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* Chocolate Doom now runs on Windows Mobile/Windows CE!
- * It is possible to rebind most/all of the keys that control the
- menu, shortcuts, automap and weapon switching. The main
- reason for this is to support the Windows CE port and other
- platforms where a full keyboard may not be present.
- * Chocolate Doom now includes a proper Mac OS X package; it is
- no longer necessary to compile binaries for this system by
- hand. The package includes a simple graphical launcher
- program and can be installed simply by dragging the "Chocolate
- Doom" icon to the Applications folder.
+ * It is possible to rebind most/all of the keys that control
+ the menu, shortcuts, automap and weapon switching. The
+ main reason for this is to support the Windows CE port
+ and other platforms where a full keyboard may not be present.
+ * Memory-mapped WAD I/O is disabled by default, as it caused
+ various issues, including a slowdown/crash with Plutonia 2
+ MAP23. It can be explicitly re-enabled using the '-mmap'
+ command line parameter.
* The video mode auto-adjust code will automatically choose
windowed mode if no fullscreen video modes are available.
- * The zone memory size is automatically reduced on systems with
- a small amount of memory.
- * The "join game" window in the setup tool now has an option to
- automatically join a game on the local network.
- * Chocolate Doom includes some initial hacks for compiling under
- SDL 1.3.
- * Recent versions of SDL_mixer include rewritten MIDI code on Mac
- OS X. If you are using a version of SDL_mixer with the new
- code, music will now be enabled by default.
- * Windows Vista and Windows 7 no longer prompt for elevated
- privileges when running the setup tool (thanks hobbs and
- MikeRS).
- * The Windows binaries now have better looking icons (thanks
- MikeRS).
- * Magic values specified using the -spechit command line
- parameter can now be hexadecimal.
- * DOOMWADDIR/DOOMWADPATH can now specify the complete path to
- IWAD files, rather than the path to the directory that contains
- them.
- * When recording shorttics demos, errors caused by the reduced
- turning resolution are carried forward, possibly making turning
- smoother.
+ * The zone memory size is automatically reduced on systems
+ with a small amount of memory.
+ * There is now a second, small textscreen font, so that the
+ ENDOOM screen and setup tool can be used on low resolution
+ devices (eg. PDAs/embedded devices)
+ * The textscreen library now has a scrollable pane widget.
+ * Doxygen documentation was added for the textscreen library.
+ * The "join game" window in the setup tool now has an option
+ to automatically join a game on the local network.
Compatibility:
* The A_BossDeath behavior in v1.9 emulation mode was fixed
(thanks entryway)
- * The "loading" disk icon is drawn more like how it is drawn in
- Vanilla Doom, also fixing a bug with chook3.wad.
- * Desync on 64-bit systems with ep1-0500.lmp has (at long last)
- been fixed (thanks exp(x)).
- * Donut overrun emulation code imported from Prboom+ (thanks
- entryway).
- * The correct level name should now be shown in the automap for
- pl2.wad MAP33 (thanks Janizdreg).
- * In Chex Quest, the green radiation suit colormap is now used
- instead of the red colormaps normally used when taking damage
- or using the berserk pack. This matches Vanilla chex.exe
- behavior (thanks Fuzztooth).
Bugs fixed:
- * Memory-mapped WAD I/O is disabled by default, as it caused
- various issues, including a slowdown/crash with Plutonia 2
- MAP23. It can be explicitly re-enabled using the '-mmap'
- command line parameter.
* Crash when saving games due to the ~/.chocolate-doom/savegames
directory not being created (thanks to everyone who reported
this).
- * Chocolate Doom will now run under Win95/98, as the
+ * Chocolate Doom will now under Win95/98, as the
SetProcessAffinityMask function is looked up dynamically.
* Compilation under Linux with older versions of libc will now
work (the semantics for sched_setaffinity were different in
older versions)
* Sound clipping when using libsamplerate was improved (thanks
David Flater)
- * The audio buffer size is now calculated based on the sample
- rate, so there is not a noticeable delay when using a lower
- sample rate.
- * The manpage documentation for the DOOMWADPATH variable was
- fixed (thanks MikeRS).
- * Compilation with FEATURE_MULTIPLAYER and FEATURE_SOUND
- disabled was fixed.
- * Fixed crash when using the donut special type and the joining
- linedef is one sided (thanks Alexander Waldmann).
- * Key settings in a configuration file that are out of range
- do not cause a crash (thanks entryway).
-
- libtextscreen:
- * There is now a second, small textscreen font, so that the
- ENDOOM screen and setup tool can be used on low resolution
- devices (eg. PDAs/embedded devices)
- * The textscreen library now has a scrollable pane widget. Thanks
- to LionsPhil for contributing code to scroll up and down using
- the keyboard.
- * Doxygen documentation was added for the textscreen library.
+ * The audio buffer size is now calculated based on the sample rate,
+ so there is not a noticeable delay when using a lower sample
+ rate.
+ * The manpage documentation for the DOOMWADPATH variable was fixed
+ (thanks MikeRS).
+ * Compilation with FEATURE_MULTIPLAYER and FEATURE_SOUND disabled
+ was fixed.
1.2.1 (2008-12-10):