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-rw-r--r--setup/configfile.c803
1 files changed, 0 insertions, 803 deletions
diff --git a/setup/configfile.c b/setup/configfile.c
deleted file mode 100644
index 6a6eb3f6..00000000
--- a/setup/configfile.c
+++ /dev/null
@@ -1,803 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// Copyright(C) 1993-1996 Id Software, Inc.
-// Copyright(C) 2005 Simon Howard
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-//
-//
-// DESCRIPTION:
-// Configuration file load/save code.
-//
-//-----------------------------------------------------------------------------
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <ctype.h>
-#include <string.h>
-
-// for mkdir:
-
-#ifdef _WIN32
-#include <io.h>
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-#else
-#include <sys/stat.h>
-#include <sys/types.h>
-#endif
-
-#include "SDL_mixer.h"
-
-#include "config.h"
-
-#include "doomfeatures.h"
-#include "doomkeys.h"
-#include "doomtype.h"
-#include "d_englsh.h"
-
-#include "m_argv.h"
-
-#include "compatibility.h"
-#include "display.h"
-#include "joystick.h"
-#include "keyboard.h"
-#include "mouse.h"
-#include "multiplayer.h"
-#include "sound.h"
-
-char *configdir;
-
-//
-// Create a directory
-//
-
-void M_MakeDirectory(char *path)
-{
-#ifdef _WIN32
- mkdir(path);
-#else
- mkdir(path, 0755);
-#endif
-}
-
-
-//
-// M_SetConfigDir:
-//
-// Sets the location of the configuration directory, where configuration
-// files are stored - default.cfg, chocolate-doom.cfg, savegames, etc.
-//
-
-void M_SetConfigDir(void)
-{
-#if !defined(_WIN32) || defined(_WIN32_WCE)
-
- // Configuration settings are stored in ~/.chocolate-doom/,
- // except on Windows, where we behave like Vanilla Doom and
- // save in the current directory.
-
- char *homedir;
-
- homedir = getenv("HOME");
-
- if (homedir != NULL)
- {
- // put all configuration in a config directory off the
- // homedir
-
- configdir = malloc(strlen(homedir) + strlen(PACKAGE_TARNAME) + 5);
-
- sprintf(configdir, "%s%c.%s%c", homedir, DIR_SEPARATOR,
- PACKAGE_TARNAME, DIR_SEPARATOR);
-
- // make the directory if it doesnt already exist
-
- M_MakeDirectory(configdir);
- }
- else
-#endif /* #ifndef _WIN32 */
- {
-#if defined(_WIN32) && !defined(_WIN32_WCE)
- // when given the -cdrom option, save config+savegames in
- // c:\doomdata. This only applies under Windows.
-
- if (M_CheckParm("-cdrom") > 0)
- {
- printf(D_CDROM);
- configdir = strdup("c:\\doomdata\\");
-
- M_MakeDirectory(configdir);
- }
- else
-#endif
- {
- configdir = strdup("");
- }
- }
-}
-
-
-
-//
-// DEFAULTS
-//
-
-// These are options that are not controlled by setup.
-
-static int showMessages = 1;
-static int screenblocks = 9;
-static int detailLevel = 0;
-static int usegamma = 0;
-
-// dos specific options: these are unused but should be maintained
-// so that the config file can be shared between chocolate
-// doom and doom.exe
-
-static int snd_sbport = 0;
-static int snd_sbirq = 0;
-static int snd_sbdma = 0;
-static int snd_mport = 0;
-
-typedef enum
-{
- DEFAULT_INT,
- DEFAULT_INT_HEX,
- DEFAULT_STRING,
- DEFAULT_FLOAT,
- DEFAULT_KEY,
-} default_type_t;
-
-typedef struct
-{
- // Name of the variable
- char * name;
-
- // Pointer to the location in memory of the variable
- void * location;
-
- // Type of the variable
- default_type_t type;
-
- // If this is a key value, the original integer scancode we read from
- // the config file before translating it to the internal key value.
- // If zero, we didn't read this value from a config file.
