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Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 48 |
1 files changed, 48 insertions, 0 deletions
@@ -1,4 +1,52 @@ +0.2.0 (???): + Multiplayer! This version includes an entirely new multiplayer + engine, based on a packet server architecture. I'd like to thank + joe, pritch, Meph and myk for their support, feedback and help in + testing this. The new code still needs more testing, and I'm eager + to hear any feedback on this. + + Fullscreen "letterbox" mode allows Chocolate Doom to run on machines + where 1.6:1 aspect ratio modes are unavailable (320x200/640x400). + The game runs in 320x240/640x480 instead, with black borders. + The system automatically adjusts to this if closer modes are + unavailable. + + Portability improvements: + * Chocolate Doom now compiles and runs cleanly on MacOS X. Huge + thanks go to Insomniak who kindly gave me an account on his machine + so that I could debug this remotely. Big thanks also go to + athanatos on the Doomworld forums for his patience in testing + various ideas as I tried to get Chocolate Doom up and running + on MacOS. + * Chocolate Doom now compiles and runs natively on AMD64. + + Bugs fixed: + * Check for IWADs in the same order as Vanilla Doom + * Fix crash when starting new levels due to the intermission screen + being drawn after the WI_ subsystem is shut down (thanks + pritch and joe) + * Catch failures to initialise sound properly, and fail gracefully. + * Fix sound effects playing too loud on level 8 (thanks to myk + for his continued persistence in getting me to fix this) + * Fix crasher in 1427uv01.lmp (thanks ultdoomer) + +0.1.4 (2006-02-13): + + NWT-style merging command line options (allows Mordeth to be played) + Unix manpage (thanks Jon Dowland) + Dehacked improvements/fixes: + * Allow changing the names of graphic lumps used in menu, status bar + intermission screen, etc. + * Allow changing skies, animated flats + textures + * Allow changing more startup strings. + * Allow text replacements on music + sfx lump names + Fix for plutonia map12 crash. + Fix bug with playing long sfx at odd sample rates. + Big Endian fixes (for MacOS X). Thanks to athanatos for helping + find some of these. + Install into /usr/games, rather than /usr/bin (thanks Jon Dowland) + 0.1.3 (2006-01-20): Imported the spechit overrun emulation code from prboom-plus. Thanks to |