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-rw-r--r--setup/multiplayer.c784
1 files changed, 0 insertions, 784 deletions
diff --git a/setup/multiplayer.c b/setup/multiplayer.c
deleted file mode 100644
index ee46c3f1..00000000
--- a/setup/multiplayer.c
+++ /dev/null
@@ -1,784 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// Copyright(C) 2006 Simon Howard
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-//
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "d_englsh.h"
-#include "textscreen.h"
-#include "doomtype.h"
-
-#include "configfile.h"
-
-#include "execute.h"
-
-#include "multiplayer.h"
-
-#define NUM_WADS 10
-#define NUM_EXTRA_PARAMS 10
-
-typedef struct
-{
- char *filename;
- char *description;
- int mask;
-} iwad_t;
-
-typedef enum
-{
- WARP_DOOM1,
- WARP_DOOM2,
-} warptype_t;
-
-typedef enum
-{
- JOIN_AUTO_LAN,
- JOIN_ADDRESS,
-} jointype_t;
-
-static iwad_t iwads[] =
-{
- { "doom.wad", "Doom", IWAD_DOOM },
- { "doom2.wad", "Doom 2", IWAD_DOOM2 },
- { "tnt.wad", "Final Doom: TNT: Evilution", IWAD_TNT },
- { "plutonia.wad", "Final Doom: The Plutonia Experiment", IWAD_PLUTONIA },
- { "doom1.wad", "Doom shareware", IWAD_DOOM1 },
- { "chex.wad", "Chex Quest", IWAD_CHEX },
-};
-
-// Array of IWADs found to be installed
-
-static char *found_iwads[6];
-
-// Index of the currently selected IWAD
-
-static int found_iwad_selected;
-
-// Filename to pass to '-iwad'.
-
-static char *iwadfile;
-
-static char *skills[] =
-{
- "I'm too young to die!",
- "Hey, not too rough.",
- "Hurt me plenty.",
- "Ultra-violence",
- "NIGHTMARE!",
-};
-
-static char *chex_skills[] =
-{
- "Easy does it",
- "Not so sticky",
- "Gobs of goo",
- "Extreme ooze",
- "SUPER SLIMEY!"
-};
-
-static char *gamemodes[] =
-{
- "Co-operative",
- "Deathmatch",
- "Deathmatch 2.0",
-};
-
-char *net_player_name;
-char *chat_macros[10];
-
-static int jointype = JOIN_ADDRESS;
-
-static char *wads[NUM_WADS];
-static char *extra_params[NUM_EXTRA_PARAMS];
-static int skill = 2;
-static int nomonsters = 0;
-static int deathmatch = 0;
-static int fast = 0;
-static int respawn = 0;
-static int udpport = 2342;
-static int timer = 0;
-
-static txt_dropdown_list_t *skillbutton;
-static txt_button_t *warpbutton;
-static warptype_t warptype = WARP_DOOM2;
-static int warpepisode = 1;
-static int warpmap = 1;
-
-// Address to connect to when joining a game
-
-static char *connect_address = NULL;
-
-// Find an IWAD from its description
-
-static iwad_t *GetIWADForDescription(char *description)
-{
- unsigned int i;
-
- for (i=0; i<arrlen(iwads); ++i)
- {
- if (!strcmp(iwads[i].description, description))
- {
- return &iwads[i];
- }
- }
-
- return NULL;
-}
-
-static iwad_t *GetCurrentIWAD(void)
-{
- return GetIWADForDescription(found_iwads[found_iwad_selected]);
-}
-
-
-static void AddWADs(execute_context_t *exec)
-{
- int have_wads = 0;
- int i;
-
- for (i=0; i<NUM_WADS; ++i)
- {
- if (wads[i] != NULL && strlen(wads[i]) > 0)
- {
- if (!have_wads)
- {
- AddCmdLineParameter(exec, "-file");
- }
-
- AddCmdLineParameter(exec, "\"%s\"", wads[i]);
- }
- }
-}
-
-static void AddExtraParameters(execute_context_t *exec)
-{
- int i;
-
- for (i=0; i<NUM_EXTRA_PARAMS; ++i)
- {
- if (extra_params[i] != NULL && strlen(extra_params[i]) > 0)
- {
- AddCmdLineParameter(exec, extra_params[i]);
- }
- }
-}
-
-static void AddIWADParameter(execute_context_t *exec)
-{
- if (iwadfile != NULL)
- {
- AddCmdLineParameter(exec, "-iwad %s", iwadfile);
- }
-}
-
-static void StartGame(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data))
-{
- execute_context_t *exec;
-
- exec = NewExecuteContext();
-
- // Extra parameters come first, before all others; this way,
- // they can override any of the options set in the dialog.
