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-rw-r--r--setup/keyboard.c374
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diff --git a/setup/keyboard.c b/setup/keyboard.c
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--- a/setup/keyboard.c
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-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// Copyright(C) 2006 Simon Howard
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-//
-
-#include "textscreen.h"
-#include "doomtype.h"
-
-#include "execute.h"
-#include "txt_keyinput.h"
-
-#include "joystick.h"
-#include "keyboard.h"
-
-int key_left = KEY_LEFTARROW;
-int key_right = KEY_RIGHTARROW;
-int key_up = KEY_UPARROW;
-int key_down = KEY_DOWNARROW;
-int key_strafeleft = ',';
-int key_straferight = '.';
-int key_fire = KEY_RCTRL;
-int key_use = ' ';
-int key_strafe = KEY_RALT;
-int key_speed = KEY_RSHIFT;
-
-int key_pause = KEY_PAUSE;
-
-// Menu keys:
-
-int key_menu_activate = KEY_ESCAPE;
-int key_menu_up = KEY_UPARROW;
-int key_menu_down = KEY_DOWNARROW;
-int key_menu_left = KEY_LEFTARROW;
-int key_menu_right = KEY_RIGHTARROW;
-int key_menu_back = KEY_BACKSPACE;
-int key_menu_forward = KEY_ENTER;
-int key_menu_confirm = 'y';
-int key_menu_abort = 'n';
-
-int key_menu_help = KEY_F1;
-int key_menu_save = KEY_F2;
-int key_menu_load = KEY_F3;
-int key_menu_volume = KEY_F4;
-int key_menu_detail = KEY_F5;
-int key_menu_qsave = KEY_F6;
-int key_menu_endgame = KEY_F7;
-int key_menu_messages = KEY_F8;
-int key_menu_qload = KEY_F9;
-int key_menu_quit = KEY_F10;
-int key_menu_gamma = KEY_F11;
-int key_spy = KEY_F12;
-
-int key_menu_incscreen = KEY_EQUALS;
-int key_menu_decscreen = KEY_MINUS;
-
-int key_map_north = KEY_UPARROW;
-int key_map_south = KEY_DOWNARROW;
-int key_map_east = KEY_RIGHTARROW;
-int key_map_west = KEY_LEFTARROW;
-int key_map_zoomin = '=';
-int key_map_zoomout = '-';
-int key_map_toggle = KEY_TAB;
-int key_map_maxzoom = '0';
-int key_map_follow = 'f';
-int key_map_grid = 'g';
-int key_map_mark = 'm';
-int key_map_clearmark = 'c';
-
-int key_weapon1 = '1';
-int key_weapon2 = '2';
-int key_weapon3 = '3';
-int key_weapon4 = '4';
-int key_weapon5 = '5';
-int key_weapon6 = '6';
-int key_weapon7 = '7';
-int key_weapon8 = '8';
-int key_prevweapon = 0;
-int key_nextweapon = 0;
-
-int key_message_refresh = KEY_ENTER;
-int key_demo_quit = 'q';
-
-int key_multi_msg = 't';
-int key_multi_msgplayer[] = { 'g', 'i', 'b', 'r' };
-
-int vanilla_keyboard_mapping = 1;
-
-static int always_run = 0;
-
-// Keys within these groups cannot have the same value.
-
-static int *controls[] = { &key_left, &key_right, &key_up, &key_down,
- &key_strafeleft, &key_straferight, &key_fire,
- &key_use, &key_strafe, &key_speed,
- &key_pause,
- &key_weapon1, &key_weapon2, &key_weapon3,
- &key_weapon4, &key_weapon5, &key_weapon6,
- &key_weapon7, &key_weapon8,
- &key_prevweapon, &key_nextweapon, NULL };
-
-static int *menu_nav[] = { &key_menu_activate, &key_menu_up, &key_menu_down,
- &key_menu_left, &key_menu_right, &key_menu_back,
- &key_menu_forward, NULL };
-
-static int *shortcuts[] = { &key_menu_help, &key_menu_save, &key_menu_load,
- &key_menu_volume, &key_menu_detail, &key_menu_qsave,
- &key_menu_endgame, &key_menu_messages, &key_spy,
- &key_menu_qload, &key_menu_quit, &key_menu_gamma,
- &key_menu_incscreen, &key_menu_decscreen,
- &key_message_refresh, &key_multi_msg,
- &key_multi_msgplayer[0], &key_multi_msgplayer[1],
- &key_multi_msgplayer[2], &key_multi_msgplayer[3] };
-
-static int *map_keys[] = { &key_map_north, &key_map_south, &key_map_east,
- &key_map_west, &key_map_zoomin, &key_map_zoomout,
- &key_map_toggle, &key_map_maxzoom, &key_map_follow,
- &key_map_grid, &key_map_mark, &key_map_clearmark,
- NULL };
-
-static void UpdateJoybSpeed(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(var))
-{
- if (always_run)
- {
- /*
- <Janizdreg> if you want to pick one for chocolate doom to use,
- pick 29, since that is the most universal one that
- also works with heretic, hexen and strife =P
-
- NB. This choice also works with original, ultimate and final exes.
