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+ * Remove all dependencies of common code on doom/
+ - i_sdlsound.c
+ - net_client.c
+ * Merge v_video.c to common version and delete duplicates
+ * Merge r_draw.c to common version and delete duplicates
+ * Merge ticcmd_t to common (needs netcode update)
+ * Split d_iwad.c into common and use for Heretic/Hexen
+ * Chocolate Setup to allow configuration for H/H
+ * Remove duplicates:
+ - Key definitions
+ - Angles
+ - Skill levels
+ - Events
+ - Endianness macros
+ - i_system
+ - argv
+ * ENDOOM needs to be able to load ENDTEXT as well
+
+Updates needed for Raven code:
+ * Multiplayer code to use Chocolate Doom multiplayer code.
+ * WAD code to use the new locking API
+ * Config file code to use m_config.c (and add H/H-specific variables)
+ * Use the common i_sound API. Frequency shifting?
+ * Video code to use screens[] - or dump screens[] and use a single variable
+
+Clean up Raven code:
+ * MAXINT -> INT_MAX, etc.
+ * Check for endianness assumptions (shouldn't be too bad if it was developed
+ on NeXT)
+ * Savegame code to write structures predictably and endianness-correct
+ * Remove NeXT and WATCOMC defines
+ * Structure packing macros for structures read from disk
+