diff options
Diffstat (limited to 'setup/multiplayer.c')
-rw-r--r-- | setup/multiplayer.c | 784 |
1 files changed, 0 insertions, 784 deletions
diff --git a/setup/multiplayer.c b/setup/multiplayer.c deleted file mode 100644 index ee46c3f1..00000000 --- a/setup/multiplayer.c +++ /dev/null @@ -1,784 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// Copyright(C) 2006 Simon Howard -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -// -#include <stdio.h> -#include <stdlib.h> -#include <string.h> - -#include "d_englsh.h" -#include "textscreen.h" -#include "doomtype.h" - -#include "configfile.h" - -#include "execute.h" - -#include "multiplayer.h" - -#define NUM_WADS 10 -#define NUM_EXTRA_PARAMS 10 - -typedef struct -{ - char *filename; - char *description; - int mask; -} iwad_t; - -typedef enum -{ - WARP_DOOM1, - WARP_DOOM2, -} warptype_t; - -typedef enum -{ - JOIN_AUTO_LAN, - JOIN_ADDRESS, -} jointype_t; - -static iwad_t iwads[] = -{ - { "doom.wad", "Doom", IWAD_DOOM }, - { "doom2.wad", "Doom 2", IWAD_DOOM2 }, - { "tnt.wad", "Final Doom: TNT: Evilution", IWAD_TNT }, - { "plutonia.wad", "Final Doom: The Plutonia Experiment", IWAD_PLUTONIA }, - { "doom1.wad", "Doom shareware", IWAD_DOOM1 }, - { "chex.wad", "Chex Quest", IWAD_CHEX }, -}; - -// Array of IWADs found to be installed - -static char *found_iwads[6]; - -// Index of the currently selected IWAD - -static int found_iwad_selected; - -// Filename to pass to '-iwad'. - -static char *iwadfile; - -static char *skills[] = -{ - "I'm too young to die!", - "Hey, not too rough.", - "Hurt me plenty.", - "Ultra-violence", - "NIGHTMARE!", -}; - -static char *chex_skills[] = -{ - "Easy does it", - "Not so sticky", - "Gobs of goo", - "Extreme ooze", - "SUPER SLIMEY!" -}; - -static char *gamemodes[] = -{ - "Co-operative", - "Deathmatch", - "Deathmatch 2.0", -}; - -char *net_player_name; -char *chat_macros[10]; - -static int jointype = JOIN_ADDRESS; - -static char *wads[NUM_WADS]; -static char *extra_params[NUM_EXTRA_PARAMS]; -static int skill = 2; -static int nomonsters = 0; -static int deathmatch = 0; -static int fast = 0; -static int respawn = 0; -static int udpport = 2342; -static int timer = 0; - -static txt_dropdown_list_t *skillbutton; -static txt_button_t *warpbutton; -static warptype_t warptype = WARP_DOOM2; -static int warpepisode = 1; -static int warpmap = 1; - -// Address to connect to when joining a game - -static char *connect_address = NULL; - -// Find an IWAD from its description - -static iwad_t *GetIWADForDescription(char *description) -{ - unsigned int i; - - for (i=0; i<arrlen(iwads); ++i) - { - if (!strcmp(iwads[i].description, description)) - { - return &iwads[i]; - } - } - - return NULL; -} - -static iwad_t *GetCurrentIWAD(void) -{ - return GetIWADForDescription(found_iwads[found_iwad_selected]); -} - - -static void AddWADs(execute_context_t *exec) -{ - int have_wads = 0; - int i; - - for (i=0; i<NUM_WADS; ++i) - { - if (wads[i] != NULL && strlen(wads[i]) > 0) - { - if (!have_wads) - { - AddCmdLineParameter(exec, "-file"); - } - - AddCmdLineParameter(exec, "\"%s\"", wads[i]); - } - } -} - -static void AddExtraParameters(execute_context_t *exec) -{ - int i; - - for (i=0; i<NUM_EXTRA_PARAMS; ++i) - { - if (extra_params[i] != NULL && strlen(extra_params[i]) > 0) - { - AddCmdLineParameter(exec, extra_params[i]); - } - } -} - -static void AddIWADParameter(execute_context_t *exec) -{ - if (iwadfile != NULL) - { - AddCmdLineParameter(exec, "-iwad %s", iwadfile); - } -} - -static void StartGame(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data)) -{ - execute_context_t *exec; - - exec = NewExecuteContext(); - - // Extra parameters come first, before all others; this way, - // they can override any of the options set in the dialog. - - AddExtraParameters(exec); - - AddIWADParameter(exec); - AddCmdLineParameter(exec, "-server"); - AddCmdLineParameter(exec, "-skill %i", skill + 1); - - if (nomonsters) - { - AddCmdLineParameter(exec, "-nomonsters"); - } - - if (fast) - { - AddCmdLineParameter(exec, "-fast"); - } - - if (respawn) - { - AddCmdLineParameter(exec, "-respawn"); - } - - if (deathmatch == 1) - { - AddCmdLineParameter(exec, "-deathmatch"); - } - else if (deathmatch == 2) - { - AddCmdLineParameter(exec, "-altdeath"); - } - - if (timer > 0) - { - AddCmdLineParameter(exec, "-timer %i", timer); - } - - if (warptype == WARP_DOOM1) - { - // TODO: select IWAD based on warp type - AddCmdLineParameter(exec, "-warp %i %i", warpepisode, warpmap); - } - else if (warptype == WARP_DOOM2) - { - AddCmdLineParameter(exec, "-warp %i", warpmap); - } - - AddCmdLineParameter(exec, "-port %i", udpport); - - AddWADs(exec); - - TXT_Shutdown(); - - M_SaveDefaults(); - AddConfigParameters(exec); - - ExecuteDoom(exec); - - exit(0); -} - -static void UpdateWarpButton(void) -{ - char buf[10]; - - if (warptype == WARP_DOOM1) - { - sprintf(buf, "E%iM%i", warpepisode, warpmap); - } - else if (warptype == WARP_DOOM2) - { - sprintf(buf, "MAP%02i", warpmap); - } - - TXT_SetButtonLabel(warpbutton, buf); -} - -static void UpdateSkillButton(void) -{ - iwad_t *iwad = GetCurrentIWAD(); - - if (iwad->mask == IWAD_CHEX) - { - skillbutton->values = chex_skills; - } - else - { - skillbutton->values = skills; - } -} - -static void SetDoom1Warp(TXT_UNCAST_ARG(widget), void *val) -{ - int l; - - l = (int) val; - - warpepisode = l / 10; - warpmap = l % 10; - - UpdateWarpButton(); -} - -static void SetDoom2Warp(TXT_UNCAST_ARG(widget), void *val) -{ - int l; - - l = (int) val; - - warpmap = l; - - UpdateWarpButton(); -} - -static void CloseLevelSelectDialog(TXT_UNCAST_ARG(button), TXT_UNCAST_ARG(window)) -{ - TXT_CAST_ARG(txt_window_t, window); - - TXT_CloseWindow(window); -} - -static void LevelSelectDialog(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data)) -{ - txt_window_t *window; - txt_table_t *table; - txt_button_t *button; - iwad_t *iwad; - char buf[10]; - int x, y; - int l; - int i; - - window = TXT_NewWindow("Select level"); - - table = TXT_NewTable(4); - - TXT_AddWidget(window, table); - - if (warptype == WARP_DOOM1) - { - // ExMy levels - - iwad = GetCurrentIWAD(); - - for (i=0; i<4 * 9; ++i) - { - x = (i % 4) + 1; - y = (i / 4) + 1; - - // chex.wad only has E1M1-E1M5. - - if (iwad->mask == IWAD_CHEX && (x > 1 || y > 5)) - { - continue; - } - - // doom1.wad only has E1 - - if (iwad->mask == IWAD_DOOM1 && x > 1) - { - continue; - } - - sprintf(buf, " E%iM%i ", x, y); - button = TXT_NewButton(buf); - TXT_SignalConnect(button, "pressed", - SetDoom1Warp, (void *) (x * 10 + y)); - TXT_SignalConnect(button, "pressed", - CloseLevelSelectDialog, window); - TXT_AddWidget(table, button); - - if (warpepisode == x && warpmap == y) - { - TXT_SelectWidget(table, button); - } - } - } - else - { - for (i=0; i<32; ++i) - { - x = i % 4; - y = i / 4; - - l = x * 8 + y + 1; - - sprintf(buf, " MAP%02i ", l); - button = TXT_NewButton(buf); - TXT_SignalConnect(button, "pressed", - SetDoom2Warp, (void *) l); - TXT_SignalConnect(button, "pressed", - CloseLevelSelectDialog, window); - TXT_AddWidget(table, button); - - if (warpmap == l) - { - TXT_SelectWidget(table, button); - } - } - } -} - -static void IWADSelected(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused)) -{ - iwad_t *iwad; - - // Find the iwad_t selected - - iwad = GetCurrentIWAD(); - - // Update iwadfile - - iwadfile = iwad->filename; -} - -// Called when the IWAD button is changed, to update warptype. - -static void UpdateWarpType(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused)) -{ - warptype_t new_warptype; - iwad_t *iwad; - - // Get the selected IWAD - - iwad = GetIWADForDescription(found_iwads[found_iwad_selected]); - - // Find