- */
-
- joybspeed = 29;
- }
- else
- {
- joybspeed = 0;
- }
-}
-
-static int VarInGroup(int *variable, int **group)
-{
- unsigned int i;
-
- for (i=0; group[i] != NULL; ++i)
- {
- if (group[i] == variable)
- {
- return 1;
- }
- }
-
- return 0;
-}
-
-static void CheckKeyGroup(int *variable, int **group)
-{
- unsigned int i;
-
- // Don't check unless the variable is in this group.
-
- if (!VarInGroup(variable, group))
- {
- return;
- }
-
- // If another variable has the same value as the new value, reset it.
-
- for (i=0; group[i] != NULL; ++i)
- {
- if (*variable == *group[i] && group[i] != variable)
- {
- // A different key has the same value. Clear the existing
- // value. This ensures that no two keys can have the same
- // value.
-
- *group[i] = 0;
- }
- }
-}
-
-// Callback invoked when a key control is set
-
-static void KeySetCallback(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(variable))
-{
- TXT_CAST_ARG(int, variable);
-
- CheckKeyGroup(variable, controls);
- CheckKeyGroup(variable, menu_nav);
- CheckKeyGroup(variable, shortcuts);
- CheckKeyGroup(variable, map_keys);
-}
-
-// Add a label and keyboard input to the specified table.
-
-static void AddKeyControl(txt_table_t *table, char *name, int *var)
-{
- txt_key_input_t *key_input;
-
- TXT_AddWidget(table, TXT_NewLabel(name));
- key_input = TXT_NewKeyInput(var);
- TXT_AddWidget(table, key_input);
-
- TXT_SignalConnect(key_input, "set", KeySetCallback, var);
-}
-
-static void OtherKeysDialog(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
-{
- txt_window_t *window;
- txt_table_t *table;
- txt_scrollpane_t *scrollpane;
-
- window = TXT_NewWindow("Other keys");
-
- table = TXT_NewTable(2);
-
- TXT_SetColumnWidths(table, 25, 10);
-
- TXT_AddWidgets(table, TXT_NewLabel(" - Weapons - "),
- TXT_NewStrut(0, 0),
- NULL);
-
- AddKeyControl(table, "Weapon 1", &key_weapon1);
- AddKeyControl(table, "Weapon 2", &key_weapon2);
- AddKeyControl(table, "Weapon 3", &key_weapon3);
- AddKeyControl(table, "Weapon 4", &key_weapon4);
- AddKeyControl(table, "Weapon 5", &key_weapon5);
- AddKeyControl(table, "Weapon 6", &key_weapon6);
- AddKeyControl(table, "Weapon 7", &key_weapon7);
- AddKeyControl(table, "Weapon 8", &key_weapon8);
- AddKeyControl(table, "Previous weapon", &key_prevweapon);
- AddKeyControl(table, "Next weapon", &key_nextweapon);
-
- TXT_AddWidgets(table, TXT_NewStrut(0, 1),
- TXT_NewStrut(0, 1),
- TXT_NewLabel(" - Menu navigation - "),
- TXT_NewStrut(0, 0),
- NULL);
-
- AddKeyControl(table, "Activate menu", &key_menu_activate);
- AddKeyControl(table, "Move cursor up", &key_menu_up);
- AddKeyControl(table, "Move cursor down", &key_menu_down);
- AddKeyControl(table, "Move slider left", &key_menu_left);
- AddKeyControl(table, "Move slider right", &key_menu_right);
- AddKeyControl(table, "Go to previous menu", &key_menu_back);
- AddKeyControl(table, "Activate menu item", &key_menu_forward);
- AddKeyControl(table, "Confirm action", &key_menu_confirm);
- AddKeyControl(table, "Cancel action", &key_menu_abort);
-
- TXT_AddWidgets(table, TXT_NewStrut(0, 1),
- TXT_NewStrut(0, 1),
- TXT_NewLabel(" - Shortcut keys - "),
- TXT_NewStrut(0, 0),
- NULL);
-
- AddKeyControl(table, "Pause game", &key_pause);
- AddKeyControl(table, "Help screen", &key_menu_help);
- AddKeyControl(table, "Save game", &key_menu_save);
- AddKeyControl(table, "Load game", &key_menu_load);
- AddKeyControl(table, "Sound volume", &key_menu_volume);
- AddKeyControl(table, "Toggle detail", &key_menu_detail);
