp() for checking driver name - -2008-01-20 00:22:47 fraggle - - Revert doomdef.h include added to pcsound.c. - -2008-01-16 14:41:07 rtc_marine - - Fix build Remove unused libraries from certain projects - -2008-01-16 14:33:08 GhostlyDeath - - Updated VC9 project, -setup and -server now build correctly - -2008-01-16 13:39:24 GhostlyDeath - - Added MSVC9 (2k8 Express) Project File; The client builds but -setup - and -server just need to have files excluded/included from the project - -2008-01-16 11:13:42 rtc_marine - - Update config.h to 1.0.0 for the codeblocks projects - -2008-01-12 12:28:08 fraggle - - Make sure we credit Id in the manpage as well. Update copyright to - 2008. - -2008-01-10 00:46:53 fraggle - - Use the same spechits magic value that PrBoom-plus uses (thanks - Lemonzest). - -2007-12-30 04:51:56 fraggle - - Add environment variable section to manpage. - -2007-12-18 22:09:51 fraggle - - Don't center the mouse on startup if the mouse is disabled (thanks - Siggi) Reset the palette when the window is restored to clear any - screen corruption (thanks Catoptromancy) - -2007-12-14 22:23:13 fraggle - - Don't grab the mouse if the mouse is disabled by -nomouse or through - use_mouse in the configuration file (thanks MikeRS). - -2007-12-14 18:31:28 fraggle - - Update NEWS. - -2007-12-14 18:29:23 fraggle - - Include doomfeatures.h in deh_misc.h so that FEATURE_DEHACKED is - checked properly. Fixes STRAIN desyncs with BFG Cells/Shot not set - properly. - -2007-12-13 23:04:58 fraggle - - Add a list of wiki pages to link to and automatically insert links. - -2007-12-13 22:32:33 fraggle - - Add missing argument to the extraconfig command line parameter. - -2007-12-13 22:27:07 fraggle - - Add mmapped file IO note to TODO. - -2007-12-13 22:26:16 fraggle - - Add @vanilla tag for Vanilla doom command line options. Add missing - documentation for -nosound, -nomusic, -nosfx. Fix up some bugs with - the docgen wikitext output and allow control over output of Vanilla - options. - -2007-12-10 21:03:28 fraggle - - Bump version to 1.0.0 and update ChangeLog. - -2007-12-08 11:07:13 fraggle - - Update NEWS. - -2007-11-23 18:26:40 fraggle - - Use _spawnv() to invoke Doom under Windows, rather than system(). - Fixes bug with DOS window "flashing up" when opening the multiplayer - dialogs. - -2007-10-19 00:55:11 fraggle - - Reorder actionf_t union members to fix warnings in info.c. - -2007-10-19 00:54:11 fraggle - - Shut up signed / unsigned comparison warnings. - -2007-10-19 00:44:56 fraggle - - #define snprintf, vsnprintf to _snprintf, _vsnprintf in MSVC. - -2007-10-19 00:40:50 fraggle - - #define inline to _inline in MSVC. - -2007-10-19 00:38:53 fraggle - - Fix for strcasecmp in MSVC; #define to stricmp. Outside MSVC, use - strings.h. - -2007-09-15 18:09:47 fraggle - - Fix desyncs caused by previous change to A_Explode. - -2007-09-15 14:13:00 fraggle - - Check for playeringame overflow when spawning a new player (for - compatibility with vex6d.wad / bug_wald.lmp) - -2007-09-15 13:35:33 fraggle - - Add intercepts overrun emulation from PrBoom-plus. - -2007-09-14 23:20:08 fraggle - - Add P_SubstNullMobj, substitute NULL mobjs for a dummy mobj where - mo->target is not checked for NULL. - -2007-09-11 10:02:24 fraggle - - Remove obsolete autotools scripts from dist, require automake 1.8 - (please upgrade!) - -2007-09-05 00:50:56 fraggle - - Fix build failure when python is not installed. - -2007-09-03 02:05:27 fraggle - - Up the default sample rate to 44100. - -2007-09-03 02:00:19 fraggle - - Fix crash when playing long sounds (like DSBOSSIT) - -2007-09-03 01:43:29 fraggle - - Try to open /dev/speaker in the parent process, so that we can tell if - we don't have permission to open it before we fork. - -2007-09-03 01:30:51 fraggle - - Add pcsound driver for OpenBSD. - -2007-09-02 21:17:19 fraggle - - Disable "saving config in ... " message for setup (thanks MikeRS) - -2007-09-02 21:14:40 fraggle - - Don't make novert affect the joystick as well (thanks Janizdreg) - -2007-08-31 09:59:34 fraggle - - Make SHORT and LONG macros return signed values; this is the behaviour - of the versions in the original source and some code depends on it. - -2007-08-31 09:31:48 fraggle - - Use short for texpatch_t .originx, .originy: fixes problem caused by - sign conversion in the endianness code. - -2007-08-31 08:27:44 fraggle - - Use gcc packed attribute for all structures read/written to disk. This - fixes architectures where structure fields are aligned differently to - optimise reads, causing the game to crash. - -2007-08-27 20:31:30 fraggle - - Fix bug where the automap always follows player 1 in multiplayer mode - (thanks Janizdreg!) - -2007-08-24 01:27:39 fraggle - - Initialise tracksize variable before mus2mid conversion, otherwise it - is not reset the next time we convert a mid - -2007-08-20 00:54:27 fraggle - - Use __APPLE__ instead of __MACOSX__. - -2007-08-09 01:28:34 fraggle - - Remove debugging message. - -2007-08-09 01:04:03 fraggle - - Don't crash when all players have quit. - -2007-08-09 01:03:41 fraggle - - Disconnect any remaining drones when the last real player quits. - -2007-08-08 22:14:48 fraggle - - Remove M_FileExists check for steam directories and add them as - possible search paths anyway. - -2007-08-08 22:11:29 fraggle - - Add the default DEICE install directories to the IWAD search path on - Windows. - -2007-08-08 21:06:46 fraggle - - Match steam IWAD directory order to IWAD search order. - -2007-08-08 19:04:35 fraggle - - Move SCREENHEIGHT_4_3 to doomdef.h; remove some unused constants. - -2007-08-08 19:03:32 fraggle - - Make M_FileExists work on directories. - -2007-08-08 03:00:53 fraggle - - Add temporary debugging messages for Steam support. - -2007-08-08 02:17:38 fraggle - - Don't assume Steam InstallPath ends in a \ - -2007-08-07 05:26:16 fraggle - - All of the steam IWADs are in \base subdirectories. - -2007-08-07 02:19:49 fraggle - - Autodetect IWADs installed by Steam. - -2007-08-06 05:48:55 fraggle - - Remove duplicate FileExists function. - -2007-08-03 23:17:15 fraggle - - Fix 'pop' at the end of sound effects caused by an audio conversion - bug. - -2007-07-30 03:03:23 fraggle - - Set timedemo start time when demo playback begins, not when the level - begins. Using the level start time causes problems when timing - multi-level demos. - -2007-07-30 01:44:49 fraggle - - Make the z_native "out of memory" error message match the normal - z_zone one. - -2007-07-30 01:31:33 fraggle - - Fix bug in z_native linked list logic. Clear out all PU_CACHE blocks - when out of memory. - -2007-07-30 00:41:12 fraggle - - Allow more than the standard three mouse buttons to be defined through - setup (hopefully) - -2007-07-22 15:45:53 fraggle - - Add missing new mouse buttons to setup (thanks RazTK). - -2007-07-10 14:37:58 fraggle - - Another crazy idea. - -2007-07-10 14:37:44 fraggle - - Shut up compiler warning. - -2007-07-08 21:53:18 fraggle - - Make the numeric keypad behave like Vanilla does. - -2007-07-08 18:52:45 fraggle - - Add -netdemo for playing back netgame demos that only have a single - player. - -2007-07-08 00:58:24 fraggle - - Make drones quit when disconnected from the server. - -2007-07-08 00:45:55 fraggle - - Don't grab the mouse if a drone player (no input, so it isn't needed). - -2007-07-05 13:06:10 fraggle - - Clearer prompt when asking whether to save settings on exit of setup. - -2007-07-05 12:57:18 fraggle - - Remove "startup delay" from the setup display configuration dialog. - -2007-07-04 23:57:07 fraggle - - Add pcsound_internal.h to dist. - -2007-06-30 15:34:03 fraggle - - Don't crash if there is a multiplayer demo in the demo loop. - -2007-06-28 00:15:56 fraggle - - Interpret skill level setting as a signed integer, to allow -skill 0. - -2007-06-22 20:14:49 fraggle - - Don't allow two actions bound to the same button in setup. - -2007-06-22 12:55:14 fraggle - - Replace 35 with TICRATE where appropriate. - -2007-06-21 23:51:47 fraggle - - Add a joystick dead zone for joysticks that don't have them. - -2007-06-21 23:00:38 fraggle - - Revert previous change from bitshifts to divides; this causes demo - desyncs. - -2007-06-21 12:33:46 fraggle - - Add arrlen() macro as a clearer way of doing sizeof(array) / - sizeof(*array) - -2007-06-21 12:32:04 fraggle - - Add portability section to HACKING file. - -2007-06-20 12:44:46 fraggle - - Update TODO. - -2007-06-20 12:21:57 fraggle - - Add x5 screen scale (thanks MikeRS!) - -2007-06-20 01:37:40 fraggle - - Add new configuration options for the mouse and joystick for controls - that are available through the keyboard. Justification: this is - already possible through advanced mouse drivers and programs like - js2x, so there might as well be a proper interface for it. - -2007-06-19 00:59:08 rtc_marine - - Update codeblocks projects for new sound stuff Include envvars in - projects, which is part of the new format - -2007-06-19 00:50:42 fraggle - - Add -iwad when joining a game, as well as when creating one (thanks - MikeRS :-) - -2007-06-19 00:47:44 fraggle - - Remove deleted headers from Makefile.am. - -2007-06-17 20:19:37 fraggle - - Make the music code modular as well, although for the time being there - is only one module. Remove s_dummy.c. - -2007-06-17 19:40:02 fraggle - - Split i_sound.c into i_sdlsound.c, i_sdlmusic.c, with generic "sound - driver" modules, one for PC speaker and one for digital output. - -2007-06-16 17:16:45 fraggle - - Switch back to z_zone, not z_native (oops!) - -2007-06-16 17:04:00 fraggle - - Clean up sound code - -2007-06-16 17:03:10 fraggle - - Use divides instead of bitshifts, for clarity - -2007-06-16 17:02:58 fraggle - - Shut up strict aliasing warnings - -2007-06-16 17:02:46 fraggle - - Switch to djb2 hash function and shut up compiler warnings - -2007-06-15 00:20:30 rtc_marine - - Update codeblocks project - -2007-06-14 22:45:50 fraggle - - Add configuration file variable to change the sound sample rate - (snd_samplerate) - -2007-06-14 22:15:52 fraggle - - Support up to 20 joystick buttons. Justification: most modern - joysticks and joypads have many more than four buttons. Keeping the - limit at four buttons restricts the player into using the first four - buttons on his joystick/pad, which could be any arbitrary four set of - buttons. - -2007-06-14 22:03:22 fraggle - - Don't send joystick updates when the joystick is disabled. Shut up - warning caused by missing header. - -2007-06-13 20:12:13 fraggle - - Working joystick code. - -2007-06-12 19:49:29 fraggle - - Emulate overflows in P_FindNextHighestFloor. Thanks to entryway for - this fix. - -2007-06-09 23:28:55 fraggle - - Joystick calibration (untested) - -2007-06-09 19:01:00 fraggle - - Add stamp-h1 to svn:ignore. - -2007-06-09 19:00:19 fraggle - - Add *.exe to svn:ignore. - -2007-06-09 18:51:16 fraggle - - Initial joystick calibration code. - -2007-06-09 18:49:05 fraggle - - Open the joystick when prompting for a new button. - -2007-06-09 18:45:14 fraggle - - Set svn:ignore on pcsound directory. - -2007-06-04 19:35:51 fraggle - - Remove unneeded SDL.h include. - -2007-06-04 19:34:51 fraggle - - Oops! - -2007-06-04 19:34:24 fraggle - - Completed joystick button selection widget (untested) - -2007-06-04 19:32:50 fraggle - - Rename txt_main.c to txt_sdl.c; add txt_sdl.h for SDL-specific API - functions, while keeping txt_main.h for the common API. Add - TXT_SDL_SetEventCallback to allow programs to intercept SDL events in - the textscreen main loop. - -2007-06-02 08:04:28 rtc_marine - - Update codeblocks projects for joystick stuff - -2007-06-01 19:08:42 fraggle - - Display a meaningful message when trying to start with an invalid - Joystick ID. - -2007-06-01 19:08:09 fraggle - - Up the threshold for the always run hack to 20; it's conceivable that - there are control pads with more than 10 buttons. - -2007-06-01 19:06:15 fraggle - - Hide the joystick speed control when the always run hack is being - used. - -2007-06-01 00:16:23 fraggle - - Initial joystick support. - -2007-05-24 15:31:54 fraggle - - Fix ByteSwapBlock macro. - -2007-05-24 15:29:08 fraggle - - Add TXT_SetWindowTitle function to wrap SDL_WM_SetCaption, so that - txt_desktop.c doesn't need to call SDL functions directly. - -2007-05-24 15:26:08 fraggle - - Use I_Sleep in i_system.c instead of SDL_Delay directly. - -2007-05-20 16:06:46 fraggle - - Fix crash