- int untranslated;
-
- // The value we translated the scancode into when we read the
- // config file on startup. If the variable value is different from
- // this, it has been changed and needs to be converted; otherwise,
- // use the 'untranslated' value.
- int original_translated;
-} default_t;
-
-typedef struct
-{
- default_t *defaults;
- int numdefaults;
- char *filename;
-} default_collection_t;
-
-static default_t doom_defaults_list[] =
-{
- {"mouse_sensitivity", &mouseSensitivity, DEFAULT_INT, 0, 0},
- {"sfx_volume",&sfxVolume, DEFAULT_INT, 0, 0},
- {"music_volume",&musicVolume, DEFAULT_INT, 0, 0},
- {"show_messages",&showMessages, DEFAULT_INT, 0, 0},
-
- {"key_right",&key_right, DEFAULT_KEY, 0, 0},
- {"key_left",&key_left, DEFAULT_KEY, 0, 0},
- {"key_up",&key_up, DEFAULT_KEY, 0, 0},
- {"key_down",&key_down, DEFAULT_KEY, 0, 0},
- {"key_strafeleft",&key_strafeleft, DEFAULT_KEY, 0, 0},
- {"key_straferight",&key_straferight, DEFAULT_KEY, 0, 0},
-
- {"key_fire",&key_fire, DEFAULT_KEY, 0, 0},
- {"key_use",&key_use, DEFAULT_KEY, 0, 0},
- {"key_strafe",&key_strafe, DEFAULT_KEY, 0, 0},
- {"key_speed",&key_speed, DEFAULT_KEY, 0, 0},
-
- {"use_mouse",&usemouse, DEFAULT_INT, 0, 0},
- {"mouseb_fire",&mousebfire, DEFAULT_INT, 0, 0},
- {"mouseb_strafe",&mousebstrafe, DEFAULT_INT, 0, 0},
- {"mouseb_forward",&mousebforward, DEFAULT_INT, 0, 0},
-
- {"use_joystick",&usejoystick, DEFAULT_INT, 0, 0},
- {"joyb_fire",&joybfire, DEFAULT_INT, 0, 0},
- {"joyb_strafe",&joybstrafe, DEFAULT_INT, 0, 0},
- {"joyb_use",&joybuse, DEFAULT_INT, 0, 0},
- {"joyb_speed",&joybspeed, DEFAULT_INT, 0, 0},
-
- {"screenblocks",&screenblocks, DEFAULT_INT, 0, 0},
- {"detaillevel",&detailLevel, DEFAULT_INT, 0, 0},
-
- {"snd_channels",&numChannels, DEFAULT_INT, 0, 0},
-
- {"snd_musicdevice", &snd_musicdevice, DEFAULT_INT, 0, 0},
- {"snd_sfxdevice", &snd_sfxdevice, DEFAULT_INT, 0, 0},
- {"snd_sbport", &snd_sbport, DEFAULT_INT, 0, 0},
- {"snd_sbirq", &snd_sbirq, DEFAULT_INT, 0, 0},
- {"snd_sbdma", &snd_sbdma, DEFAULT_INT, 0, 0},
- {"snd_mport", &snd_mport, DEFAULT_INT, 0, 0},
-
- {"usegamma", &usegamma, DEFAULT_INT, 0, 0},
-
- {"chatmacro0", &chat_macros[0], DEFAULT_STRING, 0, 0 },
- {"chatmacro1", &chat_macros[1], DEFAULT_STRING, 0, 0 },
- {"chatmacro2", &chat_macros[2], DEFAULT_STRING, 0, 0 },
- {"chatmacro3", &chat_macros[3], DEFAULT_STRING, 0, 0 },
- {"chatmacro4", &chat_macros[4], DEFAULT_STRING, 0, 0 },
- {"chatmacro5", &chat_macros[5], DEFAULT_STRING, 0, 0 },
- {"chatmacro6", &chat_macros[6], DEFAULT_STRING, 0, 0 },
- {"chatmacro7", &chat_macros[7], DEFAULT_STRING, 0, 0 },