- AddKeyControl(table, "Quick save", &key_menu_qsave);
- AddKeyControl(table, "End game", &key_menu_endgame);
- AddKeyControl(table, "Toggle messages", &key_menu_messages);
- AddKeyControl(table, "Quick load", &key_menu_qload);
- AddKeyControl(table, "Quit game", &key_menu_quit);
- AddKeyControl(table, "Toggle gamma", &key_menu_gamma);
- AddKeyControl(table, "Multiplayer spy", &key_spy);
-
- AddKeyControl(table, "Increase screen size", &key_menu_incscreen);
- AddKeyControl(table, "Decrease screen size", &key_menu_decscreen);
-
- AddKeyControl(table, "Display last message", &key_message_refresh);
- AddKeyControl(table, "Finish recording demo", &key_demo_quit);
-
- TXT_AddWidgets(table, TXT_NewStrut(0, 1),
- TXT_NewStrut(0, 1),
- TXT_NewLabel(" - Multiplayer - "),
- TXT_NewStrut(0, 0),
- NULL);
-
- AddKeyControl(table, "Send message", &key_multi_msg);
- AddKeyControl(table, "- to green", &key_multi_msgplayer[0]);
- AddKeyControl(table, "- to indigo", &key_multi_msgplayer[1]);
- AddKeyControl(table, "- to brown", &key_multi_msgplayer[2]);
- AddKeyControl(table, "- to red", &key_multi_msgplayer[3]);
-
- TXT_AddWidgets(table, TXT_NewStrut(0, 1),
- TXT_NewStrut(0, 1),
- TXT_NewLabel(" - Map - "),
- TXT_NewStrut(0, 0),
- NULL);
-
- AddKeyControl(table, "Toggle map", &key_map_toggle);
- AddKeyControl(table, "Zoom in", &key_map_zoomin);
- AddKeyControl(table, "Zoom out", &key_map_zoomout);
- AddKeyControl(table, "Maximum zoom out", &key_map_maxzoom);
- AddKeyControl(table, "Follow mode", &key_map_follow);
- AddKeyControl(table, "Pan north", &key_map_north);
- AddKeyControl(table, "Pan south", &key_map_south);
- AddKeyControl(table, "Pan east", &key_map_east);
- AddKeyControl(table, "Pan west", &key_map_west);
- AddKeyControl(table, "Toggle grid", &key_map_grid);
- AddKeyControl(table, "Mark location", &key_map_mark);
- AddKeyControl(table, "Clear all marks", &key_map_clearmark);
-
- scrollpane = TXT_NewScrollPane(0, 12, table);
-
- TXT_AddWidget(window, scrollpane);
-}
-
-void ConfigKeyboard(void)
-{
- txt_window_t *window;
- txt_table_t *movement_table;
- txt_table_t *action_table;
- txt_checkbox_t *run_control;
-
- always_run = joybspeed >= 20;
-
- window = TXT_NewWindow("Keyboard configuration");
-
- TXT_AddWidgets(window,
- TXT_NewSeparator("Movement"),
- movement_table = TXT_NewTable(4),
-
- TXT_NewSeparator("Action"),
- action_table = TXT_NewTable(4),
- TXT_NewButton2("Other keys...", OtherKeysDialog, NULL),
- NULL);
-
- TXT_AddWidgets(window,
- TXT_NewSeparator("Misc."),
- run_control = TXT_NewCheckBox("Always run", &always_run),
- TXT_NewInvertedCheckBox("Use native keyboard mapping",
- &vanilla_keyboard_mapping),
- NULL);
-
- TXT_SetColumnWidths(movement_table, 15, 4, 15, 4);
-
- TXT_SignalConnect(run_control, "changed", UpdateJoybSpeed, NULL);
-
- AddKeyControl(movement_table, "Move Forward", &key_up);
- AddKeyControl(movement_table, " Strafe Left", &key_strafeleft);
- AddKeyControl(movement_table, "Move Backward", &key_down);
- AddKeyControl(movement_table, " Strafe Right", &key_straferight);
- AddKeyControl(movement_table, "Turn Left", &key_left);
- AddKeyControl(movement_table, " Speed On", &key_speed);
- AddKeyControl(movement_table, "Turn Right", &key_right);
- AddKeyControl(movement_table, " Strafe On", &key_strafe);
-
- TXT_SetColumnWidths(action_table, 15, 4, 15, 4);
-
- AddKeyControl(action_table, "Fire/Attack", &key_fire);
- AddKeyControl(action_table, " Use", &key_use);
-
- TXT_SetWindowAction(window, TXT_HORIZ_CENTER, TestConfigAction());
-}
-