-
- AddExtraParameters(exec);
-
- AddIWADParameter(exec);
- AddCmdLineParameter(exec, "-server");
- AddCmdLineParameter(exec, "-skill %i", skill + 1);
-
- if (nomonsters)
- {
- AddCmdLineParameter(exec, "-nomonsters");
- }
-
- if (fast)
- {
- AddCmdLineParameter(exec, "-fast");
- }
-
- if (respawn)
- {
- AddCmdLineParameter(exec, "-respawn");
- }
-
- if (deathmatch == 1)
- {
- AddCmdLineParameter(exec, "-deathmatch");
- }
- else if (deathmatch == 2)
- {
- AddCmdLineParameter(exec, "-altdeath");
- }
-
- if (timer > 0)
- {
- AddCmdLineParameter(exec, "-timer %i", timer);
- }
-
- if (warptype == WARP_DOOM1)
- {
- // TODO: select IWAD based on warp type
- AddCmdLineParameter(exec, "-warp %i %i", warpepisode, warpmap);
- }
- else if (warptype == WARP_DOOM2)
- {
- AddCmdLineParameter(exec, "-warp %i", warpmap);
- }
-
- AddCmdLineParameter(exec, "-port %i", udpport);
-
- AddWADs(exec);
-
- TXT_Shutdown();
-
- M_SaveDefaults();
- AddConfigParameters(exec);
-
- ExecuteDoom(exec);
-
- exit(0);
-}
-
-static void UpdateWarpButton(void)
-{
- char buf[10];
-
- if (warptype == WARP_DOOM1)
- {
- sprintf(buf, "E%iM%i", warpepisode, warpmap);
- }
- else if (warptype == WARP_DOOM2)
- {
- sprintf(buf, "MAP%02i", warpmap);
- }
-
- TXT_SetButtonLabel(warpbutton, buf);
-}
-
-static void UpdateSkillButton(void)
-{
- iwad_t *iwad = GetCurrentIWAD();
-
- if (iwad->mask == IWAD_CHEX)
- {
- skillbutton->values = chex_skills;
- }
- else
- {
- skillbutton->values = skills;
- }
-}
-
-static void SetDoom1Warp(TXT_UNCAST_ARG(widget), void *val)
-{
- int l;
-
- l = (int) val;
-
- warpepisode = l / 10;
- warpmap = l % 10;
-
- UpdateWarpButton();
-}
-
-static void SetDoom2Warp(TXT_UNCAST_ARG(widget), void *val)
-{
- int l;
-
- l = (int) val;
-
- warpmap = l;
-
- UpdateWarpButton();
-}
-
-static void CloseLevelSelectDialog(TXT_UNCAST_ARG(button), TXT_UNCAST_ARG(window))
-{
- TXT_CAST_ARG(txt_window_t, window);
-
- TXT_CloseWindow(window);
-}
-
-static void LevelSelectDialog(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data))
-{
- txt_window_t *window;
- txt_table_t *table;
- txt_button_t *button;
- iwad_t *iwad;
- char buf[10];
- int x, y;
- int l;
- int i;
-
- window = TXT_NewWindow("Select level");
-
- table = TXT_NewTable(4);
-
- TXT_AddWidget(window, table);
-
- if (warptype == WARP_DOOM1)
- {
- // ExMy levels
-
- iwad = GetCurrentIWAD();
-
- for (i=0; i<4 * 9; ++i)
- {
- x = (i % 4) + 1;
- y = (i / 4) + 1;
-
- // chex.wad only has E1M1-E1M5.