when converting audio down to a lower sample rate. - -2007-05-20 03:20:54 fraggle - - Stop music on sound shutdown so music isn't left playing at the ENDOOM - screen. - -2007-05-20 03:20:22 fraggle - - Initialise sound before network setup to fix bug with sound effects - not playing when playing netgames on Windows (text mode waiting screen - shutdown causes sound not to start up?) - -2007-05-19 23:53:10 fraggle - - Update NEWS. - -2007-05-19 23:48:39 fraggle - - Don't allow idclev in netgames. - -2007-05-19 17:42:56 fraggle - - Fix tempo problems in pcsound linux driver. - -2007-05-16 15:28:22 fraggle - - Add FEATURE_SOUND. - -2007-05-16 14:52:09 fraggle - - Oops! - -2007-05-16 14:49:04 fraggle - - Rejig net_cl_new_sync and drone to be in d_net.c instead of - net_client.c. Fix FEATURE_MULTIPLAYER conditional compile. Move some - function definitions in d_net.c into headers. Reorganise the Makefile - to split out files into sections based on features. - -2007-05-09 19:48:32 fraggle - - Fix ticdup. - -2007-05-02 03:03:44 fraggle - - Check in autoconf if python is installed; if not, don't run python - scripts. - -2007-05-02 02:51:15 fraggle - - Add missing files to dist. - -2007-04-29 15:53:37 fraggle - - Add missing codeblocks workspace files to dist. - -2007-04-16 12:34:26 fraggle - - Fix crash: don't check for client resends after they have - disconnected. - -2007-04-03 10:31:12 rtc_marine - - Fix building with gcc 4.x - -2007-03-27 12:57:28 fraggle - - Update NEWS. - -2007-03-27 12:44:53 fraggle - - Update ChangeLog. - -2007-03-27 12:40:04 fraggle - - <SDL.h> -> "SDL.h" - -2007-03-27 00:20:10 fraggle - - Fix docgen makefile dependencies. - -2007-03-27 00:19:22 fraggle - - Fix manpage copyright footer to include id as well as me. - -2007-03-26 13:09:53 fraggle - - Search WAD search dirs when loading dehacked patches. - -2007-03-19 16:44:49 fraggle - - Update TODO; PC speaker is supported now. - -2007-03-16 22:26:06 fraggle - - Add back shiftxform table so that the shift key works in multiplayer - chat when vanilla_keyboard_mapping is enabled. - -2007-03-16 21:43:28 fraggle - - Add config file option to enable/disable native keyboard bindings. - -2007-03-16 05:07:35 rtc_marine - - Update codeblocks project - -2007-03-15 18:43:22 fraggle - - Change MD5 code to use the standard types used elsewhere in the - program. - -2007-03-15 18:38:55 fraggle - - Use SDL for endianness byte swapping. m_swap.c removed; m_swap.h - renamed to i_swap.h. - -2007-03-14 13:05:03 fraggle - - Use SDL's built-in audio conversion routines to convert sound effects - to the output mixer device's sample rate. Simplistic (naive) - resampling in cases where SDL's routines can't do a conversion. This - needs a bit more work to filter out the high frequency artifacts at - 48khz output rate. - -2007-03-12 12:38:54 fraggle - - Change "sound effects enabled" checkbox to a dropdown, allowing PC - speaker to be selected as well. - -2007-03-10 07:48:21 rtc_marine - - Minor changes: - * No more shared libraries on windows, because they suck anyway and - complicate things - * Fix build virtual targets - -2007-03-10 05:40:12 fraggle - - Ignore the HOME environment variable on Windows - just behave like - Vanilla Doom. - -2007-03-10 02:11:18 rtc_marine - - Lots of changes/additions: - * Add libpcsound codeblocks project - * Use libraries that are built and project dependencies inside main - chocolate-doom/setup project and remove source files. - * libraries are now built in the "lib" top level directory - * Fix some warnings - -2007-03-09 23:30:46 fraggle - - Add pcsound Linux driver. - -2007-03-09 23:03:24 fraggle - - Don't build console mode apps; use the default -mwindows until the - stdout.txt/stderr.txt thing can be fixed. - -2007-03-09 22:50:48 fraggle - - Move the pcsound library to the top level, alongside textscreen. - -2007-03-09 22:20:28 fraggle - - Partially revert the last change. I'm going with a mixed approach for - handling key mappings. Chocolate Doom will use the original (broken) - Doom behavior, in that keys will be unmapped. A German user will have - to type "IDMZPOS", for example. However, when actually entering text, - for savegame names and multiplayer chat, the mapped character will be - used. The reasoning here is that Vanilla users will be used to - pressing the wrong keys, but it can never be desirable to use the - wrong mappings when typing in text. - -2007-03-09 12:56:45 fraggle - - Pay closer attention to keyboard mappings. In the menu code, - distinguish between keys pressed and characters typed, so that, for - example, when the menu prompts "press 'y' to continue", it responds to - the _character_ y being typed, not the key that is 'y' on an american - keyboard being pressed. Do the same when reading cheats. - -2007-03-09 12:35:18 fraggle - - Fix discrepancy between Doom and setup program when prompting for - keys. Add the ability to enable/disable key mappings so that the raw - key can be read in setup, exactly the same way that it is in Doom. - -2007-03-07 23:52:33 rtc_marine - - Update project Fix a warning - -2007-03-07 19:08:27 fraggle - - Use native endianness for sound output, rather than always LSB. Add - PC speaker code! - -2007-02-24 02:30:17 fraggle - - Fix up setup tool to display the video driver setting tabulated with - all the other settings. - -2007-02-24 02:26:02 fraggle - - Fix video_driver setting. - -2007-02-24 02:19:45 fraggle - - Fix library ordering for libtextscreen.a; fixes windows compile. - -2007-02-23 23:42:56 fraggle - - Fix compile errors. - -2007-02-23 23:41:58 fraggle - - Add an extra option to chocolate-setup on Windows to allow the video - driver to be selected from directx and windib. - -2007-02-23 23:26:26 fraggle - - Add a configuration file value to allow the SDL video driver to be - explicitly specified. - -2007-02-15 21:51:53 fraggle - - Really fix the menu corruption bug. - -2007-02-14 19:11:30 fraggle - - Make I_Error call abort() instead of exit(), so that we can get a - backtrace in the debugger. - -2007-02-14 19:11:03 fraggle - - Expand buffer length to fix bug on Windows with cycling character on - the quicksave screen. - -2007-02-14 19:10:30 fraggle - - Read sound length as a 32 bit field, not 16 bit. Fixes death sound in - marina.wad. - -2007-02-10 03:19:30 fraggle - - Don't prepend a superfluous './' to the path when searching the - current directory for an IWAD. - -2007-02-07 13:04:46 fraggle - - Revert previous change: throwing away the key state seems to be the - Doom 1.9 behavior. - -2007-02-07 12:58:53 fraggle - - Don't throw away keypress state when passing between levels - allows - shift to be held down for run when moving between levels. Thanks to - Zack Friedrich <zack18@comcast.net> for pointing this out. - -2007-02-01 12:21:14 fraggle - - Search IWAD search directories when loading PWAD files. - -2007-01-14 05:20:28 fraggle - - Fix savegamedir directory generation. - -2007-01-14 05:04:37 fraggle - - Change interpretation of DOOMWADDIR to the classic behavior: a single - directory path where an IWAD can be found. Add DOOMWADPATH as a - PATH-style list of directories to search for IWADs. This is to - maintain consistency/compatibility with other ports, and so that the - DOOMWADDIR name makes sense. - -2007-01-08 22:46:05 fraggle - - More helpful SDL_mixer error messages. - -2007-01-08 22:45:18 fraggle - - Bomb out with an error in configure if SDL_mixer or SDL_net are not - found. - -2007-01-07 01:58:16 fraggle - - Display a message on the console with details when WAD/DEH checksums - do not match. - -2007-01-06 22:26:23 fraggle - - Set svn:ignore properties on directories. - -2007-01-06 03:26:00 fraggle - - Hide the mouse cursor using SDL_SetCursor to a blank cursor, not - SDL_ShowCursor. This fixes mouse lag on Windows. Thanks to entryway. - -2007-01-06 02:15:44 rtc_marine - - temp -> tempdir update codeblocks projects (which is a new format, - latest cb svn build is needed) - -2007-01-06 00:34:50 fraggle - - Choose the locations for temporary files more intelligently. - -2007-01-05 23:42:38 fraggle - - Fix Batman Doom example in README. - -2007-01-05 23:41:17 fraggle - - Make the WADs input box wider. Rename labels in the start multiplayer - game dialog. - -2007-01-05 23:39:39 fraggle - - Add quit prompt message missing in the Doom source release. - -2007-01-05 23:38:19 fraggle - - Move response file code to m_argv.c - -2007-01-05 23:36:35 fraggle - - Clear the current value when entering a new value in number input - boxes. - -2007-01-05 23:35:30 fraggle - - Fix typing '_' and '+' in textscreen code. - -2007-01-02 06:59:58 rtc_marine - - Replace WINDOWS define with _WIN32 Update Codeblocks project - -2007-01-02 04:41:29 rtc_marine - - sys/wait.h does not exist on windows (thank mingw for sucking), add - WIFEXITED and WEXITSTATUS macros so it can compile under windows. - -2006-12-26 18:01:25 fraggle - - Remove command line options from README; move to autogenerated CMDLINE - file. - -2006-12-26 15:43:16 fraggle - - On OSX, make MIDI music disabled by default. There are problems with - the native MIDI code in SDL_mixer. - -2006-12-25 12:28:27 fraggle - - Fix default network port in chocolate-setup. - -2006-12-25 02:40:14 fraggle - - Fix up some text escaping errors. Add wikitext output for docgen. - -2006-12-24 23:55:08 fraggle - - Fix setup tool crash when no IWADs found. - -2006-12-24 23:54:41 fraggle - - Update TODO. - -2006-12-24 23:53:15 fraggle - - Javadoc-style self-documenting system for command line options. - -2006-12-24 16:32:47 fraggle - - Include "SDL.h", not <SDL.h>, as per http://www.libsdl.org/faq.php - -2006-12-24 11:11:21 fraggle - - Add new item for TODO. - -2006-12-23 21:24:56 fraggle - - Add '-findiwads' command line hack so that the setup program can find - out what games are installed. Provide a drop-down list in setup to - allow the game type to be selected. - -2006-12-23 01:36:18 rtc_marine - - update cb project files - -2006-12-23 01:32:22 fraggle - - Fix my email address. - -2006-12-23 01:30:20 fraggle - - Add config.h for codeblocks build :-) - -2006-12-22 15:22:40 fraggle - - Add definitions for PATH and directory separators. Allow multiple - directories to be specified in DOOMWADDIR, in the same way as PATH. - Make -iwad search through all search paths for the specified IWAD. - -2006-12-22 15:18:12 fraggle - - Update NEWS. - -2006-12-22 01:44:32 fraggle - - Add MSVC inttypes.h and stdint.h implementations: might be useful in - the future. - -2006-12-22 01:43:41 fraggle - - Switch from stdint.h to inttypes.h (which includes stdint.h). Old - pre-C99 versions of Solaris only have inttypes.h. - -2006-12-22 01:42:21 fraggle - - Update TODO - registry stuff is now done. - -2006-12-22 01:42:10 rtc_marine - - update cb project for d_iwad.