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+2.2.1 (2015-09-10):
+
+ Chocolate Doom has not seen a great deal of "stable" patch
+ releases in its history. While the development tree sees major new
+ features and changes, the purpose of this release, and hopefully
+ others to follow like it, is to repair some deficiencies that
+ existed in 2.2.0.
+
+ General:
+ * Preferences for the OS X launcher are now stored with a unique
+ name to not conflict with other applications. (thanks Xeriphas1994)
+ * Unix desktop entry files are now brought up to full desktop
+ entry specification compliance. (thanks chungy, Fabian)
+ * Unix AppData entries are now included, allowing software centers
+ to display detailed information about the engines. (thanks chungy)
+ * Partial XDG base directory specification compliance on Unix
+ systems now exist to search for IWAD paths. One benefit is that
+ $HOME/.local/share/games/doom is now a valid location to store
+ and automatically find IWADs. (thanks chungy)
+
+ Build systems:
+ * The Microsoft Visual Studio build system was not fully
+ functional in 2.2.0 and has been fixed. (thanks Linguica)
+ * The autoconf build system checks for windres only for Windows
+ toolchains. Some Linux distributions mistakingly include the
+ program in their native toolchains. (thanks Fabian)
+ * A compiler hint for packed structs has been added, which
+ otherwise broke the games when built under recent GCC releases
+ for Windows. (thanks Fabian)
+
+ Doom:
+ * The GOG.com releases of The Ultimate Doom, Doom II, and Final
+ Doom are now detected and supported on Windows. (thanks chungy)
+ * An integer overflow was used in spawn angle calculation,
+ undefined C behavior which broke with Clang optimization.
+ (thanks David Majnemer for insight)
+
+ Setup tool:
+ * The help URL for the level warp menu now points to the proper
+ wiki page, rather than the multiplayer page.
+ * The manifest has been updated for Windows 10 compatibility.
+ (thanks chungy)
2.2.0 (2015-06-09):