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+.TH chocolate\-doom 6
+.SH NAME
+chocolate\-doom \- historically compatible doom engine
+.SH SYNOPSIS
+.B chocolate\-doom
+[\fIOPTIONS\fR]
+.SH DESCRIPTION
+.PP
+Chocolate Doom is a modern doom engine designed to behave
+as similar to the original doom game as is possible.
+.br
+
+@content
+
+.SH ENVIRONMENT
+This section describes environment variables that control Chocolate Doom's
+behavior.
+.TP
+\fBDOOMWADDIR\fR, \fBDOOMWADPATH\fR
+These environment variables provide paths to search for Doom .WAD files when
+looking for a game IWAD file or a PWAD file specified with the '-file' option.
+\fBDOOMWADDIR\fR specifies a single path in which to look for WAD files,
+while \fBDOOMWWADDIR\fR specifies a colon-separated list of paths to search.
+.TP
+\fBPCSOUND_DRIVER\fR
+When running in PC speaker sound effect mode, this environment variable
+specifies a PC speaker driver to use for sound effect playback. Valid
+options are "Linux" for the Linux console mode driver, "BSD" for the
+NetBSD/OpenBSD PC speaker driver, and "SDL" for SDL-based emulated PC speaker
+playback (using the digital output).
+
+.SH AUTHOR
+Chocolate Doom is written and maintained by Simon Howard. It is based on
+the LinuxDoom source code, released by Id Software.
+.SH COPYRIGHT
+Copyright \(co id Software Inc.
+Copyright \(co 2005-8 Simon Howard.
+