* - -2006-12-22 01:39:03 fraggle - - Shut up compiler warnings. - -2006-12-21 22:03:00 fraggle - - Add registry key for Doom 95 shareware version. - -2006-12-21 21:43:47 fraggle - - Split off IWAD-related code into separate d_iwad.c. On Windows, - search the registry to automatically find the locations of installed - IWADs. - -2006-12-19 23:04:04 fraggle - - Update to latest version of chocolate-setup icon. - -2006-12-19 23:03:28 fraggle - - Update email address. Remove list of chocolate-doom.cfg options; it's - easier to just use the setup tool. The list of command line options - is also in dire need of updating ... - -2006-12-18 23:40:40 rtc_marine - - make icons a little smoother around the edges - -2006-12-18 19:21:21 fraggle - - Add missing copyright statement, comments. - -2006-12-18 18:15:47 fraggle - - x3, x4 aspect ratio corrected scale functions. - -2006-12-17 20:57:36 fraggle - - Make numbers in the chat macros configuration screen match the - keyboard keys used to activate them. - -2006-12-17 19:02:25 fraggle - - Update TODO - -2006-12-16 23:12:40 fraggle - - Allow -warp 1 to warp to E1M1, -warp 2 -> E2M1, etc. when playing - Doom 1. Thanks for RazTK for pointing this out. - -2006-12-16 22:57:58 fraggle - - Fix value in autoadjust message. - -2006-12-16 02:29:59 rtc_marine - - Add icon to chocolate-setup binary when built - -2006-12-16 01:56:59 fraggle - - Add aspect ratio correction to setup tool. Redesign the display - settings dialog. - -2006-12-16 01:53:54 fraggle - - Add function to set radio button labels. - -2006-12-16 01:53:17 fraggle - - Make dropdown lists emit a signal when set. - -2006-12-16 00:58:12 fraggle - - Add icon for setup tool. - -2006-12-16 00:54:18 fraggle - - Shut up datarootdir warnings. - -2006-12-16 00:53:17 fraggle - - "\0" -> NULL - -2006-12-15 23:15:05 rtc_marine - - Fix build Add new fields for code completion (stupid I know, but - otherwise cb will probably have a fit) - -2006-12-15 21:51:35 rtc_marine - - update project file to accomodate scaling code. - -2006-12-15 21:10:00 fraggle - - Fix episode 3 bunny end screen (oops!!!!) - -2006-12-15 19:35:46 fraggle - - Split off scaling code into i_scale.c. Add aspect ratio correction - stretching (fullscreen 320x240, 640x480, etc)! - -2006-12-08 16:37:41 fraggle - - Make trig tables const. - -2006-12-06 09:14:25 fraggle - - Add notes about packages to TODO. - -2006-12-05 21:45:32 fraggle - - More TODO items. That's all I can think of for now. - -2006-12-05 21:10:22 fraggle - - Update TODO list: remove some things which are now complete and add - some new ideas. - -2006-12-05 21:05:46 fraggle - - Update BUGS list. - -2006-12-05 21:05:26 fraggle - - Add missing #include. - -2006-12-01 09:04:34 fraggle - - Add SPARC note to NEWS. - -2006-12-01 08:57:15 fraggle - - Fixups to make compiles work under the Solaris/SPARC compiler. Thanks - to Mike Spooner <spooferman@excite.com> for his work on porting this. - -2006-11-29 00:53:37 fraggle - - Remove use of m4; use "Chocolate Doom" when referring to the program - by its proper name. - -2006-11-29 00:49:33 fraggle - - Use my gmail.com email address. - -2006-11-27 21:45:50 rtc_marine - - * removal of FEATURE_* defines from codeblocks project - * silence some warnings - -2006-11-25 20:14:27 fraggle - - Use C99 types. - -2006-11-25 19:45:02 fraggle - - Remove FixedDiv2; use actual fixed point version of FixedDiv (wtf?) - -2006-11-25 18:31:54 fraggle - - Remove version from msvc/config.h. This is not generated - automatically, so it is better to use a nonsensical version that will - encourage anyone that uses it to set it properly. - -2006-11-19 04:53:36 rtc_marine - - Silence warnings in debug build - -2006-11-16 00:12:34 fraggle - - Display lowres turning warning message client-side, not through - server-side broadcast messages. This avoids the possibility of - malicious servers that might not send the message. - -2006-11-16 00:05:44 fraggle - - Increase buffer size to fixes crashes due to buffer overruns. - -2006-11-15 00:25:22 fraggle - - Use booleans in place of ints where possible. - -2006-11-15 00:16:34 fraggle - - Fix endianness problem in mus2mid code (thanks denis) - -2006-11-14 20:31:37 fraggle - - Use getenv/putenv, not SDL_getenv/SDL_putenv. - -2006-11-14 20:09:26 fraggle - - Support running as a screensaver under X! - -2006-11-10 17:32:54 fraggle - - Fix for playing demos on PPC (actually, fix for loading single lump - files on non-little-endian machines). - -2006-11-10 07:50:26 fraggle - - Add -gdi command line parameter as a shortcut for - SDL_VIDEODRIVER=windib on Windows. - -2006-11-06 18:04:26 fraggle - - Use DirectX by default on Windows. - -2006-11-06 17:59:39 fraggle - - Center the mouse on startup to prevent abrupt turns when launching a - game from the command line. - -2006-11-02 19:01:30 fraggle - - Update NEWS file. - -2006-10-31 01:01:48 fraggle - - Simulate overflowing the Doom frame table in dehacked patches (DOS - dehacked's behavior). Overwrite the weaponinfo table instead when - changes are made to the last element in states[]. Thanks to grazza - for pointing out that Chococlate Doom did not emulate this bug. - -2006-10-28 20:30:59 fraggle - - Explicitly support dehacked patches that overflow the ammo[] array - with an invalid ammo type, allowing weapons that decrease the max ammo - of other weapons. - -2006-10-28 01:23:11 fraggle - - Display a warning when setting dehacked fields that would overflow - buffers in Vanilla dehacked. This should help pick up bugs like the - one in Batman Doom. - -2006-10-28 00:15:23 fraggle - - Allow multiple dehacked patches to be specified with the -deh command - line paramter, as with -file. - -2006-10-26 00:44:23 fraggle - - Allow F10 to exit in testcontrols mode. - -2006-10-25 21:04:58 fraggle - - "Always run" trick should only be when joyb_speed >= 10. Use 29 as - the ideal value in setup as this works in Original, Ultimate and Final - Doom, Heretic, Hexen and Strife. Thanks to Janizdreg for this. - -2006-10-25 19:12:08 fraggle - - Make the "test controls" option work - write the current config to - temporary config files and make Doom use these when executing it. - -2006-10-25 19:07:57 fraggle - - Don't print arguments read from response files - Vanilla Doom doesn't - do it. - -2006-10-24 23:30:19 rtc_marine - - update chocolate-setup codeblocks project - -2006-10-24 23:26:20 fraggle - - Don't rely on INSTALL_DIR for the Win32 build. - -2006-10-24 23:25:55 fraggle - - Add missing header for Win32 build. - -2006-10-24 21:07:32 fraggle - - Tweak capitalisation on the main menu to be more like setup.exe. - -2006-10-24 21:00:38 fraggle - - Escape WAD filenames passed to Doom with " quotes, to allow WAD - filenames with spaces. - -2006-10-24 20:58:39 fraggle - - Pass through config variables into response file when launching Doom. - -2006-10-24 20:50:00 fraggle - - Fix player name option in setup tool. - -2006-10-24 20:44:04 fraggle - - Make "hurt me plenty" the default skill. - -2006-10-24 20:32:26 fraggle - - Shut up compiler warnings. - -2006-10-24 20:23:16 fraggle - - Detect failures to initialise textscreen library and bomb out with an - error mess age. - -2006-10-24 00:15:24 fraggle - - Build command line parameters for starting multiplayer games and - joining multiplayer games. - -2006-10-24 00:14:43 fraggle - - Write newlines in response files to separate parameters. - -2006-10-23 23:27:10 fraggle - - Rename testconfig.[ch] to execute.[ch], add generalised framework for - launching Doom. Make the "Save parameters and launch Doom" option on - the main menu work. - -2006-10-23 23:00:52 fraggle - - Add missing header. - -2006-10-23 19:32:26 fraggle - - Detect when keyboard variables are changed and convert back so that - the new values are saved to the config file. - -2006-10-23 19:16:02 fraggle - - Load configuration on startup and save on quit. Functional setup - program! - -2006-10-23 19:00:30 fraggle - - Add m_argv.[ch] from Doom, fix up configfile.c so that it compiles - properly. Add to build. - -2006-10-23 18:59:51 fraggle - - Shut up compiler warnings. - -2006-10-23 18:58:50 fraggle - - Change config variable names to be the same as used in Doom. - -2006-10-23 18:57:56 fraggle - - Change config variable names to be the same as used in Doom. - -2006-10-23 18:48:38 fraggle - - Move MakeDirectory function into m_misc.c. Move configdir related - code into m_misc.c. - -2006-10-23 08:15:26 fraggle - - Add initial setup config file code (derived from the Doom config file - code). Not currently in build. - -2006-10-23 08:13:16 fraggle - - Stackable clip areas (useful for a future implementation of scrollable - panes). - -2006-10-22 23:10:08 fraggle - - Standardise setup config variable names on the same variable names - used in Doom. Add header files for source files where they are - needed. Make variables static where appropriate. General cleanups - etc. - -2006-10-22 18:17:15 fraggle - - Fix problem caused by use of 'long' type instead of 'int' type in - state_t structure: caused problems when using multiplayer on 64-bit - (thanks exp[x]). - -2006-10-22 18:13:12 fraggle - - Remove d_french.h from autotools build. - -2006-10-22 18:12:39 fraggle - - Catch failure to initialise video when calling SDL_Init. - -2006-10-18 02:07:28 fraggle - - Shut up warnings in w_wad.c. - -2006-10-18 01:55:49 fraggle - - Timer functionssss, precious! - -2006-10-18 01:51:11 fraggle - - Strip out CVS logs, RCS Id tags. - -2006-10-16 14:52:12 fraggle - - Reformat coding style file. Add stuff about hungarian notation, jwz - tab characters link and an introduction giving a brief explanation for - the choices. - -2006-10-15 02:06:27 rtc_marine - - update code::blocks project - -2006-10-14 15:05:51 fraggle - - Refactor I_InitGraphics. - -2006-10-14 14:59:28 fraggle - - Disable the "loading from disk" icon on MacOS. - -2006-10-14 14:26:17 fraggle - - Display drone indicator on the netgame waiting screen if drones are - connected. - -2006-10-14 13:55:02 fraggle - - Display a different message from the normal WAD directory warning if - players are mixing Freedoom/Original IWADs. - -2006-10-14 12:53:08 fraggle - - Change wording on netgame warning message. - -2006-10-12 18:34:32 fraggle - - Shut up compiler warnings for setup. - -2006-10-12 00:03:19 fraggle - - Shut up compiler warnings - -2006-10-11 23:55:06 fraggle - - Shut up compiler warnings. - -2006-10-10 03:00:52 fraggle - - Remove d_french.h, other i18n-related stuff. If people want i18n, it - should be done with dehacked and/or wad replacements - see my british - english translation in the idgames archive. - -2006-10-07 01:59:03 fraggle - - Add float spin control and use it for the acceleration controller in - setup. - -2006-10-06 23:22:10 rtc_marine - - update Code::Blocks project for new md5 code. - -2006-10-06 18:10:16 fraggle - - Alternate textscreen palette that fits the Tango desktop guidelines: - see http://uwstopia.nl/blog/2006/07/tango-terminal - -2006-10-06 18:06:05 fraggle - - Send deh/wad md5sums to players at the waiting screen. Display a - warning on the waiting screen if the checksums differ from the other - players. - -2006-10-06 08:02:42 fraggle - - Send deh/wad checksums to the server when connecting. - -2006-10-05 23:12:22 fraggle - - Dehacked information checksum generation - -2006-10-05 19:55:07 fraggle - - WAD directory checksum generation code - -2006-10-05 18:19:43 fraggle - - Prevent against deadlock where client and server are both stuck - waiting for each other to send data. - -2006-10-05 18:18:14 fraggle - - Packet loss simulation code for test. - -2006-09-30 11:52:25 fraggle - - Only allow drone mode when connecting. - -2006-09-30 11:22:48 fraggle - - Make the server stop sending if one of the clients stops - acknowledging. Fix check on number of players on connect. - -2006-09-29 22:38:21 fraggle - - Working -left and -right options! - -2006-09-29 22:25:13 fraggle - - Working drone clients! - -2006-09-29 12:49:30 fraggle - - Use TXT_AddWidgets in setup for greatly enhanced readability. - -2006-09-28 18:27:22 fraggle - - Add missing ellipsis to "Add WADs..." - -2006-09-27 00:52:50 fraggle - - Switch over a bunch of code to TXT_NewButton2 - improves readability. - -2006-09-27 00:50:39 fraggle - - When invoking chocolate doom, run it from the install dir on Unix. - -2006-09-27 00:50:06 fraggle - - Add "join game" dialog. - -2006-09-27 00:49:22 fraggle - - Move the "always run" checkbox to the movement section. - -2006-09-27 00:48:23 fraggle - - Add TXT_NewButton2 for creating a button with a callback (for - convenience). - -2006-09-27 00:47:27 fraggle - - Add TXT_AddWidgets for adding multiple widgets to a table. - -2006-09-26 00:22:56 fraggle - - Reduce the minimum width of the key/mouse input widgets and align the - mouse config dialog a bit nicer. - -2006-09-26 00:16:49 fraggle - - Add "Always run" checkbox to keyboard options. - -2006-09-26 00:09:32 fraggle - - Make examples call TXT_Shutdown before quit. - -2006-09-25 23:13:56 rtc_marine - - Update Code::Blocks setup project with added files - -2006-09-25 22:45:30 fraggle - - Fix colors. - -2006-09-25 21:47:11 fraggle - - Don't disable screen melt entirely in testcontrols mode; just on - startup. - -2006-09-25 21:42:37 fraggle - - Don't allow function keys to be used in testcontrols mode. - -2006-09-25 21:41:59 fraggle - - Remove low-pass filter on mouse for testcontrols mode - seems to work - ok with real mice. - -2006-09-25 21:31:42 fraggle - - Add "test" window actions to the keyboard/mouse dialogs to invoke - Chocolate Doom with the -testcontrols option. - -2006-09-25 19:04:29 fraggle - - Add "test controls" mode - for setup.exe in the future. Start - straight into the game with no melt effect and display a box showing - mouse speed to allow the threshold to be set easily. When escape is - pressed, quit straight away. - -2006-09-24 14:27:55 fraggle - - Add "extra parameters" dialog for specifying exra command-line - parameters. Move this and "UDP port" setting to a separate "Advanced" - section. - -2006-09-24 14:08:18 fraggle - - Add "time limit" control in multiplayer settings dialog. - -2006-09-24 14:07:30 fraggle - - Convenience function for creating a horizontal box. - -2006-09-24 14:06:32 fraggle - - Debug code for drawing an ASCII chart. - -2006-09-24 14:05:44 fraggle - - Use proper arrow characters on spin controls and change their color. - -2006-09-24 14:04:40 fraggle - - Fix declaration of TXT_NewWindowSelectAction - -2006-09-22 23:43:28 fraggle - - Call the SpechitOverrun _after_ incrementing numspechit. Thanks to - Quasar for pointing out this mistake. - -2006-09-22 23:12:50 fraggle - - Continue to build things if we fail to update chocolate_doom_icon.c - - display a warning about missing Python Image library. - -2006-09-22 21:32:00 fraggle - - Add DEH_String() conversions on more strings that are not being - converted. - -2006-09-22 21:30:48 fraggle - - Fix warning. - -2006-09-22 19:24:53 fraggle - - Add the ability to type in values for spin controls, like with normal - input boxes. - -2006-09-22 13:16:00 fraggle - - Fix warning about initialiser. - -2006-09-21 22:49:26 fraggle - - Set default sound devices to SNDDEVICE_SB, so that sfx and music are - on by default. - -2006-09-21 19:25:55 fraggle - - Rename Accept to Select. - -2006-09-21 19:21:16 fraggle - - Add compatibility options dialog. - -2006-09-21 19:20:45 fraggle - - Add ENDOOM and startup delay to display settings dialog. - -2006-09-21 17:25:10 fraggle - - Fix some warnings in textscreen code. - -2006-09-21 12:49:13 fraggle - - Use NULL for initialising pointers rather than 0. - -2006-09-21 12:48:38 fraggle - - Use DEFAULT_INT enum value rather than 0. - -2006-09-21 12:47:56 fraggle - - "\0" != NULL - -2006-09-21 12:13:28 rtc_marine - - Fix a lot of warnings (for fussy compilers) and one always-true check - -2006-09-21 10:11:58 fraggle - - Add new codeblocks build files to dist. - -2006-09-21 05:25:49 rtc_marine - - Code::Blocks project and workspace. - * Rename workspace appropriately in editor. - * Update project files for new spin control and fix compilation of - certain projects caused by it. - * Create virtual targets (Debug/Release) for textscreen project. Code: - * Fix the include in multiplayer.c, hopefully this does not break - anything. - -2006-09-20 20:04:02 fraggle - - Make sure modified copyright banners always end in a newline. If they - don't, add one. This fixes av.wad (thanks to myk for reporting). - -2006-09-20 19:15:32 fraggle - - Fill in some default values for the player name and the chat macros - (using the traditional defaults) - -2006-09-20 19:06:34 fraggle - - Add sound config dialog. Convert some of the mouse settings to use - spin controls. - -2006-09-20 19:05:10 fraggle - - Add spin control widget. - -2006-09-20 14:15:55 fraggle - - Change the default optimisation level to -O2 and add - --enable-penis-extension to configure.in. - -2006-09-20 12:47:24 fraggle - - Add multiplayer configuration dialog. - -2006-09-20 11:49:19 fraggle - - Remove tab characters :-) - -2006-09-20 11:47:13 fraggle - - Add HACKING file with guidelines for Chocolate Doom hackers. - -2006-09-20 11:27:22 fraggle - - Fix code style :-) - -2006-09-20 07:08:37 rtc_marine - - add extra defines when building don't crash if numlumps = 0 (which is - caused when an iwad has an invalid path) - -2006-09-20 01:06:21 fraggle - - Add "Enable mouse" checkbox to mouse config dialog. Reorder options. - -2006-09-20 00:51:54 fraggle - - Fix chocolate-setup warnings. - -2006-09-20 00:49:20 fraggle - - Fix textscreen warnings. - -2006-09-20 00:24:29 fraggle - - Turn on -Wall as well. - -2006-09-20 00:20:14 fraggle - - 'widgets' variable was used uninitialised. For some reason this - didn't always crash! - -2006-09-19 23:14:55 fraggle - - Build with debugging symbols by default. - -2006-09-19 22:26:52 fraggle - - Move the grab mouse setting to the mouse config dialog. - -2006-09-19 22:21:30 fraggle - - New display settings dialog! - -2006-09-19 22:13:56 fraggle - - Check column is valid when finding a selectable column. Fixes weird - scrolling behavior. - -2006-09-19 21:12:27 fraggle - - Set mouse button defaults. - -2006-09-19 04:38:15 rtc_marine - - make the icon work in the client binary - -2006-09-19 00:34:17 rtc_marine - - Code::Blocks projects: - * fixed directory locations - * minor enhancements to project building and locations of object files - * addition of chocolate-server project - * update workspace to accomodate chocolate-server project - -2006-09-18 23:20:23 fraggle - - Level select dialog. - -2006-09-18 23:19:30 fraggle - - Fix TXT_SelectWidgets with NULL spacers. - -2006-09-18 23:19:00 fraggle - - Add function to set button label. - -2006-09-18 13:13:40 fraggle - - Repeat key presses when the key is held down - thanks to Mad_Mac for - this one :-) - -2006-09-17 21:37:26 fraggle - - Split off query data into a net_querydata_t structure in - net_structrw.c - -2006-09-17 19:01:16 fraggle - - Fix local LAN queries. - -2006-09-17 18:01:33 fraggle - - Always wait for a keypress before closing the ENDOOM window; do not - close it automatically. - -2006-09-17 15:33:49 fraggle - - Update TODO list :-) - -2006-09-16 01:20:09 fraggle - - Undo previous commit: 'comport' and 'showmessages' are only generated - by setup.exe. - -2006-09-16 01:04:59 fraggle - - Preserve 'comport' variable in configuration files even though it is - unused. Add 'showmessages' which is a duplicate of 'show_messages' - but is how Vanilla Doom behaves! - -2006-09-16 00:47:12 fraggle - - Interpret the snd_sfxdevice and snd_musicdevice values in the - configuration file and act the same as Vanilla Doom. - -2006-09-12 11:03:57 fraggle - - Fix Z_FreeTags in z_native.c (chains were not set to NULL when freed). - -2006-09-11 09:48:57 fraggle - - Add codeblocks project files; thanks to Russell Rice. - -2006-09-09 22:44:51 fraggle - - Fix the -nomusic parameter. - -2006-09-09 20:11:05 fraggle - - Add command line arguments to main() in textscreen examples. - -2006-09-09 20:05:27 fraggle - - Add config.h for a possible MSVC build in the future. Add - mkinstalldirs to the list of files included in distribution. - -2006-09-09 17:52:01 fraggle - - Include SDL.h in the textscreen headers; the SDL headers need to be - included where main() is defined. - -2006-09-09 17:48:09 fraggle - - Add reference counts on callback tables so that if a callback destroys - the widget that owns the callback the program doesnt crash. - -2006-09-09 16:49:39 fraggle - - Remove hack accidentally committed that always updates the palette - -2006-09-02 20:10:07 fraggle - - Add -nwtmerge option, which behaves the same as NWT's -merge option. - What this does is load a PWAD, then search through the IWAD sprites - list, removing lumps where there are lumps of the same name in the - PWAD. The PWAD must then be loaded again with the normal -file - option. This is needed to run TiC's Obituary TC: chocolate-doom - -nwtmerge obtic2.wad -file obtic1.wad obtic2.wad -deh obtic1.deh Also - add W_PrintDirectory debug function, W_AddFile changed to return - handle. - -2006-09-02 20:02:11 fraggle - - Allow loading dehacked 2.3 patches. - -2006-09-02 20:01:35 fraggle - - Don't allow \0 in dehacked strings read with DEH_ReadLine. - -2006-09-01 21:45:45 fraggle - - Sync the -loadgame parameter across all clients connected to a server. - Loading/saving multiplayer games should all work now. - -2006-09-01 21:07:25 fraggle - - Better spechits emulation. Remove support for emulating the - higher-memory spechits overruns, as they will overwrite pointers with - garbage and crash the game. Change the spechits base address to one - from doom2.exe, which seems to work better in more cases. Add - -spechit command-line parameter to allow the base address to be - explicitly specified if necessary. - -2006-08-31 23:11:08 fraggle - - Call R_ExecuteSetViewSize immediately after calling I_InitGraphics. - I_InitGraphics can change where screens[0] points to, so the player - can end up with a blank screen sometimes. Thanks to Kurn for - reporting this. - -2006-08-31 21:40:48 fraggle - - Add missing copyright notices to textscreen and setup files. - -2006-08-31 19:31:10 fraggle - - Add new chocolate-setup source files into build. - -2006-08-31 19:15:36 fraggle - - Build man/ and setup/ directories from main makefile. - -2006-08-31 19:15:16 fraggle - - Add manual pages to build - -2006-08-31 19:14:45 fraggle - - Fix problem with 'c:\' in doom-options.in - -2006-08-31 19:14:22 fraggle - - Change the 'abort' button to a quit button on the main menu. Change - the confirmation dialog to use 'abort'. Working 'start network game' - button. - -2006-08-31 19:14:03 fraggle - - Add display.c with missing ConfigDisplay and multiplayer.c with - multiplayer game start window. - -2006-08-31 19:13:40 fraggle - - Add key and mouse input widgets for selecting keys and mouse buttons. - -2006-08-31 19:13:23 fraggle - - Check for 'ff_end' not 'ff_start' when displaying warning message - about merging flats. Some old Vanilla WADs used ff_start..f_end to - add extra flats and this message should not be displayed for them. Use - American spelling of 'behavior'. - -2006-08-31 19:13:04 fraggle - - Allow the demo size limit to be disabled through the config file. - -2006-08-31 19:12:43 fraggle - - Bomb out with an error when a dehacked string is set that is longer - than is possible in Vanilla Doom with normal dehacked. Chocolate Doom - is unforgiving! - -2006-08-31 19:12:25 fraggle - - Use the new TXT_Sleep function in Doom. - -2006-08-31 19:12:05 fraggle - - Add dropdown listbox widget - -2006-08-31 19:11:47 fraggle - - Exit the main loop automatically after all windows are closed - -2006-08-31 19:11:26 fraggle - - Add window listener functions to allow spying on keys and mouse - buttons received by windows. Emit a 'closed' signal when a window is - closed. Allow windows to have no action buttons. - -2006-08-31 19:11:07 fraggle - - Change name of escape window actions to 'Close' and add a separate - 'Abort' button creator. - -2006-08-31 19:10:49 fraggle - - Center the calculator in the window. - -2006-08-31 19:09:34 fraggle - - Add TXT_SelectWidget function to select a widget in a table, - TXT_SetColumnWidths to set table column widths. Don't send key - presses to unselectable widgets. - -2006-08-31 19:09:25 fraggle - - Allow multiple callbacks for the same signal on widgets - -2006-08-31 19:09:17 fraggle - - Initialise string input boxes to not editing - -2006-08-31 19:08:43 fraggle - - More efficient TXT_Sleep function that puts the textscreen code to - sleep until an event is received or the screen needs to blink. - -2006-08-06 23:51:29 fraggle - - Bomb out with an error when trying to draw patches that go off the - screen, as Vanilla Doom does. - -2006-07-28 20:13:13 fraggle - - Try to convert MUS even if the MUS header is not present. The new - code plays the deca.wad titlescreen music properly! - -2006-07-24 22:32:39 fraggle - - Oops :-) - -2006-07-22 17:43:12 fraggle - - New mus -> mid conversion code thanks to Ben Ryves - <benryves@benryves.com> This plays back a lot of music closer to - Vanilla Doom - eg. tnt.wad map02 - -2006-06-29 19:07:32 fraggle - - Add inverted checkboxes (tick in box when value is false) - -2006-06-29 19:05:32 fraggle - - Initial mouse configuration window. - -2006-06-29 10:05:54 fraggle - - Hugely refactor the response file loading code. Allow arguments to be - enclosed in quotes; this allows long filenames with spaces in to be - specified with -file in response files. - -2006-06-21 20:08:20 fraggle - - Let the SDL parachute catch crashes and shut down properly. Don't - crash after playing demos. - -2006-06-20 19:49:36 fraggle - - Add a fake nonfunctional key bindings configuration menu. - -2006-06-20 19:48:21 fraggle - - Always add a bit of padding inside windows (removes the need to add - padding explicitly in labels). Set the window title from the desktop - title. Only draw widget selection highlight in the window with focus - (top window). - -2006-06-18 23:54:48 fraggle - - Add deh_section_sound to dehacked sections list (thanks to rpeter on - the dw forums). - -2006-06-16 18:06:05 fraggle - - Add hash table for fast texture lookup; refactor P_GroupLines to use - an O(n) rather than O(n^2) algorithm: