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Diffstat (limited to 'man/INSTALL.template')
-rw-r--r-- | man/INSTALL.template | 33 |
1 files changed, 3 insertions, 30 deletions
diff --git a/man/INSTALL.template b/man/INSTALL.template index 016b70b6..9c850993 100644 --- a/man/INSTALL.template +++ b/man/INSTALL.template @@ -262,36 +262,9 @@ LONG_GAME_NAME includes OPL emulation code that accurately reproduces the way that the in-game music sounded under DOS when using an Adlib/Soundblaster card. This is, however, not to everyone's taste. -#if _WIN32 -Better quality MIDI playback is possible by using Windows' native -MIDI synthesizer that is part of the operating system. Select "Native -MIDI" within the sound dialog in the setup tool. - -#endif -#if __MACOSX__ -High quality MIDI playback is possible by using Mac OS X's native MIDI -synthesizer that is part of the operating system. Select "Native MIDI" -within the sound dialog in the setup tool. - -#endif -As an alternative it is possible to use Timidity for high quality MIDI -playback: - - http://timidity.sourceforge.net/ - -A good set of patches for Timidity is the eawpats collection, which can -be found here: - - http://www.doomworld.com/idgames/index.php?id=13928 - (Doom idgames archive, /sounds/eawpats.zip) - -LONG_GAME_NAME also has provides a very limited form "emulation" of -the Gravis Ultrasound (GUS) card, using Timidity's GUS patch file -support. To use this requires a copy of the GUS patch files, found -here: - - http://www.doomworld.com/idgames/index.php?id=17127 - (Doom idgames archive, /music/dgguspat.zip) +LONG_GAME_NAME includes a number of different options for better +quality MIDI playback; see the file README.Music for more details of +how to set these up. #if !PRECOMPILED When compiling from source, be sure to compile and install Timidity |