-
- if (iwad->mask == IWAD_CHEX && (x > 1 || y > 5))
- {
- continue;
- }
-
- // doom1.wad only has E1
-
- if (iwad->mask == IWAD_DOOM1 && x > 1)
- {
- continue;
- }
-
- sprintf(buf, " E%iM%i ", x, y);
- button = TXT_NewButton(buf);
- TXT_SignalConnect(button, "pressed",
- SetDoom1Warp, (void *) (x * 10 + y));
- TXT_SignalConnect(button, "pressed",
- CloseLevelSelectDialog, window);
- TXT_AddWidget(table, button);
-
- if (warpepisode == x && warpmap == y)
- {
- TXT_SelectWidget(table, button);
- }
- }
- }
- else
- {
- for (i=0; i<32; ++i)
- {
- x = i % 4;
- y = i / 4;
-
- l = x * 8 + y + 1;
-
- sprintf(buf, " MAP%02i ", l);
- button = TXT_NewButton(buf);
- TXT_SignalConnect(button, "pressed",
- SetDoom2Warp, (void *) l);
- TXT_SignalConnect(button, "pressed",
- CloseLevelSelectDialog, window);
- TXT_AddWidget(table, button);
-
- if (warpmap == l)
- {
- TXT_SelectWidget(table, button);
- }
- }
- }
-}
-
-static void IWADSelected(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
-{
- iwad_t *iwad;
-
- // Find the iwad_t selected
-
- iwad = GetCurrentIWAD();
-
- // Update iwadfile
-
- iwadfile = iwad->filename;
-}
-
-// Called when the IWAD button is changed, to update warptype.
-
-static void UpdateWarpType(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
-{
- warptype_t new_warptype;
- iwad_t *iwad;
-
- // Get the selected IWAD
-
- iwad = GetIWADForDescription(found_iwads[found_iwad_selected]);
-
- // Find the new warp type
-
- if (iwad->mask & (IWAD_DOOM | IWAD_DOOM1 | IWAD_CHEX))
- {
- new_warptype = WARP_DOOM1;
- }
- else
- {
- new_warptype = WARP_DOOM2;
- }
-
- // Reset to E1M1 / MAP01 when the warp type is changed.
-
- if (new_warptype != warptype)
- {
- warpepisode = 1;
- warpmap = 1;
- }
-
- warptype = new_warptype;
-
- UpdateWarpButton();
- UpdateSkillButton();
-}
-
-static txt_widget_t *IWADSelector(void)
-{
- txt_dropdown_list_t *dropdown;
- txt_widget_t *result;
- int installed_iwads;
- int num_iwads;
- unsigned int i;
-
- // Find out what WADs are installed
-
- installed_iwads = FindInstalledIWADs();
-
- // Build a list of the descriptions for all installed IWADs
-
- num_iwads = 0;
-
- for (i=0; i<arrlen(iwads); ++i)
- {
- if (installed_iwads & iwads[i].mask)
- {
- found_iwads[num_iwads] = iwads[i].description;
- ++num_iwads;
- }
- }
-
- // If no IWADs are found, provide Doom 2 as an option, but
- // we're probably screwed.
-
- if (num_iwads == 0)
- {
- found_iwads[0] = "Doom 2";
- num_iwads = 1;
- }
-
- // Build a dropdown list of IWADs
-
- if (num_iwads < 2)
- {
- // We have only one IWAD. Show as a label.
-
- result = (txt_widget_t *) TXT_NewLabel(found_iwads[0]);
- }
- else
- {
- // Dropdown list allowing IWAD to be selected.
-
- dropdown = TXT_NewDropdownList(&found_iwad_selected,
- found_iwads, num_iwads);
-
- TXT_SignalConnect(dropdown, "changed", IWADSelected, NULL);
-
- result = (txt_widget_t *) dropdown;
- }
-
- // Select first in the list.