faster loading maps like sid.wad - map03 - -2006-06-03 19:23:09 fraggle - - Stop sending data to the server when a connection drops. Print a - message to the console as well. - -2006-06-03 17:12:08 fraggle - - Detect recursive calls to I_Error to prevent an infinite loop. - -2006-06-03 13:38:24 fraggle - - Bomb out with an error message if game options are specified to a - dedicated server. - -2006-06-02 21:50:51 fraggle - - Make clicking on "accept" action buttons send enter keypresses to the - window. - -2006-06-02 21:14:39 fraggle - - Make mouse button presses on widgets actually do useful things - -2006-06-02 20:52:01 fraggle - - Rearrange the buttons in the setup exit confirmation box. - -2006-06-02 20:45:41 fraggle - - Add utility functions to create "Abort" and "Accept" window actions - -2006-06-02 20:36:37 fraggle - - Draw the bottom separator in windows at the full window width. - -2006-06-02 20:32:48 fraggle - - Add initial code for a setup utility. - -2006-06-02 20:30:08 fraggle - - Update BUGS list. - -2006-06-02 20:29:24 fraggle - - textscreen: Rejig how the entire drawing process works. Add a - recursive layout method that assigns the position and size of widgets - for the whole window before drawing. Add another method that responds - to mouse button presses. Allow windows to have no title bar by - specifying NULL as the title. - -2006-05-29 22:39:12 fraggle - - Add ability to make widgets right aligned or centered within tables. - -2006-05-29 22:02:38 fraggle - - Convert calculator example to struts - -2006-05-29 21:55:20 fraggle - - Add -autojoin command line parameter to automatically search a local - LAN for a server and join it. - -2006-05-29 21:04:08 fraggle - - Fix broadcast transmits (-search works!) - -2006-05-29 21:00:41 fraggle - - Add textscreen.h top level header to avoid having to include all txt_* - headers individually. - -2006-05-29 20:54:11 fraggle - - Allow struts to force height as well as width. Hide "start game" - button for players which are not the game controller. - -2006-05-29 20:31:45 fraggle - - Shut up compiler warnings. - -2006-05-29 20:22:51 fraggle - - Add strut class to allow table column width to be forced. - -2006-05-29 14:25:38 fraggle - - Warp mouse to screen center (possibly fix joe's mouse problem). - -2006-05-29 12:19:53 fraggle - - Fix E1-3 intermission screen animations. - -2006-05-29 11:38:27 fraggle - - Add missing newline to message. - -2006-05-29 01:17:24 fraggle - - Change the mouse acceleration behavior to accelerate by multiplying by - a linear amount when a threshold is exceeded. - -2006-05-26 20:15:33 fraggle - - Switch netgame waiting screen to use the new text mode GUI system. - -2006-05-26 20:15:05 fraggle - - Add key description for spacebar. - -2006-05-26 16:37:09 fraggle - - Add an option to disable autoadjusting the video mode. - -2006-05-25 23:39:57 fraggle - - Put savegames in separate directories depending on the IWAD. - -2006-05-25 22:27:34 fraggle - - Allow NULL to be added to tables to specify a spacer (empty cell). - -2006-05-25 22:26:13 fraggle - - Allow the fg/bg colors to be set on labels. - -2006-05-25 22:07:14 fraggle - - Allow the fg/bg colors to be set on labels. - -2006-05-25 21:40:57 fraggle - - Build textscreen/ before textscreen/examples/ - -2006-05-25 21:18:19 fraggle - - Add screenmultiply x4 mode. - -2006-05-24 23:51:36 fraggle - - Remove debug hack used for testing startup delay. - -2006-05-24 22:35:45 fraggle - - Move textscreen GUI demos into an examples/ subdir. - -2006-05-24 21:27:40 fraggle - - Add small calculator GUI demo. - -2006-05-24 20:08:58 fraggle - - Only allow digits to be typed in number input boxes. - -2006-05-23 23:56:28 fraggle - - Prevent crashes when loading savegames where mancubi were in the - middle of firing. - -2006-05-23 23:52:01 fraggle - - Add input box widget, and include in guitest. - -2006-05-23 23:51:09 fraggle - - Make TXT_GetChar return the unicode value of the key pressed. For - text boxes. - -2006-05-23 20:33:35 fraggle - - Add a default action to close windows when escape is pressed. Do not - make escape quit the program unless there are no open windows. Add - TXT_ExitMainLoop(). - -2006-05-23 12:46:09 fraggle - - Fix compiler warnings caused by missing includes. - -2006-05-23 01:25:36 fraggle - - Add actions demonstration to guitest. - -2006-05-23 01:07:02 fraggle - - Add window action class for action area labels at the bottom of - windows. Adjust txt_table_t to expand tables to their maximum width - when they only have one column (ensures separators reach the window - edges). - -2006-05-23 01:05:05 fraggle - - Eat keypresses when pressing buttons. - -2006-05-23 01:04:27 fraggle - - Add TXT_GetKeyDescription() to provide descriptions of key codes. - -2006-05-22 20:25:19 fraggle - - Updated GUI test which demonstrates signals used to update a label. - -2006-05-22 20:23:28 fraggle - - Add TXT_SetLabel() function to set the label value. - -2006-05-22 19:51:21 fraggle - - Allow specifying the full path and filename when playing back demos. - -2006-05-22 12:59:11 fraggle - - CAST -> TXT_CAST_ARG, UNCAST -> TXT_UNCAST_ARG. - -2006-05-22 01:56:12 fraggle - - Add casting macros to allow for easy casts between types. - -2006-05-22 01:26:34 fraggle - - More signals to detect when checkboxes/radiobuttons are changed. - -2006-05-22 01:20:48 fraggle - - Add a signals architecture to allow callbacks on GUI events. Make all - widget classes initialise widgets by calling TXT_InitWidget. - -2006-05-21 22:01:46 fraggle - - Reformat source files in Makefile.am. - -2006-05-21 21:58:24 fraggle - - Add radio button class. - -2006-05-21 21:56:28 fraggle - - Initialise the table selection on table creation. - -2006-05-21 01:07:11 fraggle - - Always select a valid widget in a table before drawing the table. - -2006-05-20 22:37:34 fraggle - - Add missing free() call. - -2006-05-20 22:37:07 fraggle - - Updated guitest. - -2006-05-20 22:36:28 fraggle - - Add label class. - -2006-05-20 22:01:04 fraggle - - Make all windows be tables with one column. - -2006-05-20 21:49:50 fraggle - - Add table class. Allow widgets with heights of more than one line. - -2006-05-20 18:37:57 fraggle - - Checkbox class - -2006-05-20 17:34:34 fraggle - - Add main loop function and forward key presses to widgets. - -2006-05-20 17:24:58 fraggle - - Make Translatekey static. - -2006-05-20 17:16:35 fraggle - - Split off keyboard key definitions to a separate file. - -2006-05-20 16:45:36 fraggle - - Clip windows against the workspace boundaries. - -2006-05-20 16:15:17 fraggle - - Add selectable and visible properties to widgets. Allow the position - of windows to be set based on position of - top/bottom/center,left/right,center coordinates. - -2006-05-19 21:03:49 fraggle - - Initialise tracers to NULL on savegame load - fixes a problem with - revenant tracers in savegames. - -2006-05-19 21:01:59 fraggle - - Add a config file setting to allow a delay to be specified on startup. - -2006-05-19 20:57:59 fraggle - - Split off text mode gui desktop code into a separate file. Rename - some of the functions in txt_gui.c. - -2006-05-18 20:48:03 fraggle - - Add TXT_SetDesktopTitle() - -2006-05-18 19:55:24 fraggle - - Make TXT_AddWidget take a NULL pointer so different widget types can - be passed to it. - -2006-05-18 19:48:24 fraggle - - Initial working text-mode GUI framework. - -2006-05-11 13:03:02 fraggle - - Allow port to be specified for client to connect to through -port or - -connect hostname:port. - -2006-05-08 22:54:32 fraggle - - Allow -3 scale. - -2006-05-06 20:22:31 fraggle - - Respect the use_mouse value in configuration files. - -2006-05-06 20:14:08 fraggle - - Add back -nomouse command line parameter. - -2006-05-05 20:49:34 fraggle - - Syncronise the -timer/-avg parameters across all clients to avoid - desyncs. - -2006-05-03 20:23:54 fraggle - - Handle divide by zero in R_PointToDist: fixes crash in udm1.wad - -2006-05-03 19:54:08 fraggle - - Allow .mid files in PWADs (via including a MID inside a music lump). - This actually seems to work in Vanilla, as long as the MID is less - than ~96k. This isn't perfect. - -2006-04-28 18:31:21 fraggle - - Fix sky behavior to be like Vanilla Doom, ie. Doom II skies never - change unless the player restores from a saved game. Thanks to - sofaking for bringing this to my attention. There is more information - here: http://doom.wikia.com/wiki/Sky_never_changes_in_Doom_II - -2006-04-28 18:20:05 fraggle - - Fix spacing of the devparm mode dots! - -2006-04-14 16:25:42 fraggle - - Add ability to play using the Vanilla player sync code - -2006-04-14 16:24:32 fraggle - - Fix netgame respawn bug on MAP02 (may be 64-bit related) - -2006-04-09 03:54:21 fraggle - - Add change missed from last commit - -2006-04-09 03:50:34 fraggle - - Broadcast searches (currently broken) - -2006-04-08 14:30:33 fraggle - - Forgot to add net_query.c to Makefile.am - -2006-04-06 21:49:16 fraggle - - Debug code for tracking bandwidth usage - -2006-04-06 21:48:35 fraggle - - Add the ability to query the current state of servers, and '-query' - command line option to do so. - -2006-04-06 20:44:06 fraggle - - Save demos when quitting normally - it is no longer neccessary to - press 'q' to end a demo! Thanks to the 10,000 people who reported this - bug. - -2006-04-06 20:31:45 fraggle - - Use BACKUPTICS everywhere. Remove NET_TICCMD_QUEUE_SIZE - -2006-04-06 18:53:43 fraggle - - Sanity check data received by the server. Send version string earlier - in SYN packets to allow the fields that follow to be changed later on - if necessary. - -2006-04-01 21:16:43 fraggle - - Don't add modules to the server context until after they have been - initialised - avoids crash when bombing out in the init function - -2006-03-31 17:15:54 fraggle - - Remove reference to nonexistent i_main.h - -2006-03-30 20:25:12 fraggle - - Increase the default heap size to 16MB, and add a -mb parameter to - allow the heap size to be controlled from the command line. Who - doesn't have 16MB of memory these days? - -2006-03-30 20:16:06 fraggle - - When all players leave a server, start accepting new connections - again. This lets people run proper dedicated servers. - -2006-03-30 20:13:20 fraggle - - Add missing #include - -2006-03-30 20:08:37 fraggle - - Split off timer code into separate i_timer.c file. Add d_dedicated.c - and build chocolate-server, a standalone dedicated server. - -2006-03-30 19:17:58 fraggle - - Dedicated server mode. - -2006-03-30 01:23:20 fraggle - - Remove hard-coded use of network modules from server code. - -2006-03-29 19:22:37 fraggle - - Removing dummy file. - - Goodbye, #chocolate-doom :-( - -2006-03-29 19:21:51 fraggle - - Dummy commit to test the new IRC monitoring bot - - Hello #chocolate-doom! - -2006-03-29 16:59:39 fraggle - - Removing dummy.txt - -2006-03-29 16:58:54 fraggle - - This is a message. - - A multiline commit message. - -2006-03-29 16:58:09 fraggle - - Dummy change - -2006-03-29 16:56:36 fraggle - - Dummy commit - -2006-03-28 00:24:03 fraggle - - Update NEWS file, incorporating changes from v0.1.4 as well. - -2006-03-27 23:56:14 fraggle - - Fix divide by zero in 1427uv01.lmp caused by the use of int instead of - angle_t in R_ScaleFromGlobalAngle() - -2006-03-25 21:50:32 fraggle - - New feature to allow compiling without multiplayer support - -2006-03-25 21:47:13 fraggle - - Improve Z_CheckHeap() - -2006-03-25 20:08:58 fraggle - - Fix builds with FEATURE_DEHACKED disabled - -2006-03-25 18:28:48 fraggle - - Run the menu at the correct speed - -2006-03-24 21:43:43 fraggle - - Adjust anti-CPU-hogging sleep times. - -2006-03-24 21:20:36 fraggle - - Add "native allocator" message to distinguish from z_zone.c - -2006-03-24 20:40:08 fraggle - - Call W_GenerateHashTable to generate the lumpname hashtable. Do not - constantly look up MAP01 to see if this is a store demo. - -2006-03-24 20:39:28 fraggle - - Ooops! - -2006-03-24 20:39:08 fraggle - - Generate a hash table for fast lump name lookups. - -2006-03-24 19:59:03 fraggle - - Add a second implementation of the zone memory system which just uses - malloc() and free() as a backend. This will be useful for running - dedicated servers (no need to allocate an entire heap). - -2006-03-24 19:55:04 fraggle - - Make memblock_t internal to z_zone.c. Adjust Z_ChangeTag #define to - cope with this. - -2006-03-24 17:35:17 fraggle - - Update