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diff --git a/man/INSTALL.template b/man/INSTALL.template new file mode 100644 index 00000000..19d3c88d --- /dev/null +++ b/man/INSTALL.template @@ -0,0 +1,253 @@ + +Chocolate Doom installation +=========================== + +These are instructions for how to install and set up Chocolate Doom +for play. + +#ifn PRECOMPILED +Building Chocolate Doom +----------------------- + +Before you can play Chocolate Doom, you need to compile a binary that +you can run. For compilation, Chocolate Doom requires the following +to be installed: + + * A C compiler (gcc is recommended) + * make (GNU make is recommended) + * LibSDL (see http://www.libsdl.org/) + * SDL_mixer (see http://www.libsdl.org/projects/SDL_mixer/) + * SDL_net (see http://www.libsdl.org/projects/SDL_net/) + * Python (optional) + +Follow the standard instructions for installing an autotools-based +package: + + 1. Run './configure' to initialize the package. + 2. Run 'make' to compile the package. + 3. Run 'make install' to install the package. + +An automated build script is available that installs the necessary +dependencies and builds the source code automatically. See the build +instructions on the website. + +Advanced topics such as cross-compilation are beyond the scope of this +document. Please see the GNU autoconf / automake documentation for more +information. + +#endif +Obtaining an IWAD file +---------------------- + +To play Doom, you need an IWAD file. This file contains the game data +(graphics, sounds, etc). The full versions of the Doom games are +proprietary and need to be bought. The IWAD file has one of the +following names: + + doom1.wad (Shareware Doom) + doom.wad (Registered / Ultimate Doom) + doom2.wad (Doom 2) + tnt.wad (Final Doom: TNT: Evilution) + plutonia.wad (Final Doom: Plutonia Experiment) + chex.wad (Chex Quest) + +If you don't have a copy of a commercial version, you can download +the shareware version (extract the file named doom1.wad): + + * http://www.doomworld.com/idgames/index.php?id=7053 + (idstuff/doom/win95/doom95.zip in your nearest /idgames mirror) + +If you have a commercial version, obtaining the IWAD file is usually +straightforward. The method depends on how you obtained your copy of +the game: + +#if _WIN32 + * The Doom games are available to buy for download on Steam + (http://www.steampowered.com/). Chocolate Doom will autodetect + IWADs installed by Steam and you do not need to do anything. +#else + * The Doom games are available to buy for download on Steam + (http://www.steampowered.com/). To find the IWAD files on a + Windows system, look in the Steam directory (usually within + "Program Files"), under the "steamapps/common" path. +#endif + + * There have been several CD-based versions of Doom. Generally, the + IWAD files can be found on the CD and copied off directly. + +#if _WIN32 + * If the IWAD files are not directly available on the CD, or you have + a floppy disk version, you will need to run the install program to + install the game to your hard disk. As the installer is DOS-based, + you may not be able to do this on 64-bit versions of Windows. In + this case, the best suggestion is to use a DOS emulator (such as + DOSbox) to run the installer. +#else + * If the IWAD files are not directly available on the CD, or you have + a floppy disk version, installation is more difficult. The best + suggestion is to use a DOS emulator (such as DOSbox) to run the + installer. +#endif + + * As an alternative to using an emulator, it is possible to extract + the files manually. On the install disk(s), you will find several + files with numbered extensions (with CD versions there may be a + single large file with the extension .1, eg. "resource.1"). + + From the command line it is possible to combine these files into a + single large file, using a command similar to the following: + +#if _WIN32 + copy doom_se.1+doom_se.2+doom_se.3+doom_se.4+doom_se.5 doom_se.lha +#else + cat doom_se.1 doom_se.2 doom_se.3 doom_se.4 doom_se.5 > doom_se.lha +#endif + + The resulting file is an LHA archive file, and it can be extracted + using an LHA archive tool (there is one available for almost every + operating system). + +Running the game +---------------- + +#if __MACOSX__ +Once you have an IWAD file, you can specify its location within the +graphical launcher program. Click the "Configure..." button, and then +click "Set..." for each IWAD to choose its location. From the main +launcher dialog you can then choose which game you want to play and +click the "Launch" button to start the game. + +If you are an advanced user and like to