- {"chatmacro8", &chat_macros[8], DEFAULT_STRING, 0, 0 },
- {"chatmacro9", &chat_macros[9], DEFAULT_STRING, 0, 0 },
-
-};
-
-static default_collection_t doom_defaults =
-{
- doom_defaults_list,
- arrlen(doom_defaults_list),
- NULL,
-};
-
-static default_t extra_defaults_list[] =
-{
- {"autoadjust_video_settings", &autoadjust_video_settings, DEFAULT_INT, 0, 0},
- {"fullscreen", &fullscreen, DEFAULT_INT, 0, 0},
- {"aspect_ratio_correct", &aspect_ratio_correct, DEFAULT_INT, 0, 0},
- {"startup_delay", &startup_delay, DEFAULT_INT, 0, 0},
- {"screen_width", &screen_width, DEFAULT_INT, 0, 0},
- {"screen_height", &screen_height, DEFAULT_INT, 0, 0},
- {"screen_bpp", &screen_bpp, DEFAULT_INT, 0, 0},
- {"grabmouse", &grabmouse, DEFAULT_INT, 0, 0},
- {"novert", &novert, DEFAULT_INT, 0, 0},
- {"mouse_acceleration", &mouse_acceleration, DEFAULT_FLOAT, 0, 0},
- {"mouse_threshold", &mouse_threshold, DEFAULT_INT, 0, 0},
- {"snd_samplerate", &snd_samplerate, DEFAULT_INT, 0, 0},
- {"opl_io_port", &opl_io_port, DEFAULT_INT_HEX, 0, 0},
- {"show_endoom", &show_endoom, DEFAULT_INT, 0, 0},
- {"vanilla_savegame_limit", &vanilla_savegame_limit, DEFAULT_INT, 0, 0},
- {"vanilla_demo_limit", &vanilla_demo_limit, DEFAULT_INT, 0, 0},
- {"vanilla_keyboard_mapping", &vanilla_keyboard_mapping, DEFAULT_INT, 0, 0},
-#ifdef FEATURE_MULTIPLAYER
- {"player_name", &net_player_name, DEFAULT_STRING, 0, 0},
-#endif
- {"video_driver", &video_driver, DEFAULT_STRING, 0, 0},
- {"joystick_index", &joystick_index, DEFAULT_INT, 0, 0},
- {"joystick_x_axis", &joystick_x_axis, DEFAULT_INT, 0, 0},
- {"joystick_x_invert", &joystick_x_invert, DEFAULT_INT, 0, 0},
- {"joystick_y_axis", &joystick_y_axis, DEFAULT_INT, 0, 0},
- {"joystick_y_invert", &joystick_y_invert, DEFAULT_INT, 0, 0},
- {"joyb_strafeleft", &joybstrafeleft, DEFAULT_INT, 0, 0},
- {"joyb_straferight", &joybstraferight, DEFAULT_INT, 0, 0},
- {"joyb_prevweapon", &joybprevweapon, DEFAULT_INT, 0, 0},
- {"joyb_nextweapon", &joybnextweapon, DEFAULT_INT, 0, 0},
- {"dclick_use", &dclick_use, DEFAULT_INT, 0, 0},
- {"mouseb_strafeleft", &mousebstrafeleft, DEFAULT_INT, 0, 0},
- {"mouseb_straferight", &mousebstraferight, DEFAULT_INT, 0, 0},
- {"mouseb_use", &mousebuse, DEFAULT_INT, 0, 0},
- {"mouseb_backward", &mousebbackward, DEFAULT_INT, 0, 0},
- {"mouseb_prevweapon", &mousebprevweapon, DEFAULT_INT, 0, 0},
- {"mouseb_nextweapon", &mousebnextweapon, DEFAULT_INT, 0, 0},
- {"use_libsamplerate", &use_libsamplerate, DEFAULT_INT, 0, 0},
-
- {"key_pause", &key_pause, DEFAULT_KEY, 0, 0},
