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+ * Remove all dependencies of common code on doom/
+ - net_client.c
+ * Split d_iwad.c into common and use for Heretic/Hexen
+ * Update netcode for new ticcmd_t fields
+ * Chocolate Setup to allow configuration for H/H
+ * Update docgen to generate manpages for Heretic/Hexen.
+
+Heretic:
+ * Fix bug with SFX played at wrong volumes
+ * Multiplayer code to use Chocolate Doom multiplayer code.
+ * Frequency shifted sounds.
+ * Update input code to work properly with vanilla_keyboard_mapping
+ * Check all command line parameters
+ * Check for endianness assumptions
+ * Savegame code to write structures predictably and endianness-correct
+ * Remove NeXT and WATCOMC defines
+ * Structure packing macros for structures read from disk
+ * Merge r_draw.c to common version and delete duplicate
+ * Recreate text mode startup using textscreen code.
+ * v1.2 emulation (if possible)
+ * Screensaver mode
+
+Hexen:
+ * Merge r_draw.c to common version and delete duplicate
+ * Remove duplicates:
+ - Skill levels
+ * Multiplayer code to use Chocolate Doom multiplayer code.
+ * WAD code to use the new locking API
+ * Config file code to use m_config.c (and add H/H-specific variables)
+ * Use the common i_sound API. Frequency shifting?
+ * Use the common cheats code
+ * Update input code to work properly with vanilla_keyboard_mapping
+ * Check for endianness assumptions (shouldn't be too bad if it was developed
+ on NeXT)
+ * Savegame code to write structures predictably and endianness-correct
+ * Structure packing macros for structures read from disk
+ * Screensaver mode
+