run Doom from the command +line, you can use the "Command Prompt..." menu item to open a Terminal +window. The DOOMWADPATH environment variable is preconfigured +to point to the locations of the IWAD files set within the launcher. +You can launch the game with a specific IWAD file by typing, for +example: + + chocolate-doom -iwad tnt.wad +#else +Chocolate Doom needs to know where to find your IWAD file. To do this, +do one of the following: + +#if _WIN32 + * Within Explorer, simply place the IWAD file in the same folder as + the Chocolate Doom files, and double-click chocolate-doom.exe. + + * Run Chocolate Doom from the command prompt with the '-iwad' command + line parameter to specify the IWAD file to use, eg. + + chocolate-doom -iwad c:\games\doom2.wad + + * Set the environment variable DOOMWADDIR to the location of a + directory containing your IWAD files. + + * If you have multiple IWADs in different directories, set the + environment variable DOOMWADPATH to be a semicolon-separated list + of directories to search (similar to the PATH environment + variable). +#else + * Run Chocolate Doom from the Unix console with the '-iwad' command + line parameter to specify the IWAD file to use, eg. + + chocolate-doom -iwad /root/doom2.wad + + * Put the file into one of the following directories: + + /usr/share/games/doom + /usr/local/share/games/doom + + * Set the environment variable DOOMWADDIR to specify the path to a + directory containing your IWAD files. + + * If you have multiple IWADs in different directories, set the + environment variable DOOMWADPATH to be a colon-separated list of + directories to search (similar to the Unix PATH environment + variable). +#endif +#endif + +Playing with Chex Quest +----------------------- + +Chex Quest is a game based on Doom with some minor modifications that +was distributed with boxes of Chex cereal in 1997. It is possible to +play Chex Quest using Chocolate Doom. To do this, the following files +are needed: + + * The IWAD file 'chex.wad', from the Chex Quest CD. + + * The dehacked patch 'chex.deh', which can be found here: + http://www.doomworld.com/idgames/?id=15420 + (utils/exe_edit/patches/chexdeh.zip in your nearest /idgames mirror) + +Copy these files into a directory together and use the '-iwad' command +line parameter to specify the Chex Quest IWAD file: + + chocolate-doom -iwad chex.wad + +Installing upgrades +------------------- + +Chocolate Doom requires a version 1.9 IWAD file. Generally, if you +install a recent version of Doom you should have a version 1.9 IWAD. +However, if you are installing from a very old CD version or from +floppy disks, you might find you have an older version. + +The most obvious symptom of an out of date IWAD file is that the game +will exit at the title screen before the demo starts, with the message +"Demo is from a different game version!". If this happens, your IWAD +file is out of date and you need to upgrade. + +Id Software released upgrade patches that will update your game to +version 1.9. The following sites have the patches: + + http://www.doomworld.com/files/patches.shtml + http://www.doom2.net/doom2/utils.html + ftp://ftp.idsoftware.com/idstuff/doom2 + +#if _WIN32 +As the patches are binary patches that run as DOS executables, on +recent 64-bit versions of Windows you will need to use a DOS emulator +(such as DOSBox) to run them. +#else +As the patches are binary patches that run as DOS executables, you +will need to use a DOS emulator (such as DOSBox) to run them. +#endif + +Music support +------------- + +Chocolate Doom includes OPL emulation code that accurately reproduces +the way that the in-game music sounded under DOS when using an +Adlib/Soundblaster card. This is, however, not to everyone's taste. + +#if _WIN32 +Better quality MIDI playback is possible by using Windows' native +MIDI synthesizer that is part of the operating system. Select "Native +MIDI" within the sound dialog in the setup tool. + +#endif +#if __MACOSX__ +High quality MIDI playback is possible by using Mac OS X's native MIDI +synthesizer that is part of the operating system. Select "Native MIDI" +within the sound dialog in the setup tool. + +#endif +As an alternative it is possible to use Timidity for high quality MIDI +playback: + + http://timidity.sourceforge.net/ + +A good set of patches for Timidity is the eawpats collection, which can +be found here: + + http://www.doomworld.com/idgames/index.php?id=13928 + (Doom idgames archive, /sounds/eawpats.zip) + +#ifn PRECOMPILED +When compiling from source, be sure to compile and install timidity +before installing SDL_mixer. +#endif + +# vim: tw=70 + |