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Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 42 |
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@@ -1,3 +1,45 @@ +2.2.1 (2015-09-10): + + Chocolate Doom has not seen a great deal of "stable" patch + releases in its history. While the development tree sees major new + features and changes, the purpose of this release, and hopefully + others to follow like it, is to repair some deficiencies that + existed in 2.2.0. + + General: + * Preferences for the OS X launcher are now stored with a unique + name to not conflict with other applications. (thanks Xeriphas1994) + * Unix desktop entry files are now brought up to full desktop + entry specification compliance. (thanks chungy, Fabian) + * Unix AppData entries are now included, allowing software centers + to display detailed information about the engines. (thanks chungy) + * Partial XDG base directory specification compliance on Unix + systems now exist to search for IWAD paths. One benefit is that + $HOME/.local/share/games/doom is now a valid location to store + and automatically find IWADs. (thanks chungy) + + Build systems: + * The Microsoft Visual Studio build system was not fully + functional in 2.2.0 and has been fixed. (thanks Linguica) + * The autoconf build system checks for windres only for Windows + toolchains. Some Linux distributions mistakingly include the + program in their native toolchains. (thanks Fabian) + * A compiler hint for packed structs has been added, which + otherwise broke the games when built under recent GCC releases + for Windows. (thanks Fabian) + + Doom: + * The GOG.com releases of The Ultimate Doom, Doom II, and Final + Doom are now detected and supported on Windows. (thanks chungy) + * An integer overflow was used in spawn angle calculation, + undefined C behavior which broke with Clang optimization. + (thanks David Majnemer for insight) + + Setup tool: + * The help URL for the level warp menu now points to the proper + wiki page, rather than the multiplayer page. + * The manifest has been updated for Windows 10 compatibility. + (thanks chungy) 2.2.0 (2015-06-09): |