the new warp type - - if (iwad->mask & (IWAD_DOOM | IWAD_DOOM1 | IWAD_CHEX)) - { - new_warptype = WARP_DOOM1; - } - else - { - new_warptype = WARP_DOOM2; - } - - // Reset to E1M1 / MAP01 when the warp type is changed. - - if (new_warptype != warptype) - { - warpepisode = 1; - warpmap = 1; - } - - warptype = new_warptype; - - UpdateWarpButton(); - UpdateSkillButton(); -} - -static txt_widget_t *IWADSelector(void) -{ - txt_dropdown_list_t *dropdown; - txt_widget_t *result; - int installed_iwads; - int num_iwads; - unsigned int i; - - // Find out what WADs are installed - - installed_iwads = FindInstalledIWADs(); - - // Build a list of the descriptions for all installed IWADs - - num_iwads = 0; - - for (i=0; i<arrlen(iwads); ++i) - { - if (installed_iwads & iwads[i].mask) - { - found_iwads[num_iwads] = iwads[i].description; - ++num_iwads; - } - } - - // If no IWADs are found, provide Doom 2 as an option, but - // we're probably screwed. - - if (num_iwads == 0) - { - found_iwads[0] = "Doom 2"; - num_iwads = 1; - } - - // Build a dropdown list of IWADs - - if (num_iwads < 2) - { - // We have only one IWAD. Show as a label. - - result = (txt_widget_t *) TXT_NewLabel(found_iwads[0]); - } - else - { - // Dropdown list allowing IWAD to be selected. - - dropdown = TXT_NewDropdownList(&found_iwad_selected, - found_iwads, num_iwads); - - TXT_SignalConnect(dropdown, "changed", IWADSelected, NULL); - - result = (txt_widget_t *) dropdown; - } - - // Select first in the list. - - found_iwad_selected = 0; - IWADSelected(NULL, NULL); - - return result; -} - -static txt_window_action_t *StartGameAction(void) -{ - txt_window_action_t *action; - - action = TXT_NewWindowAction(KEY_F10, "Start"); - TXT_SignalConnect(action, "pressed", StartGame, NULL); - - return action; -} - -static void OpenWadsWindow(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data)) -{ - txt_window_t *window; - int i; - - window = TXT_NewWindow("Add WADs"); - - for (i=0; i<NUM_WADS; ++i) - { - TXT_AddWidget(window, TXT_NewInputBox(&wads[i], 60)); - } -} - -static void OpenExtraParamsWindow(TXT_UNCAST_ARG(widget), - TXT_UNCAST_ARG(user_data)) -{ - txt_window_t *window; - int i; - - window = TXT_NewWindow("Extra command line parameters"); - - for (i=0; i<NUM_EXTRA_PARAMS; ++i) - { - TXT_AddWidget(window, TXT_NewInputBox(&extra_params[i], 70)); - } -} - -static txt_window_action_t *WadWindowAction(void) -{ - txt_window_action_t *action; - - action = TXT_NewWindowAction('w', "Add WADs"); - TXT_SignalConnect(action, "pressed", OpenWadsWindow, NULL); - - return action; -} - -void StartMultiGame(void) -{ - txt_window_t *window; - txt_table_t *gameopt_table; - txt_table_t *advanced_table; - txt_widget_t *iwad_selector; - - window = TXT_NewWindow("Start multiplayer game"); - - TXT_AddWidgets(window, - gameopt_table = TXT_NewTable(2), - TXT_NewSeparator("Monster options"), - TXT_NewInvertedCheckBox("Monsters enabled", &nomonsters), - TXT_NewCheckBox("Fast monsters", &fast), - TXT_NewCheckBox("Respawning monsters", &respawn), - TXT_NewSeparator("Advanced"), - advanced_table = TXT_NewTable(2), - TXT_NewButton2("Add extra parameters...", - OpenExtraParamsWindow, NULL), - NULL); - - TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction()); - TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, StartGameAction()); - - TXT_SetColumnWidths(gameopt_table, 12, 12); - - TXT_AddWidgets(gameopt_table, - TXT_NewLabel("Game"), - iwad_selector = IWADSelector(), - TXT_NewLabel("Skill"), - skillbutton = TXT_NewDropdownList(&skill, skills, 5), - TXT_NewLabel("Game type"), - TXT_NewDropdownList(&deathmatch, gamemodes, 3), - TXT_NewLabel("Level warp"), - warpbutton = TXT_NewButton2("????", LevelSelectDialog, NULL), - TXT_NewLabel("Time limit"), - TXT_NewHorizBox(TXT_NewIntInputBox(&timer, 