- {"key_menu_activate", &key_menu_activate, DEFAULT_KEY, 0, 0},
- {"key_menu_up", &key_menu_up, DEFAULT_KEY, 0, 0},
- {"key_menu_down", &key_menu_down, DEFAULT_KEY, 0, 0},
- {"key_menu_left", &key_menu_left, DEFAULT_KEY, 0, 0},
- {"key_menu_right", &key_menu_right, DEFAULT_KEY, 0, 0},
- {"key_menu_back", &key_menu_back, DEFAULT_KEY, 0, 0},
- {"key_menu_forward", &key_menu_forward, DEFAULT_KEY, 0, 0},
- {"key_menu_confirm", &key_menu_confirm, DEFAULT_KEY, 0, 0},
- {"key_menu_abort", &key_menu_abort, DEFAULT_KEY, 0, 0},
- {"key_menu_help", &key_menu_help, DEFAULT_KEY, 0, 0},
- {"key_menu_save", &key_menu_save, DEFAULT_KEY, 0, 0},
- {"key_menu_load", &key_menu_load, DEFAULT_KEY, 0, 0},
- {"key_menu_volume", &key_menu_volume, DEFAULT_KEY, 0, 0},
- {"key_menu_detail", &key_menu_detail, DEFAULT_KEY, 0, 0},
- {"key_menu_qsave", &key_menu_qsave, DEFAULT_KEY, 0, 0},
- {"key_menu_endgame", &key_menu_endgame, DEFAULT_KEY, 0, 0},
- {"key_menu_messages", &key_menu_messages, DEFAULT_KEY, 0, 0},
- {"key_menu_qload", &key_menu_qload, DEFAULT_KEY, 0, 0},
- {"key_menu_quit", &key_menu_quit, DEFAULT_KEY, 0, 0},
- {"key_menu_gamma", &key_menu_gamma, DEFAULT_KEY, 0, 0},
- {"key_spy", &key_spy, DEFAULT_KEY, 0, 0},
- {"key_menu_incscreen", &key_menu_incscreen, DEFAULT_KEY, 0, 0},
- {"key_menu_decscreen", &key_menu_decscreen, DEFAULT_KEY, 0, 0},
-
- {"key_map_toggle", &key_map_toggle, DEFAULT_KEY, 0, 0},
- {"key_map_north", &key_map_north, DEFAULT_KEY, 0, 0},
- {"key_map_south", &key_map_south, DEFAULT_KEY, 0, 0},
- {"key_map_east", &key_map_east, DEFAULT_KEY, 0, 0},
- {"key_map_west", &key_map_west, DEFAULT_KEY, 0, 0},
- {"key_map_zoomin", &key_map_zoomin, DEFAULT_KEY, 0, 0},
- {"key_map_zoomout", &key_map_zoomout, DEFAULT_KEY, 0, 0},
- {"key_map_maxzoom", &key_map_maxzoom, DEFAULT_KEY, 0, 0},
- {"key_map_follow", &key_map_follow, DEFAULT_KEY, 0, 0},
- {"key_map_grid", &key_map_grid, DEFAULT_KEY, 0, 0},
- {"key_map_mark", &key_map_mark, DEFAULT_KEY, 0, 0},
- {"key_map_clearmark", &key_map_clearmark, DEFAULT_KEY, 0, 0},
- {"key_weapon1", &key_weapon1, DEFAULT_KEY, 0, 0},
- {"key_weapon2", &key_weapon2, DEFAULT_KEY, 0, 0},
- {"key_weapon3", &key_weapon3, DEFAULT_KEY, 0, 0},
- {"key_weapon4", &key_weapon4, DEFAULT_KEY, 0, 0},
- {"key_weapon5", &key_weapon5, DEFAULT_KEY, 0, 0},
- {"key_weapon6", &key_weapon6, DEFAULT_KEY, 0, 0},
- {"key_weapon7", &key_weapon7, DEFAULT_KEY, 0, 0},
- {"key_weapon8", &key_weapon8, DEFAULT_KEY, 0, 0},
- {"key_prevweapon", &key_prevweapon, DEFAULT_KEY, 0, 0},
- {"key_nextweapon", &key_nextweapon, DEFAULT_KEY, 0, 0},