TODO. Remove finished things (64-bit, netcode) and stuff which - will never be done (z_zone short-circuit). Add some new TODOs. - -2006-03-24 16:51:28 fraggle - - Use "sizeof(line_t *)" not "4". Fixes 64-bit builds. - -2006-03-23 18:29:28 fraggle - - Remove "default sfx volume" message: this is confusing now, and isn't - in Vanilla anyway. - -2006-03-23 18:25:56 fraggle - - Fix sound range - -2006-03-23 17:43:15 fraggle - - Separate variables for config file volume levels and sound API - internal volume levels (this is how the Vanilla code behaves). Fixes - sound behavior on level 8! - -2006-03-19 00:12:00 fraggle - - Smarter fullscreen setting adjustment - -2006-03-18 23:42:03 fraggle - - Auto adjust settings when running fullscreen so that we run in a valid - video mode. - -2006-03-18 23:24:04 fraggle - - Fix music startup/shutdown - -2006-03-18 23:19:14 fraggle - - Catch failures to initialise SDL_mixer properly, and fail gracefully - rather than crashing the game. - -2006-03-18 21:22:09 fraggle - - Add missing SDL.h include for i_main.c - fixes play under MacOS X! - -2006-03-17 18:36:50 fraggle - - Fix windres detection - -2006-03-16 22:17:45 fraggle - - Better fix for the intermission screen crash. Don't call WI_End until - after we change to gamestate != GS_INTERMISSION - -2006-03-16 21:46:59 fraggle - - Fix crasher when starting new levels, because the intermissions code - tries to draw patches which have been unloaded (WI_Drawer runs after - WI_End, because it is waiting for the game loop to load the new level) - -2006-03-15 18:53:06 fraggle - - fix DEH_UNSUPPORTED_MAPPING, add frame::codepointer as an unsupported - mapping - -2006-03-15 18:52:31 fraggle - - Check for IWADs in the same order as Vanilla Doom - -2006-03-14 19:17:14 fraggle - - Detect the presence of 'windres' properly - -2006-03-11 21:34:19 fraggle - - Shut up compiler warnings - -2006-03-11 21:28:21 fraggle - - Fix bug with corruption of long player names. Remove tab characters. - -2006-03-10 01:49:25 fraggle - - Add fullscreen "letterbox" mode for people without a functioning - 320x200 video mode. - -2006-03-07 19:02:08 fraggle - - If running with -timedemo, do not generate new ticcmds through - NetUpdate. - -2006-03-07 18:25:32 fraggle - - Indicate when a message has been received from the server. - -2006-03-07 18:24:12 fraggle - - Store the reason when a connection is disconnected, and display a - message indicating when clients time out from the server. - -2006-03-07 12:57:52 fraggle - - Convert NET_CL_SafePuts to NET_SafePuts, and print rejection messages - from the server. - -2006-03-07 12:46:52 fraggle - - Generic console message mechanism. Inform all players when recording - a low-res demo. - -2006-03-06 20:48:07 fraggle - - Give a server-side warning when recording low resolution demos. - -2006-03-06 20:44:43 fraggle - - Do not run TryRunTics until after we have started demo recording. Fix - crash when recording demos. - -2006-03-03 19:18:48 fraggle - - Fix loss of precision when turning with mouse. - -2006-03-02 01:01:05 fraggle - - Add unsigned qualifiers on swapping functions, to stop problems on - MacOS X. - -2006-03-02 00:57:25 fraggle - - Remove redundant code, shut up warnings - -2006-03-02 00:10:23 fraggle - - _Really_ fix -nomonsters. - -2006-03-02 00:03:48 fraggle - - Rearrange client connect code; fix name resolving under windows - -2006-03-01 23:36:44 fraggle - - Detect turbo mode more accurately - -2006-03-01 20:02:53 fraggle - - Send the nomonsters flag on netgame start. - -2006-03-01 17:07:39 fraggle - - Don't melt the screen on startup - -2006-02-27 21:46:35 fraggle - - Fix consistency checks - -2006-02-27 20:11:14 fraggle - - Fix problem starting games with four players - -2006-02-27 19:39:26 fraggle - - Quit with an error when unable to resolve an address - -2006-02-27 17:57:55 fraggle - - Fix chat mode - -2006-02-27 17:57:39 fraggle - - Reduce the maximum latency to stop the game pausing and shooting - ahead. - -2006-02-27 16:31:08 fraggle - - Working client sync: adjust the clock to try to match the latency of - other players. Allow the menu ticker to run even if the main game - ticker doesn't run. Remove time request/response code (now using game - latency). - -2006-02-26 02:29:47 fraggle - - Change data files to binary files - -2006-02-24 19:14:59 fraggle - - Fix -extratics - -2006-02-24 19:14:22 fraggle - - Remove redundant stuff relating to the old network code - -2006-02-24 08:19:45 fraggle - - Only advance the receive window if we have received ticcmds from all - connected players. - -2006-02-23 23:42:00 fraggle - - Replace -client with -connect which takes a hostname/ip to connect to. - -2006-02-23 23:41:13 fraggle - - Track memory used by packet data to help detect memory leaks - -2006-02-23 23:40:30 fraggle - - Free back packets sent to the server after parsing them - -2006-02-23 20:53:03 fraggle - - Detect when clients are disconnected from the server, recover cleanly - and display a message. - -2006-02-23 20:31:09 fraggle - - Set ticdup from the command line with the -dup parameter. - -2006-02-23 20:22:57 fraggle - - Do not allow tics to buffer up in single player (stops the gun - instantly appearing on level start) - -2006-02-23 19:15:18 fraggle - - Fix crash when NOT recording lowres - -2006-02-23 19:12:43 fraggle - - Set maketic-gametic lag back to 1 second. - -2006-02-23 19:12:02 fraggle - - Add lowres_turn to indicate whether we generate angleturns which are - 8-bit as opposed to 16-bit. This is used when recording demos without - -longtics enabled. Sync this option between clients in a netgame, so - that if one player is recording a Vanilla demo, all clients record in - lowres. - -2006-02-23 18:20:29 fraggle - - Fix bugs in resend code for server->client data - -2006-02-23 18:19:05 fraggle - - Add lowres_turn parameter to net_full_ticcmd_t structure r/w functions - -2006-02-22 18:35:55 fraggle - - Packet resends for server->client gamedata - -2006-02-19 13:42:27 fraggle - - Move tic number expansion code to common code. Parse game data - packets received from the server. Strip down d_net.[ch] to work - through the new networking code. Remove game sync code. Remove - i_net.[ch] as it is no longer needed. Working networking! - -2006-02-19 13:38:59 fraggle - - Increase the size of BACKUPTICS to deal with heavy lag - -2006-02-17 21:42:13 fraggle - - Remove debug code - -2006-02-17 21:40:52 fraggle - - Full working resends for client->server comms - -2006-02-17 20:15:16 fraggle - - Request resends for missed packets - -2006-02-16 01:12:28 fraggle - - Define a new type net_full_ticcmd_t, a structure containing all - ticcmds for a given tic. Store received game data in a receive - window. Add send queues for clients and add data from the receive - window to generate complete sets of ticcmds. - -2006-02-15 12:57:58 fraggle - - Remove the savegame buffer entirely. Keep the old savegame size limit - bug add a "vanilla_savegame_limit" config file option which allows the - limit to be disabled if necessary. - -2006-02-03 18:41:26 fraggle - - Support NWT-style WAD merging (-af and -as command line parameters). - Restructure WAD loading so that merged WADs are always loaded before - normal PWADs. Remove W_InitMultipleFiles(). - -2006-01-30 08:12:49 fraggle - - Add manpage - -2006-01-30 08:06:29 fraggle - - Install into the games directory, not bin (Thanks to Jon Dowland) - -2006-01-29 15:07:12 fraggle - - Shut up compiler warnings - -2006-01-29 15:05:05 fraggle - - Allow map things of type <= 0 - these are ignored by Vanilla Doom. - Provides compatibility with plutonia.wad map12. - -2006-01-28 20:03:09 fraggle - - Avoid conflict with stdc time function - -2006-01-27 18:23:08 fraggle - - Exit with an error when playing a demo with the wrong version, like - Vanilla Doom - -2006-01-27 18:21:35 fraggle - - Fix compiler warning due to missing include - -2006-01-27 18:18:41 fraggle - - dehacked replacements for switch texture names - -2006-01-25 17:38:40 fraggle - - Allow overriding the animation texture/flat names via dehacked - -2006-01-24 01:46:08 fraggle - - More endianness fixes - -2006-01-23 21:56:18 fraggle - - Include the config header so that endianness is dealt with correctly - -2006-01-23 01:40:24 fraggle - - Fix bug when expanding large sound effects with odd sample rates - -2006-01-23 00:47:16 fraggle - - Rearrange the order of startup code to allow replacing the IWAD - filename via dehacked - -2006-01-23 00:37:14 fraggle - - Make the network waiting screen not thrash the CPU so much. - -2006-01-23 00:17:43 fraggle - - Allow changing the names of level lump names via dehacked. - -2006-01-23 00:12:25 fraggle - - Fix dehacked sky replacement - -2006-01-23 00:07:56 fraggle - - More dehacked text substitutions for finale text names - -2006-01-22 23:48:00 fraggle - - Allow changing of all menu graphic lumps via dehacked - -2006-01-22 23:38:05 fraggle - - Allow changing the status bar graphic lumps via dehacked - -2006-01-22 23:33:32 fraggle - - Allow changing the sky texture names via dehacked patches - -2006-01-22 22:29:42 fraggle - - Periodically request the time from clients to estimate their offset to - the server time. - -2006-01-22 21:22:35 fraggle - - Dehacked string replacements for menu graphic lump names - -2006-01-22 21:21:02 fraggle - - Dehacked string replacements for intermission screen graphic lumps - -2006-01-22 21:20:20 fraggle - - Dehacked string replacements for sound and music lump names - -2006-01-22 21:19:14 fraggle - - Dehacked string replacements for startup messages, IWAD names, demo - names and backgrounds - -2006-01-22 21:17:56 fraggle - - Catch calls to DEH_String before DEH_Init is called - -2006-01-21 14:16:49 fraggle - - Add first game data sending code. Check the client version when - connecting. - -2006-01-21 14:15:29 fraggle - - Remove SAVESTRINGSIZE (now defined in p_saveg.h) - -2006-01-20 21:05:16 fraggle - - Bump version to 0.2.0 - -2006-01-20 21:04:59 fraggle - - Import differences from stable branch. - -2006-01-19 18:46:24 fraggle - - Move savegame header read/write code into p_saveg.c - -2006-01-19 00:17:01 fraggle - - Remove now-redundant note about structure packing. - -2006-01-19 00:09:20 fraggle - - Add functions to r/w structures to the savegame buffer, rather than - copying the raw structures. This way, we read and write to the DOS - savegame format always, regardless of the compiler and processor - architecture, to ensure Vanilla compatibility. - -2006-01-16 23:35:55 fraggle - - Write icon data as hex numbers, rather than decimal - -2006-01-16 21:40:38 fraggle - - Vanilla savegame load/save - -2006-01-14 02:06:48 fraggle - - Include the game version in the settings structure. - -2006-01-14 00:27:16 fraggle - - Set the window caption and title - -2006-01-14 00:13:04 fraggle - - Detect if disconnected from the server while waiting for the game - start. - -2006-01-14 00:10:54 fraggle - - Change the format of color commands. Reorganise the waiting dialog. - -2006-01-13 23:56:00 fraggle - - Add text-mode I/O functions. Use text-mode screen for the waiting - screen. - -2006-01-13 23:52:12 fraggle - - Fix game start packet parsing logic. - -2006-01-13 18:23:28 fraggle - - Textscreen getchar() function; remove SDL code from I_Endoom. - -2006-01-13 02:22:47 fraggle - - Update prototypes to match header. Make sure we include the header in - the source file. - -2006-01-13 02:20:12 fraggle - - Signed integer read functions. Use these when reading ticcmd diffs. - -2006-01-13 02:19:18 fraggle - - Only accept sane player values when starting a new game. - -2006-01-12 02:18:59 fraggle - - Only start new games when in the waiting-for-start state. - -2006-01-12 02:11:52 fraggle - - Game start packets - -2006-01-12 01:34:48 fraggle - - Combine mouse motion for tics into single events. - -2006-01-12 00:21:29 fraggle - - Interpret the dehacked "max health" setting properly. - -2006-01-11 01:37:53 fraggle - - ticcmd diffs: allow compare and patching ticcmds, and reading/writing - ticdiffs to packets. - -2006-01-10 22:14:13 fraggle - - Shut up compiler warnings - -2006-01-10 19:59:26 fraggle - - Reliable packet transport mechanism - -2006-01-09 02:03:39 fraggle - - Send clients their player number, and indicate on the waiting screen - which client we are. - -2006-01-09 01:50:51 fraggle - - Deduce a sane player name by examining environment