2), - TXT_NewLabel("minutes"), - NULL), - NULL); - - TXT_SetColumnWidths(advanced_table, 12, 12); - - TXT_SignalConnect(iwad_selector, "changed", UpdateWarpType, NULL); - - TXT_AddWidgets(advanced_table, - TXT_NewLabel("UDP port"), - TXT_NewIntInputBox(&udpport, 5), - NULL); - - UpdateWarpType(NULL, NULL); - UpdateWarpButton(); -} - -static void DoJoinGame(void *unused1, void *unused2) -{ - execute_context_t *exec; - - exec = NewExecuteContext(); - - if (jointype == JOIN_ADDRESS) - { - AddCmdLineParameter(exec, "-connect %s", connect_address); - } - else if (jointype == JOIN_AUTO_LAN) - { - AddCmdLineParameter(exec, "-autojoin"); - } - - // Extra parameters come first, so that they can be used to override - // the other parameters. - - AddExtraParameters(exec); - AddIWADParameter(exec); - AddWADs(exec); - - TXT_Shutdown(); - - M_SaveDefaults(); - - AddConfigParameters(exec); - - ExecuteDoom(exec); - - exit(0); -} - -static txt_window_action_t *JoinGameAction(void) -{ - txt_window_action_t *action; - - action = TXT_NewWindowAction(KEY_F10, "Connect"); - TXT_SignalConnect(action, "pressed", DoJoinGame, NULL); - - return action; -} - -// When an address is entered, select "address" mode. - -static void SelectAddressJoin(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused)) -{ - jointype = JOIN_ADDRESS; -} - -void JoinMultiGame(void) -{ - txt_window_t *window; - txt_table_t *gameopt_table; - txt_table_t *serveropt_table; - txt_inputbox_t *address_box; - - window = TXT_NewWindow("Join multiplayer game"); - - TXT_AddWidgets(window, - gameopt_table = TXT_NewTable(2), - TXT_NewSeparator("Server"), - serveropt_table = TXT_NewTable(2), - TXT_NewStrut(0, 1), - TXT_NewButton2("Add extra parameters...", OpenExtraParamsWindow, NULL), - NULL); - - TXT_SetColumnWidths(gameopt_table, 12, 12); - - TXT_AddWidgets(gameopt_table, - TXT_NewLabel("Game"), - IWADSelector(), - NULL); - - TXT_AddWidgets(serveropt_table, - TXT_NewRadioButton("Connect to address:", - &jointype, JOIN_ADDRESS), - address_box = TXT_NewInputBox(&connect_address, 30), - TXT_NewRadioButton("Auto-join LAN game", - &jointype, JOIN_AUTO_LAN), - NULL); - - TXT_SignalConnect(address_box, "changed", SelectAddressJoin, NULL); - TXT_SelectWidget(window, address_box); - - TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction()); - TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, JoinGameAction()); -} - -void SetChatMacroDefaults(void) -{ - int i; - char *defaults[] = - { - HUSTR_CHATMACRO1, - HUSTR_CHATMACRO2, - HUSTR_CHATMACRO3, - HUSTR_CHATMACRO4, - HUSTR_CHATMACRO5, - HUSTR_CHATMACRO6, - HUSTR_CHATMACRO7, - HUSTR_CHATMACRO8, - HUSTR_CHATMACRO9, - HUSTR_CHATMACRO0, - }; - - // If the chat macros have not been set, initialise with defaults. - - for (i=0; i<10; ++i) - { - if (chat_macros[i] == NULL) - { - chat_macros[i] = strdup(defaults[i]); - } - } -} - -void SetPlayerNameDefault(void) -{ - if (net_player_name == NULL) - { - net_player_name = getenv("USER"); - } - - if (net_player_name == NULL) - { - net_player_name = getenv("USERNAME"); - } - - if (net_player_name == NULL) - { - net_player_name = "player"; - } -} - -void MultiplayerConfig(void) -{ - txt_window_t *window; - txt_label_t *label; - txt_table_t *table; - char buf[10]; - int i; - - window = TXT_NewWindow("Multiplayer Configuration"); - - TXT_AddWidgets(window, - TXT_NewStrut(0, 1), - TXT_NewHorizBox(TXT_NewLabel("Player name: "), - TXT_NewInputBox(&net_player_name, 25), - NULL), - TXT_NewStrut(0, 1), - TXT_NewSeparator("Chat macros"), - NULL); - - table = TXT_NewTable(2); - - for (i=0; i<10; ++i) - { - sprintf(buf, "#%i ", i + 1); - - label = TXT_NewLabel(buf); - TXT_SetFGColor(label, TXT_COLOR_BRIGHT_CYAN); - - TXT_AddWidgets(table, - label, - TXT_NewInputBox(&chat_macros[(i + 1) % 10], 40), - NULL); - } - - TXT_AddWidget(window, table); -} - |