- {"key_message_refresh", &key_message_refresh, DEFAULT_KEY, 0, 0},
- {"key_demo_quit", &key_demo_quit, DEFAULT_KEY, 0, 0},
- {"key_multi_msg", &key_multi_msg, DEFAULT_KEY, 0, 0},
- {"key_multi_msgplayer1", &key_multi_msgplayer[0], DEFAULT_KEY, 0, 0},
- {"key_multi_msgplayer2", &key_multi_msgplayer[1], DEFAULT_KEY, 0, 0},
- {"key_multi_msgplayer3", &key_multi_msgplayer[2], DEFAULT_KEY, 0, 0},
- {"key_multi_msgplayer4", &key_multi_msgplayer[3], DEFAULT_KEY, 0, 0},
-};
-
-static default_collection_t extra_defaults =
-{
- extra_defaults_list,
- arrlen(extra_defaults_list),
- NULL,
-};
-
-static int scantokey[128] =
-{
- 0 , 27, '1', '2', '3', '4', '5', '6',
- '7', '8', '9', '0', '-', '=', KEY_BACKSPACE, 9,
- 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
- 'o', 'p', '[', ']', 13, KEY_RCTRL, 'a', 's',
- 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
- '\'', '`', KEY_RSHIFT,'\\', 'z', 'x', 'c', 'v',
- 'b', 'n', 'm', ',', '.', '/', KEY_RSHIFT,KEYP_MULTIPLY,
- KEY_RALT, ' ', KEY_CAPSLOCK,KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5,
- KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10, KEY_PAUSE,KEY_SCRLCK,KEY_HOME,
- KEY_UPARROW,KEY_PGUP,KEYP_MINUS,KEY_LEFTARROW,KEYP_5,KEY_RIGHTARROW,KEYP_PLUS,KEY_END,
- KEY_DOWNARROW,KEY_PGDN,KEY_INS,KEY_DEL,0, 0, 0, KEY_F11,
- KEY_F12, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0
-};
-
-
-static void SaveDefaultCollection(default_collection_t *collection)
-{
- default_t *defaults;
- int i, v;
- FILE *f;
-
- f = fopen (collection->filename, "w");
- if (!f)
- return; // can't write the file, but don't complain
-
- defaults = collection->defaults;
-
- for (i=0 ; i<collection->numdefaults ; i++)
- {
- int chars_written;
-
- // Print the name and line up all values at 30 characters
-
- chars_written = fprintf(f, "%s ", defaults[i].name);
-
- for (; chars_written < 30; ++chars_written)
- fprintf(f, " ");
-
- // Print the value
-
- switch (defaults[i].type)
- {
- case DEFAULT_KEY:
-
- // use the untranslated version if we can, to reduce
- // the possibility of screwing up the user's config
- // file
-
- v = * (int *) defaults[i].location;
-
- if (v == KEY_RSHIFT)
- {
- // Special case: for shift, force scan code for
- // right shift, as this is what Vanilla uses.
- // This overrides the change check below, to fix
- // configuration files made by old versions that
- // mistakenly used the scan code for left shift.
-
- v = 54;
- }
- else if (defaults[i].untranslated
- && v == defaults[i].original_translated)
- {
- // Has not been changed since the last time we
- // read the config file.
