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--deathmatch start a deathmatch game
--altdeath start a deathmatch game (alternative mode)
--timer x exit a deathmatch level after x minutes
--avg austin virtual gaming (same as -timer 20)
--cdrom use C:\\DOOMDATA for configuration data
--config x use x as the configuration file
--devparm developer mode: F1 saves a PCX screenshot in the current working directory
--dup put two network commands in each network packet
--episode e start playing on episode e (from 1-4)
--extratic send two packets per tic for network redundancy
--fast monsters move faster
--file f... add the PWADs f...
--loadgame s load the save in slot s
--maxdemo x set the maximum byte size of the recorded demo
--nodes define the number of players in a network game
-# <not implemented yet> -nodraw no drawing of the screen is performed
--nomonsters disable all monsters
--respawn monsters respawn after being killed
--nomusic disable music
--nosfx disable sound effects
--nosound equivalent to -nomusic -nosfx
--playdemo x play demo from file x.lmp
--record record a demo to file x.lmp
--recordfrom x y start recording y.lmp from save slot x
--skill x set the game skill (0-5; 5 being hardest)
--statcopy x register a stats driver at memory location x
--timedemo x play x.lmp at double speed and display the redraw count
--warp [x y|zz] start the game at level ExMy or MAPyy
--wart x y load PWAD ExMy.WAD and warp to level ExMy
--turbo x multiple player speed by x%. If unspecified, x defaults to 200. Values are rounded up to 10 and down to 400.