variables. Add a - "player_name" setting to chocolate-doom.cfg. Transmit the name to the - server and use the names players send in the waiting data list. - -2006-01-08 18:22:39 fraggle - - Strip carriage returns from the end of lines when reading - configuration files. - -2006-01-08 18:14:19 fraggle - - Update NEWS - -2006-01-08 18:13:33 fraggle - - show_endoom config file option to disable the endoom screen - -2006-01-08 17:52:45 fraggle - - Play some random music for the players while waiting for the game to - start. - -2006-01-08 17:52:16 fraggle - - Seed the M_Random random number generator from the system time to give - it some more randomness. - -2006-01-08 17:51:53 fraggle - - Add S_MusicPlaying function to query if music is still playing. - -2006-01-08 05:06:06 fraggle - - Reject new connections if the server is not in the waiting state. - -2006-01-08 05:04:50 fraggle - - Don't grab the mouse on the net waiting screen - -2006-01-08 04:52:26 fraggle - - Allow the server to reject clients - -2006-01-08 03:36:40 fraggle - - Fix double free of addresses - -2006-01-08 03:36:17 fraggle - - Fix packet send - -2006-01-08 02:53:31 fraggle - - Detect when client connection is disconnected. - -2006-01-08 02:53:05 fraggle - - Send keepalives if the connection is not doing anything else. Send - all packets using a new NET_Conn_SendPacket to support this. - -2006-01-08 00:10:48 fraggle - - Move common connection code into net_common.c, shared by server and - client code. - -2006-01-07 20:08:11 fraggle - - Send player name and address in the waiting data packets. Display - these on the waiting screen, and improve the waiting screen - appearance. - -2006-01-07 19:16:39 fraggle - - Only display a warning when unable to emulate a spechit overrun - -2006-01-07 19:11:54 fraggle - - Import the spechit overrun code from prboom-plus. Thanks to Andrey - Budko for his investigation into this behavior. - -2006-01-07 17:00:33 fraggle - - Mention the Chocolate Doom wiki, fix a spelling error. - -2006-01-07 16:59:52 fraggle - - Update NEWS - -2006-01-07 16:26:50 fraggle - - Fix the behavior when expanding sound effects (again). Doom actually - does play sounds of any sample rate, but the sound effects in - Scientist 2 are corrupted. Add some tests to check that the sound - effect header is correct, and generic sound rate conversion code. - -2006-01-06 19:26:02 fraggle - - Fix the "-skill 0" hack commonly used under DOS - -2006-01-05 02:48:03 fraggle - - Fixes for big endian machines (thanks locust) - -2006-01-05 02:42:58 fraggle - - Specify signed char explicitly for ticcmd_t fields. - -2006-01-02 21:52:06 fraggle - - Move I_InitGraphics call to be invoked earlier in D_DoomMain. Call - the NET_WaitForStart function to wait for a start signal in network - games. - -2006-01-02 21:50:26 fraggle - - Restructure the waiting screen code. Establish our own separate event - loop while waiting for the game to start, to avoid affecting the - original code too much. Move some _gui variables to net_client.c. - -2006-01-02 21:48:37 fraggle - - fix client connected function - -2006-01-02 21:04:10 fraggle - - Create NET_SV_Shutdown function to shut down the server. Call it when - quitting the game. Print the IP of the server correctly when - connecting. - -2006-01-02 21:02:16 fraggle - - Change AddrToString function to use an internal static buffer, for - ease of use. - -2006-01-02 20:27:45 fraggle - - Clear the screen AFTER initialising the loading disk buffer, so that - bits of loading disk are not visible on the initial screen melt. - -2006-01-02 20:14:29 fraggle - - Add a "-client" option to test connecting to a local server. - -2006-01-02 20:14:07 fraggle - - Fix connect timeout and shutdown client properly if we fail to - connect. - -2006-01-02 20:13:06 fraggle - - Refer to connected clients by their AddrToString() output rather than - just the pointer to their struct. Listen for IP connections as well - as loopback connections. - -2006-01-02 20:11:49 fraggle - - Rename i_net_module -> net_sdl_module. Fix the AddrToString method. - -2006-01-02 17:24:40 fraggle - - Remove test code - -2006-01-02 00:54:17 fraggle - - Fix packet not freed back after being sent. Code to disconnect - clients from the server side. - -2006-01-02 00:17:42 fraggle - - Encapsulate the event queue code properly. Add a D_PopEvent function - to read a new event from the event queue. - -2006-01-02 00:06:30 fraggle - - Make functions static. Remove unused variable. - -2006-01-02 00:00:08 fraggle - - Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_. - -2006-01-01 23:54:31 fraggle - - Client disconnect code - -2006-01-01 23:53:15 fraggle - - Remove GS_WAITINGSTART gamestate. This will be independent of the - main loop to avoid interfering with the main game code too much. - -2006-01-01 23:51:41 fraggle - - String read/write functions - -2005-12-30 18:58:22 fraggle - - Fix client code to correctly send reply to server on connection. Add - "waiting screen" while waiting for the game to start. Hook in the new - networking code into the main game code. - -2005-12-30 18:50:53 fraggle - - Millisecond clock function - -2005-12-29 21:29:55 fraggle - - Working client connect code - -2005-12-29 17:48:25 fraggle - - Add initial client/server connect code. Reorganise sources list in - Makefile.am. - -2005-12-29 17:47:47 fraggle - - Automatically initialise the address table - -2005-11-17 09:41:24 fraggle - - Catch SDL_QUIT event on ENDOOM display - -2005-10-30 19:56:15 fraggle - - Add foundation code for the new networking system - -2005-10-29 22:50:08 fraggle - - Update ChangeLog - -2005-10-29 22:48:55 fraggle - - 0.1.2 - -2005-10-29 22:38:55 fraggle - - Fix help screen orderings and skull positions to make Chocolate Doom - behave exactly like the original executables. - -2005-10-26 01:56:40 fraggle - - Final Doom teleport logic was backwards - -2005-10-24 19:50:39 fraggle - - Allow the game version to emulate to be specified from the command - line and set compatibility options accordingly. - -2005-10-23 21:22:35 fraggle - - Drastically refactor the WAD merging code. Allow multiple - replacements of the same sprite in a PWAD (fixes Scientist 2) - -2005-10-23 19:39:45 fraggle - - Reproduce the behavior when playing a sound at a sample rate which is - not 11025 or 22050Hz. This is to "fix" a bug in Scientist 2: however, - it does not fix the playing of sounds, only silence them. I tested - Vanilla Doom and this is how it behaves when it receives sound effects - with odd sample rates. The bug here is actually in the Scientist 2 - WAD, which has sound effects that have the wrong sample rate. - -2005-10-18 20:06:31 fraggle - - Update ChangeLog - -2005-10-18 20:05:18 fraggle - - 0.1.1 - -2005-10-18 13:32:55 fraggle - - Update ChangeLog - -2005-10-18 10:13:07 fraggle - - Update NEWS - -2005-10-18 00:48:05 fraggle - - DEH_CheckCommandLine -> DEH_Init, for consistency with other Init - functions - -2005-10-18 00:16:09 fraggle - - Add a "loading" message for each dehacked patch we load, to be - orthogonal to the WAD loading code - -2005-10-17 23:07:26 fraggle - - Fix "Monsters Infight" - -2005-10-17 22:20:27 fraggle - - Add note that the "Monsters Infight" setting is not supported. - -2005-10-17 22:14:31 fraggle - - Ignore comments in dehacked files. - -2005-10-17 22:09:01 fraggle - - Dehacked Misc support: Controls for the armor and armor class set when - using the ammo cheats. - -2005-10-17 22:02:57 fraggle - - Dehacked Misc support: Max soulsphere, Soulsphere+Megasphere health - bonus values, God mode health value - -2005-10-17 21:49:42 fraggle - - Add dehacked "Misc" implementations for max armor+health, blue+green - armor classes - -2005-10-17 21:27:05 fraggle - - Start of Dehacked 'Misc' section support. Initial Health+Bullets, and - bfg cells/shot are supported. - -2005-10-17 20:46:22 fraggle - - Guard against multiple video shutdowns better. Fix crash due to - improper screen clear at startup. - -2005-10-16 21:55:50 fraggle - - Fix the '-cdrom' command-line option. - -2005-10-16 17:16:03 fraggle - - Set the default number of channels to a more sensible 8 - -2005-10-16 02:18:10 fraggle - - Global "configdir" variable with directory to store config files in. - Create a function to find the filename for a savegame slot. Store - savegames in the config dir. - -2005-10-15 23:50:57 fraggle - - Fix pink icon on startup - -2005-10-15 18:57:47 fraggle - - Add warning message for WADs with FF_START or SS_START in, suggesting - the -merge option. - -2005-10-15 18:42:07 fraggle - - Mention dehacked banners - -2005-10-15 18:38:49 fraggle - - Print startup banners which have been modified by dehacked. - -2005-10-15 18:09:11 fraggle - - Add blackbug note - -2005-10-15 17:58:31 fraggle - - Fix MIDI music not pausing when using SDL_mixer's native MIDI - playback. The SDL_mixer native MIDI code does not pause music - properly - use a workaround of setting the volume to 0. - -2005-10-15 16:59:14 fraggle - - Map mouse buttons correctly. - -2005-10-15 16:47:50 fraggle - - Update NEWS with info about bugs fixed. - -2005-10-15 16:45:03 fraggle - - Check the return code from SDL_LockSurface to ensure a surface has - been properly locked. Fixes crash when switching applications while - running fullscreen. - -2005-10-14 00:12:30 fraggle - - Fix Doom 1 skies - -2005-10-13 23:23:55 fraggle - - Fix logic for lost soul bounce - -2005-10-12 22:52:01 fraggle - - doomfeatures.h to allow certain features to be disabled in the build - -2005-10-10 18:02:24 fraggle - - Update to do list - -2005-10-10 00:52:28 fraggle - - Fix DEH_Warning call - -2005-10-09 22:22:41 fraggle - - Update ChangeLog - -2005-10-09 22:20:14 fraggle - - v0.1.0 - -2005-10-09 22:19:41 fraggle - - Include libtextscreen include in the right place, include deh_main.h - in the dist. - -2005-10-09 21:19:21 fraggle - - Handle blinking text in ENDOOM lumps properly. - -2005-10-09 21:06:50 fraggle - - Check the header of dehacked files and make sure we only load valid - dehacked files. - -2005-10-09 17:42:46 fraggle - - Cannot do arithmetic on void pointers in standard C - -2005-10-09 15:34:19 fraggle - - Fix banner string for ultimate doom - -2005-10-09 01:25:49 fraggle - - Improved sprite merging - -2005-10-09 01:20:24 fraggle - - Detect registered DOOM banner in dehacked patches - -2005-10-08 22:02:55 fraggle - - Allow dehacked substitutions on sprite names - -2005-10-08 22:01:55 fraggle - - Change dehacked startup message - -2005-10-08 21:54:16 fraggle - - Proper dehacked error/warning framework. Catch a load more errors. - -2005-10-08 21:14:38 fraggle - - Dehacked "Sound" section support - -2005-10-08 21:14:24 fraggle - - Add the ability to specify unsupported fields - -2005-10-08 21:10:51 fraggle - - Shut up compiler warning - -2005-10-08 20:52:03 fraggle - - Update NEWS, ChangeLog - -2005-10-08 20:33:48 fraggle - - Allow dehacked patches to override the name of the game via the - startup banner. - -2005-10-08 19:34:12 fraggle - - Print startup message to stdout, not stderr - -2005-10-08 19:23:18 fraggle - - WAD merging code - -2005-10-08 19:22:46 fraggle - - Store the cache as part of the lumpinfo_t struct. Add W_AddFile - prototype to header. - -2005-10-06 20:36:41 fraggle - - Must use the right no clipping cheat for the right game. - -2005-10-06 20:32:38 fraggle - - Allow changing the background flats in finale text screens via - dehacked - -2005-10-04 23:10:32 fraggle - - Dehacked "Misc" section parser (currently a dummy) - -2005-10-04 23:04:06 fraggle - - Parse dehacked "Ammo" sections properly - -2005-10-04 22:41:42 fraggle - - Rewrite cheats code. Add dehacked cheat replacement. - -2005-10-04 01:41:49 fraggle - - Move call to dehacked entrypoint to stop crashes - -2005-10-03 22:39:39 fraggle - - Dehacked text substitutions - -2005-10-03 14:44:12 fraggle - - Update ChangeLog - -2005-10-03 14:21:11 fraggle - - Weapons mapping code - -2005-10-03 12:08:16 fraggle - - Replace end of section functions with NULLs as they arent currently - being used for anything. - -2005-10-03 12:02:08 fraggle - - Add a weaponinfo_t mapping - -2005-10-03 11:25:37 fraggle - - Add mapping code to map out structures and switch thing/frame code to - use this. - -2005-10-03 01:42:45 fraggle - - Frame numbers are indexed from 0 - -2005-10-03 00:49:01 fraggle - - The beginnings of dehacked support - -2005-10-02 21:23:04 