-
- v = defaults[i].untranslated;
- }
- else
- {
- // search for a reverse mapping back to a scancode
- // in the scantokey table
-
- int s;
-
- for (s=0; s<128; ++s)
- {
- if (scantokey[s] == v)
- {
- v = s;
- break;
- }
- }
- }
-
- fprintf(f, "%i", v);
- break;
-
- case DEFAULT_INT_HEX:
- fprintf(f, "0x%x", * (int *) defaults[i].location);
- break;
-
- case DEFAULT_INT:
- fprintf(f, "%i", * (int *) defaults[i].location);
- break;
-
- case DEFAULT_FLOAT:
- fprintf(f, "%f", * (float *) defaults[i].location);
- break;
-
- case DEFAULT_STRING:
- fprintf(f,"\"%s\"", * (char **) (defaults[i].location));
- break;
- }
-
- fprintf(f, "\n");
- }
-
- fclose (f);
-}
-
-// Parses integer values in the configuration file
-
-static int ParseIntParameter(char *strparm)
-{
- int parm;
-
- if (strparm[0] == '0' && strparm[1] == 'x')
- sscanf(strparm+2, "%x", &parm);
- else
- sscanf(strparm, "%i", &parm);
-
- return parm;
-}
-
-static void LoadDefaultCollection(default_collection_t *collection)
-{
- default_t *defaults = collection->defaults;
- int i;
- FILE* f;
- char defname[80];
- char strparm[100];
-
- // read the file in, overriding any set defaults
- f = fopen(collection->filename, "r");
-
- if (!f)
- {
- // File not opened, but don't complain
-
- return;
- }
-
- while (!feof(f))
- {
- if (fscanf (f, "%79s %[^\n]\n", defname, strparm) != 2)
- {
- // This line doesn't match
-
- continue;
- }
-
- // Strip off trailing non-printable characters (\r characters
- // from DOS text files)
-
- while (strlen(strparm) > 0 && !isprint(strparm[strlen(strparm)-1]))
- {
- strparm[strlen(strparm)-1] = '\0';
- }
-
- // Find the setting in the list
-
- for (i=0; i<collection->numdefaults; ++i)
- {
- default_t *def = &collection->defaults[i];
- char *s;
- int intparm;
-
- if (strcmp(defname, def->name) != 0)
- {
- // not this one
- continue;
- }
-
- // parameter found
-
- switch (def->type)
- {
- case DEFAULT_STRING:
- s = strdup(strparm + 1);
- s[strlen(s) - 1] = '\0';
- * (char **) def->location = s;
- break;
-
- case DEFAULT_INT:
- case DEFAULT_INT_HEX:
- * (int *) def->location = ParseIntParameter(strparm);
- break;
-
- case DEFAULT_KEY:
-
- // translate scancodes read from config
- // file (save the old value in untranslated)
-
- intparm = ParseIntParameter(strparm);
- defaults[i].untranslated = intparm;
-
- if (intparm >= 0 && intparm < 128)
- {
- intparm = scantokey[intparm];
- }
- else
- {
- intparm = 0;
- }
-
- defaults[i].original_translated = intparm;
- * (int *) def->location = intparm;
- break;
-
- case DEFAULT_FLOAT:
- * (float *) def->location = atof(strparm);
- break;
- }
-
- // finish
-
- break;
- }
- }
-
- fclose (f);
-}
-
-//
-// M_SaveDefaults
-//
-
-void M_SaveDefaults (void)
-{
- SaveDefaultCollection(&doom_defaults);
- SaveDefaultCollection(&extra_defaults);
-}
-
-
-//
-// M_LoadDefaults
-//
-
-void M_LoadDefaults (void)
-{
- int i;
-
- // check for a custom default file
- i = M_CheckParm ("-config");
-
- if (i && i<myargc-1)
- {
- doom_defaults.filename = myargv[i+1];
- printf (" default file: %s\n",doom_defaults.filename);
- }
- else
- {
- doom_defaults.filename = malloc(strlen(configdir) + 20);
- sprintf(doom_defaults.filename, "%sdefault.cfg", configdir);
- }
-
-// printf("saving config in %s\n", doom_defaults.filename);
-
- i = M_CheckParm("-extraconfig");
-
- if (i && i<myargc-1)
- {