-
- found_iwad_selected = 0;
- IWADSelected(NULL, NULL);
-
- return result;
-}
-
-static txt_window_action_t *StartGameAction(void)
-{
- txt_window_action_t *action;
-
- action = TXT_NewWindowAction(KEY_F10, "Start");
- TXT_SignalConnect(action, "pressed", StartGame, NULL);
-
- return action;
-}
-
-static void OpenWadsWindow(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data))
-{
- txt_window_t *window;
- int i;
-
- window = TXT_NewWindow("Add WADs");
-
- for (i=0; i<NUM_WADS; ++i)
- {
- TXT_AddWidget(window, TXT_NewInputBox(&wads[i], 60));
- }
-}
-
-static void OpenExtraParamsWindow(TXT_UNCAST_ARG(widget),
- TXT_UNCAST_ARG(user_data))
-{
- txt_window_t *window;
- int i;
-
- window = TXT_NewWindow("Extra command line parameters");
-
- for (i=0; i<NUM_EXTRA_PARAMS; ++i)
- {
- TXT_AddWidget(window, TXT_NewInputBox(&extra_params[i], 70));
- }
-}
-
-static txt_window_action_t *WadWindowAction(void)
-{
- txt_window_action_t *action;
-
- action = TXT_NewWindowAction('w', "Add WADs");
- TXT_SignalConnect(action, "pressed", OpenWadsWindow, NULL);
-
- return action;
-}
-
-void StartMultiGame(void)
-{
- txt_window_t *window;
- txt_table_t *gameopt_table;
- txt_table_t *advanced_table;
- txt_widget_t *iwad_selector;
-
- window = TXT_NewWindow("Start multiplayer game");
-
- TXT_AddWidgets(window,
- gameopt_table = TXT_NewTable(2),
- TXT_NewSeparator("Monster options"),
- TXT_NewInvertedCheckBox("Monsters enabled", &nomonsters),
- TXT_NewCheckBox("Fast monsters", &fast),
- TXT_NewCheckBox("Respawning monsters", &respawn),
- TXT_NewSeparator("Advanced"),
- advanced_table = TXT_NewTable(2),
- TXT_NewButton2("Add extra parameters...",
- OpenExtraParamsWindow, NULL),
- NULL);
-
- TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction());
- TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, StartGameAction());
-
- TXT_SetColumnWidths(gameopt_table, 12, 12);
-
- TXT_AddWidgets(gameopt_table,
- TXT_NewLabel("Game"),
- iwad_selector = IWADSelector(),
- TXT_NewLabel("Skill"),
- skillbutton = TXT_NewDropdownList(&skill, skills, 5),
- TXT_NewLabel("Game type"),
- TXT_NewDropdownList(&deathmatch, gamemodes, 3),
- TXT_NewLabel("Level warp"),
- warpbutton = TXT_NewButton2("????", LevelSelectDialog, NULL),
- TXT_NewLabel("Time limit"),
- TXT_NewHorizBox(TXT_NewIntInputBox(&timer, 2),
- TXT_NewLabel("minutes"),
- NULL),
- NULL);
-
- TXT_SetColumnWidths(advanced_table, 12, 12);
-
- TXT_SignalConnect(iwad_selector, "changed", UpdateWarpType, NULL);
-
- TXT_AddWidgets(advanced_table,
- TXT_NewLabel("UDP port"),
- TXT_NewIntInputBox(&udpport, 5),
- NULL);
-
- UpdateWarpType(NULL, NULL);
- UpdateWarpButton();
-}
-
-static void DoJoinGame(void *unused1, void *unused2)
-{
- execute_context_t *exec;
-
- exec = NewExecuteContext();
-
- if (jointype == JOIN_ADDRESS)
- {
- AddCmdLineParameter(exec, "-connect %s", connect_address);
- }
- else if (jointype == JOIN_AUTO_LAN)
- {
- AddCmdLineParameter(exec, "-autojoin");
- }
-
- // Extra parameters come first, so that they can be used to override
- // the other parameters.