fraggle - - Guard against music lumps containing non-MUS data, document in bugs - list - -2005-10-02 05:23:42 fraggle - - Update NEWS - -2005-10-02 05:22:06 fraggle - - Fix Final Doom automap level name display - -2005-10-02 05:16:47 fraggle - - Fixes for Final Doom - -2005-10-02 04:23:54 fraggle - - Fix the length of time that ENDOOM is displayed for - -2005-10-02 04:16:29 fraggle - - ENDOOM support using text mode emulation - -2005-10-02 04:16:03 fraggle - - Text mode emulation code - -2005-10-02 04:03:40 fraggle - - Make sure loading disk is only shown if the display is initialised - -2005-10-01 16:50:13 fraggle - - Update ChangeLog - -2005-10-01 16:49:32 fraggle - - automake doesn't recognise .rc files unless there is a rule like this - in here. Store the rule in both forms. - -2005-09-28 01:08:45 fraggle - - Update ChangeLog - -2005-09-27 23:33:42 fraggle - - Always use SDL_Flip to update the screen. Fixes problems in Windows - when running fullscreen, introduced by fixes to the disk icon code. - -2005-09-27 23:25:10 fraggle - - Fix .rc -> .o rule - -2005-09-27 23:24:24 fraggle - - Add chocolate_doom_icon.c to CVS. This is kind of bad but saves - having to have Python installed - -2005-09-27 23:23:32 fraggle - - Don't write converted output file unless everything went through okay. - -2005-09-27 22:46:53 fraggle - - 0.0.4 - -2005-09-27 22:46:43 fraggle - - Update ChangeLog - -2005-09-26 22:44:30 fraggle - - Fix melting crap on startup - oops - -2005-09-25 01:31:32 fraggle - - Fix disk icon appearing before palette is set (pink disk!) Cleanup and - commenting - -2005-09-25 00:46:48 fraggle - - Update ChangeLog - -2005-09-25 00:45:18 fraggle - - Remove leftover debug code - -2005-09-25 00:44:49 fraggle - - Enforce sane screenmultiply values - -2005-09-25 00:41:07 fraggle - - Fix "loading" icon for all video modes - -2005-09-25 00:16:43 fraggle - - Remove icon border - -2005-09-24 23:58:01 fraggle - - Commit uac_dead fix - -2005-09-24 23:04:03 fraggle - - Add application icon to running program - -2005-09-22 22:42:24 fraggle - - 64-bit fixes - -2005-09-22 14:57:32 fraggle - - Add some more useful information to the README - -2005-09-22 14:23:58 fraggle - - Update ChangeLog - -2005-09-22 14:22:49 fraggle - - Update NEWS - -2005-09-22 14:20:49 fraggle - - Update bugs/todo lists - -2005-09-22 14:13:47 fraggle - - Remove external statistics driver support (-statcopy): nonfunctional - on modern systems and never used. Fix for systems where sizeof(int) - != sizeof(void *) - -2005-09-22 13:58:46 fraggle - - Use a new PU_FREE tag to mark free blocks, rather than the 'user' - field (avoids using magic numbers to mark allocated blocks with no - user) - -2005-09-20 22:20:16 fraggle - - Generate chocolate-doom-res.rc with version and product info - -2005-09-20 21:55:32 fraggle - - Conditionally build the resource file, dependent on whether windres - exists - -2005-09-20 21:13:55 fraggle - - Update to do list - -2005-09-20 21:13:15 fraggle - - Include icon in exe, rather than the default icon. Thanks to Joe - Kennedy for drawing this icon. - -2005-09-17 22:37:04 fraggle - - Update changelog - -2005-09-17 22:17:45 fraggle - - 0.0.3 - -2005-09-17 21:50:46 fraggle - - Mouse acceleration code to emulate old DOS drivers - -2005-09-17 21:25:56 fraggle - - Set the default values for variables in their initialisers. Remove - the "defaultvalue" parameter and associated code from the - configuration file parsing code. - -2005-09-17 21:06:45 fraggle - - Rewrite configuration loading code; assign a type to each - configuration parameter. Allow float parameters, align all values in - the configuration files - -2005-09-17 19:40:32 fraggle - - Autogenerated changelog - -2005-09-14 23:13:45 fraggle - - Remove mkinstalldirs (redundant now); include BUGS and TODO in - distribution - -2005-09-14 23:08:29 fraggle - - Fix startup messages displayed (build a console binary; remove CON - redirection code) - -2005-09-14 22:55:47 fraggle - - Lock surfaces properly when we have to (fixes crash under Windows 98) - -2005-09-13 21:18:51 fraggle - - 0.0.2 - -2005-09-12 00:57:08 fraggle - - Remove temporary MIDI files generated by sound code. - -2005-09-11 21:53:17 fraggle - - Fix sounds playing at the wrong volume (too quiet) - -2005-09-11 21:42:26 fraggle - - Update NEWS with information about alt-tab bug - -2005-09-11 21:35:18 fraggle - - chocolate-doom.cfg - -2005-09-11 21:25:56 fraggle - - Second configuration file to allow chocolate doom-specific settings. - Adjust some existing command line logic (for graphics settings and - novert) to adjust for this. - -2005-09-11 17:39:29 fraggle - - Fix declaration of I_Sleep (not I_Delay) and move to right header - -2005-09-11 17:35:04 fraggle - - Missing declarations - -2005-09-08 23:10:40 fraggle - - Delay calls so we don't use the entire CPU - -2005-09-08 23:05:17 fraggle - - Allow alt-tab away while running fullscreen - -2005-09-08 10:58:00 fraggle - - MAXINTERCEPTS got converted to INT_MAXERCEPTS accidentally when - switching to the ANSI standard limit constants - -2005-09-08 01:02:12 fraggle - - Fix description - -2005-09-08 01:01:51 fraggle - - Fix switches not changing in Episode 4 - -2005-09-07 23:58:34 fraggle - - No SIGHUP on Windows - -2005-09-07 23:55:28 fraggle - - v0.0.1 - -2005-09-07 23:24:26 fraggle - - Modify the sound effect caching behaviour: sounds which are not - playing are now marked as PU_CACHE; it is otherwise possible to run - out of memory. - -2005-09-07 22:40:28 fraggle - - Catch signals and exit cleanly - -2005-09-07 22:40:11 fraggle - - Remove non-ANSI C headers and functions - -2005-09-07 22:30:42 fraggle - - Remove non-ANSI C headers. Use standard C file I/O functions. - -2005-09-07 21:44:23 fraggle - - Fix up names of functions Make the quit button work (pops up the "quit - doom?" prompt). Fix focus detection to release the mouse and ignore - mouse events when window is not focused. - -2005-09-07 13:34:47 fraggle - - Maintain dos-specific options in config file - -2005-09-06 23:50:09 fraggle - - Bugs list; update TODO - -2005-09-06 23:39:43 fraggle - - Restore -nosound, -nosfx, -nomusic - -2005-09-06 22:40:28 fraggle - - Setting music volume - -2005-09-06 22:15:08 fraggle - - Silly me - i misread cph's patch and got the logic backwards - -2005-09-06 22:11:23 fraggle - - Working music! - -2005-09-06 22:06:45 fraggle - - Newer versions of mmus2mid.c,h from prboom - -2005-09-05 23:50:56 fraggle - - Add mmus2mid code from prboom. Use 'void *' for music handles. Pass - length of data when registering music. - -2005-09-05 22:03:43 fraggle - - 16-bit sound - -2005-09-05 21:32:18 fraggle - - Use the system-nonspecific sound code to assign the channel number - used by SDL. Remove handle tagging stuff. - -2005-09-05 00:18:30 fraggle - - Remove dead code. Cope with the screen not having width == pitch. - Lock the SDL screen surface properly. Rewrite 2x scaling code. - -2005-09-04 19:44:23 fraggle - - shut up compiler warnings - -2005-09-04 18:33:43 fraggle - - Support demos recorded with cph's modified "v1.91" doom exe - which - contain higher resolution angleturn - -2005-09-04 16:59:45 fraggle - - 'novert' command line option to disable vertical mouse movement - -2005-09-04 16:23:29 fraggle - - Support the old "joyb_speed 31" hack to allow autorun - -2005-09-04 15:55:53 fraggle - - Doom v1.9 doesnt allow cheats in nightmare mode! - -2005-09-04 15:51:19 fraggle - - Display the correct quit messages according to which game is being - played. Remove "language" variable (do this through gettext, if ever) - -2005-09-04 15:34:20 fraggle - - These things have been done - -2005-09-01 01:01:36 fraggle - - -nograbmouse option - -2005-09-01 00:58:28 fraggle - - smarter mouse grabbing for windowed mode - -2005-08-31 22:50:57 fraggle - - Nicer banner showing the game type (once we know). Remove dead code. - Find the config file properly. - -2005-08-31 22:35:42 fraggle - - Display the game name in the title bar. Move game start code to later - in initialisation because of the IWAD detection changes. - -2005-08-31 22:24:24 fraggle - - Remove the last traces of NORMALUNIX - -2005-08-31 22:21:18 fraggle - - Better IWAD detection and identification. Support '-iwad' to specify - the IWAD to use. - -2005-08-30 23:15:11 fraggle - - More Windows fixes - -2005-08-30 23:11:10 fraggle - - Windows fixes - -2005-08-29 23:00:04 fraggle - - Add missing header to fix build - -2005-08-29 22:57:40 fraggle - - Include autotools directory in dist - -2005-08-23 10:54:23 fraggle - - Demo sync problem with teleports and final doom - -2005-08-19 22:55:51 fraggle - - Make sounds louder. Use the correct maximum of 15 when doing sound - calculations. - -2005-08-12 17:54:15 fraggle - - Port network code to use SDL_net - -2005-08-10 09:45:35 fraggle - - Remove "if (french)" stuff, FRENCH define, detect french wad - automatically - -2005-08-08 16:19:47 fraggle - - More TODOs/update - -2005-08-07 21:01:00 fraggle - - Clear the screen on startup - -2005-08-07 20:21:01 fraggle - - Cycle round sound channels to stop reuse and conflicts of channel - numbers. Add debug to detect when incorrect sound handles are used. - -2005-08-07 04:09:33 fraggle - - Fix gamma correction - -2005-08-07 03:59:23 fraggle - - Clear disk image when loading at startup - -2005-08-06 19:37:47 fraggle - - Fix low resolution mode - -2005-08-06 18:30:30 fraggle - - Only change palette on screen updates - -2005-08-06 18:05:51 fraggle - - Remove debug messages, send error messages to stderr Fix overflow when - playing large sound files - -2005-08-05 18:53:07 fraggle - - More sensible defaults - -2005-08-04 23:55:08 fraggle - - Use DOOM_VERSION to define the Doom version (don't conflict with - automake's config.h). Display GPL message instead of anti-piracy - messages. - -2005-08-04 23:23:07 fraggle - - Use zone memory function. Add command line options - -2005-08-04 22:48:32 fraggle - - Turn on compiler optimisation and warning options Add SDL_mixer sound - code - -2005-08-04 20:54:56 fraggle - - Use keysym value rather than unicode value (fixes problems with shift - key) - -2005-08-04 19:42:15 fraggle - - Silence compiler warnings - -2005-08-04 19:40:22 fraggle - - Use zone memory functions instead of alloca/malloc/free - -2005-08-04 02:15:10 fraggle - - Fix clev cheat - -2005-08-04 02:14:37 fraggle - - Begin/EndRead now in i_video.c - -2005-08-04 02:13:46 fraggle - - Loading disk - -2005-08-03 23:20:09 fraggle - - Display FPS on quit - -2005-08-03 23:19:52 fraggle - - Set some flags to fix palette and improve performance - -2005-08-03 22:58:02 fraggle - - Working scale*2 - -2005-07-25 21:50:55 fraggle - - mouse - -2005-07-25 21:41:59 fraggle - - Port timer code to SDL - -2005-07-24 04:07:24 fraggle - - Update to do list - -2005-07-24 03:14:04 fraggle - - Move to SDL for graphics. Translate key scancodes to correct internal - format when reading settings from config file - backwards compatible - with config files for original exes - -2005-07-24 00:07:04 fraggle - - Add back previously removed printfs as '.'s for startup progress bar - -2005-07-23 22:42:52 fraggle - - Add missing null to end of sprite names list - -2005-07-23 22:32:47 fraggle - - Add missing errno.h, fix crash on startup when no IWAD present - -2005-07-23 20:42:56 fraggle - - Startup messages as in the DOS exes - -2005-07-23 20:31:49 fraggle - - Update TODO list - -2005-07-23 20:29:45 fraggle - - Put version number back to 1.9 - -2005-07-23 20:17:11 fraggle - - Use ANSI-standard limit constants. Remove LINUX define. - -2005-07-23 19:56:07 fraggle - - Remove unneccessary pragmas - -2005-07-23 19:54:30 fraggle - - Fix quit prompt not displayed properly - -2005-07-23 19:54:06 fraggle - - Use standard C functions for WAD code - -2005-07-23 19:50:34 fraggle - - Use standard C file functions for WAD code - -2005-07-23 18:46:19 fraggle - - Import bouncing lost soul fix from prboom - -2005-07-23 18:27:04 fraggle - - Stop crash on shutdown - -2005-07-23 18:21:35 fraggle - - Remove step table (unused, adds dependency on pow function) - -2005-07-23 18:20:33 fraggle - - Autotools build system - -2005-07-23 17:54:24 fraggle - - Standard distribution files - -2005-07-23 17:46:05 fraggle - - To do list - -2005-07-23 17:44:57 fraggle - - Update copyright to GNU GPL - -2005-07-23 17:19:41 fraggle - - Initial revision + https://github.com/fragglet/chocolate-doom |