- extra_defaults.filename = myargv[i+1];
- printf(" extra configuration file: %s\n",
- extra_defaults.filename);
- }
- else
- {
- extra_defaults.filename
- = malloc(strlen(configdir) + strlen(PROGRAM_PREFIX) + 15);
- sprintf(extra_defaults.filename, "%s%sdoom.cfg",
- configdir, PROGRAM_PREFIX);
- }
-
- LoadDefaultCollection(&doom_defaults);
- LoadDefaultCollection(&extra_defaults);
-}
-
-//
-// Save normal (default.cfg) defaults to a given file
-//
-
-void M_SaveMainDefaults(char *filename)
-{
- char *main_filename;
-
- // Save the normal filename and set this one
-
- main_filename = doom_defaults.filename;
- doom_defaults.filename = filename;
-
- // Save the file
-
- SaveDefaultCollection(&doom_defaults);
-
- // Restore the normal filename
-
- doom_defaults.filename = main_filename;
-}
-
-//
-// Save extra (chocolate-doom.cfg) defaults to a given file
-//
-
-void M_SaveExtraDefaults(char *filename)
-{
- char *main_filename;
-
- // Save the normal filename and set this one
-
- main_filename = extra_defaults.filename;
- extra_defaults.filename = filename;
-
- // Save the file
-
- SaveDefaultCollection(&extra_defaults);
-
- // Restore the normal filename
-
- extra_defaults.filename = main_filename;
-}
-
-#ifdef _WIN32_WCE
-
-static int SystemHasKeyboard(void)
-{
- HKEY key;
- DWORD valtype;
- DWORD valsize;
- DWORD result;
-
- if (RegOpenKeyExW(HKEY_CURRENT_USER,
- L"\\Software\\Microsoft\\Shell", 0,
- KEY_READ, &key) != ERROR_SUCCESS)
- {
- return 0;
- }
-
- valtype = REG_SZ;
- valsize = sizeof(DWORD);
-
- if (RegQueryValueExW(key, L"HasKeyboard", NULL, &valtype,
- (LPBYTE) &result, &valsize) != ERROR_SUCCESS)
- {
- result = 0;
- }
-
- // Close the key
-
- RegCloseKey(key);
-
- return result;
-}
-
-//
-// Apply custom defaults for Windows CE.
-//
-
-static void M_ApplyWindowsCEDefaults(void)
-{
- // If the system doesn't have a keyboard, patch the default
- // configuration to use the hardware keys.
-
- if (!SystemHasKeyboard())
- {
- key_use = KEY_F1;
- key_fire = KEY_F2;
- key_menu_activate = KEY_F3;
- key_map_toggle = KEY_F4;
-
- key_menu_help = 0;
- key_menu_save = 0;
- key_menu_load = 0;
- key_menu_volume = 0;
-
- key_menu_confirm = KEY_ENTER;
- key_menu_back = KEY_F2;
- key_menu_abort = KEY_F2;
- }
-}
-
-
-#endif
-
-//
-// Apply custom patches to the default values depending on the
-// platform we are running on.
-//
-
-void M_ApplyPlatformDefaults(void)
-{
-#ifdef _WIN32_WCE
- M_ApplyWindowsCEDefaults();
-#endif
-
- // Before SDL_mixer version 1.2.11, MIDI music caused the game
- // to crash when it looped. If this is an old SDL_mixer version,
- // disable MIDI.
-
-#ifdef __MACOSX__
- {
- const SDL_version *v = Mix_Linked_Version();
-
- if (SDL_VERSIONNUM(v->major, v->minor, v->patch)
- < SDL_VERSIONNUM(1, 2, 11))
- {
- snd_musicdevice = SNDDEVICE_NONE;
- }
- }
-#endif
-
- // Windows Vista or later? Set screen color depth to
- // 32 bits per pixel, as 8-bit palettized screen modes
- // don't work properly in recent versions.
-
-#if defined(_WIN32) && !defined(_WIN32_WCE)
- {
- OSVERSIONINFOEX version_info;
-
- ZeroMemory(&version_info, sizeof(OSVERSIONINFOEX));
- version_info.dwOSVersionInfoSize = sizeof(OSVERSIONINFOEX);
-
- GetVersionEx((OSVERSIONINFO *) &version_info);
-
- if (version_info.dwPlatformId == VER_PLATFORM_WIN32_NT
- && version_info.dwMajorVersion >= 6)
- {
- screen_bpp = 32;
- }
- }
-#endif
-}
-