-
- AddExtraParameters(exec);
- AddIWADParameter(exec);
- AddWADs(exec);
-
- TXT_Shutdown();
-
- M_SaveDefaults();
-
- AddConfigParameters(exec);
-
- ExecuteDoom(exec);
-
- exit(0);
-}
-
-static txt_window_action_t *JoinGameAction(void)
-{
- txt_window_action_t *action;
-
- action = TXT_NewWindowAction(KEY_F10, "Connect");
- TXT_SignalConnect(action, "pressed", DoJoinGame, NULL);
-
- return action;
-}
-
-// When an address is entered, select "address" mode.
-
-static void SelectAddressJoin(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
-{
- jointype = JOIN_ADDRESS;
-}
-
-void JoinMultiGame(void)
-{
- txt_window_t *window;
- txt_table_t *gameopt_table;
- txt_table_t *serveropt_table;
- txt_inputbox_t *address_box;
-
- window = TXT_NewWindow("Join multiplayer game");
-
- TXT_AddWidgets(window,
- gameopt_table = TXT_NewTable(2),
- TXT_NewSeparator("Server"),
- serveropt_table = TXT_NewTable(2),
- TXT_NewStrut(0, 1),
- TXT_NewButton2("Add extra parameters...", OpenExtraParamsWindow, NULL),
- NULL);
-
- TXT_SetColumnWidths(gameopt_table, 12, 12);
-
- TXT_AddWidgets(gameopt_table,
- TXT_NewLabel("Game"),
- IWADSelector(),
- NULL);
-
- TXT_AddWidgets(serveropt_table,
- TXT_NewRadioButton("Connect to address:",
- &jointype, JOIN_ADDRESS),
- address_box = TXT_NewInputBox(&connect_address, 30),
- TXT_NewRadioButton("Auto-join LAN game",
- &jointype, JOIN_AUTO_LAN),
- NULL);
-
- TXT_SignalConnect(address_box, "changed", SelectAddressJoin, NULL);
- TXT_SelectWidget(window, address_box);
-
- TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction());
- TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, JoinGameAction());
-}
-
-void SetChatMacroDefaults(void)
-{
- int i;
- char *defaults[] =
- {
- HUSTR_CHATMACRO1,
- HUSTR_CHATMACRO2,
- HUSTR_CHATMACRO3,
- HUSTR_CHATMACRO4,
- HUSTR_CHATMACRO5,
- HUSTR_CHATMACRO6,
- HUSTR_CHATMACRO7,
- HUSTR_CHATMACRO8,
- HUSTR_CHATMACRO9,
- HUSTR_CHATMACRO0,
- };
-
- // If the chat macros have not been set, initialise with defaults.
-
- for (i=0; i<10; ++i)
- {
- if (chat_macros[i] == NULL)
- {
- chat_macros[i] = strdup(defaults[i]);
- }
- }
-}
-
-void SetPlayerNameDefault(void)
-{
- if (net_player_name == NULL)
- {
- net_player_name = getenv("USER");
- }
-
- if (net_player_name == NULL)
- {
- net_player_name = getenv("USERNAME");
- }
-
- if (net_player_name == NULL)
- {
- net_player_name = "player";
- }
-}
-
-void MultiplayerConfig(void)
-{
- txt_window_t *window;
- txt_label_t *label;
- txt_table_t *table;
- char buf[10];
- int i;
-
- window = TXT_NewWindow("Multiplayer Configuration");
-
- TXT_AddWidgets(window,
- TXT_NewStrut(0, 1),
- TXT_NewHorizBox(TXT_NewLabel("Player name: "),
- TXT_NewInputBox(&net_player_name, 25),
- NULL),
- TXT_NewStrut(0, 1),
- TXT_NewSeparator("Chat macros"),
- NULL);
-
- table = TXT_NewTable(2);
-
- for (i=0; i<10; ++i)
- {
- sprintf(buf, "#%i ", i + 1);
-
- label = TXT_NewLabel(buf);
- TXT_SetFGColor(label, TXT_COLOR_BRIGHT_CYAN);
-
- TXT_AddWidgets(table,
- label,
- TXT_NewInputBox(&chat_macros[(i + 1) % 10], 40),
- NULL);
- }
-
- TXT_AddWidget(window, table);
-}
-